CavEX/source/network/server_local.c
2023-02-04 23:47:37 +01:00

289 lines
7.8 KiB
C

/*
Copyright (c) 2022 ByteBit/xtreme8000
This file is part of CavEX.
CavEX is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
CavEX is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with CavEX. If not, see <http://www.gnu.org/licenses/>.
*/
#include <assert.h>
#include <math.h>
#include <stdlib.h>
#include "../cglm/cglm.h"
#include "../item/inventory.h"
#include "client_interface.h"
#include "server_interface.h"
#include "server_local.h"
#define CHUNK_DIST2(x1, x2, z1, z2) \
(((x1) - (x2)) * ((x1) - (x2)) + ((z1) - (z2)) * ((z1) - (z2)))
static bool has_chunk(struct server_local* s, w_coord_t x, w_coord_t z) {
assert(s);
for(size_t k = 0; k < s->loaded_regions_length; k++) {
bool chunk_exists;
if(region_archive_contains(s->loaded_regions + k, x, z,
&chunk_exists)) {
ilist_regions_unlink(s->loaded_regions + k);
ilist_regions_push_back(s->loaded_regions_lru,
s->loaded_regions + k);
return chunk_exists;
}
}
struct region_archive ra;
if(!region_archive_create(&ra, s->level_name, CHUNK_REGION_COORD(x),
CHUNK_REGION_COORD(z)))
return false;
struct region_archive* lru;
if(ilist_regions_size(s->loaded_regions_lru) < MAX_REGIONS) {
assert(s->loaded_regions_length < MAX_REGIONS);
lru = s->loaded_regions + (s->loaded_regions_length++);
} else {
lru = ilist_regions_pop_front(s->loaded_regions_lru);
region_archive_destroy(lru);
}
*lru = ra;
ilist_regions_push_back(s->loaded_regions_lru, lru);
return true;
}
static bool load_chunk(struct server_local* s, w_coord_t x, w_coord_t z,
uint8_t** ids, uint8_t** metadata, uint8_t** lighting) {
assert(s && ids && metadata && lighting);
ilist_regions_it_t it;
ilist_regions_it(it, s->loaded_regions_lru);
while(!ilist_regions_end_p(it)) {
struct region_archive* ra = ilist_regions_ref(it);
bool chunk_exists;
if(region_archive_contains(ra, x, z, &chunk_exists))
return chunk_exists ?
region_archive_get_blocks(ra, x, z, ids, metadata, lighting) :
false;
ilist_regions_next(it);
}
return false;
}
static void server_local_process(struct server_rpc* call, void* user) {
assert(call && user);
struct server_local* s = user;
switch(call->type) {
case SRPC_PLAYER_POS:
if(s->player.finished_loading) {
s->player.x = call->payload.player_pos.x;
s->player.y = call->payload.player_pos.y;
s->player.z = call->payload.player_pos.z;
s->player.has_pos = true;
}
break;
case SRPC_UNLOAD_WORLD:
// save chunks here, then destroy all
clin_rpc_send(&(struct client_rpc) {
.type = CRPC_WORLD_RESET,
});
ilist_regions_init(s->loaded_regions_lru);
for(size_t k = 0; k < s->loaded_regions_length; k++)
region_archive_destroy(s->loaded_regions + k);
level_archive_destroy(&s->level);
s->loaded_chunks_length = 0;
s->loaded_regions_length = 0;
s->player.has_pos = false;
s->player.finished_loading = false;
string_reset(s->level_name);
break;
case SRPC_LOAD_WORLD:
assert(s->loaded_chunks_length == 0
&& s->loaded_regions_length == 0);
string_set(s->level_name, call->payload.load_world.name);
string_clear(call->payload.load_world.name);
clin_rpc_send(&(struct client_rpc) {
.type = CRPC_WORLD_RESET,
});
if(level_archive_create(&s->level, s->level_name)) {
vec3 pos;
if(level_archive_read_player(&s->level, pos, NULL, NULL)) {
s->player.x = pos[0];
s->player.y = pos[1];
s->player.z = pos[2];
s->player.has_pos = true;
}
if(level_archive_read(&s->level, LEVEL_TIME, &s->world_time, 0))
s->world_time_start = time_get();
}
break;
}
}
static void server_local_update(struct server_local* s) {
assert(s);
svin_process_messages(server_local_process, s, false);
if(!s->player.has_pos)
return;
w_coord_t px = WCOORD_CHUNK_OFFSET(floor(s->player.x));
w_coord_t pz = WCOORD_CHUNK_OFFSET(floor(s->player.z));
struct loaded_chunk* c_furthest = NULL;
w_coord_t c_furthest_dist2 = 0;
for(size_t k = 0; k < s->loaded_chunks_length; k++) {
// can unload chunk?
w_coord_t d
= CHUNK_DIST2(px, s->loaded_chunks[k].x, pz, s->loaded_chunks[k].z);
if((abs(px - s->loaded_chunks[k].x) > MAX_VIEW_DISTANCE
|| abs(pz - s->loaded_chunks[k].z) > MAX_VIEW_DISTANCE)
&& d > c_furthest_dist2) {
c_furthest_dist2 = d;
c_furthest = s->loaded_chunks + k;
}
}
if(c_furthest) {
// unload just one chunk
clin_rpc_send(&(struct client_rpc) {
.type = CRPC_UNLOAD_CHUNK,
.payload.unload_chunk.x = c_furthest->x,
.payload.unload_chunk.z = c_furthest->z,
});
*c_furthest = s->loaded_chunks[--s->loaded_chunks_length];
}
// iterate over all chunks that should be loaded
bool c_nearest = false;
w_coord_t c_nearest_x, c_nearest_z;
w_coord_t c_nearest_dist2;
if(s->loaded_chunks_length < MAX_CHUNKS) {
for(w_coord_t z = pz - MAX_VIEW_DISTANCE; z <= pz + MAX_VIEW_DISTANCE;
z++) {
for(w_coord_t x = px - MAX_VIEW_DISTANCE;
x <= px + MAX_VIEW_DISTANCE; x++) {
bool loaded = false;
for(size_t k = 0; k < s->loaded_chunks_length; k++) {
if(x == s->loaded_chunks[k].x
&& z == s->loaded_chunks[k].z) {
loaded = true;
break;
}
}
w_coord_t d = CHUNK_DIST2(px, x, pz, z);
if(!loaded && (d < c_nearest_dist2 || !c_nearest)
&& has_chunk(s, x, z)) {
c_nearest_dist2 = d;
c_nearest_x = x;
c_nearest_z = z;
c_nearest = true;
}
}
}
}
// load just one chunk
uint8_t *ids, *metadata, *lighting;
if(c_nearest && has_chunk(s, c_nearest_x, c_nearest_z)
&& load_chunk(s, c_nearest_x, c_nearest_z, &ids, &metadata, &lighting)) {
s->loaded_chunks[s->loaded_chunks_length++]
= (struct loaded_chunk) {.x = c_nearest_x, .z = c_nearest_z};
clin_rpc_send(&(struct client_rpc) {
.type = CRPC_CHUNK,
.payload.chunk.x = c_nearest_x * CHUNK_SIZE,
.payload.chunk.y = 0,
.payload.chunk.z = c_nearest_z * CHUNK_SIZE,
.payload.chunk.sx = CHUNK_SIZE,
.payload.chunk.sy = WORLD_HEIGHT,
.payload.chunk.sz = CHUNK_SIZE,
.payload.chunk.ids = ids,
.payload.chunk.metadata = metadata,
.payload.chunk.lighting = lighting,
});
} else if(!s->player.finished_loading) {
struct client_rpc pos;
pos.type = CRPC_PLAYER_POS;
if(level_archive_read_player(&s->level, pos.payload.player_pos.position,
pos.payload.player_pos.rotation, NULL))
clin_rpc_send(&pos);
s->world_time_start = time_get();
clin_rpc_send(&(struct client_rpc) {
.type = CRPC_TIME_SET,
.payload.time_set = s->world_time,
});
struct item_data inventory[INVENTORY_SIZE];
if(level_archive_read_inventory(&s->level, inventory, INVENTORY_SIZE)) {
for(size_t k = 0; k < INVENTORY_SIZE; k++) {
if(inventory[k].id > 0) {
clin_rpc_send(&(struct client_rpc) {
.type = CRPC_INVENTORY_SLOT,
.payload.inventory_slot.slot = k,
.payload.inventory_slot.item = inventory[k],
});
}
}
}
s->player.finished_loading = true;
}
}
static void* server_local_thread(void* user) {
while(1) {
server_local_update(user);
usleep(50 * 1000);
}
return NULL;
}
void server_local_create(struct server_local* s) {
assert(s);
s->loaded_chunks_length = 0;
s->loaded_regions_length = 0;
s->world_time = 0;
s->world_time_start = time_get();
s->player.has_pos = false;
s->player.finished_loading = false;
string_init(s->level_name);
ilist_regions_init(s->loaded_regions_lru);
lwp_t thread;
LWP_CreateThread(&thread, server_local_thread, s, NULL, 0, 8);
}