mirror of
https://github.com/ClassiCube/ClassiCube.git
synced 2025-01-23 17:43:08 -05:00
Read from the .wav files now, but still need to convert the old .bin to .wav list.
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parent
843da643c4
commit
3716e9f88e
3 changed files with 89 additions and 79 deletions
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@ -19,18 +19,16 @@ namespace ClassicalSharp.Audio {
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}
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void InitSound() {
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if( digBoard == null )
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InitSoundboards();
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if( digBoard == null ) InitSoundboards();
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monoOutputs = new IAudioOutput[maxSounds];
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stereoOutputs = new IAudioOutput[maxSounds];
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}
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void InitSoundboards() {
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digBoard = new Soundboard();
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digBoard.Init( "dig" );
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digBoard.Init( "dig_", files );
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stepBoard = new Soundboard();
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stepBoard.Init( "step" );
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stepBoard.Init( "step_", files );
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}
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public void Tick( double delta ) {
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@ -45,13 +43,12 @@ namespace ClassicalSharp.Audio {
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if( type == SoundType.None || monoOutputs == null )
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return;
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Sound snd = board.PickRandomSound( type );
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snd.Metadata = board == digBoard ? (byte)1 : (byte)2;
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chunk.Channels = snd.Channels;
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chunk.Frequency = snd.SampleRate;
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chunk.BitsPerSample = snd.BitsPerSample;
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chunk.BytesOffset = snd.Offset;
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chunk.BytesUsed = snd.Length;
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chunk.Data = board.Data;
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chunk.BytesOffset = 0;
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chunk.BytesUsed = snd.Data.Length;
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chunk.Data = snd.Data;
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if( snd.Channels == 1 )
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PlayCurrentSound( monoOutputs );
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@ -11,12 +11,15 @@ namespace ClassicalSharp.Audio {
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IAudioOutput musicOut;
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IAudioOutput[] monoOutputs, stereoOutputs;
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string[] musicFiles;
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string[] files, musicFiles;
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Thread musicThread;
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Game game;
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public AudioPlayer( Game game ) {
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this.game = game;
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string path = Path.Combine( Program.AppDirectory, "audio" );
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files = Directory.GetFiles( path );
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game.UseMusic = Options.GetBool( OptionsKey.UseMusic, false );
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SetMusic( game.UseMusic );
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game.UseSound = Options.GetBool( OptionsKey.UseSound, false );
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@ -30,9 +33,19 @@ namespace ClassicalSharp.Audio {
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DisposeMusic();
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}
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const StringComparison comp = StringComparison.OrdinalIgnoreCase;
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void InitMusic() {
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string path = Path.Combine( Program.AppDirectory, "audio" );
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musicFiles = Directory.GetFiles( path, "*.ogg" );
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int musicCount = 0;
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for( int i = 0; i < files.Length; i++ ) {
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if( files[i].EndsWith( ".ogg", comp ) ) musicCount++;
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}
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musicFiles = new string[musicCount];
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for( int i = 0, j = 0; i < files.Length; i++ ) {
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if( !files[i].EndsWith( ".ogg", comp ) ) continue;
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musicFiles[j] = files[i]; j++;
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}
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disposingMusic = false;
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musicThread = MakeThread( DoMusicThread, ref musicOut,
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"ClassicalSharp.DoMusic" );
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@ -8,89 +8,89 @@ namespace ClassicalSharp.Audio {
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public class Soundboard {
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public byte[] Data;
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internal List<Sound> rawSounds = new List<Sound>();
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Dictionary<string, int> groupFlags = new Dictionary<string, int>();
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Dictionary<string, List<Sound>> allSounds = new Dictionary<string, List<Sound>>();
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Random rnd = new Random();
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static string[] soundNames;
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static string[] soundNames;
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static Soundboard() {
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soundNames = Enum.GetNames( typeof( SoundType ) );
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for( int i = 0; i < soundNames.Length; i++ )
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soundNames[i] = soundNames[i].ToLower();
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}
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public void Init( string group ) {
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string basePath = Path.Combine( Program.AppDirectory, "audio" );
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string binPath = Path.Combine( basePath, group + ".bin" );
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string txtPath = Path.Combine( basePath, group + ".txt" );
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Data = File.ReadAllBytes( binPath );
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ReadMetadata( txtPath );
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rawSounds.Sort( (a, b) => a.Name.CompareTo( b.Name ) );
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GetGroups();
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const StringComparison comp = StringComparison.OrdinalIgnoreCase;
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public void Init( string group, string[] files ) {
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for( int i = 0; i < files.Length; i++ ) {
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string name = Path.GetFileNameWithoutExtension( files[i] );
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if( !name.StartsWith( group, comp )) continue;
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// Convert dig_grass1.wav to grass
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name = name.Substring( group.Length ).ToLower();
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name = name.Substring( 0, name.Length - 1 );
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List<Sound> sounds = null;
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if( !allSounds.TryGetValue( name, out sounds ) ) {
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sounds = new List<Sound>();
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allSounds[name] = sounds;
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}
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try {
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Sound snd = ReadWave( files[i] );
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sounds.Add( snd );
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} catch ( Exception ex ) {
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ErrorHandler.LogError( "Soundboard.ReadWave()", ex );
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}
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}
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}
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Sound ReadWave( string file ) {
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using( FileStream fs = File.OpenRead( file ) )
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using( BinaryReader r = new BinaryReader( fs ) )
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{
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CheckFourCC( r, "RIFF" );
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r.ReadInt32(); // file size, but we don't care
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CheckFourCC( r, "WAVE" );
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Sound snd = new Sound();
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CheckFourCC( r, "fmt " );
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int size = r.ReadInt32();
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if( r.ReadUInt16() != 1 )
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throw new InvalidDataException( "Only PCM audio is supported." );
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size -= 2;
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snd.Channels = r.ReadUInt16(); size -= 2;
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snd.SampleRate = r.ReadInt32(); size -= 4;
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r.ReadInt32(); r.ReadUInt16(); size -= 6;
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snd.BitsPerSample = r.ReadUInt16(); size -= 2;
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if( size > 0 )
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fs.Seek( size, SeekOrigin.Current );
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CheckFourCC( r, "data" );
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size = r.ReadInt32();
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byte[] data = r.ReadBytes( size );
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snd.Data = data;
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return snd;
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}
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}
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void CheckFourCC( BinaryReader r, string fourCC ) {
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if( r.ReadByte() != (byte)fourCC[0] || r.ReadByte() != (byte)fourCC[1]
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|| r.ReadByte() != (byte)fourCC[2] || r.ReadByte() != (byte)fourCC[3] )
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throw new InvalidDataException( "Expected " + fourCC + " fourcc" );
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}
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public Sound PickRandomSound( SoundType type ) {
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if( type == SoundType.None )
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return null;
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if( type == SoundType.None ) return null;
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string name = soundNames[(int)type];
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int flags = groupFlags[name];
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int offset = flags & 0xFFF, count = flags >> 12;
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return rawSounds[offset + rnd.Next( count )];
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}
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void ReadMetadata( string path ) {
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using( StreamReader reader = new StreamReader( path ) ) {
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string line;
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while( (line = reader.ReadLine()) != null ) {
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if( line.Length == 0 || line[0] == '#' ) continue;
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string[] parts = line.Split( ',' );
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if( parts.Length < 6 ) continue;
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string name = parts[0].ToLower();
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int sampleRate, bitsPerSample, channels;
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int offset, length;
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if( !Int32.TryParse( parts[1], out sampleRate ) ||
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!Int32.TryParse( parts[2], out bitsPerSample ) ||
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!Int32.TryParse( parts[3], out channels ) ||
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!Int32.TryParse( parts[4], out offset ) ||
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!Int32.TryParse( parts[5], out length ) )
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continue;
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Sound s = new Sound();
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s.Name = name; s.SampleRate = sampleRate;
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s.BitsPerSample = bitsPerSample; s.Channels = channels;
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s.Offset = offset; s.Length = length;
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rawSounds.Add( s );
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}
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}
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}
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void GetGroups() {
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string last = Group( rawSounds[0].Name );
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int offset = 0, count = 0;
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for( int i = 0; i < rawSounds.Count; i++ ) {
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string group = Group( rawSounds[i].Name );
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if( group != last ) {
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groupFlags[last] = (count << 12) | offset;
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offset = i;
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last = group;
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count = 0;
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}
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count++;
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}
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groupFlags[last] = (count << 12) | offset;
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}
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string Group( string name ) {
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return name.Substring( 0, name.Length - 1 );
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}
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List<Sound> sounds;
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if( !allSounds.TryGetValue( name, out sounds ) ) return null;
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return sounds[rnd.Next( sounds.Count )];
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}
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}
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public class Sound {
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public string Name;
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public int SampleRate, BitsPerSample, Channels;
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public int Offset, Length;
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public byte Metadata;
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public byte[] Data;
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}
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}
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