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Client now sends InstantMOTD cpe extension to server.
This way server can reliably know if it is safe to send a handshake/motd packet to update MOTD, without needing to also send the map, which freezes come clients.
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@ -70,7 +70,7 @@ namespace ClassicalSharp.Network {
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"EnvColors", "SelectionCuboid", "BlockPermissions", "ChangeModel", "EnvMapAppearance",
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"EnvWeatherType", "MessageTypes", "HackControl", "PlayerClick", "FullCP437",
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"LongerMessages", "BlockDefinitions", "BlockDefinitionsExt", "BulkBlockUpdate", "TextColors",
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"EnvMapAspect", "EntityProperty", "ExtEntityPositions", "TwoWayPing", "InventoryOrder",
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"EnvMapAspect", "EntityProperty", "ExtEntityPositions", "TwoWayPing", "InventoryOrder", "InstantMOTD",
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};
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}
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}
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