Move platform/graphics/ to graphics/

This commit is contained in:
xtreme8000 2023-04-14 19:32:51 +02:00
parent c3b8251b4c
commit c9719c5077
30 changed files with 52 additions and 51 deletions

View file

@ -98,12 +98,13 @@ add_executable(cavex
source/network/server_local.c
source/network/server_world.c
source/platform/graphics/displaylist.c
source/platform/graphics/gfx_util.c
source/platform/graphics/gfx.c
source/platform/graphics/gui_util.c
source/platform/graphics/render_block.c
source/platform/graphics/render_item.c
source/graphics/gfx_util.c
source/graphics/gui_util.c
source/graphics/render_block.c
source/graphics/render_item.c
source/platform/displaylist.c
source/platform/gfx.c
source/platform/input.c
source/platform/thread.c
source/platform/time.c

View file

@ -23,7 +23,7 @@ include $(DEVKITPPC)/wii_rules
#---------------------------------------------------------------------------------
TARGET := $(notdir $(CURDIR))
BUILD := build
SOURCES := source source/block source/platform/graphics source/network source/game source/game/gui source/platform source/item source/cNBT
SOURCES := source source/block source/graphics source/network source/game source/game/gui source/platform source/item source/cNBT
DATA :=
TEXTURES := textures
INCLUDES :=

View file

@ -24,7 +24,7 @@
#include <stdint.h>
#include "../item/items.h"
#include "../platform/graphics/displaylist.h"
#include "../platform/displaylist.h"
#define TEXTURE_INDEX(x, y) (((y)*14) + (x))
#define TEXTURE_X(idx) ((idx) % 14)
@ -186,8 +186,8 @@ extern struct block block_iron_door;
extern struct block* blocks[256];
#include "../platform/graphics/render_block.h"
#include "../platform/graphics/render_item.h"
#include "../graphics/render_block.h"
#include "../graphics/render_item.h"
void blocks_init(void);
enum side blocks_side_opposite(enum side s);

View file

@ -26,7 +26,7 @@
#include "block/blocks.h"
#include "chunk.h"
#include "game/game_state.h"
#include "platform/graphics/gfx.h"
#include "platform/gfx.h"
#include "stack.h"
#define CHUNK_INDEX(x, y, z) ((x) + ((z) + (y)*CHUNK_SIZE) * CHUNK_SIZE)

View file

@ -29,7 +29,7 @@
#include "block/blocks.h"
#include "chunk_mesher.h"
#include "platform/graphics/displaylist.h"
#include "platform/displaylist.h"
#include "world.h"
#define CHUNK_SIZE_BITS 0xF

View file

@ -21,7 +21,7 @@
#include <stdint.h>
#include "chunk_mesher.h"
#include "platform/graphics/displaylist.h"
#include "platform/displaylist.h"
#include "platform/thread.h"
#include "stack.h"
#include "world.h"

View file

@ -19,7 +19,7 @@
#include <assert.h>
#include "../platform/graphics/gfx.h"
#include "../platform/gfx.h"
#include "../platform/input.h"
#include "camera.h"
#include "game_state.h"

View file

@ -19,7 +19,7 @@
#include <assert.h>
#include "../../platform/graphics/gfx.h"
#include "../../platform/gfx.h"
#include "../game_state.h"
void screen_set(struct screen* s) {

View file

@ -20,10 +20,10 @@
#include <stddef.h>
#include "../../block/blocks.h"
#include "../../graphics/gfx_util.h"
#include "../../graphics/gui_util.h"
#include "../../network/server_interface.h"
#include "../../platform/graphics/gfx.h"
#include "../../platform/graphics/gfx_util.h"
#include "../../platform/graphics/gui_util.h"
#include "../../platform/gfx.h"
#include "../../platform/input.h"
#include "../game_state.h"

View file

@ -17,9 +17,9 @@
along with CavEX. If not, see <http://www.gnu.org/licenses/>.
*/
#include "../../graphics/gui_util.h"
#include "../../network/server_local.h"
#include "../../platform/graphics/gfx.h"
#include "../../platform/graphics/gui_util.h"
#include "../../platform/gfx.h"
#include "../game_state.h"
static void screen_lworld_update(struct screen* s, float dt) {

View file

@ -17,10 +17,10 @@
along with CavEX. If not, see <http://www.gnu.org/licenses/>.
*/
#include "../../graphics/gui_util.h"
#include "../../network/level_archive.h"
#include "../../network/server_interface.h"
#include "../../platform/graphics/gfx.h"
#include "../../platform/graphics/gui_util.h"
#include "../../platform/gfx.h"
#include "../../platform/input.h"
#include "../../stack.h"
#include "../../util.h"

View file

@ -19,8 +19,8 @@
#include <assert.h>
#include "../../game/game_state.h"
#include "gfx.h"
#include "../game/game_state.h"
#include "../platform/gfx.h"
#include "gfx_util.h"
void gutil_sky_box(mat4 view_matrix, float celestial_angle, vec3 color_top,

View file

@ -20,9 +20,9 @@
#ifndef GFX_UTIL_H
#define GFX_UTIL_H
#include "../../cglm/cglm.h"
#include "../cglm/cglm.h"
#include "../../world.h"
#include "../world.h"
void gutil_sky_box(mat4 view_matrix, float celestial_angle, vec3 color_top,
vec3 color_bottom);

View file

@ -19,7 +19,7 @@
#include <string.h>
#include "gfx.h"
#include "../platform/gfx.h"
#include "gui_util.h"
int gutil_control_icon(int x, enum gutil_control_icon icon, char* str) {

View file

@ -19,10 +19,10 @@
#include <stdint.h>
#include "../../block/blocks.h"
#include "../../chunk.h"
#include "../../util.h"
#include "gfx.h"
#include "../block/blocks.h"
#include "../chunk.h"
#include "../platform/gfx.h"
#include "../util.h"
#include "render_block.h"
#define BLK_LEN 256

View file

@ -23,11 +23,11 @@
#include <stdbool.h>
#include <stddef.h>
#include "../../cglm/cglm.h"
#include "../cglm/cglm.h"
#include "../../block/blocks.h"
#include "../../world.h"
#include "displaylist.h"
#include "../block/blocks.h"
#include "../platform/displaylist.h"
#include "../world.h"
#define TEX_OFFSET(x) ((x)*18 + 3)

View file

@ -19,9 +19,9 @@
#include <string.h>
#include "../../block/blocks.h"
#include "displaylist.h"
#include "gfx.h"
#include "../block/blocks.h"
#include "../platform/displaylist.h"
#include "../platform/gfx.h"
#include "gui_util.h"
#include "render_item.h"

View file

@ -20,9 +20,9 @@
#ifndef RENDER_ITEM_H
#define RENDER_ITEM_H
#include "../../cglm/cglm.h"
#include "../cglm/cglm.h"
#include "../../item/items.h"
#include "../item/items.h"
void render_item_init(void);
void render_item_update_light(uint8_t light);

View file

@ -20,7 +20,7 @@
#include <assert.h>
#include "../block/blocks.h"
#include "../platform/graphics/render_item.h"
#include "../graphics/render_item.h"
#include "items_object.h"
struct item* items[ITEMS_MAX];

View file

@ -31,12 +31,12 @@
#include "daytime.h"
#include "game/game_state.h"
#include "game/gui/screen.h"
#include "graphics/gfx_util.h"
#include "graphics/gui_util.h"
#include "network/client_interface.h"
#include "network/server_interface.h"
#include "network/server_local.h"
#include "platform/graphics/gfx.h"
#include "platform/graphics/gfx_util.h"
#include "platform/graphics/gui_util.h"
#include "platform/gfx.h"
#include "platform/input.h"
#include "world.h"

View file

@ -23,7 +23,7 @@
#include <stdbool.h>
#include <stdint.h>
#include "../../cglm/cglm.h"
#include "../cglm/cglm.h"
enum gfx_blend {
MODE_BLEND,

View file

@ -24,11 +24,11 @@
#include <math.h>
#include <string.h>
#include "../../../game/game_state.h"
#include "../../../lodepng/lodepng.h"
#include "../../../util.h"
#include "../../input.h"
#include "../../game/game_state.h"
#include "../../lodepng/lodepng.h"
#include "../../util.h"
#include "../gfx.h"
#include "../input.h"
static GLuint textures[8];

View file

@ -24,7 +24,7 @@
#include <ogc/tpl.h>
#include <string.h>
#include "../../../util.h"
#include "../../util.h"
#include "../gfx.h"
#include "textures.h"

View file

@ -21,7 +21,7 @@
#include "game/game_state.h"
#include "lighting.h"
#include "platform/graphics/gfx.h"
#include "platform/gfx.h"
#include "world.h"
// params depend on fog texture