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https://github.com/xtreme8000/CavEX.git
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Fix lighting of neighbour chunks not saved to disk
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parent
3bc13b932d
commit
7be3341cb9
4 changed files with 4 additions and 3 deletions
2
meta.xml
2
meta.xml
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@ -1,7 +1,7 @@
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<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
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<app version="1">
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<name>CavEX</name>
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<version>Alpha 0.2.0</version>
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<version>Alpha 0.2.1</version>
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<release_date>20230211000000</release_date>
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<coder>ByteBit/xtreme8000</coder>
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<short_description>Beta 1.7.3 for the Wii</short_description>
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@ -31,7 +31,7 @@
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#define GAME_NAME "CavEX"
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#define VERSION_MAJOR 0
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#define VERSION_MINOR 2
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#define VERSION_PATCH 0
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#define VERSION_PATCH 1
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struct game_state {
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struct {
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@ -214,7 +214,7 @@ static void screen_ingame_render2D(struct screen* s, int width, int height) {
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} else {
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icon_offset += gutil_control_icon(icon_offset, CONTROL_Z, "Punch");
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}
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icon_offset += gutil_control_icon(icon_offset, CONTROL_HOME, "Quit");
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icon_offset += gutil_control_icon(icon_offset, CONTROL_HOME, "Save & quit");
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gfx_bind_texture(TEXTURE_GUI);
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@ -124,6 +124,7 @@ static void server_world_light_set_light(void* user, w_coord_t x, w_coord_t y,
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size_t idx = S_CHUNK_IDX(x, y, z);
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nibble_write(sc->lighting_sky, idx, light & 0xF);
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nibble_write(sc->lighting_torch, idx, light >> 4);
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sc->modified = true;
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}
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bool server_world_set_block(struct server_world* w, w_coord_t x, w_coord_t y,
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