From 914e6702935f5b76cbb078117de575dc26e5ef1f Mon Sep 17 00:00:00 2001 From: Andrew Lee Date: Tue, 25 May 2021 18:21:31 -0400 Subject: Project now uses URP --- Assets/Materials/Blue.mat | 54 ++++++++++++++++++++++++++++++++++++++++++++--- 1 file changed, 51 insertions(+), 3 deletions(-) (limited to 'Assets/Materials/Blue.mat') diff --git a/Assets/Materials/Blue.mat b/Assets/Materials/Blue.mat index 05b7aed..41d7cd7 100644 --- a/Assets/Materials/Blue.mat +++ b/Assets/Materials/Blue.mat @@ -8,17 +8,22 @@ Material: m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_Name: Blue - m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0} + m_Shader: {fileID: 4800000, guid: 933532a4fcc9baf4fa0491de14d08ed7, type: 3} m_ShaderKeywords: m_LightmapFlags: 4 m_EnableInstancingVariants: 0 m_DoubleSidedGI: 0 - m_CustomRenderQueue: -1 - stringTagMap: {} + m_CustomRenderQueue: 2000 + stringTagMap: + RenderType: Opaque disabledShaderPasses: [] m_SavedProperties: serializedVersion: 3 m_TexEnvs: + - _BaseMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} - _BumpMap: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} @@ -55,11 +60,34 @@ Material: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} + - _SpecGlossMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - unity_Lightmaps: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - unity_LightmapsInd: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - unity_ShadowMasks: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} m_Floats: + - _AlphaClip: 0 + - _Blend: 0 - _BumpScale: 1 + - _ClearCoatMask: 0 + - _ClearCoatSmoothness: 0 + - _Cull: 2 - _Cutoff: 0.5 + - _DetailAlbedoMapScale: 1 - _DetailNormalMapScale: 1 - _DstBlend: 0 + - _EnvironmentReflections: 1 - _GlossMapScale: 1 - _Glossiness: 0.5 - _GlossyReflections: 1 @@ -67,12 +95,32 @@ Material: - _Mode: 0 - _OcclusionStrength: 1 - _Parallax: 0.02 + - _QueueOffset: 0 + - _ReceiveShadows: 1 + - _Smoothness: 0.5 - _SmoothnessTextureChannel: 0 - _SpecularHighlights: 1 - _SrcBlend: 1 + - _Surface: 0 - _UVSec: 0 + - _WorkflowMode: 1 - _ZWrite: 1 m_Colors: + - _BaseColor: {r: 0, g: 0.19188643, b: 1, a: 1} - _Color: {r: 0, g: 0.19188643, b: 1, a: 1} - _EmissionColor: {r: 0, g: 0, b: 0, a: 1} + - _SpecColor: {r: 0.2, g: 0.2, b: 0.2, a: 1} m_BuildTextureStacks: [] +--- !u!114 &1733500197208844855 +MonoBehaviour: + m_ObjectHideFlags: 11 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3} + m_Name: + m_EditorClassIdentifier: + version: 4 -- cgit v1.2.3