From 84b6cb604310399529a695a421a85af700bbb796 Mon Sep 17 00:00:00 2001 From: Andrew Lee Date: Sun, 3 Aug 2025 14:44:16 -0400 Subject: Added unfinished stuff --- Assets/BodyGuards/BodyGuardsScene.unity | 1255 ++++++++++++++++++++ Assets/BodyGuards/BodyGuardsScene.unity.meta | 8 + Assets/BodyGuards/BodyGuardsSceneSettings.lighting | 63 + .../BodyGuardsSceneSettings.lighting.meta | 8 + Assets/BodyGuards/Meshes.meta | 8 + Assets/BodyGuards/Meshes/Materials.meta | 8 + .../BodyGuards/Meshes/Materials/Boduguard_01_D.mat | 128 ++ .../Meshes/Materials/Boduguard_01_D.mat.meta | 8 + .../BodyGuards/Meshes/Materials/Boduguard_02_D.mat | 129 ++ .../Meshes/Materials/Boduguard_02_D.mat.meta | 8 + .../BodyGuards/Meshes/Materials/Boduguard_03_D.mat | 129 ++ .../Meshes/Materials/Boduguard_03_D.mat.meta | 8 + Assets/BodyGuards/Meshes/Materials/Screen.mat | 128 ++ Assets/BodyGuards/Meshes/Materials/Screen.mat.meta | 8 + Assets/BodyGuards/Meshes/SkelMesh_Bodyguard_01.fbx | Bin 0 -> 579520 bytes .../Meshes/SkelMesh_Bodyguard_01.fbx.meta | 1051 ++++++++++++++++ Assets/BodyGuards/Meshes/SkelMesh_Bodyguard_02.fbx | Bin 0 -> 605856 bytes .../Meshes/SkelMesh_Bodyguard_02.fbx.meta | 1051 ++++++++++++++++ Assets/BodyGuards/Meshes/SkelMesh_Bodyguard_03.fbx | Bin 0 -> 614656 bytes .../Meshes/SkelMesh_Bodyguard_03.fbx.meta | 1050 ++++++++++++++++ Assets/BodyGuards/Meshes/SkelMesh_Bodyguard_04.fbx | Bin 0 -> 611056 bytes .../Meshes/SkelMesh_Bodyguard_04.fbx.meta | 1050 ++++++++++++++++ Assets/BodyGuards/Meshes/screen.fbx | Bin 0 -> 18976 bytes Assets/BodyGuards/Meshes/screen.fbx.meta | 71 ++ Assets/BodyGuards/ReadMe.txt.txt | 6 + Assets/BodyGuards/ReadMe.txt.txt.meta | 8 + Assets/BodyGuards/Textures.meta | 8 + Assets/BodyGuards/Textures/Boduguard_01_Ao.tga | Bin 0 -> 12582956 bytes .../BodyGuards/Textures/Boduguard_01_Ao.tga.meta | 55 + Assets/BodyGuards/Textures/Boduguard_01_D.tga | Bin 0 -> 12582956 bytes Assets/BodyGuards/Textures/Boduguard_01_D.tga.meta | 55 + Assets/BodyGuards/Textures/Boduguard_01_N.tga | Bin 0 -> 12582956 bytes Assets/BodyGuards/Textures/Boduguard_01_N.tga.meta | 55 + Assets/BodyGuards/Textures/Boduguard_01_S.tga | Bin 0 -> 16777260 bytes Assets/BodyGuards/Textures/Boduguard_01_S.tga.meta | 55 + Assets/BodyGuards/Textures/Boduguard_02_Ao.tga | Bin 0 -> 12582956 bytes .../BodyGuards/Textures/Boduguard_02_Ao.tga.meta | 55 + Assets/BodyGuards/Textures/Boduguard_02_D.tga | Bin 0 -> 12582956 bytes Assets/BodyGuards/Textures/Boduguard_02_D.tga.meta | 55 + Assets/BodyGuards/Textures/Boduguard_02_N.tga | Bin 0 -> 12582956 bytes Assets/BodyGuards/Textures/Boduguard_02_N.tga.meta | 55 + Assets/BodyGuards/Textures/Boduguard_02_S.tga | Bin 0 -> 16777260 bytes Assets/BodyGuards/Textures/Boduguard_02_S.tga.meta | 55 + Assets/BodyGuards/Textures/Boduguard_03_Ao.tga | Bin 0 -> 12582956 bytes .../BodyGuards/Textures/Boduguard_03_Ao.tga.meta | 55 + Assets/BodyGuards/Textures/Boduguard_03_D.tga | Bin 0 -> 12582956 bytes Assets/BodyGuards/Textures/Boduguard_03_D.tga.meta | 55 + Assets/BodyGuards/Textures/Boduguard_03_N.tga | Bin 0 -> 12582956 bytes Assets/BodyGuards/Textures/Boduguard_03_N.tga.meta | 55 + Assets/BodyGuards/Textures/Boduguard_03_S.tga | Bin 0 -> 16777260 bytes Assets/BodyGuards/Textures/Boduguard_03_S.tga.meta | 55 + 51 files changed, 6851 insertions(+) create mode 100644 Assets/BodyGuards/BodyGuardsScene.unity create mode 100644 Assets/BodyGuards/BodyGuardsScene.unity.meta create mode 100644 Assets/BodyGuards/BodyGuardsSceneSettings.lighting create mode 100644 Assets/BodyGuards/BodyGuardsSceneSettings.lighting.meta create mode 100644 Assets/BodyGuards/Meshes.meta create mode 100644 Assets/BodyGuards/Meshes/Materials.meta create mode 100644 Assets/BodyGuards/Meshes/Materials/Boduguard_01_D.mat create mode 100644 Assets/BodyGuards/Meshes/Materials/Boduguard_01_D.mat.meta create mode 100644 Assets/BodyGuards/Meshes/Materials/Boduguard_02_D.mat create mode 100644 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These are skined, game ready characters. You can use them as agents, bodyguards, policemans, mafiosos etc. Each character have 2k diffuse, normal, specular,Ao maps connected to PBS material. It is perfect for any type of game and for prototyping games. Polycount for characters is: 7970, 8508, 9043 and 7792 triangles. + +-Release 1.2 +Characters are now skined to a new rig. The same rig that user "Kubold" is using in his animations packages. 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