using System.Collections; using System.Collections.Generic; using UnityEngine; public class CineCamera : MonoBehaviour { public GameObject camera; public GameObject player; public Transform cameraPosition; public GameObject mainCam; public Transform environment; // Start is called before the first frame update void Start() { } // Update is called once per frame void Update() { //Spawns camera if (Input.GetKeyDown(KeyCode.Mouse0)) { camera.transform.SetParent(environment); cameraPosition.position = player.transform.position; cameraPosition.rotation = mainCam.transform.rotation; } //Switches to camera view if (Input.GetKeyDown(KeyCode.Delete)) { } } }