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https://github.com/ClassiCube/ClassiCube.git
synced 2025-01-22 09:01:57 -05:00
Move auto close option to launcher
Doesn't really make sense to set this option from in-game
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parent
5854e76ef5
commit
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2 changed files with 38 additions and 22 deletions
20
.gitignore
vendored
20
.gitignore
vendored
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@ -32,16 +32,16 @@ bld/
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[Oo]bj/
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[Oo]utput/
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[Pp]rofilingSessions/
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[sS]rc/audio
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[sS]rc/texpacks
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[sS]rc/maps
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[sS]rc/texturecache
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[sS]rc/logs
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[sS]rc/options.txt
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[sS]rc/ClassiCube*
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[sS]rc/screenshots
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[sS]rc/fontscache.txt
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[sSrc]/.vs/
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src/audio
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src/texpacks
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src/maps
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src/texturecache
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src/logs
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src/options.txt
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src/ClassiCube*
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src/screenshots
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src/fontscache.txt
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src/.vs/
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#GCC object files
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*.o
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@ -1412,13 +1412,10 @@ static struct SettingsScreen {
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LScreen_Layout
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struct LButton btnUpdates, btnMode, btnColours, btnBack;
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struct LLabel lblUpdates, lblMode, lblColours;
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#if defined CC_BUILD_MOBILE
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struct LLabel lblOrientlock;
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struct LCheckbox cbOrientlock;
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struct LWidget* _widgets[9];
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#else
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struct LWidget* _widgets[7];
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#endif
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struct LLabel lblExtra;
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struct LCheckbox cbExtra;
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struct LLine sep;
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struct LWidget* _widgets[10];
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} SettingsScreen_Instance;
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#if defined CC_BUILD_MOBILE
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@ -1429,11 +1426,19 @@ static void SettingsScreen_LockOrientation(void* w, int idx) {
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Window_LockLandscapeOrientation(cb->value);
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Launcher_Redraw();
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}
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#else
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static void SettingsScreen_AutoClose(void* w, int idx) {
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struct LCheckbox* cb = (struct LCheckbox*)w;
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cb->value = !cb->value;
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Options_SetBool(OPT_AUTO_CLOSE_LAUNCHER, cb->value);
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Launcher_Redraw();
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}
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#endif
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static void SettingsScreen_Init(struct LScreen* s_) {
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struct SettingsScreen* s = (struct SettingsScreen*)s_;
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s->widgets = s->_widgets;
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LLine_Init(s_, &s->sep, 380);
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LButton_Init(s_, &s->btnUpdates, 110, 35, "Updates");
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LLabel_Init(s_, &s->lblUpdates, "&eGet the latest stuff");
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@ -1445,9 +1450,13 @@ static void SettingsScreen_Init(struct LScreen* s_) {
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LLabel_Init(s_, &s->lblColours, "&eChange how the launcher looks");
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#if defined CC_BUILD_MOBILE
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LLabel_Init(s_, &s->lblOrientlock, "Force landscape");
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LCheckbox_Init(s_, &s->cbOrientlock);
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LLabel_Init(s_, &s->lblExtra, "Force landscape");
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LCheckbox_Init(s_, &s->cbExtra);
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s->cbOrientlock.OnClick = SettingsScreen_LockOrientation;
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#else
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LLabel_Init(s_, &s->lblExtra, "Close this after game starts");
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LCheckbox_Init(s_, &s->cbExtra);
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s->cbExtra.OnClick = SettingsScreen_AutoClose;
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#endif
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LButton_Init(s_, &s->btnBack, 80, 35, "Back");
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@ -1462,8 +1471,11 @@ static void SettingsScreen_Show(struct LScreen* s_) {
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struct SettingsScreen* s = (struct SettingsScreen*)s_;
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s->btnColours.hidden = Options_GetBool(OPT_CLASSIC_MODE, false);
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s->lblColours.hidden = s->btnColours.hidden;
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#if defined CC_BUILD_MOBILE
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s->cbOrientlock.value = Options_GetBool(OPT_LANDSCAPE_MODE, false);
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s->cbExtra.value = Options_GetBool(OPT_LANDSCAPE_MODE, false);
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#else
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s->cbExtra.value = Options_GetBool(OPT_AUTO_CLOSE_LAUNCHER, false);
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#endif
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}
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@ -1478,9 +1490,13 @@ static void SettingsScreen_Layout(struct LScreen* s_) {
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LWidget_SetLocation(&s->btnColours, ANCHOR_CENTRE, ANCHOR_CENTRE, -135, -20);
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LWidget_SetLocation(&s->lblColours, ANCHOR_CENTRE_MIN, ANCHOR_CENTRE, -70, -20);
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LWidget_SetLocation(&s->sep, ANCHOR_CENTRE, ANCHOR_CENTRE, 0, 15);
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#if defined CC_BUILD_MOBILE
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LWidget_SetLocation(&s->cbOrientlock, ANCHOR_CENTRE, ANCHOR_CENTRE, -178, 24);
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LWidget_SetLocation(&s->lblOrientlock, ANCHOR_CENTRE, ANCHOR_CENTRE, -84, 24);
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LWidget_SetLocation(&s->cbExtra, ANCHOR_CENTRE, ANCHOR_CENTRE, -178, 44);
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LWidget_SetLocation(&s->lblExtra, ANCHOR_CENTRE, ANCHOR_CENTRE, -84, 44);
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#else
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LWidget_SetLocation(&s->cbExtra, ANCHOR_CENTRE, ANCHOR_CENTRE, -178, 44);
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LWidget_SetLocation(&s->lblExtra, ANCHOR_CENTRE, ANCHOR_CENTRE, -42, 44);
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#endif
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LWidget_SetLocation(&s->btnBack, ANCHOR_CENTRE, ANCHOR_CENTRE, 0, 170);
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