/* Copyright (c) 2023 ByteBit/xtreme8000 This file is part of CavEX. CavEX is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. CavEX is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with CavEX. If not, see . */ #include #include "recipe.h" array_recipe_t recipes_crafting; static void add_tools() { // wood recipe_add( recipes_crafting, (struct item_data) {.id = ITEM_WOOD_SWORD, .durability = 0, .count = 1}, 1, 3, (uint8_t[]) {1, 1, 2}, (struct item_data) {.id = BLOCK_PLANKS}, false, (struct item_data) {.id = ITEM_STICK}, false); recipe_add(recipes_crafting, (struct item_data) { .id = ITEM_WOOD_PICKAXE, .durability = 0, .count = 1}, 3, 3, (uint8_t[]) {1, 1, 1, 0, 2, 0, 0, 2, 0}, (struct item_data) {.id = BLOCK_PLANKS}, false, (struct item_data) {.id = ITEM_STICK}, false); recipe_add(recipes_crafting, (struct item_data) { .id = ITEM_WOOD_SHOVEL, .durability = 0, .count = 1}, 1, 3, (uint8_t[]) {1, 2, 2}, (struct item_data) {.id = BLOCK_PLANKS}, false, (struct item_data) {.id = ITEM_STICK}, false); recipe_add( recipes_crafting, (struct item_data) {.id = ITEM_WOOD_AXE, .durability = 0, .count = 1}, 2, 3, (uint8_t[]) {1, 1, 1, 2, 0, 2}, (struct item_data) {.id = BLOCK_PLANKS}, false, (struct item_data) {.id = ITEM_STICK}, false); recipe_add( recipes_crafting, (struct item_data) {.id = ITEM_WOOD_HOE, .durability = 0, .count = 1}, 2, 3, (uint8_t[]) {1, 1, 0, 2, 0, 2}, (struct item_data) {.id = BLOCK_PLANKS}, false, (struct item_data) {.id = ITEM_STICK}, false); // stone recipe_add(recipes_crafting, (struct item_data) { .id = ITEM_STONE_SWORD, .durability = 0, .count = 1}, 1, 3, (uint8_t[]) {1, 1, 2}, (struct item_data) {.id = BLOCK_COBBLESTONE}, false, (struct item_data) {.id = ITEM_STICK}, false); recipe_add(recipes_crafting, (struct item_data) { .id = ITEM_STONE_PICKAXE, .durability = 0, .count = 1}, 3, 3, (uint8_t[]) {1, 1, 1, 0, 2, 0, 0, 2, 0}, (struct item_data) {.id = BLOCK_COBBLESTONE}, false, (struct item_data) {.id = ITEM_STICK}, false); recipe_add(recipes_crafting, (struct item_data) { .id = ITEM_STONE_SHOVEL, .durability = 0, .count = 1}, 1, 3, (uint8_t[]) {1, 2, 2}, (struct item_data) {.id = BLOCK_COBBLESTONE}, false, (struct item_data) {.id = ITEM_STICK}, false); recipe_add( recipes_crafting, (struct item_data) {.id = ITEM_STONE_AXE, .durability = 0, .count = 1}, 2, 3, (uint8_t[]) {1, 1, 1, 2, 0, 2}, (struct item_data) {.id = BLOCK_COBBLESTONE}, false, (struct item_data) {.id = ITEM_STICK}, false); recipe_add( recipes_crafting, (struct item_data) {.id = ITEM_STONE_HOE, .durability = 0, .count = 1}, 2, 3, (uint8_t[]) {1, 1, 0, 2, 0, 2}, (struct item_data) {.id = BLOCK_COBBLESTONE}, false, (struct item_data) {.id = ITEM_STICK}, false); // gold recipe_add( recipes_crafting, (struct item_data) {.id = ITEM_GOLD_SWORD, .durability = 0, .count = 1}, 1, 3, (uint8_t[]) {1, 1, 2}, (struct item_data) {.id = ITEM_GOLD}, false, (struct item_data) {.id = ITEM_STICK}, false); recipe_add(recipes_crafting, (struct item_data) { .id = ITEM_GOLD_PICKAXE, .durability = 0, .count = 1}, 3, 3, (uint8_t[]) {1, 1, 1, 0, 2, 0, 0, 2, 0}, (struct item_data) {.id = ITEM_GOLD}, false, (struct item_data) {.id = ITEM_STICK}, false); recipe_add(recipes_crafting, (struct item_data) { .id = ITEM_GOLD_SHOVEL, .durability = 0, .count = 1}, 1, 3, (uint8_t[]) {1, 2, 2}, (struct item_data) {.id = ITEM_GOLD}, false, (struct item_data) {.id = ITEM_STICK}, false); recipe_add( recipes_crafting, (struct item_data) {.id = ITEM_GOLD_AXE, .durability = 0, .count = 1}, 2, 3, (uint8_t[]) {1, 1, 1, 2, 0, 2}, (struct item_data) {.id = ITEM_GOLD}, false, (struct item_data) {.id = ITEM_STICK}, false); recipe_add( recipes_crafting, (struct item_data) {.id = ITEM_GOLD_HOE, .durability = 0, .count = 1}, 2, 3, (uint8_t[]) {1, 1, 0, 2, 0, 2}, (struct item_data) {.id = ITEM_GOLD}, false, (struct item_data) {.id = ITEM_STICK}, false); // iron recipe_add( recipes_crafting, (struct item_data) {.id = ITEM_IRON_SWORD, .durability = 0, .count = 1}, 1, 3, (uint8_t[]) {1, 1, 2}, (struct item_data) {.id = ITEM_IRON}, false, (struct item_data) {.id = ITEM_STICK}, false); recipe_add(recipes_crafting, (struct item_data) { .id = ITEM_IRON_PICKAXE, .durability = 0, .count = 1}, 3, 3, (uint8_t[]) {1, 1, 1, 0, 2, 0, 0, 2, 0}, (struct item_data) {.id = ITEM_IRON}, false, (struct item_data) {.id = ITEM_STICK}, false); recipe_add(recipes_crafting, (struct item_data) { .id = ITEM_IRON_SHOVEL, .durability = 0, .count = 1}, 1, 3, (uint8_t[]) {1, 2, 2}, (struct item_data) {.id = ITEM_IRON}, false, (struct item_data) {.id = ITEM_STICK}, false); recipe_add( recipes_crafting, (struct item_data) {.id = ITEM_IRON_AXE, .durability = 0, .count = 1}, 2, 3, (uint8_t[]) {1, 1, 1, 2, 0, 2}, (struct item_data) {.id = ITEM_IRON}, false, (struct item_data) {.id = ITEM_STICK}, false); recipe_add( recipes_crafting, (struct item_data) {.id = ITEM_IRON_HOE, .durability = 0, .count = 1}, 2, 3, (uint8_t[]) {1, 1, 0, 2, 0, 2}, (struct item_data) {.id = ITEM_IRON}, false, (struct item_data) {.id = ITEM_STICK}, false); // diamond recipe_add(recipes_crafting, (struct item_data) { .id = ITEM_DIAMOND_SWORD, .durability = 0, .count = 1}, 1, 3, (uint8_t[]) {1, 1, 2}, (struct item_data) {.id = ITEM_DIAMOND}, false, (struct item_data) {.id = ITEM_STICK}, false); recipe_add(recipes_crafting, (struct item_data) { .id = ITEM_DIAMOND_PICKAXE, .durability = 0, .count = 1}, 3, 3, (uint8_t[]) {1, 1, 1, 0, 2, 0, 0, 2, 0}, (struct item_data) {.id = ITEM_DIAMOND}, false, (struct item_data) {.id = ITEM_STICK}, false); recipe_add(recipes_crafting, (struct item_data) { .id = ITEM_DIAMOND_SHOVEL, .durability = 0, .count = 1}, 1, 3, (uint8_t[]) {1, 2, 2}, (struct item_data) {.id = ITEM_DIAMOND}, false, (struct item_data) {.id = ITEM_STICK}, false); recipe_add(recipes_crafting, (struct item_data) { .id = ITEM_DIAMOND_AXE, .durability = 0, .count = 1}, 2, 3, (uint8_t[]) {1, 1, 1, 2, 0, 2}, (struct item_data) {.id = ITEM_DIAMOND}, false, (struct item_data) {.id = ITEM_STICK}, false); recipe_add(recipes_crafting, (struct item_data) { .id = ITEM_DIAMOND_HOE, .durability = 0, .count = 1}, 2, 3, (uint8_t[]) {1, 1, 0, 2, 0, 2}, (struct item_data) {.id = ITEM_DIAMOND}, false, (struct item_data) {.id = ITEM_STICK}, false); } static void add_armor() { // leather recipe_add(recipes_crafting, (struct item_data) { .id = ITEM_LEATHER_HELMET, .durability = 0, .count = 1}, 3, 2, (uint8_t[]) {1, 1, 1, 1, 0, 1}, (struct item_data) {.id = ITEM_LEATHER}, false); recipe_add(recipes_crafting, (struct item_data) { .id = ITEM_LEATHER_CHESTPLATE, .durability = 0, .count = 1}, 3, 3, (uint8_t[]) {1, 0, 1, 1, 1, 1, 1, 1, 1}, (struct item_data) {.id = ITEM_LEATHER}, false); recipe_add(recipes_crafting, (struct item_data) { .id = ITEM_LEATHER_LEGGINGS, .durability = 0, .count = 1}, 3, 3, (uint8_t[]) {1, 1, 1, 1, 0, 1, 1, 0, 1}, (struct item_data) {.id = ITEM_LEATHER}, false); recipe_add(recipes_crafting, (struct item_data) { .id = ITEM_LEATHER_BOOTS, .durability = 0, .count = 1}, 3, 2, (uint8_t[]) {1, 0, 1, 1, 0, 1}, (struct item_data) {.id = ITEM_LEATHER}, false); // chain recipe_add(recipes_crafting, (struct item_data) { .id = ITEM_CHAIN_HELMET, .durability = 0, .count = 1}, 3, 2, (uint8_t[]) {1, 1, 1, 1, 0, 1}, (struct item_data) {.id = BLOCK_FIRE}, false); recipe_add(recipes_crafting, (struct item_data) { .id = ITEM_CHAIN_CHESTPLATE, .durability = 0, .count = 1}, 3, 3, (uint8_t[]) {1, 0, 1, 1, 1, 1, 1, 1, 1}, (struct item_data) {.id = BLOCK_FIRE}, false); recipe_add(recipes_crafting, (struct item_data) { .id = ITEM_CHAIN_LEGGINGS, .durability = 0, .count = 1}, 3, 3, (uint8_t[]) {1, 1, 1, 1, 0, 1, 1, 0, 1}, (struct item_data) {.id = BLOCK_FIRE}, false); recipe_add(recipes_crafting, (struct item_data) { .id = ITEM_CHAIN_BOOTS, .durability = 0, .count = 1}, 3, 2, (uint8_t[]) {1, 0, 1, 1, 0, 1}, (struct item_data) {.id = BLOCK_FIRE}, false); // iron recipe_add(recipes_crafting, (struct item_data) { .id = ITEM_IRON_HELMET, .durability = 0, .count = 1}, 3, 2, (uint8_t[]) {1, 1, 1, 1, 0, 1}, (struct item_data) {.id = ITEM_IRON}, false); recipe_add(recipes_crafting, (struct item_data) { .id = ITEM_IRON_CHESTPLATE, .durability = 0, .count = 1}, 3, 3, (uint8_t[]) {1, 0, 1, 1, 1, 1, 1, 1, 1}, (struct item_data) {.id = ITEM_IRON}, false); recipe_add(recipes_crafting, (struct item_data) { .id = ITEM_IRON_LEGGINGS, .durability = 0, .count = 1}, 3, 3, (uint8_t[]) {1, 1, 1, 1, 0, 1, 1, 0, 1}, (struct item_data) {.id = ITEM_IRON}, false); recipe_add( recipes_crafting, (struct item_data) {.id = ITEM_IRON_BOOTS, .durability = 0, .count = 1}, 3, 2, (uint8_t[]) {1, 0, 1, 1, 0, 1}, (struct item_data) {.id = ITEM_IRON}, false); // gold recipe_add(recipes_crafting, (struct item_data) { .id = ITEM_GOLD_HELMET, .durability = 0, .count = 1}, 3, 2, (uint8_t[]) {1, 1, 1, 1, 0, 1}, (struct item_data) {.id = ITEM_GOLD}, false); recipe_add(recipes_crafting, (struct item_data) { .id = ITEM_GOLD_CHESTPLATE, .durability = 0, .count = 1}, 3, 3, (uint8_t[]) {1, 0, 1, 1, 1, 1, 1, 1, 1}, (struct item_data) {.id = ITEM_GOLD}, false); recipe_add(recipes_crafting, (struct item_data) { .id = ITEM_GOLD_LEGGINGS, .durability = 0, .count = 1}, 3, 3, (uint8_t[]) {1, 1, 1, 1, 0, 1, 1, 0, 1}, (struct item_data) {.id = ITEM_GOLD}, false); recipe_add( recipes_crafting, (struct item_data) {.id = ITEM_GOLD_BOOTS, .durability = 0, .count = 1}, 3, 2, (uint8_t[]) {1, 0, 1, 1, 0, 1}, (struct item_data) {.id = ITEM_GOLD}, false); // diamond recipe_add(recipes_crafting, (struct item_data) { .id = ITEM_DIAMOND_HELMET, .durability = 0, .count = 1}, 3, 2, (uint8_t[]) {1, 1, 1, 1, 0, 1}, (struct item_data) {.id = ITEM_DIAMOND}, false); recipe_add(recipes_crafting, (struct item_data) { .id = ITEM_DIAMOND_CHESTPLATE, .durability = 0, .count = 1}, 3, 3, (uint8_t[]) {1, 0, 1, 1, 1, 1, 1, 1, 1}, (struct item_data) {.id = ITEM_DIAMOND}, false); recipe_add(recipes_crafting, (struct item_data) { .id = ITEM_DIAMOND_LEGGINGS, .durability = 0, .count = 1}, 3, 3, (uint8_t[]) {1, 1, 1, 1, 0, 1, 1, 0, 1}, (struct item_data) {.id = ITEM_DIAMOND}, false); recipe_add(recipes_crafting, (struct item_data) { .id = ITEM_DIAMOND_BOOTS, .durability = 0, .count = 1}, 3, 2, (uint8_t[]) {1, 0, 1, 1, 0, 1}, (struct item_data) {.id = ITEM_DIAMOND}, false); } void recipe_init() { array_recipe_init(recipes_crafting); recipe_add(recipes_crafting, (struct item_data) {.id = ITEM_BOW, .durability = 0, .count = 1}, 3, 3, (uint8_t[]) {0, 1, 2, 1, 0, 2, 0, 1, 2}, (struct item_data) {.id = ITEM_STICK}, false, (struct item_data) {.id = ITEM_STRING}, false); recipe_add( recipes_crafting, (struct item_data) {.id = BLOCK_GOLD_CAST, .durability = 0, .count = 1}, 3, 3, (uint8_t[]) {1, 1, 1, 1, 1, 1, 1, 1, 1}, (struct item_data) {.id = ITEM_GOLD}, false); recipe_add( recipes_crafting, (struct item_data) {.id = BLOCK_IRON_CAST, .durability = 0, .count = 1}, 3, 3, (uint8_t[]) {1, 1, 1, 1, 1, 1, 1, 1, 1}, (struct item_data) {.id = ITEM_IRON}, false); recipe_add(recipes_crafting, (struct item_data) { .id = BLOCK_DIAMOND_CAST, .durability = 0, .count = 1}, 3, 3, (uint8_t[]) {1, 1, 1, 1, 1, 1, 1, 1, 1}, (struct item_data) {.id = ITEM_DIAMOND}, false); recipe_add(recipes_crafting, (struct item_data) { .id = BLOCK_LAPIS_CAST, .durability = 0, .count = 1}, 3, 3, (uint8_t[]) {1, 1, 1, 1, 1, 1, 1, 1, 1}, (struct item_data) {.id = ITEM_DYE, .durability = 4}, true); recipe_add( recipes_crafting, (struct item_data) {.id = BLOCK_CHEST, .durability = 0, .count = 1}, 3, 3, (uint8_t[]) {1, 1, 1, 1, 0, 1, 1, 1, 1}, (struct item_data) {.id = BLOCK_PLANKS}, false); recipe_add( recipes_crafting, (struct item_data) {.id = BLOCK_FURNACE, .durability = 0, .count = 1}, 3, 3, (uint8_t[]) {1, 1, 1, 1, 0, 1, 1, 1, 1}, (struct item_data) {.id = BLOCK_COBBLESTONE}, false); recipe_add( recipes_crafting, (struct item_data) {.id = BLOCK_JUKEBOX, .durability = 0, .count = 1}, 3, 3, (uint8_t[]) {1, 1, 1, 1, 2, 1, 1, 1, 1}, (struct item_data) {.id = BLOCK_PLANKS}, false, (struct item_data) {.id = ITEM_DIAMOND}, false); recipe_add( recipes_crafting, (struct item_data) {.id = BLOCK_NOTEBLOCK, .durability = 0, .count = 1}, 3, 3, (uint8_t[]) {1, 1, 1, 1, 2, 1, 1, 1, 1}, (struct item_data) {.id = BLOCK_PLANKS}, false, (struct item_data) {.id = ITEM_REDSTONE}, false); recipe_add( recipes_crafting, (struct item_data) {.id = BLOCK_BOOKSHELF, .durability = 0, .count = 1}, 3, 3, (uint8_t[]) {1, 1, 1, 2, 2, 2, 1, 1, 1}, (struct item_data) {.id = BLOCK_PLANKS}, false, (struct item_data) {.id = ITEM_BOOK}, false); recipe_add( recipes_crafting, (struct item_data) {.id = BLOCK_TNT, .durability = 0, .count = 1}, 3, 3, (uint8_t[]) {1, 2, 1, 2, 1, 2, 1, 2, 1}, (struct item_data) {.id = ITEM_GUNPOWDER}, false, (struct item_data) {.id = BLOCK_SAND}, false); recipe_add( recipes_crafting, (struct item_data) {.id = BLOCK_LADDER, .durability = 0, .count = 2}, 3, 3, (uint8_t[]) {1, 0, 1, 1, 1, 1, 1, 0, 1}, (struct item_data) {.id = ITEM_STICK}, false); recipe_add( recipes_crafting, (struct item_data) {.id = BLOCK_RAIL, .durability = 0, .count = 16}, 3, 3, (uint8_t[]) {1, 0, 1, 1, 2, 1, 1, 0, 1}, (struct item_data) {.id = ITEM_IRON}, false, (struct item_data) {.id = ITEM_STICK}, false); recipe_add(recipes_crafting, (struct item_data) { .id = BLOCK_POWERED_RAIL, .durability = 0, .count = 6}, 3, 3, (uint8_t[]) {1, 0, 1, 1, 2, 1, 1, 3, 1}, (struct item_data) {.id = ITEM_GOLD}, false, (struct item_data) {.id = ITEM_STICK}, false, (struct item_data) {.id = ITEM_REDSTONE}, false); recipe_add(recipes_crafting, (struct item_data) { .id = BLOCK_DETECTOR_RAIL, .durability = 0, .count = 6}, 3, 3, (uint8_t[]) {1, 0, 1, 1, 2, 1, 1, 3, 1}, (struct item_data) {.id = ITEM_IRON}, false, (struct item_data) {.id = BLOCK_STONE_PRESSURE_PLATE}, false, (struct item_data) {.id = ITEM_REDSTONE}, false); recipe_add(recipes_crafting, (struct item_data) { .id = BLOCK_WOODEN_STAIRS, .durability = 0, .count = 4}, 3, 3, (uint8_t[]) {1, 0, 0, 1, 1, 0, 1, 1, 1}, (struct item_data) {.id = BLOCK_PLANKS}, false); recipe_add(recipes_crafting, (struct item_data) { .id = BLOCK_STONE_STAIRS, .durability = 0, .count = 4}, 3, 3, (uint8_t[]) {1, 0, 0, 1, 1, 0, 1, 1, 1}, (struct item_data) {.id = BLOCK_COBBLESTONE}, false); recipe_add(recipes_crafting, (struct item_data) { .id = ITEM_APPLE_GOLDEN, .durability = 0, .count = 1}, 3, 3, (uint8_t[]) {1, 1, 1, 1, 2, 1, 1, 1, 1}, (struct item_data) {.id = BLOCK_GOLD_CAST}, false, (struct item_data) {.id = ITEM_APPLE}, false); recipe_add( recipes_crafting, (struct item_data) {.id = BLOCK_DISPENSER, .durability = 0, .count = 1}, 3, 3, (uint8_t[]) {1, 1, 1, 1, 2, 1, 1, 3, 1}, (struct item_data) {.id = BLOCK_COBBLESTONE}, false, (struct item_data) {.id = ITEM_BOW}, false, (struct item_data) {.id = ITEM_REDSTONE}, false); recipe_add( recipes_crafting, (struct item_data) {.id = BLOCK_FENCE, .durability = 0, .count = 2}, 3, 2, (uint8_t[]) {1, 1, 1, 1, 1, 1}, (struct item_data) {.id = ITEM_STICK}, false); recipe_add( recipes_crafting, (struct item_data) {.id = ITEM_DOOR_WOOD, .durability = 0, .count = 1}, 2, 3, (uint8_t[]) {1, 1, 1, 1, 1, 1}, (struct item_data) {.id = BLOCK_PLANKS}, false); recipe_add( recipes_crafting, (struct item_data) {.id = BLOCK_TRAP_DOOR, .durability = 0, .count = 2}, 3, 2, (uint8_t[]) {1, 1, 1, 1, 1, 1}, (struct item_data) {.id = BLOCK_PLANKS}, false); recipe_add( recipes_crafting, (struct item_data) {.id = ITEM_DOOR_IRON, .durability = 0, .count = 1}, 2, 3, (uint8_t[]) {1, 1, 1, 1, 1, 1}, (struct item_data) {.id = ITEM_IRON}, false); recipe_add( recipes_crafting, (struct item_data) {.id = ITEM_BOWL, .durability = 0, .count = 4}, 3, 2, (uint8_t[]) {1, 0, 1, 0, 1, 0}, (struct item_data) {.id = BLOCK_PLANKS}, false); recipe_add(recipes_crafting, (struct item_data) {.id = ITEM_BED, .durability = 0, .count = 1}, 3, 2, (uint8_t[]) {1, 1, 1, 2, 2, 2}, (struct item_data) {.id = BLOCK_WOOL}, false, (struct item_data) {.id = BLOCK_PLANKS}, false); recipe_add( recipes_crafting, (struct item_data) {.id = ITEM_SHEARS, .durability = 0, .count = 1}, 2, 2, (uint8_t[]) {0, 1, 1, 0}, (struct item_data) {.id = ITEM_IRON}, false); recipe_add( recipes_crafting, (struct item_data) {.id = BLOCK_WORKBENCH, .durability = 0, .count = 1}, 2, 2, (uint8_t[]) {1, 1, 1, 1}, (struct item_data) {.id = BLOCK_PLANKS}, false); recipe_add( recipes_crafting, (struct item_data) {.id = BLOCK_SANDSTONE, .durability = 0, .count = 1}, 2, 2, (uint8_t[]) {1, 1, 1, 1}, (struct item_data) {.id = BLOCK_SAND}, false); recipe_add(recipes_crafting, (struct item_data) { .id = BLOCK_SNOW_BLOCK, .durability = 0, .count = 1}, 2, 2, (uint8_t[]) {1, 1, 1, 1}, (struct item_data) {.id = ITEM_SNOW_BALL}, false); recipe_add( recipes_crafting, (struct item_data) {.id = BLOCK_CLAY, .durability = 0, .count = 1}, 2, 2, (uint8_t[]) {1, 1, 1, 1}, (struct item_data) {.id = ITEM_CLAY_BALL}, false); recipe_add( recipes_crafting, (struct item_data) {.id = BLOCK_BRICKS, .durability = 0, .count = 1}, 2, 2, (uint8_t[]) {1, 1, 1, 1}, (struct item_data) {.id = ITEM_BRICK}, false); recipe_add( recipes_crafting, (struct item_data) {.id = BLOCK_GLOWSTONE, .durability = 0, .count = 1}, 2, 2, (uint8_t[]) {1, 1, 1, 1}, (struct item_data) {.id = ITEM_GLOWSTONE_DUST}, false); recipe_add( recipes_crafting, (struct item_data) {.id = BLOCK_WOOL, .durability = 0, .count = 1}, 2, 2, (uint8_t[]) {1, 1, 1, 1}, (struct item_data) {.id = ITEM_STRING}, false); recipe_add(recipes_crafting, (struct item_data) { .id = ITEM_FLINT_STEEL, .durability = 0, .count = 1}, 2, 2, (uint8_t[]) {1, 0, 0, 2}, (struct item_data) {.id = ITEM_IRON}, false, (struct item_data) {.id = ITEM_FLINT}, false); recipe_add( recipes_crafting, (struct item_data) {.id = ITEM_ARROW, .durability = 0, .count = 4}, 1, 3, (uint8_t[]) {1, 2, 3}, (struct item_data) {.id = ITEM_FLINT}, false, (struct item_data) {.id = ITEM_STICK}, false, (struct item_data) {.id = ITEM_FEATHER}, false); recipe_add(recipes_crafting, (struct item_data) { .id = ITEM_MUSHROOM_STEW, .durability = 0, .count = 1}, 1, 3, (uint8_t[]) {1, 2, 3}, (struct item_data) {.id = BLOCK_RED_MUSHROOM}, false, (struct item_data) {.id = BLOCK_BROWM_MUSHROOM}, false, (struct item_data) {.id = ITEM_BOWL}, false); recipe_add(recipes_crafting, (struct item_data) { .id = ITEM_MUSHROOM_STEW, .durability = 0, .count = 1}, 1, 3, (uint8_t[]) {1, 2, 3}, (struct item_data) {.id = BLOCK_BROWM_MUSHROOM}, false, (struct item_data) {.id = BLOCK_RED_MUSHROOM}, false, (struct item_data) {.id = ITEM_BOWL}, false); recipe_add( recipes_crafting, (struct item_data) {.id = ITEM_PAPER, .durability = 0, .count = 3}, 3, 1, (uint8_t[]) {1, 1, 1}, (struct item_data) {.id = ITEM_REED}, false); recipe_add( recipes_crafting, (struct item_data) {.id = ITEM_BOOK, .durability = 0, .count = 1}, 1, 3, (uint8_t[]) {1, 1, 1}, (struct item_data) {.id = ITEM_PAPER}, false); recipe_add( recipes_crafting, (struct item_data) {.id = BLOCK_SLAB, .durability = 3, .count = 3}, 3, 1, (uint8_t[]) {1, 1, 1}, (struct item_data) {.id = BLOCK_COBBLESTONE}, false); recipe_add( recipes_crafting, (struct item_data) {.id = BLOCK_SLAB, .durability = 0, .count = 3}, 3, 1, (uint8_t[]) {1, 1, 1}, (struct item_data) {.id = BLOCK_STONE}, false); recipe_add( recipes_crafting, (struct item_data) {.id = BLOCK_SLAB, .durability = 1, .count = 3}, 3, 1, (uint8_t[]) {1, 1, 1}, (struct item_data) {.id = BLOCK_SANDSTONE}, false); recipe_add( recipes_crafting, (struct item_data) {.id = BLOCK_SLAB, .durability = 2, .count = 3}, 3, 1, (uint8_t[]) {1, 1, 1}, (struct item_data) {.id = BLOCK_PLANKS}, false); recipe_add( recipes_crafting, (struct item_data) {.id = ITEM_BREAD, .durability = 0, .count = 1}, 3, 1, (uint8_t[]) {1, 1, 1}, (struct item_data) {.id = ITEM_WHEAT}, false); recipe_add( recipes_crafting, (struct item_data) {.id = ITEM_STICK, .durability = 0, .count = 4}, 1, 2, (uint8_t[]) {1, 1}, (struct item_data) {.id = BLOCK_PLANKS}, false); recipe_add( recipes_crafting, (struct item_data) {.id = BLOCK_TORCH, .durability = 0, .count = 4}, 1, 2, (uint8_t[]) {1, 2}, (struct item_data) {.id = ITEM_COAL}, false, (struct item_data) {.id = ITEM_STICK}, false); recipe_add(recipes_crafting, (struct item_data) { .id = BLOCK_PUMPKIN_LIT, .durability = 0, .count = 1}, 1, 2, (uint8_t[]) {1, 2}, (struct item_data) {.id = BLOCK_PUMPKIN}, false, (struct item_data) {.id = BLOCK_TORCH}, false); recipe_add(recipes_crafting, (struct item_data) { .id = BLOCK_REDSTONE_TORCH, .durability = 0, .count = 1}, 1, 2, (uint8_t[]) {1, 2}, (struct item_data) {.id = ITEM_REDSTONE}, false, (struct item_data) {.id = ITEM_STICK}, false); recipe_add(recipes_crafting, (struct item_data) {.id = BLOCK_STONE_PRESSURE_PLATE, .durability = 0, .count = 1}, 2, 1, (uint8_t[]) {1, 1}, (struct item_data) {.id = BLOCK_STONE}, false); recipe_add(recipes_crafting, (struct item_data) {.id = BLOCK_WOOD_PRESSURE_PLATE, .durability = 0, .count = 1}, 2, 1, (uint8_t[]) {1, 1}, (struct item_data) {.id = BLOCK_PLANKS}, false); recipe_add( recipes_crafting, (struct item_data) {.id = ITEM_GOLD, .durability = 0, .count = 9}, 1, 1, (uint8_t[]) {1}, (struct item_data) {.id = BLOCK_GOLD_CAST}, false); recipe_add( recipes_crafting, (struct item_data) {.id = ITEM_IRON, .durability = 0, .count = 9}, 1, 1, (uint8_t[]) {1}, (struct item_data) {.id = BLOCK_IRON_CAST}, false); recipe_add( recipes_crafting, (struct item_data) {.id = ITEM_DIAMOND, .durability = 0, .count = 9}, 1, 1, (uint8_t[]) {1}, (struct item_data) {.id = BLOCK_DIAMOND_CAST}, false); recipe_add(recipes_crafting, (struct item_data) {.id = ITEM_DYE, .durability = 4, .count = 9}, 1, 1, (uint8_t[]) {1}, (struct item_data) {.id = BLOCK_LAPIS_CAST}, false); recipe_add( recipes_crafting, (struct item_data) {.id = ITEM_SUGAR, .durability = 0, .count = 1}, 1, 1, (uint8_t[]) {1}, (struct item_data) {.id = ITEM_REED}, false); recipe_add( recipes_crafting, (struct item_data) {.id = BLOCK_PLANKS, .durability = 0, .count = 4}, 1, 1, (uint8_t[]) {1}, (struct item_data) {.id = BLOCK_LOG}, false); add_tools(); add_armor(); } void recipe_add(array_recipe_t recipes, struct item_data result, size_t width, size_t height, uint8_t* shape, ...) { assert(recipes && width > 0 && height > 0 && width * height <= 9 && shape); size_t count = 0; for(size_t k = 0; k < width * height; k++) { if(shape[k] > count) count = shape[k]; } assert(count > 0 && count <= 9); struct recipe_ingredients ingredients[9]; va_list inputs; va_start(inputs, shape); for(size_t k = 0; k < count; k++) { ingredients[k].item = va_arg(inputs, struct item_data); ingredients[k].match_durability = (bool)va_arg(inputs, int); } va_end(inputs); struct recipe r = (struct recipe) { .result = result, .width = width, .height = height, }; for(size_t k = 0; k < width * height; k++) { if(shape[k] > 0) { r.shape[k] = ingredients[shape[k] - 1]; } else { r.shape[k].item.id = 0; } } array_recipe_push_back(recipes, r); } bool recipe_match(array_recipe_t recipes, struct item_data slots[9], bool slot_empty[9], struct item_data* result) { assert(recipes && slots && slot_empty && result); array_recipe_it_t it; array_recipe_it(it, recipes); while(!array_recipe_end_p(it)) { struct recipe* current = array_recipe_ref(it); for(size_t y = 0; y <= 3 - current->height; y++) { for(size_t x = 0; x <= 3 - current->width; x++) { bool match_outside_empty = true; // check that outside of pattern is empty for(size_t py = 0; py < 3 && match_outside_empty; py++) { for(size_t px = 0; px < 3 && match_outside_empty; px++) { if((px < x || px >= x + current->width || py < y || py >= y + current->height) && !slot_empty[px + py * 3]) match_outside_empty = false; } } // check pattern itself for(int flip = 0; flip <= 1; flip++) { bool match = match_outside_empty; for(size_t py = 0; py < current->height && match; py++) { for(size_t px = 0; px < current->width && match; px++) { size_t slots_idx = (px + x) + (py + y) * 3; size_t shape_idx = (flip ? (current->width - 1 - px) : px) + py * current->width; if(current->shape[shape_idx].item.id == 0) { if(!slot_empty[slots_idx]) match = false; } else { if(slot_empty[slots_idx] || current->shape[shape_idx].item.id != slots[slots_idx].id || (current->shape->match_durability && current->shape[shape_idx] .item.durability != slots[slots_idx].durability)) match = false; } } } if(match) { *result = current->result; return true; } } } } array_recipe_next(it); } return false; }