From 1ae63a0fee7868e3f672b2a07e48909da67d82a5 Mon Sep 17 00:00:00 2001 From: UnknownShadow200 Date: Wed, 14 Jan 2015 18:22:26 +1100 Subject: [PATCH] Disable culling of translucent blocks. (otherwise issues) --- Rendering/MapRenderer.cs | 2 -- 1 file changed, 2 deletions(-) diff --git a/Rendering/MapRenderer.cs b/Rendering/MapRenderer.cs index a1d111d6a..241873b8f 100644 --- a/Rendering/MapRenderer.cs +++ b/Rendering/MapRenderer.cs @@ -237,7 +237,6 @@ namespace ClassicalSharp { Graphics.AlphaTest = false; Graphics.Texturing = false; Graphics.AlphaBlending = false; - Graphics.FaceCulling = true; // First fill depth buffer Graphics.DepthTestFunc( DepthFunc.LessEqual ); @@ -258,7 +257,6 @@ namespace ClassicalSharp { Graphics.AlphaTest = false; Graphics.AlphaBlending = false; Graphics.Texturing = false; - Graphics.FaceCulling = false; builder.EndRender(); }