/*
Copyright (c) 2022 ByteBit/xtreme8000
This file is part of CavEX.
CavEX is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
CavEX is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with CavEX. If not, see .
*/
#ifndef SERVER_LOCAL
#define SERVER_LOCAL
#include
#include
#include
#include "../item/inventory.h"
#include "../world.h"
#include "level_archive.h"
#include "server_world.h"
#define MAX_REGIONS 4
#define MAX_VIEW_DISTANCE 5 // in chunks
#define MAX_CHUNKS ((MAX_VIEW_DISTANCE * 2 + 2) * (MAX_VIEW_DISTANCE * 2 + 2))
struct server_local {
struct random_gen rand_src;
struct {
double x, y, z;
float rx, ry;
enum world_dim dimension;
bool has_pos;
bool finished_loading;
struct inventory inventory;
} player;
struct server_world world;
dict_entity_t entities;
uint64_t world_time;
string_t level_name;
struct level_archive level;
};
void server_local_create(struct server_local* s);
void server_local_spawn_block_drops(struct server_local* s,
struct block_info* blk_info);
#endif