extends Control # Declare member variables here. Examples: # var a = 2 # var b = "text" var audio; # Called when the node enters the scene tree for the first time. func _ready(): print("Erable is ready") pass # Replace with function body. # Called every frame. 'delta' is the elapsed time since the previous frame. #func _process(delta): # pass func _on_PlayButton_pressed(): pass # Replace with function body. func _on_BrowseButton_pressed(): $FileDialog.popup() func _on_FileDialog_file_selected(path): print(path) audio = path