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https://github.com/ClassiCube/ClassiCube.git
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Fix never being able to place blocks again after /hold 0
also use version 1.0 beta instead of 1.0.0.0 beta
This commit is contained in:
parent
d673a51108
commit
2d1909cb92
6 changed files with 23 additions and 7 deletions
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@ -5,6 +5,8 @@ VisualStudioVersion = 14.0.25420.1
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MinimumVisualStudioVersion = 10.0.40219.1
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "ClassiCube", "ClassiCube.vcxproj", "{8A7D82BD-178A-4785-B41B-70EDE998920A}"
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EndProject
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "Pony", "..\..\PonyModel\Pony.vcxproj", "{8FCE93C4-A65B-4542-A4CC-EEE6A73E0901}"
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EndProject
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Global
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GlobalSection(SolutionConfigurationPlatforms) = preSolution
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Debug|x64 = Debug|x64
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@ -21,6 +23,14 @@ Global
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{8A7D82BD-178A-4785-B41B-70EDE998920A}.Release|x64.Build.0 = Release|x64
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{8A7D82BD-178A-4785-B41B-70EDE998920A}.Release|x86.ActiveCfg = Release|Win32
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{8A7D82BD-178A-4785-B41B-70EDE998920A}.Release|x86.Build.0 = Release|Win32
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{8FCE93C4-A65B-4542-A4CC-EEE6A73E0901}.Debug|x64.ActiveCfg = Debug|x64
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{8FCE93C4-A65B-4542-A4CC-EEE6A73E0901}.Debug|x64.Build.0 = Debug|x64
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{8FCE93C4-A65B-4542-A4CC-EEE6A73E0901}.Debug|x86.ActiveCfg = Debug|Win32
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{8FCE93C4-A65B-4542-A4CC-EEE6A73E0901}.Debug|x86.Build.0 = Debug|Win32
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{8FCE93C4-A65B-4542-A4CC-EEE6A73E0901}.Release|x64.ActiveCfg = Release|x64
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{8FCE93C4-A65B-4542-A4CC-EEE6A73E0901}.Release|x64.Build.0 = Release|x64
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{8FCE93C4-A65B-4542-A4CC-EEE6A73E0901}.Release|x86.ActiveCfg = Release|Win32
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{8FCE93C4-A65B-4542-A4CC-EEE6A73E0901}.Release|x86.Build.0 = Release|Win32
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EndGlobalSection
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GlobalSection(SolutionProperties) = preSolution
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HideSolutionNode = FALSE
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@ -5,8 +5,8 @@
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*/
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#define GAME_MAX_CMDARGS 5
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#define GAME_APP_NAME "ClassiCube 1.0.0.0 beta"
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#define GAME_APP_VER "1.0.0.0"
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#define GAME_APP_NAME "ClassiCube 1.0 beta"
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#define GAME_APP_VER "1.0"
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#define GAME_API_VER 1
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/* Max number of characters strings can have. */
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@ -18,6 +18,7 @@ bool Inventory_CheckChangeSelected(void) {
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void Inventory_SetSelectedIndex(int index) {
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if (!Inventory_CheckChangeSelected()) return;
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Inventory.CanUse = true;
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Inventory.SelectedIndex = index;
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Event_RaiseVoid(&UserEvents.HeldBlockChanged);
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}
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@ -32,6 +33,7 @@ void Inventory_SetSelectedBlock(BlockID block) {
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int i;
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if (!Inventory_CheckChangeSelected()) return;
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/* Swap with the current, if the new block is already in the hotbar */
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Inventory.CanUse = true;
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for (i = 0; i < INVENTORY_BLOCKS_PER_HOTBAR; i++) {
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if (Inventory_Get(i) != block) continue;
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@ -835,10 +835,16 @@ static void MainScreen_UnhoverWidget(struct LScreen* s_, struct LWidget* w) {
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LWidget_Redraw(&s->LblStatus);
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}
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/* TODO: Maybe find a not so hacky way.. */
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CC_NOINLINE static uint32_t MainScreen_GetVersion(const String* version) {
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uint8_t raw[4];
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if (!Utils_ParseIP(version, raw)) return 0;
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uint8_t raw[4] = { 0, 0, 0, 0 };
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String parts[4];
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int i, count;
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/* 1.0.1 -> { 1, 0, 1, 0 } */
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count = String_UNSAFE_Split(version, '.', parts, 4);
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for (i = 0; i < count; i++) {
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Convert_ParseUInt8(&parts[i], &raw[i]);
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}
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return Stream_GetU32_BE(raw);
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}
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@ -518,7 +518,6 @@ void FetchUpdateTask_Run(bool release, bool d3d9) {
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const char* exe_d3d9 = "ClassiCube.osx";
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const char* exe_ogl = "ClassiCube.osx";
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#else
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#warn "Unsupported platform, launcher updating will not work"
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const char* exe_d3d9 = "ClassiCube.unknown";
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const char* exe_ogl = "ClassiCube.unknown";
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#endif
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@ -54,7 +54,6 @@ const ReturnCode ReturnCode_SocketWouldBlock = WSAEWOULDBLOCK;
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#endif
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/* POSIX is mainly shared between Linux and OSX */
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#ifdef CC_BUILD_POSIX
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#include <curl/curl.h>
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#include <errno.h>
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#include <time.h>
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#include <stdlib.h>
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