Remove old .bin unpacker - if people still haven't updated by now, they will just have to redownload the sounds.

This commit is contained in:
UnknownShadow200 2017-05-17 21:21:00 +10:00
parent 2ecc614213
commit 32f6d4c783
3 changed files with 0 additions and 81 deletions

View file

@ -100,7 +100,6 @@
<Compile Include="LauncherWindow.Background.cs" /> <Compile Include="LauncherWindow.Background.cs" />
<Compile Include="LauncherWindow.cs" /> <Compile Include="LauncherWindow.cs" />
<Compile Include="Patcher\Animations.cs" /> <Compile Include="Patcher\Animations.cs" />
<Compile Include="Patcher\BinUnpacker.cs" />
<Compile Include="Patcher\ResourceChecker.cs" /> <Compile Include="Patcher\ResourceChecker.cs" />
<Compile Include="Patcher\ResourceFetcher.cs" /> <Compile Include="Patcher\ResourceFetcher.cs" />
<Compile Include="Patcher\ResourcePatcher.cs" /> <Compile Include="Patcher\ResourcePatcher.cs" />

View file

@ -172,10 +172,6 @@ namespace Launcher {
platformDrawer.info = Window.WindowInfo; platformDrawer.info = Window.WindowInfo;
platformDrawer.Init(); platformDrawer.Init();
string audioPath = Path.Combine(Program.AppDirectory, "audio");
BinUnpacker.Unpack(audioPath, "dig");
BinUnpacker.Unpack(audioPath, "step");
fetcher = new ResourceFetcher(); fetcher = new ResourceFetcher();
fetcher.CheckResourceExistence(); fetcher.CheckResourceExistence();
checkTask = new UpdateCheckTask(); checkTask = new UpdateCheckTask();

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@ -1,76 +0,0 @@
// ClassicalSharp copyright 2014-2016 UnknownShadow200 | Licensed under MIT
using System;
using System.Drawing;
using System.Drawing.Imaging;
using System.IO;
using ClassicalSharp;
using ClassicalSharp.Textures;
namespace Launcher.Patcher {
public static class BinUnpacker {
public static void Unpack(string dir, string group) {
string binFile = Path.Combine(dir, group + ".bin");
if (!File.Exists(binFile)) return;
byte[] data = File.ReadAllBytes(binFile);
UnpackBin(data, dir, group);
File.Delete(binFile);
}
static void UnpackBin(byte[] data, string dir, string group) {
string propsFile = Path.Combine(dir, group + ".txt");
using (StreamReader reader = new StreamReader(propsFile)) {
string line;
while ((line = reader.ReadLine()) != null) {
if (line.Length == 0 || line[0] == '#') continue;
string[] parts = line.Split(',');
if (parts.Length < 6) continue;
string name = parts[0].ToLower();
int sampleRate, bitsPerSample, channels;
int offset, length;
if (!Int32.TryParse(parts[1], out sampleRate) ||
!Int32.TryParse(parts[2], out bitsPerSample) ||
!Int32.TryParse(parts[3], out channels) ||
!Int32.TryParse(parts[4], out offset) ||
!Int32.TryParse(parts[5], out length))
continue;
string file = Path.Combine(dir, group + "_" + name + ".wav");
using (FileStream fs = File.Create(file))
WriteWave(fs, data, offset, length,
channels, sampleRate, bitsPerSample);
}
}
File.Delete(propsFile);
}
static void WriteWave(Stream stream, byte[] data, int dataOffset, int dataLen,
int channels, int frequency, int bitsPerSample) {
BinaryWriter w = new BinaryWriter(stream);
WriteFourCC(w, "RIFF");
w.Write(4 + (8 + 16) + (8 + dataLen));
WriteFourCC(w, "WAVE");
WriteFourCC(w, "fmt ");
w.Write(16);
w.Write((ushort)1); // audio format, PCM
w.Write((ushort)channels);
w.Write(frequency);
w.Write((frequency * channels * bitsPerSample) / 8); // byte rate
w.Write((ushort)((channels * bitsPerSample) / 8)); // block align
w.Write((ushort)bitsPerSample);
WriteFourCC(w, "data");
w.Write(dataLen);
w.Write(data, dataOffset, dataLen);
}
static void WriteFourCC(BinaryWriter w, string fourCC) {
w.Write((byte)fourCC[0]); w.Write((byte)fourCC[1]);
w.Write((byte)fourCC[2]); w.Write((byte)fourCC[3]);
}
}
}