using System.Collections; using System.Collections.Generic; using UnityEngine; public class Selector : MonoBehaviour { public GameObject physGun; public GameObject cineCamera; private bool oneSelected = false; private bool twoSelected = false; // Update is called once per frame void Update() { if (Input.GetKeyDown(KeyCode.Alpha1)) { if (oneSelected == false) { physGun.SetActive(true); oneSelected = true; Debug.Log("PhysGun selected"); } else { physGun.SetActive(false); oneSelected = false; Debug.Log("PhysGun deselected"); } } if (Input.GetKeyDown(KeyCode.Alpha2)) { if (twoSelected == false) { cineCamera.SetActive(true); twoSelected = true; if (oneSelected == true) { oneSelected = false; } Debug.Log("CineCamera selected"); } else { cineCamera.SetActive(false); twoSelected = false; Debug.Log("CineCamera deselected"); } } } }