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46 lines
1.1 KiB
C
46 lines
1.1 KiB
C
#include "blocks.h"
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static enum block_material getMaterial(struct block_info* this) {
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return MATERIAL_ORGANIC;
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}
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static bool getBoundingBox(struct block_info* this, bool entity,
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struct AABB* x) {
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aabb_setsize(x, 1.0F, 1.0F, 1.0F);
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return true;
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}
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static struct face_occlusion*
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getSideMask(struct block_info* this, enum side side, struct block_info* it) {
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return face_occlusion_full();
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}
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static enum block_render_type getRenderType(struct block_info* this) {
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return RENDERTYPE_FULL;
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}
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static uint8_t getTextureIndex(struct block_info* this, enum side side) {
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return TEXTURE_INDEX(2, 0);
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}
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static uint32_t getBaseColor(struct block_info* this, enum side side) {
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return 0xFFFFFF;
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}
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struct block block_dirt = {
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.name = "Dirt",
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.getRenderType = getRenderType,
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.getSideMask = getSideMask,
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.getBoundingBox = getBoundingBox,
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.getMaterial = getMaterial,
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.getTextureIndex = getTextureIndex,
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.transparent = false,
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.getBaseColor = getBaseColor,
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.renderBlock = render_block_full,
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.renderBlockAlways = NULL,
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.luminance = 0,
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.double_sided = false,
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.can_see_through = false,
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.ignore_lighting = false,
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.flammable = false,
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};
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