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/*******************************************************************************
*
* Project SimLife: A Sims clone written in Unity C#
* Copyright (C) 2019 AleeCorp + Software Elevated
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*
*********************************************************************************/
using UnityEngine;
using UnityEngine.AI;
public class PlayerMovement : MonoBehaviour
{
NavMeshAgent agent;
// Start is called before the first frame update
void Start()
{
agent = GetComponent<NavMeshAgent> ();
}
// Update is called once per frame
void Update()
{
if(Input.GetMouseButtonDown(0))
{
RaycastHit hit;
Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition);
if(Physics.Raycast(ray, out hit, Mathf.Infinity))
{
agent.SetDestination(hit.point);
}
}
}
}
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