get top and bottom face working

This commit is contained in:
UnknownShadow200 2016-12-25 14:52:45 +11:00
parent 8e8e6af065
commit 3231ce4e3f

View file

@ -196,6 +196,12 @@ namespace ClassicalSharp {
float y1_x1z1 = y1, y1_x1z2 = y1, y1_x2z1 = y1, y1_x2z2 = y1;
if (info.Draw[curBlock] == DrawType.SlopeUpXMax) {
y1_x2z1 = y2; y1_x2z2 = y2;
} else if (info.Draw[curBlock] == DrawType.SlopeUpXMin) {
y1_x1z1 = y2; y1_x1z2 = y2;
} else if (info.Draw[curBlock] == DrawType.SlopeUpZMin) {
y1_x1z1 = y2; y1_x2z1 = y2;
} else if (info.Draw[curBlock] == DrawType.SlopeUpZMax) {
y1_x1z2 = y2; y1_x2z2 = y2;
}
part.vertices[part.vIndex.bottom++] = new VertexP3fT2fC4b(x2 + (count - 1), y1_x2z2, z2, u2, v2, col);
@ -217,10 +223,21 @@ namespace ClassicalSharp {
int col = fullBright ? FastColour.WhitePacked : lighting.LightCol_YTop_Fast(X, Y - offset, Z);
if (tinted) col = TintBlock(curBlock, col);
part.vertices[part.vIndex.top++] = new VertexP3fT2fC4b(x2 + (count - 1), y2, z1, u2, v1, col);
part.vertices[part.vIndex.top++] = new VertexP3fT2fC4b(x1, y2, z1, u1, v1, col);
part.vertices[part.vIndex.top++] = new VertexP3fT2fC4b(x1, y2, z2, u1, v2, col);
part.vertices[part.vIndex.top++] = new VertexP3fT2fC4b(x2 + (count - 1), y2, z2, u2, v2, col);
float y2_x1z1 = y2, y2_x1z2 = y2, y2_x2z1 = y2, y2_x2z2 = y2;
if (info.Draw[curBlock] == DrawType.SlopeDownXMax) {
y2_x2z1 = y1; y2_x2z2 = y1;
} else if (info.Draw[curBlock] == DrawType.SlopeDownXMin) {
y2_x1z1 = y1; y2_x1z2 = y1;
} else if (info.Draw[curBlock] == DrawType.SlopeDownZMin) {
y2_x1z1 = y1; y2_x2z1 = y1;
} else if (info.Draw[curBlock] == DrawType.SlopeDownZMax) {
y2_x1z2 = y1; y2_x2z2 = y1;
}
part.vertices[part.vIndex.top++] = new VertexP3fT2fC4b(x2 + (count - 1), y2_x2z1, z1, u2, v1, col);
part.vertices[part.vIndex.top++] = new VertexP3fT2fC4b(x1, y2_x1z1, z1, u1, v1, col);
part.vertices[part.vIndex.top++] = new VertexP3fT2fC4b(x1, y2_x1z2, z2, u1, v2, col);
part.vertices[part.vIndex.top++] = new VertexP3fT2fC4b(x2 + (count - 1), y2_x2z2, z2, u2, v2, col);
}
}