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Download links for Switch and NDS
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3 changed files with 11 additions and 5 deletions
3
.github/workflows/build_xbox.yml
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.github/workflows/build_xbox.yml
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@ -18,6 +18,7 @@ jobs:
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run: |
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eval $(/usr/src/nxdk/bin/activate -s)
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make xbox
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cp bin/default.xbe ClassiCube-xbox.xbe
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# otherwise notify_failure doesn't work
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@ -35,7 +36,7 @@ jobs:
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- uses: ./.github/actions/upload_build
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if: ${{ always() && steps.compile.outcome == 'success' }}
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with:
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SOURCE_FILE: 'bin/default.xbe'
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SOURCE_FILE: 'ClassiCube-xbox.xbe'
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DEST_NAME: 'ClassiCube-xbox.xbe'
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- uses: ./.github/actions/upload_build
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12
readme.md
12
readme.md
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@ -73,13 +73,13 @@ And also runs on:
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* IRIX - needs <code>curl</code> and <code>openal</code> packages
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* SerenityOS - needs <code>SDL2</code>
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* Dreamcast - unfinished, but renders (can [download from here](https://www.classicube.net/download/dreamcast))
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* Switch - unfinished, but usable (if you have a GitHub account, can [download from here](https://github.com/ClassiCube/ClassiCube/actions/workflows/build_switch.yml))
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* Switch - unfinished, but usable (can [download from here](https://www.classicube.net/download/switch))
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* Wii U - unfinished, major issues (if you have a GitHub account, can [download from here](https://github.com/ClassiCube/ClassiCube/actions/workflows/build_wiiu.yml)), **untested on real hardware**)
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* Wii - unfinished, but usable (can [download from here](https://www.classicube.net/download/wii))
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* GameCube - unfinished, but usable (can [download from here](https://www.classicube.net/download/gamecube))
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* Nintendo 64 - unfinished, moderate rendering issues (can [download from here](https://www.classicube.net/download/n64))
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* 3DS - unfinished, but usable (can [download from here](https://www.classicube.net/download/3ds))
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* DS/DSi - unfinished, rendering issues (if you have a GitHub account, can [download from here](https://github.com/ClassiCube/ClassiCube/actions/workflows/build_ds.yml))
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* DS/DSi - unfinished, rendering issues (can [download from here](https://www.classicube.net/download/nds))
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* PS Vita - unfinished, rendering issues (can [download from here](https://www.classicube.net/download/vita))
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* PSP - unfinished, rendering issues (can [download from here](https://www.classicube.net/download/psp))
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* PS3 - unfinished, rendering issues (can [download from here](https://www.classicube.net/download/ps3))
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@ -293,6 +293,10 @@ Run `make xbox`. You'll need [nxdk](https://github.com/XboxDev/nxdk)
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Run `make dreamcast`. You'll need [KallistiOS](https://github.com/KallistiOS/KallistiOS)
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#### Saturn
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Run `make saturn`. You'll need [libyaul](https://github.com/yaul-org/libyaul)
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</details>
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</details>
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@ -397,7 +401,7 @@ Further information (e.g. style) for ClassiCube's source code can be found in th
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* [Dolphin](https://github.com/dolphin-emu/dolphin) - Emulator used to test Wii/GC port
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* [libdragon](https://github.com/DragonMinded/libdragon) - Backend for Nintendo 64
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* [ares](https://github.com/ares-emulator/ares) - Emulator used to test Nintendo 64 port
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* [blocksds](https://github.com/blocksds/sdk) - Backend for Nintendo DS
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* [BlocksDS](https://github.com/blocksds/sdk) - Backend for Nintendo DS
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* [melonDS](https://github.com/melonDS-emu/melonDS) - Emulator used to test Nintendo DS port
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* [vitasdk](https://github.com/vitasdk) - Backend for PS Vita
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* [Vita3K](https://github.com/Vita3K/Vita3K) - Emulator used to test Vita port
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@ -416,6 +420,8 @@ Further information (e.g. style) for ClassiCube's source code can be found in th
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* [KallistiOS](https://github.com/KallistiOS/KallistiOS) - Backend for Dreamcast
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* [GLdc](https://github.com/Kazade/GLdc) - Basis of rendering backend for Dreamcast
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* [flycast](https://github.com/flyinghead/flycast) - Emulator used to test Dreamcast port
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* [libyaul](https://github.com/yaul-org/libyaul) - Backend for Saturn
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* [mednafen](https://mednafen.github.io/) - Emulator used to test Saturn port
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</details>
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@ -148,7 +148,6 @@ float Random_Float(RNGState* seed) {
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*--------------------------------------------------Transcendental functions-----------------------------------------------*
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*#########################################################################################################################*/
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static const double SQRT2 = 1.4142135623730950488016887242096980785696718753769;
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static const double LOGE2 = 0.6931471805599453094172321214581765680755001343602;
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#ifdef CC_BUILD_DREAMCAST
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#include <math.h>
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