CavEX/source/network/level_archive.h
xtreme8000 37e335b98f Add player inventory
synced between client and local server similar to network protocol
2023-08-08 11:15:37 +02:00

125 lines
5.4 KiB
C

/*
Copyright (c) 2022 ByteBit/xtreme8000
This file is part of CavEX.
CavEX is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
CavEX is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with CavEX. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef LEVEL_ARCHIVE_H
#define LEVEL_ARCHIVE_H
#include <m-lib/m-string.h>
#include <stdbool.h>
#include <stddef.h>
#include <stdint.h>
#include "../cNBT/nbt.h"
#include "../cglm/cglm.h"
#include "../item/inventory.h"
#include "../item/items.h"
#include "../world.h"
struct level_archive_tag {
const char* name;
nbt_type type;
};
#define LEVEL_NAME \
(struct level_archive_tag) { \
".Data.LevelName", TAG_STRING \
}
#define LEVEL_TIME \
(struct level_archive_tag) { \
".Data.Time", TAG_LONG \
}
#define LEVEL_DISK_SIZE \
(struct level_archive_tag) { \
".Data.SizeOnDisk", TAG_LONG \
}
#define LEVEL_LAST_PLAYED \
(struct level_archive_tag) { \
".Data.LastPlayed", TAG_LONG \
}
#define LEVEL_RANDOM_SEED \
(struct level_archive_tag) { \
".Data.RandomSeed", TAG_LONG \
}
#define LEVEL_PLAYER_HEALTH \
(struct level_archive_tag) { \
".Data.Player.Health", TAG_SHORT \
}
#define LEVEL_PLAYER_POSITION \
(struct level_archive_tag) { \
".Data.Player.Pos", TAG_LIST \
}
#define LEVEL_PLAYER_ROTATION \
(struct level_archive_tag) { \
".Data.Player.Rotation", TAG_LIST \
}
#define LEVEL_PLAYER_VELOCITY \
(struct level_archive_tag) { \
".Data.Player.Motion", TAG_LIST \
}
#define LEVEL_PLAYER_DIMENSION \
(struct level_archive_tag) { \
".Data.Player.Dimension", TAG_INT \
}
#define LEVEL_PLAYER_INVENTORY \
(struct level_archive_tag) { \
".Data.Player.Inventory", TAG_LIST \
}
#define LEVEL_PLAYER_ITEM_ID \
(struct level_archive_tag) { \
".id", TAG_SHORT \
}
#define LEVEL_PLAYER_ITEM_COUNT \
(struct level_archive_tag) { \
".Count", TAG_BYTE \
}
#define LEVEL_PLAYER_ITEM_DURABILITY \
(struct level_archive_tag) { \
".Damage", TAG_SHORT \
}
#define LEVEL_PLAYER_ITEM_SLOT \
(struct level_archive_tag) { \
".Slot", TAG_BYTE \
}
struct level_archive {
nbt_node* data;
string_t file_name;
bool modified;
};
bool level_archive_create(struct level_archive* la, string_t filename);
bool level_archive_read(struct level_archive* la, struct level_archive_tag tag,
void* result, size_t length);
bool level_archive_write(struct level_archive* la, struct level_archive_tag tag,
void* data);
bool level_archive_write_player(struct level_archive* la, vec3 position,
vec2 rotation, vec3 velocity,
enum world_dim dimension);
bool level_archive_write_inventory(struct level_archive* la,
struct inventory* inventory);
bool level_archive_read_inventory(struct level_archive* la,
struct inventory* inventory);
bool level_archive_read_player(struct level_archive* la, vec3 position,
vec2 rotation, vec3 velocity,
enum world_dim* dimension);
void level_archive_destroy(struct level_archive* la);
#endif