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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.AI;
public class PlayerMovement : MonoBehaviour
{
public LayerMask whatCanBeClickedOn;
private UnityEngine.AI.NavMeshAgent myAgent;
// Start is called before the first frame update
void Start()
{
myAgent = GetComponent <UnityEngine.AI.NavMeshAgent> ();
}
// Update is called once per frame
void Update()
{
if (Input.GetMouseButtonDown(0)) {
Ray myRay = Camera.main.ScreenPointToRay (Input.mousePosition);
RaycastHit hitInfo;
if(Physics.Raycast (myRay, out hitInfo, 100, whatCanBeClickedOn)) {
myAgent.SetDestination (hitInfo.point);
}
}
}
}
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