From 220b16ec3935f5ccb79755d0fda009e5172c2023 Mon Sep 17 00:00:00 2001 From: Andrew Lee Date: Mon, 24 May 2021 21:04:13 -0400 Subject: Inital commit --- Assets/Materials.meta | 8 + Assets/Materials/Blue.mat | 78 + Assets/Materials/Blue.mat.meta | 8 + Assets/Materials/Gray.mat | 78 + Assets/Materials/Gray.mat.meta | 8 + Assets/Materials/White.mat | 78 + Assets/Materials/White.mat.meta | 8 + Assets/Scenes.meta | 8 + Assets/Scenes/SampleScene.meta | 8 + Assets/Scenes/SampleScene.unity | 1816 ++++++++++++++++++++ Assets/Scenes/SampleScene.unity.meta | 7 + Assets/Scenes/SampleScene/LightingData.asset | Bin 0 -> 18248 bytes Assets/Scenes/SampleScene/LightingData.asset.meta | 8 + Assets/Scenes/SampleScene/ReflectionProbe-0.exr | Bin 0 -> 133574 bytes .../Scenes/SampleScene/ReflectionProbe-0.exr.meta | 96 ++ Assets/Scripts.meta | 8 + Assets/Scripts/CineCamera.cs | 28 + Assets/Scripts/CineCamera.cs.meta | 11 + Assets/Scripts/Movement.cs | 51 + Assets/Scripts/Movement.cs.meta | 11 + Assets/Scripts/PhysGun.cs | 126 ++ Assets/Scripts/PhysGun.cs.meta | 11 + Assets/Scripts/Selector.cs | 29 + Assets/Scripts/Selector.cs.meta | 11 + 24 files changed, 2495 insertions(+) create mode 100644 Assets/Materials.meta create mode 100644 Assets/Materials/Blue.mat create mode 100644 Assets/Materials/Blue.mat.meta create mode 100644 Assets/Materials/Gray.mat create mode 100644 Assets/Materials/Gray.mat.meta create mode 100644 Assets/Materials/White.mat create mode 100644 Assets/Materials/White.mat.meta create mode 100644 Assets/Scenes.meta create mode 100644 Assets/Scenes/SampleScene.meta create mode 100644 Assets/Scenes/SampleScene.unity create mode 100644 Assets/Scenes/SampleScene.unity.meta create mode 100644 Assets/Scenes/SampleScene/LightingData.asset create mode 100644 Assets/Scenes/SampleScene/LightingData.asset.meta create mode 100644 Assets/Scenes/SampleScene/ReflectionProbe-0.exr create mode 100644 Assets/Scenes/SampleScene/ReflectionProbe-0.exr.meta create mode 100644 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Camera.main.transform.eulerAngles; + var rotationVector = new Vector3(mouseY, mouseX, 0); + rot += rotationVector * MouseSensitivity; + Camera.main.transform.rotation = Quaternion.Euler(rot); + if (Input.GetKeyDown(KeyCode.LeftShift)) + { + fastSpeed = MoveSpeed + MoreSpeed; + } + + if (Input.GetKeyUp(KeyCode.LeftShift)) + { + fastSpeed = MoveSpeed; + } + var sideMove = Input.GetAxisRaw("Horizontal"); + var forwardMove = Input.GetAxisRaw("Vertical"); + var moveVector = new Vector3(sideMove, 0, forwardMove) * fastSpeed; + moveVector = Camera.main.transform.TransformDirection(moveVector); + if (yLock == true) + { + moveVector.y = 0; + } + + transform.Translate(moveVector * Time.deltaTime); + } +} diff --git a/Assets/Scripts/Movement.cs.meta b/Assets/Scripts/Movement.cs.meta new file mode 100644 index 0000000..2c361bd --- /dev/null +++ b/Assets/Scripts/Movement.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 744b5e672e53193a5aef94319457c48b +MonoImporter: + externalObjects: {} + 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_pickLine.startWidth = 0.02f; + _pickLine.endWidth = 0.02f; + _pickLine.useWorldSpace = true; + _pickLine.gameObject.SetActive(false); + } + } + + void Update() + { + if (Input.GetKeyDown(KeyCode.Mouse0)) + { + Grab(); + } + + if (Input.GetKeyUp(KeyCode.Mouse0)) + { + if (_grabbedObject) + { + Release(); + } + } + + if (Input.GetKeyDown(KeyCode.Mouse1)) + { + if (_grabbedObject) + { + Release(true); + } + } + + _pickDistance = Mathf.Clamp(_pickDistance + Input.mouseScrollDelta.y, _minGrabDistance, _maxGrabDistance); + } + + private void LateUpdate() + { + if (_grabbedObject) + { + var midpoint = (transform.position + _pickTargetPosition) / 2f; + midpoint += Vector3.ClampMagnitude(_pickForce / 2f, 1f); + DrawQuadraticBezierCurve(_pickLine, _barrelPoint.position, midpoint, _grabbedObject.worldCenterOfMass - _pickOffset); + } + } + + private void FixedUpdate() + { + if (_grabbedObject != null) + { + var ray = Camera.main.ViewportPointToRay(Vector3.one * .5f); + _pickTargetPosition = (ray.origin + ray.direction * _pickDistance) + _pickOffset; + var forceDir = _pickTargetPosition - _grabbedObject.position; + _pickForce = forceDir / Time.fixedDeltaTime * 0.3f / _grabbedObject.mass; + _grabbedObject.velocity = _pickForce; + } + } + + private void Grab() + { + var ray = Camera.main.ViewportPointToRay(Vector3.one * .5f); + if(Physics.Raycast(ray, out RaycastHit hit, _maxGrabDistance) + && hit.rigidbody != null) + { + _pickOffset = hit.rigidbody.worldCenterOfMass - hit.point; + _pickDistance = hit.distance; + _grabbedObject = hit.rigidbody; + _grabbedObject.collisionDetectionMode = CollisionDetectionMode.Continuous; + _grabbedObject.useGravity = false; + _grabbedObject.freezeRotation = true; + _grabbedObject.isKinematic = false; + _pickLine.gameObject.SetActive(true); + } + } + + private void Release(bool setKinematic = false) + { + _grabbedObject.collisionDetectionMode = CollisionDetectionMode.Discrete; + _grabbedObject.useGravity = true; + _grabbedObject.freezeRotation = false; + _grabbedObject.isKinematic = setKinematic; + _grabbedObject = null; + _pickLine.gameObject.SetActive(false); + } + + // https://www.codinblack.com/how-to-draw-lines-circles-or-anything-else-using-linerenderer/ + void DrawQuadraticBezierCurve(LineRenderer line, Vector3 point0, Vector3 point1, Vector3 point2) + { + line.positionCount = 10; + float t = 0f; + Vector3 B = new Vector3(0, 0, 0); + for (int i = 0; i < line.positionCount; i++) + { + B = (1 - t) * (1 - t) * point0 + 2 * (1 - t) * t * point1 + t * t * point2; + line.SetPosition(i, B); + t += (1 / (float)line.positionCount); + } + } + +} diff --git a/Assets/Scripts/PhysGun.cs.meta b/Assets/Scripts/PhysGun.cs.meta new file mode 100644 index 0000000..b1cb9b9 --- /dev/null +++ b/Assets/Scripts/PhysGun.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: b42fff37c3b725baa9ddfb47a9c2cd91 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + 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