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https://github.com/xtreme8000/CavEX.git
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47 lines
1.2 KiB
C
47 lines
1.2 KiB
C
#include "blocks.h"
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static enum block_material getMaterial(struct block_info* this) {
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return MATERIAL_STONE;
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}
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static bool getBoundingBox(struct block_info* this, bool entity,
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struct AABB* x) {
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aabb_setsize(x, 1.0F, 1.0F, 1.0F);
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return !entity;
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}
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static struct face_occlusion*
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getSideMask(struct block_info* this, enum side side, struct block_info* it) {
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return face_occlusion_empty();
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}
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static enum block_render_type getRenderType(struct block_info* this) {
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return RENDERTYPE_CROSS;
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}
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static uint8_t getTextureIndex(struct block_info* this, enum side side) {
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return TEXTURE_INDEX(11, 0);
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}
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static uint32_t getBaseColor(struct block_info* this, enum side side) {
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return 0xFFFFFF;
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}
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struct block block_cobweb = {
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.name = "Cobweb",
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.getRenderType = getRenderType,
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.getSideMask = getSideMask,
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.getBoundingBox = getBoundingBox,
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.getMaterial = getMaterial,
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.getTextureIndex = getTextureIndex,
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.transparent = false,
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.getBaseColor = getBaseColor,
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.renderBlock = render_block_cross,
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.renderBlockAlways = NULL,
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.luminance = 0,
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.double_sided = true,
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.can_see_through = true,
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.render_block_data.cross_random_displacement = false,
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.ignore_lighting = false,
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.flammable = false,
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};
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