Fix rotated position of arm

This commit is contained in:
UnknownShadow200 2017-08-18 17:28:32 +10:00
parent 86b3f59603
commit 44df2f1a83

View file

@ -140,7 +140,11 @@ namespace ClassicalSharp.Model {
game.Graphics.PushMatrix();
game.Graphics.MultiplyMatrix(ref m);
DrawRotate(0, 0, 0 * Utils.Deg2Rad, model.RightArm, false);
ModelPart part = model.RightArm;
part.RotX += 1 / 16.0f;
part.RotY -= 4 / 16.0f;
DrawRotate(0, 0, 120 * Utils.Deg2Rad, part, false);
UpdateVB();
game.Graphics.PopMatrix();
}