using System; using DiscordRPC; using DiscordRPC.Logging; namespace Erable { public class DiscordRpc { //Called when your application first starts. //For example, just before your main loop, on OnEnable for unity. public static void Initialize() { /* Create a Discord client NOTE: If you are using Unity3D, you must use the full constructor and define the pipe connection. */ var client = new DiscordRpcClient("808844258038644747") { Logger = new ConsoleLogger() {Level = LogLevel.Warning} }; //Set the logger //Subscribe to events client.OnReady += (sender, e) => { Console.WriteLine("Connected to Discord..."); Console.WriteLine("Received Ready from user {0}", e.User.Username); }; #if DEBUG client.OnPresenceUpdate += (sender, e) => { Console.WriteLine("Received Update! {0}", e.Presence); }; #endif //Connect to the RPC client.Initialize(); //Set the rich presence //Call this as many times as you want and anywhere in your code. client.SetPresence(new RichPresence() { Details = "Playing Nothing", State = "RPC is being implemented!", Assets = new Assets() { LargeImageKey = "erable_logo", LargeImageText = "Erable Audio Player" } }); } } }