From 220b16ec3935f5ccb79755d0fda009e5172c2023 Mon Sep 17 00:00:00 2001 From: Andrew Lee Date: Mon, 24 May 2021 21:04:13 -0400 Subject: Inital commit --- Assets/Scripts/Movement.cs | 51 ++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 51 insertions(+) create mode 100644 Assets/Scripts/Movement.cs (limited to 'Assets/Scripts/Movement.cs') diff --git a/Assets/Scripts/Movement.cs b/Assets/Scripts/Movement.cs new file mode 100644 index 0000000..43458d8 --- /dev/null +++ b/Assets/Scripts/Movement.cs @@ -0,0 +1,51 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +public class Movement : MonoBehaviour +{ + //Code taken from UMod + public float MoveSpeed = 4f; + public float MouseSensitivity = 1f; + public float MoreSpeed = 10f; + public bool yLock = false; + private float fastSpeed; + private bool sprint = false; + + // Start is called before the first frame update + void Start() + { + Cursor.lockState = CursorLockMode.Locked; + fastSpeed = MoveSpeed; + } + + // Update is called once per frame + void Update() + { + var mouseX = Input.GetAxisRaw("Mouse X"); + var mouseY = -Input.GetAxisRaw("Mouse Y"); + var rot = Camera.main.transform.eulerAngles; + var rotationVector = new Vector3(mouseY, mouseX, 0); + rot += rotationVector * MouseSensitivity; + Camera.main.transform.rotation = Quaternion.Euler(rot); + if (Input.GetKeyDown(KeyCode.LeftShift)) + { + fastSpeed = MoveSpeed + MoreSpeed; + } + + if (Input.GetKeyUp(KeyCode.LeftShift)) + { + fastSpeed = MoveSpeed; + } + var sideMove = Input.GetAxisRaw("Horizontal"); + var forwardMove = Input.GetAxisRaw("Vertical"); + var moveVector = new Vector3(sideMove, 0, forwardMove) * fastSpeed; + moveVector = Camera.main.transform.TransformDirection(moveVector); + if (yLock == true) + { + moveVector.y = 0; + } + + transform.Translate(moveVector * Time.deltaTime); + } +} -- cgit v1.2.3