ClassiCube/readme.md

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ClassicalSharp is a custom Minecraft Classic client written in C# that works on Windows, Linux and OSX.
**It is not affiliated with (or supported by) Mojang AB, Minecraft, or Microsoft in any way.**
![screenshot_n](https://cloud.githubusercontent.com/assets/6509348/10800494/288b4f00-7e06-11e5-8344-5df33625cc8b.png)
You can grab the latest stable binaries [here](https://github.com/UnknownShadow200/ClassicalSharp/releases).
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You can grab the very latest OpenGL build [here](http://cs.classicube.net/latest.zip) and the latest Direct3D 9 build [here](http://cs.classicube.net/latest.DirectX.zip).
#### What ClassicalSharp is
* Works with both ~~minecraft.net~~(classic has been removed by Mojang) and classicube.net accounts.
* Lightweight, minimal memory usage compared to the standard client.
* Works with effectively all graphics cards that support OpenGL or Direct3D 9.
* Provides single-player support, and both a flatgrass and vanilla-type map generator.
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It **does not** work with 'modern/premium' Minecraft servers.
#### Requirements
* Windows: .NET framework 2.0 or Mono. (Vista and later have .NET framework 2.0 built in)
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ClassicalSharp has been verified to work on Windows 2000, unsure about ME and 98.
* Linux and Mac OSX: Either Wine or Mono.
#### Instructions
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Initially, you will need to run launcher.exe to download the required assets from minecraft.net.
Just click 'OK' to the dialog menu that appears when you start the launcher.
**Singleplayer**
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Run classicalsharp.exe.
**Multiplayer**
Run launcher.exe. You can connect to LAN/locally hosted servers, ~~minecraft.net servers,~~ and classicube.net servers through the launcher.
###### *Mono specific*
*You must use either build using the Mono compiler or define `__MonoCS__` when building, otherwise you will get runtime errors when decompressing the map using Mono.*
*Also when using older mono versions, you may need to run `mozroots --import --sync` to import trusted root certificates, otherwise you will get an 'Error writing headers' exception.*
*If you are using Wine, you need to mark both ClassicalSharp.exe and Launcher.exe as executable, then type this into the terminal: `./Launcher.exe`
If you are using Mono, you just need to type `mono Launcher.exe` into the terminal.*
#### Tips
* Press escape (after joining a world) to switch to the pause menu.
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* Pause menu -> Key bindings lists all of the key combinations used by the client.
* Note that toggling 'vsync' to on will minimise CPU usage, while off will maximimise chunk loading speed.
* Press F to cycle view distance. A smaller number of visible chunks can improve performance.
* If the server has disabled hacks, key combinations such as fly and speed will not do anything.
* To see a list of all built in commands, type `/client commands`.
* To see help for a given built in command, type `/client help <command name>`.