From 61ed8a3ffb60d2a037dc0bd2b5b0a47e53670b69 Mon Sep 17 00:00:00 2001 From: Andrew Lee Date: Wed, 24 Nov 2021 17:19:15 -0500 Subject: Removed .NET files; Now using Godot as the base of the audio player --- Erable/DiscordRPC.cs | 76 ---------------------------------------------------- 1 file changed, 76 deletions(-) delete mode 100644 Erable/DiscordRPC.cs (limited to 'Erable/DiscordRPC.cs') diff --git a/Erable/DiscordRPC.cs b/Erable/DiscordRPC.cs deleted file mode 100644 index e0be617..0000000 --- a/Erable/DiscordRPC.cs +++ /dev/null @@ -1,76 +0,0 @@ -/********************************************************************** - * - * Erable: Audio Player - * Copyright (C) 2021 Alee Productions - * - * This program is free software: you can redistribute it and/or modify - * it under the terms of the GNU General Public License as published by - * the Free Software Foundation, either version 3 of the License, or - * (at your option) any later version. - * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - * - * You should have received a copy of the GNU General Public License - * along with this program. If not, see . - * - ************************************************************************/ - -using System; -using DiscordRPC; -using DiscordRPC.Logging; - -namespace Erable -{ - public class DiscordRpc - { - -//Called when your application first starts. -//For example, just before your main loop, on OnEnable for unity. - public static void Initialize() - { - /* - Create a Discord client - NOTE: If you are using Unity3D, you must use the full constructor and define - the pipe connection. - */ - var client = new DiscordRpcClient("808844258038644747") - { - Logger = new ConsoleLogger() {Level = LogLevel.Warning} - }; - - //Set the logger - - //Subscribe to events - client.OnReady += (sender, e) => - { - Console.WriteLine("Connected to Discord..."); - Console.WriteLine("Received Ready from user {0}", e.User.Username); - }; - #if DEBUG - client.OnPresenceUpdate += (sender, e) => - { - Console.WriteLine("Received Update! {0}", e.Presence); - }; - #endif - - //Connect to the RPC - client.Initialize(); - - //Set the rich presence - //Call this as many times as you want and anywhere in your code. - client.SetPresence(new RichPresence() - { - Details = "Playing Nothing", - State = "RPC is being implemented!", - Assets = new Assets() - { - LargeImageKey = "erable_logo", - LargeImageText = "Erable Audio Player" - } - }); - } - } -} \ No newline at end of file -- cgit v1.2.3