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Low vram flag removed, advanced lighting enabled
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2 changed files with 0 additions and 4 deletions
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@ -438,8 +438,6 @@ typedef cc_uint8 cc_bool;
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#define CC_BUILD_NOFPU
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#define DEFAULT_NET_BACKEND CC_NET_BACKEND_BUILTIN
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#define CC_DISABLE_ANIMATIONS /* Very costly in FPU less system */
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#define CC_BUILD_LOW_VRAM /* Only ~640 kb of VRAM */
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#undef CC_BUILD_ADVLIGHTING
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#elif defined __WIIU__
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#define CC_BUILD_WIIU
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#define CC_BUILD_CONSOLE
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@ -916,12 +916,10 @@ static void OnInit(void) {
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EnvRenderer_Legacy = flags & ENV_LEGACY;
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EnvRenderer_Minimal = flags & ENV_MINIMAL;
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#ifndef CC_BUILD_LOW_VRAM
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TextureEntry_Register(&clouds_entry);
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TextureEntry_Register(&skybox_entry);
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TextureEntry_Register(&snow_entry);
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TextureEntry_Register(&rain_entry);
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#endif
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Event_Register_(&TextureEvents.PackChanged, NULL, OnTexturePackChanged);
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Event_Register_(&TextureEvents.AtlasChanged, NULL, OnTerrainAtlasChanged);
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