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Design initial event framework
This commit is contained in:
parent
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commit
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11 changed files with 619 additions and 495 deletions
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@ -1,232 +1,231 @@
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// Copyright 2014-2017 ClassicalSharp | Licensed under BSD-3
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using System;
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using ClassicalSharp.Entities;
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using ClassicalSharp.GraphicsAPI;
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using ClassicalSharp.Physics;
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using ClassicalSharp.Renderers;
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using ClassicalSharp.Textures;
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using OpenTK;
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#if USE16_BIT
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using BlockID = System.UInt16;
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#else
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using BlockID = System.Byte;
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#endif
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namespace ClassicalSharp.Model {
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public class BlockModel : IModel {
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BlockID block = Block.Air;
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float height;
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TerrainAtlas1D atlas;
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bool bright;
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Vector3 minBB, maxBB;
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public bool SwitchOrder = false;
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ModelCache cache;
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public BlockModel(Game game) : base(game) {
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cache = game.ModelCache;
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Bobbing = false;
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UsesSkin = false;
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}
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public override void CreateParts() { }
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public override float NameYOffset { get { return height + 0.075f; } }
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public override float GetEyeY(Entity entity) {
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BlockID block = Byte.Parse(entity.ModelName);
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float minY = game.BlockInfo.MinBB[block].Y;
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float maxY = game.BlockInfo.MaxBB[block].Y;
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return block == 0 ? 1 : (minY + maxY) / 2;
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}
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static Vector3 colShrink = new Vector3(0.75f/16, 0.75f/16, 0.75f/16);
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public override Vector3 CollisionSize {
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get { return (maxBB - minBB) - colShrink; } // to fit slightly inside
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}
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static Vector3 offset = new Vector3(-0.5f, 0.0f, -0.5f);
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public override AABB PickingBounds {
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get { return new AABB(minBB, maxBB).Offset(offset); }
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}
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public void CalcState(BlockID block) {
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if (game.BlockInfo.Draw[block] == DrawType.Gas) {
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minBB = Vector3.Zero;
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maxBB = Vector3.One;
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height = 1;
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} else {
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minBB = game.BlockInfo.MinBB[block];
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maxBB = game.BlockInfo.MaxBB[block];
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height = maxBB.Y - minBB.Y;
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if (game.BlockInfo.Draw[block] == DrawType.Sprite)
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height = 1;
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}
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}
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public override float RenderDistance(Entity p) {
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block = Utils.FastByte(p.ModelName);
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CalcState(block);
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return base.RenderDistance(p);
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}
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int lastTexId = -1;
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public override void DrawModel(Entity p) {
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// TODO: using 'is' is ugly, but means we can avoid creating
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// a string every single time held block changes.
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if (p is FakePlayer) {
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block = ((FakePlayer)p).Block;
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} else {
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block = Utils.FastByte(p.ModelName);
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}
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CalcState(block);
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if (game.BlockInfo.FullBright[block]) {
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for (int i = 0; i < cols.Length; i++)
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cols[i] = FastColour.WhitePacked;
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}
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if (game.BlockInfo.Draw[block] == DrawType.Gas) return;
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lastTexId = -1;
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atlas = game.TerrainAtlas1D;
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bool sprite = game.BlockInfo.Draw[block] == DrawType.Sprite;
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DrawParts(sprite);
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if (index == 0) return;
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IGraphicsApi gfx = game.Graphics;
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gfx.BindTexture(lastTexId);
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if (sprite) gfx.FaceCulling = true;
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UpdateVB();
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if (sprite) gfx.FaceCulling = false;
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}
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void FlushIfNotSame(int texIndex) {
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int texId = game.TerrainAtlas1D.TexIds[texIndex];
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if (texId == lastTexId) return;
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if (lastTexId != -1) {
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game.Graphics.BindTexture(lastTexId);
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UpdateVB();
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}
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lastTexId = texId;
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index = 0;
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}
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CuboidDrawer drawer = new CuboidDrawer();
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void DrawParts(bool sprite) {
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// SwitchOrder is needed for held block, which renders without depth testing
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if (sprite) {
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if (SwitchOrder) {
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SpriteZQuad(Side.Back, false);
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SpriteXQuad(Side.Right, false);
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} else {
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SpriteXQuad(Side.Right, false);
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SpriteZQuad(Side.Back, false);
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}
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if (SwitchOrder) {
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SpriteXQuad(Side.Right, true);
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SpriteZQuad(Side.Back, true);
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} else {
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SpriteZQuad(Side.Back, true);
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SpriteXQuad(Side.Right, true);
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}
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} else {
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drawer.elementsPerAtlas1D = atlas.elementsPerAtlas1D;
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drawer.invVerElementSize = atlas.invElementSize;
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drawer.minBB = game.BlockInfo.MinBB[block]; drawer.minBB.Y = 1 - drawer.minBB.Y;
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drawer.maxBB = game.BlockInfo.MaxBB[block]; drawer.maxBB.Y = 1 - drawer.maxBB.Y;
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Vector3 min = game.BlockInfo.RenderMinBB[block];
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Vector3 max = game.BlockInfo.RenderMaxBB[block];
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drawer.x1 = min.X - 0.5f; drawer.y1 = min.Y; drawer.z1 = min.Z - 0.5f;
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drawer.x2 = max.X - 0.5f; drawer.y2 = max.Y; drawer.z2 = max.Z - 0.5f;
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drawer.Tinted = game.BlockInfo.Tinted[block];
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drawer.TintColour = game.BlockInfo.FogColour[block];
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drawer.Bottom(1, cols[1], GetTex(Side.Bottom), cache.vertices, ref index);
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if (SwitchOrder) {
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drawer.Right(1, cols[5], GetTex(Side.Right), cache.vertices, ref index);
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drawer.Back(1, cols[2], GetTex(Side.Back), cache.vertices, ref index);
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drawer.Left(1, cols[4], GetTex(Side.Left), cache.vertices, ref index);
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drawer.Front(1, cols[3], GetTex(Side.Front), cache.vertices, ref index);
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} else {
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drawer.Front(1, cols[3], GetTex(Side.Front), cache.vertices, ref index);
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drawer.Right(1, cols[5], GetTex(Side.Right), cache.vertices, ref index);
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drawer.Back(1, cols[2], GetTex(Side.Back), cache.vertices, ref index);
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drawer.Left(1, cols[4], GetTex(Side.Left), cache.vertices, ref index);
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}
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drawer.Top(1, cols[0], GetTex(Side.Top), cache.vertices, ref index);
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}
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}
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int GetTex(int side) {
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int texId = game.BlockInfo.GetTextureLoc(block, side);
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texIndex = texId / atlas.elementsPerAtlas1D;
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FlushIfNotSame(texIndex);
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return texId;
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}
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void SpriteZQuad(int side, bool firstPart) {
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SpriteZQuad(side, firstPart, false);
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SpriteZQuad(side, firstPart, true);
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}
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void SpriteZQuad(int side, bool firstPart, bool mirror) {
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int texId = game.BlockInfo.GetTextureLoc(block, side), texIndex = 0;
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TextureRec rec = atlas.GetTexRec(texId, 1, out texIndex);
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FlushIfNotSame(texIndex);
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if (height != 1)
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rec.V2 = rec.V1 + height * atlas.invElementSize * (15.99f/16f);
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int col = cols[0];
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float p1 = 0, p2 = 0;
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if (firstPart) { // Need to break into two quads for when drawing a sprite model in hand.
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if (mirror) { rec.U1 = 0.5f; p1 = -5.5f/16; }
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else { rec.U2 = 0.5f; p2 = -5.5f/16; }
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} else {
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if (mirror) { rec.U2 = 0.5f; p2 = 5.5f/16; }
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else { rec.U1 = 0.5f; p1 = 5.5f/16; }
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}
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cache.vertices[index++] = new VertexP3fT2fC4b(p1, 0, p1, rec.U2, rec.V2, col);
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cache.vertices[index++] = new VertexP3fT2fC4b(p1, 1, p1, rec.U2, rec.V1, col);
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cache.vertices[index++] = new VertexP3fT2fC4b(p2, 1, p2, rec.U1, rec.V1, col);
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cache.vertices[index++] = new VertexP3fT2fC4b(p2, 0, p2, rec.U1, rec.V2, col);
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}
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void SpriteXQuad(int side, bool firstPart) {
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SpriteXQuad(side, firstPart, false);
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SpriteXQuad(side, firstPart, true);
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}
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void SpriteXQuad(int side, bool firstPart, bool mirror) {
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int texId = game.BlockInfo.GetTextureLoc(block, side), texIndex = 0;
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TextureRec rec = atlas.GetTexRec(texId, 1, out texIndex);
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FlushIfNotSame(texIndex);
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if (height != 1)
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rec.V2 = rec.V1 + height * atlas.invElementSize * (15.99f/16f);
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int col = cols[0];
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float x1 = 0, x2 = 0, z1 = 0, z2 = 0;
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if (firstPart) {
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if (mirror) { rec.U2 = 0.5f; x2 = -5.5f/16; z2 = 5.5f/16; }
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else { rec.U1 = 0.5f; x1 = -5.5f/16; z1 = 5.5f/16; }
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} else {
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if (mirror) { rec.U1 = 0.5f; x1 = 5.5f/16; z1 = -5.5f/16; }
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else { rec.U2 = 0.5f; x2 = 5.5f/16; z2 = -5.5f/16; }
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}
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cache.vertices[index++] = new VertexP3fT2fC4b(x1, 0, z1, rec.U2, rec.V2, col);
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cache.vertices[index++] = new VertexP3fT2fC4b(x1, 1, z1, rec.U2, rec.V1, col);
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cache.vertices[index++] = new VertexP3fT2fC4b(x2, 1, z2, rec.U1, rec.V1, col);
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cache.vertices[index++] = new VertexP3fT2fC4b(x2, 0, z2, rec.U1, rec.V2, col);
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}
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}
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// Copyright 2014-2017 ClassicalSharp | Licensed under BSD-3
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using System;
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using ClassicalSharp.Entities;
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using ClassicalSharp.GraphicsAPI;
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using ClassicalSharp.Physics;
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using ClassicalSharp.Renderers;
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using ClassicalSharp.Textures;
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using OpenTK;
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#if USE16_BIT
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using BlockID = System.UInt16;
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#else
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using BlockID = System.Byte;
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#endif
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namespace ClassicalSharp.Model {
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public class BlockModel : IModel {
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BlockID block = Block.Air;
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float height;
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TerrainAtlas1D atlas;
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Vector3 minBB, maxBB;
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public bool SwitchOrder = false;
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ModelCache cache;
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public BlockModel(Game game) : base(game) {
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cache = game.ModelCache;
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Bobbing = false;
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UsesSkin = false;
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}
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public override void CreateParts() { }
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public override float NameYOffset { get { return height + 0.075f; } }
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public override float GetEyeY(Entity entity) {
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BlockID block = Byte.Parse(entity.ModelName);
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float minY = game.BlockInfo.MinBB[block].Y;
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float maxY = game.BlockInfo.MaxBB[block].Y;
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return block == 0 ? 1 : (minY + maxY) / 2;
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}
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static Vector3 colShrink = new Vector3(0.75f/16, 0.75f/16, 0.75f/16);
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public override Vector3 CollisionSize {
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get { return (maxBB - minBB) - colShrink; } // to fit slightly inside
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}
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static Vector3 offset = new Vector3(-0.5f, 0.0f, -0.5f);
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public override AABB PickingBounds {
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get { return new AABB(minBB, maxBB).Offset(offset); }
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}
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public void CalcState(BlockID block) {
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if (game.BlockInfo.Draw[block] == DrawType.Gas) {
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minBB = Vector3.Zero;
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maxBB = Vector3.One;
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height = 1;
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} else {
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minBB = game.BlockInfo.MinBB[block];
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maxBB = game.BlockInfo.MaxBB[block];
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height = maxBB.Y - minBB.Y;
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if (game.BlockInfo.Draw[block] == DrawType.Sprite)
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height = 1;
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}
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}
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public override float RenderDistance(Entity p) {
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block = Utils.FastByte(p.ModelName);
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CalcState(block);
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return base.RenderDistance(p);
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}
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int lastTexId = -1;
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public override void DrawModel(Entity p) {
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// TODO: using 'is' is ugly, but means we can avoid creating
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// a string every single time held block changes.
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if (p is FakePlayer) {
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block = ((FakePlayer)p).Block;
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} else {
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block = Utils.FastByte(p.ModelName);
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}
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CalcState(block);
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if (game.BlockInfo.FullBright[block]) {
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for (int i = 0; i < cols.Length; i++)
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cols[i] = FastColour.WhitePacked;
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}
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if (game.BlockInfo.Draw[block] == DrawType.Gas) return;
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lastTexId = -1;
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atlas = game.TerrainAtlas1D;
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bool sprite = game.BlockInfo.Draw[block] == DrawType.Sprite;
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DrawParts(sprite);
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if (index == 0) return;
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IGraphicsApi gfx = game.Graphics;
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gfx.BindTexture(lastTexId);
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if (sprite) gfx.FaceCulling = true;
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UpdateVB();
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if (sprite) gfx.FaceCulling = false;
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}
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void FlushIfNotSame(int texIndex) {
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int texId = game.TerrainAtlas1D.TexIds[texIndex];
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if (texId == lastTexId) return;
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if (lastTexId != -1) {
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game.Graphics.BindTexture(lastTexId);
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UpdateVB();
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}
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lastTexId = texId;
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index = 0;
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}
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CuboidDrawer drawer = new CuboidDrawer();
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void DrawParts(bool sprite) {
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// SwitchOrder is needed for held block, which renders without depth testing
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if (sprite) {
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if (SwitchOrder) {
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SpriteZQuad(Side.Back, false);
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SpriteXQuad(Side.Right, false);
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} else {
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SpriteXQuad(Side.Right, false);
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SpriteZQuad(Side.Back, false);
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}
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if (SwitchOrder) {
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SpriteXQuad(Side.Right, true);
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SpriteZQuad(Side.Back, true);
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} else {
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SpriteZQuad(Side.Back, true);
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SpriteXQuad(Side.Right, true);
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}
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} else {
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drawer.elementsPerAtlas1D = atlas.elementsPerAtlas1D;
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drawer.invVerElementSize = atlas.invElementSize;
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drawer.minBB = game.BlockInfo.MinBB[block]; drawer.minBB.Y = 1 - drawer.minBB.Y;
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drawer.maxBB = game.BlockInfo.MaxBB[block]; drawer.maxBB.Y = 1 - drawer.maxBB.Y;
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Vector3 min = game.BlockInfo.RenderMinBB[block];
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Vector3 max = game.BlockInfo.RenderMaxBB[block];
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drawer.x1 = min.X - 0.5f; drawer.y1 = min.Y; drawer.z1 = min.Z - 0.5f;
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drawer.x2 = max.X - 0.5f; drawer.y2 = max.Y; drawer.z2 = max.Z - 0.5f;
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drawer.Tinted = game.BlockInfo.Tinted[block];
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drawer.TintColour = game.BlockInfo.FogColour[block];
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drawer.Bottom(1, cols[1], GetTex(Side.Bottom), cache.vertices, ref index);
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if (SwitchOrder) {
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drawer.Right(1, cols[5], GetTex(Side.Right), cache.vertices, ref index);
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drawer.Back(1, cols[2], GetTex(Side.Back), cache.vertices, ref index);
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drawer.Left(1, cols[4], GetTex(Side.Left), cache.vertices, ref index);
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drawer.Front(1, cols[3], GetTex(Side.Front), cache.vertices, ref index);
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} else {
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drawer.Front(1, cols[3], GetTex(Side.Front), cache.vertices, ref index);
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drawer.Right(1, cols[5], GetTex(Side.Right), cache.vertices, ref index);
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drawer.Back(1, cols[2], GetTex(Side.Back), cache.vertices, ref index);
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drawer.Left(1, cols[4], GetTex(Side.Left), cache.vertices, ref index);
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}
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drawer.Top(1, cols[0], GetTex(Side.Top), cache.vertices, ref index);
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}
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}
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int GetTex(int side) {
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int texId = game.BlockInfo.GetTextureLoc(block, side);
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texIndex = texId / atlas.elementsPerAtlas1D;
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FlushIfNotSame(texIndex);
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return texId;
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}
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void SpriteZQuad(int side, bool firstPart) {
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SpriteZQuad(side, firstPart, false);
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SpriteZQuad(side, firstPart, true);
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}
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void SpriteZQuad(int side, bool firstPart, bool mirror) {
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int texId = game.BlockInfo.GetTextureLoc(block, side), texIndex = 0;
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TextureRec rec = atlas.GetTexRec(texId, 1, out texIndex);
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FlushIfNotSame(texIndex);
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if (height != 1)
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rec.V2 = rec.V1 + height * atlas.invElementSize * (15.99f/16f);
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int col = cols[0];
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float p1 = 0, p2 = 0;
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if (firstPart) { // Need to break into two quads for when drawing a sprite model in hand.
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if (mirror) { rec.U1 = 0.5f; p1 = -5.5f/16; }
|
||||
else { rec.U2 = 0.5f; p2 = -5.5f/16; }
|
||||
} else {
|
||||
if (mirror) { rec.U2 = 0.5f; p2 = 5.5f/16; }
|
||||
else { rec.U1 = 0.5f; p1 = 5.5f/16; }
|
||||
}
|
||||
|
||||
cache.vertices[index++] = new VertexP3fT2fC4b(p1, 0, p1, rec.U2, rec.V2, col);
|
||||
cache.vertices[index++] = new VertexP3fT2fC4b(p1, 1, p1, rec.U2, rec.V1, col);
|
||||
cache.vertices[index++] = new VertexP3fT2fC4b(p2, 1, p2, rec.U1, rec.V1, col);
|
||||
cache.vertices[index++] = new VertexP3fT2fC4b(p2, 0, p2, rec.U1, rec.V2, col);
|
||||
}
|
||||
|
||||
void SpriteXQuad(int side, bool firstPart) {
|
||||
SpriteXQuad(side, firstPart, false);
|
||||
SpriteXQuad(side, firstPart, true);
|
||||
}
|
||||
|
||||
void SpriteXQuad(int side, bool firstPart, bool mirror) {
|
||||
int texId = game.BlockInfo.GetTextureLoc(block, side), texIndex = 0;
|
||||
TextureRec rec = atlas.GetTexRec(texId, 1, out texIndex);
|
||||
FlushIfNotSame(texIndex);
|
||||
if (height != 1)
|
||||
rec.V2 = rec.V1 + height * atlas.invElementSize * (15.99f/16f);
|
||||
int col = cols[0];
|
||||
|
||||
float x1 = 0, x2 = 0, z1 = 0, z2 = 0;
|
||||
if (firstPart) {
|
||||
if (mirror) { rec.U2 = 0.5f; x2 = -5.5f/16; z2 = 5.5f/16; }
|
||||
else { rec.U1 = 0.5f; x1 = -5.5f/16; z1 = 5.5f/16; }
|
||||
} else {
|
||||
if (mirror) { rec.U1 = 0.5f; x1 = 5.5f/16; z1 = -5.5f/16; }
|
||||
else { rec.U2 = 0.5f; x2 = 5.5f/16; z2 = -5.5f/16; }
|
||||
}
|
||||
|
||||
cache.vertices[index++] = new VertexP3fT2fC4b(x1, 0, z1, rec.U2, rec.V2, col);
|
||||
cache.vertices[index++] = new VertexP3fT2fC4b(x1, 1, z1, rec.U2, rec.V1, col);
|
||||
cache.vertices[index++] = new VertexP3fT2fC4b(x2, 1, z2, rec.U1, rec.V1, col);
|
||||
cache.vertices[index++] = new VertexP3fT2fC4b(x2, 0, z2, rec.U1, rec.V2, col);
|
||||
}
|
||||
}
|
||||
}
|
|
@ -1,246 +1,243 @@
|
|||
// Copyright 2014-2017 ClassicalSharp | Licensed under BSD-3
|
||||
using System;
|
||||
using System.Drawing;
|
||||
using System.Globalization;
|
||||
using ClassicalSharp.Model;
|
||||
using OpenTK;
|
||||
using OpenTK.Input;
|
||||
#if ANDROID
|
||||
using Android.Graphics;
|
||||
using AndroidColor = Android.Graphics.Color;
|
||||
#endif
|
||||
|
||||
namespace ClassicalSharp {
|
||||
|
||||
// NOTE: These delegates should be removed when using versions later than NET 2.0.
|
||||
// ################################################################
|
||||
public delegate void Action();
|
||||
public delegate void Action<T1, T2>(T1 arg1, T2 arg2);
|
||||
public delegate void Action<T1, T2, T3>(T1 arg1, T2 arg2, T3 arg3);
|
||||
public delegate void Action<T1, T2, T3, T4>(T1 arg1, T2 arg2, T3 arg3, T4 arg4);
|
||||
public delegate TResult Func<TResult>();
|
||||
public delegate TResult Func<T1, TResult>(T1 arg1);
|
||||
public delegate TResult Func<T1, T2, TResult>(T1 arg1, T2 arg2);
|
||||
public delegate TResult Func<T1, T2, T3, TResult>(T1 arg1, T2 arg2, T3 arg3);
|
||||
// ################################################################
|
||||
|
||||
public static partial class Utils {
|
||||
|
||||
public const int StringLength = 64;
|
||||
|
||||
/// <summary> Returns a string with all the colour codes stripped from it. </summary>
|
||||
public static string StripColours(string value) {
|
||||
if (value.IndexOf('&') == -1) return value;
|
||||
char[] output = new char[value.Length];
|
||||
int usedChars = 0;
|
||||
|
||||
for (int i = 0; i < value.Length; i++) {
|
||||
char token = value[i];
|
||||
if (token == '&') {
|
||||
i++; // Skip over the following colour code.
|
||||
} else {
|
||||
output[usedChars++] = token;
|
||||
}
|
||||
}
|
||||
return new String(output, 0, usedChars);
|
||||
}
|
||||
|
||||
/// <summary> Returns a string with a + removed if it is the last character in the string. </summary>
|
||||
public static string RemoveEndPlus(string value) {
|
||||
// Workaround for MCDzienny (and others) use a '+' at the end to distinguish classicube.net accounts
|
||||
// from minecraft.net accounts. Unfortunately they also send this ending + to the client.
|
||||
if (String.IsNullOrEmpty(value)) return value;
|
||||
|
||||
return value[value.Length - 1] == '+' ?
|
||||
value.Substring(0, value.Length - 1) : value;
|
||||
}
|
||||
|
||||
const StringComparison comp = StringComparison.OrdinalIgnoreCase;
|
||||
/// <summary> Returns whether a equals b, ignoring any case differences. </summary>
|
||||
public static bool CaselessEquals(string a, string b) { return a.Equals(b, comp); }
|
||||
|
||||
/// <summary> Returns whether a starts with b, ignoring any case differences. </summary>
|
||||
public static bool CaselessStarts(string a, string b) { return a.StartsWith(b, comp); }
|
||||
|
||||
/// <summary> Returns whether a ends with b, ignoring any case differences. </summary>
|
||||
public static bool CaselessEnds(string a, string b) { return a.EndsWith(b, comp); }
|
||||
|
||||
/// <summary> Converts the given byte array of length N to a hex string of length 2N. </summary>
|
||||
public static string ToHexString(byte[] array) {
|
||||
int len = array.Length;
|
||||
char[] hex = new char[len * 2];
|
||||
for (int i = 0; i < array.Length; i++) {
|
||||
int value = array[i];
|
||||
int hi = value >> 4, lo = value & 0x0F;
|
||||
|
||||
// 48 = index of 0, 55 = index of (A - 10).
|
||||
hex[i * 2 + 0] = hi < 10 ? (char)(hi + 48) : (char)(hi + 55);
|
||||
hex[i * 2 + 1] = lo < 10 ? (char)(lo + 48) : (char)(lo + 55);
|
||||
}
|
||||
return new String(hex);
|
||||
}
|
||||
|
||||
/// <summary> Returns the hex code represented by the given character.
|
||||
/// Throws FormatException if the input character isn't a hex code. </summary>
|
||||
public static int ParseHex(char value) {
|
||||
int hex;
|
||||
if (!TryParseHex(value, out hex))
|
||||
throw new FormatException("Invalid hex code given: " + value);
|
||||
return hex;
|
||||
}
|
||||
|
||||
/// <summary> Attempts to return the hex code represented by the given character. </summary>
|
||||
public static bool TryParseHex(char value, out int hex) {
|
||||
hex = 0;
|
||||
if (value >= '0' && value <= '9') {
|
||||
hex = (int)(value - '0');
|
||||
} else if (value >= 'a' && value <= 'f') {
|
||||
hex = (int)(value - 'a') + 10;
|
||||
} else if (value >= 'A' && value <= 'F') {
|
||||
hex = (int)(value - 'A') + 10;
|
||||
} else {
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
/// <summary> Attempts to caselessly parse the given string as a Key enum member,
|
||||
/// returning defValue if there was an error parsing. </summary>
|
||||
public static bool TryParseEnum<T>(string value, T defValue, out T result) {
|
||||
T mapping;
|
||||
try {
|
||||
mapping = (T)Enum.Parse(typeof(T), value, true);
|
||||
} catch (ArgumentException) {
|
||||
result = defValue;
|
||||
return false;
|
||||
}
|
||||
result = mapping;
|
||||
return true;
|
||||
}
|
||||
|
||||
public static void LogDebug(string text) {
|
||||
Console.WriteLine(text);
|
||||
}
|
||||
|
||||
public static void LogDebug(string text, params object[] args) {
|
||||
Console.WriteLine(String.Format(text, args));
|
||||
}
|
||||
|
||||
public static int AdjViewDist(float value) {
|
||||
return (int)(1.4142135 * value);
|
||||
}
|
||||
|
||||
/// <summary> Returns the number of vertices needed to subdivide a quad. </summary>
|
||||
public static int CountVertices(int axis1Len, int axis2Len, int axisSize) {
|
||||
return CeilDiv(axis1Len, axisSize) * CeilDiv(axis2Len, axisSize) * 4;
|
||||
}
|
||||
|
||||
public static int Tint(int col, FastColour tint) {
|
||||
FastColour adjCol = FastColour.Unpack(col);
|
||||
adjCol *= tint;
|
||||
return adjCol.Pack();
|
||||
}
|
||||
|
||||
public static byte FastByte(string s) {
|
||||
int sum = 0;
|
||||
switch (s.Length) {
|
||||
case 1: sum = (s[0] - '0'); break;
|
||||
case 2: sum = (s[0] - '0') * 10 + (s[1] - '0'); break;
|
||||
case 3: sum = (s[0] - '0') * 100 + (s[1] - '0') * 10 + (s[2] - '0'); break;
|
||||
}
|
||||
return (byte)sum;
|
||||
}
|
||||
|
||||
/// <summary> Determines the skin type of the specified bitmap. </summary>
|
||||
public static SkinType GetSkinType(Bitmap bmp) {
|
||||
if (bmp.Width == bmp.Height * 2) {
|
||||
return SkinType.Type64x32;
|
||||
} else if (bmp.Width == bmp.Height) {
|
||||
// Minecraft alex skins have this particular pixel with alpha of 0.
|
||||
int scale = bmp.Width / 64;
|
||||
|
||||
#if !ANDROID
|
||||
int alpha = bmp.GetPixel(54 * scale, 20 * scale).A;
|
||||
#else
|
||||
int alpha = AndroidColor.GetAlphaComponent(bmp.GetPixel(54 * scale, 20 * scale));
|
||||
#endif
|
||||
return alpha >= 127 ? SkinType.Type64x64 : SkinType.Type64x64Slim;
|
||||
}
|
||||
return SkinType.Invalid;
|
||||
}
|
||||
|
||||
/// <summary> Returns whether the specified string starts with http:// or https:// </summary>
|
||||
public static bool IsUrlPrefix(string value, int index) {
|
||||
int http = value.IndexOf("http://", index);
|
||||
int https = value.IndexOf("https://", index);
|
||||
return http == index || https == index;
|
||||
}
|
||||
|
||||
/// <summary> Conversion for code page 437 characters from index 0 to 31 to unicode. </summary>
|
||||
public const string ControlCharReplacements = "\0☺☻♥♦♣♠•◘○◙♂♀♪♫☼►◄↕‼¶§▬↨↑↓→←∟↔▲▼";
|
||||
|
||||
/// <summary> Conversion for code page 437 characters from index 127 to 255 to unicode. </summary>
|
||||
public const string ExtendedCharReplacements = "⌂ÇüéâäàåçêëèïîìÄÅÉæÆôöòûùÿÖÜ¢£¥₧ƒáíóúñѪº¿⌐¬½¼¡«»" +
|
||||
"░▒▓│┤╡╢╖╕╣║╗╝╜╛┐└┴┬├─┼╞╟╚╔╩╦╠═╬╧╨╤╥╙╘╒╓╫╪┘┌" +
|
||||
"█▄▌▐▀αßΓπΣσµτΦΘΩδ∞φε∩≡±≥≤⌠⌡÷≈°∙·√ⁿ²■\u00a0";
|
||||
|
||||
public static bool IsValidInputChar(char c, Game game) {
|
||||
if (c >= ' ' && c <= '~') return true; // ascii
|
||||
|
||||
bool isCP437 = Utils.ControlCharReplacements.IndexOf(c) >= 0 ||
|
||||
Utils.ExtendedCharReplacements.IndexOf(c) >= 0;
|
||||
bool supportsCP437 = game.Server.SupportsFullCP437;
|
||||
return supportsCP437 && isCP437;
|
||||
}
|
||||
|
||||
public unsafe static string ToLower(string value) {
|
||||
fixed(char* ptr = value) {
|
||||
for (int i = 0; i < value.Length; i++) {
|
||||
char c = ptr[i];
|
||||
if (c < 'A' || c > 'Z') continue;
|
||||
c += ' '; ptr[i] = c;
|
||||
}
|
||||
}
|
||||
return value;
|
||||
}
|
||||
|
||||
// Not all languages use . as their decimal point separator
|
||||
public static bool TryParseDecimal(string s, out float result) {
|
||||
if (s.IndexOf(',') >= 0)
|
||||
s = s.Replace(',', '.');
|
||||
float temp;
|
||||
|
||||
result = 0;
|
||||
if (!Single.TryParse(s, style, NumberFormatInfo.InvariantInfo, out temp)) return false;
|
||||
if (Single.IsInfinity(temp) || Single.IsNaN(temp)) return false;
|
||||
result = temp;
|
||||
return true;
|
||||
}
|
||||
|
||||
public static float ParseDecimal(string s) {
|
||||
if (s.IndexOf(',') >= 0)
|
||||
s = s.Replace(',', '.');
|
||||
return Single.Parse(s, style, NumberFormatInfo.InvariantInfo);
|
||||
}
|
||||
|
||||
const NumberStyles style = NumberStyles.AllowLeadingWhite | NumberStyles.AllowTrailingWhite
|
||||
| NumberStyles.AllowLeadingSign | NumberStyles.AllowDecimalPoint;
|
||||
|
||||
|
||||
#if USE16_BIT
|
||||
public static ushort[] UInt8sToUInt16s(byte[] src) {
|
||||
ushort[] dst = new ushort[src.Length];
|
||||
for (int i = 0; i < dst.Length; i++)
|
||||
dst[i] = src[i];
|
||||
return dst;
|
||||
}
|
||||
|
||||
public static byte[] UInt16sToUInt8s(ushort[] src) {
|
||||
byte[] dst = new byte[src.Length];
|
||||
for (int i = 0; i < dst.Length; i++)
|
||||
dst[i] = (byte)src[i];
|
||||
return dst;
|
||||
}
|
||||
#endif
|
||||
}
|
||||
// Copyright 2014-2017 ClassicalSharp | Licensed under BSD-3
|
||||
using System;
|
||||
using System.Drawing;
|
||||
using System.Globalization;
|
||||
using ClassicalSharp.Model;
|
||||
using OpenTK;
|
||||
using OpenTK.Input;
|
||||
#if ANDROID
|
||||
using Android.Graphics;
|
||||
using AndroidColor = Android.Graphics.Color;
|
||||
#endif
|
||||
|
||||
namespace ClassicalSharp {
|
||||
|
||||
// NOTE: These delegates should be removed when using versions later than NET 2.0.
|
||||
// ################################################################
|
||||
public delegate void Action();
|
||||
public delegate void Action<T1, T2>(T1 arg1, T2 arg2);
|
||||
public delegate void Action<T1, T2, T3>(T1 arg1, T2 arg2, T3 arg3);
|
||||
public delegate TResult Func<TResult>();
|
||||
public delegate TResult Func<T1, TResult>(T1 arg1);
|
||||
// ################################################################
|
||||
|
||||
public static partial class Utils {
|
||||
|
||||
public const int StringLength = 64;
|
||||
|
||||
/// <summary> Returns a string with all the colour codes stripped from it. </summary>
|
||||
public static string StripColours(string value) {
|
||||
if (value.IndexOf('&') == -1) return value;
|
||||
char[] output = new char[value.Length];
|
||||
int usedChars = 0;
|
||||
|
||||
for (int i = 0; i < value.Length; i++) {
|
||||
char token = value[i];
|
||||
if (token == '&') {
|
||||
i++; // Skip over the following colour code.
|
||||
} else {
|
||||
output[usedChars++] = token;
|
||||
}
|
||||
}
|
||||
return new String(output, 0, usedChars);
|
||||
}
|
||||
|
||||
/// <summary> Returns a string with a + removed if it is the last character in the string. </summary>
|
||||
public static string RemoveEndPlus(string value) {
|
||||
// Workaround for MCDzienny (and others) use a '+' at the end to distinguish classicube.net accounts
|
||||
// from minecraft.net accounts. Unfortunately they also send this ending + to the client.
|
||||
if (String.IsNullOrEmpty(value)) return value;
|
||||
|
||||
return value[value.Length - 1] == '+' ?
|
||||
value.Substring(0, value.Length - 1) : value;
|
||||
}
|
||||
|
||||
const StringComparison comp = StringComparison.OrdinalIgnoreCase;
|
||||
/// <summary> Returns whether a equals b, ignoring any case differences. </summary>
|
||||
public static bool CaselessEquals(string a, string b) { return a.Equals(b, comp); }
|
||||
|
||||
/// <summary> Returns whether a starts with b, ignoring any case differences. </summary>
|
||||
public static bool CaselessStarts(string a, string b) { return a.StartsWith(b, comp); }
|
||||
|
||||
/// <summary> Returns whether a ends with b, ignoring any case differences. </summary>
|
||||
public static bool CaselessEnds(string a, string b) { return a.EndsWith(b, comp); }
|
||||
|
||||
/// <summary> Converts the given byte array of length N to a hex string of length 2N. </summary>
|
||||
public static string ToHexString(byte[] array) {
|
||||
int len = array.Length;
|
||||
char[] hex = new char[len * 2];
|
||||
for (int i = 0; i < array.Length; i++) {
|
||||
int value = array[i];
|
||||
int hi = value >> 4, lo = value & 0x0F;
|
||||
|
||||
// 48 = index of 0, 55 = index of (A - 10).
|
||||
hex[i * 2 + 0] = hi < 10 ? (char)(hi + 48) : (char)(hi + 55);
|
||||
hex[i * 2 + 1] = lo < 10 ? (char)(lo + 48) : (char)(lo + 55);
|
||||
}
|
||||
return new String(hex);
|
||||
}
|
||||
|
||||
/// <summary> Returns the hex code represented by the given character.
|
||||
/// Throws FormatException if the input character isn't a hex code. </summary>
|
||||
public static int ParseHex(char value) {
|
||||
int hex;
|
||||
if (!TryParseHex(value, out hex))
|
||||
throw new FormatException("Invalid hex code given: " + value);
|
||||
return hex;
|
||||
}
|
||||
|
||||
/// <summary> Attempts to return the hex code represented by the given character. </summary>
|
||||
public static bool TryParseHex(char value, out int hex) {
|
||||
hex = 0;
|
||||
if (value >= '0' && value <= '9') {
|
||||
hex = (int)(value - '0');
|
||||
} else if (value >= 'a' && value <= 'f') {
|
||||
hex = (int)(value - 'a') + 10;
|
||||
} else if (value >= 'A' && value <= 'F') {
|
||||
hex = (int)(value - 'A') + 10;
|
||||
} else {
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
/// <summary> Attempts to caselessly parse the given string as a Key enum member,
|
||||
/// returning defValue if there was an error parsing. </summary>
|
||||
public static bool TryParseEnum<T>(string value, T defValue, out T result) {
|
||||
T mapping;
|
||||
try {
|
||||
mapping = (T)Enum.Parse(typeof(T), value, true);
|
||||
} catch (ArgumentException) {
|
||||
result = defValue;
|
||||
return false;
|
||||
}
|
||||
result = mapping;
|
||||
return true;
|
||||
}
|
||||
|
||||
public static void LogDebug(string text) {
|
||||
Console.WriteLine(text);
|
||||
}
|
||||
|
||||
public static void LogDebug(string text, params object[] args) {
|
||||
Console.WriteLine(String.Format(text, args));
|
||||
}
|
||||
|
||||
public static int AdjViewDist(float value) {
|
||||
return (int)(1.4142135 * value);
|
||||
}
|
||||
|
||||
/// <summary> Returns the number of vertices needed to subdivide a quad. </summary>
|
||||
public static int CountVertices(int axis1Len, int axis2Len, int axisSize) {
|
||||
return CeilDiv(axis1Len, axisSize) * CeilDiv(axis2Len, axisSize) * 4;
|
||||
}
|
||||
|
||||
public static int Tint(int col, FastColour tint) {
|
||||
FastColour adjCol = FastColour.Unpack(col);
|
||||
adjCol *= tint;
|
||||
return adjCol.Pack();
|
||||
}
|
||||
|
||||
public static byte FastByte(string s) {
|
||||
int sum = 0;
|
||||
switch (s.Length) {
|
||||
case 1: sum = (s[0] - '0'); break;
|
||||
case 2: sum = (s[0] - '0') * 10 + (s[1] - '0'); break;
|
||||
case 3: sum = (s[0] - '0') * 100 + (s[1] - '0') * 10 + (s[2] - '0'); break;
|
||||
}
|
||||
return (byte)sum;
|
||||
}
|
||||
|
||||
/// <summary> Determines the skin type of the specified bitmap. </summary>
|
||||
public static SkinType GetSkinType(Bitmap bmp) {
|
||||
if (bmp.Width == bmp.Height * 2) {
|
||||
return SkinType.Type64x32;
|
||||
} else if (bmp.Width == bmp.Height) {
|
||||
// Minecraft alex skins have this particular pixel with alpha of 0.
|
||||
int scale = bmp.Width / 64;
|
||||
|
||||
#if !ANDROID
|
||||
int alpha = bmp.GetPixel(54 * scale, 20 * scale).A;
|
||||
#else
|
||||
int alpha = AndroidColor.GetAlphaComponent(bmp.GetPixel(54 * scale, 20 * scale));
|
||||
#endif
|
||||
return alpha >= 127 ? SkinType.Type64x64 : SkinType.Type64x64Slim;
|
||||
}
|
||||
return SkinType.Invalid;
|
||||
}
|
||||
|
||||
/// <summary> Returns whether the specified string starts with http:// or https:// </summary>
|
||||
public static bool IsUrlPrefix(string value, int index) {
|
||||
int http = value.IndexOf("http://", index);
|
||||
int https = value.IndexOf("https://", index);
|
||||
return http == index || https == index;
|
||||
}
|
||||
|
||||
/// <summary> Conversion for code page 437 characters from index 0 to 31 to unicode. </summary>
|
||||
public const string ControlCharReplacements = "\0☺☻♥♦♣♠•◘○◙♂♀♪♫☼►◄↕‼¶§▬↨↑↓→←∟↔▲▼";
|
||||
|
||||
/// <summary> Conversion for code page 437 characters from index 127 to 255 to unicode. </summary>
|
||||
public const string ExtendedCharReplacements = "⌂ÇüéâäàåçêëèïîìÄÅÉæÆôöòûùÿÖÜ¢£¥₧ƒáíóúñѪº¿⌐¬½¼¡«»" +
|
||||
"░▒▓│┤╡╢╖╕╣║╗╝╜╛┐└┴┬├─┼╞╟╚╔╩╦╠═╬╧╨╤╥╙╘╒╓╫╪┘┌" +
|
||||
"█▄▌▐▀αßΓπΣσµτΦΘΩδ∞φε∩≡±≥≤⌠⌡÷≈°∙·√ⁿ²■\u00a0";
|
||||
|
||||
public static bool IsValidInputChar(char c, Game game) {
|
||||
if (c >= ' ' && c <= '~') return true; // ascii
|
||||
|
||||
bool isCP437 = Utils.ControlCharReplacements.IndexOf(c) >= 0 ||
|
||||
Utils.ExtendedCharReplacements.IndexOf(c) >= 0;
|
||||
bool supportsCP437 = game.Server.SupportsFullCP437;
|
||||
return supportsCP437 && isCP437;
|
||||
}
|
||||
|
||||
public unsafe static string ToLower(string value) {
|
||||
fixed(char* ptr = value) {
|
||||
for (int i = 0; i < value.Length; i++) {
|
||||
char c = ptr[i];
|
||||
if (c < 'A' || c > 'Z') continue;
|
||||
c += ' '; ptr[i] = c;
|
||||
}
|
||||
}
|
||||
return value;
|
||||
}
|
||||
|
||||
// Not all languages use . as their decimal point separator
|
||||
public static bool TryParseDecimal(string s, out float result) {
|
||||
if (s.IndexOf(',') >= 0)
|
||||
s = s.Replace(',', '.');
|
||||
float temp;
|
||||
|
||||
result = 0;
|
||||
if (!Single.TryParse(s, style, NumberFormatInfo.InvariantInfo, out temp)) return false;
|
||||
if (Single.IsInfinity(temp) || Single.IsNaN(temp)) return false;
|
||||
result = temp;
|
||||
return true;
|
||||
}
|
||||
|
||||
public static float ParseDecimal(string s) {
|
||||
if (s.IndexOf(',') >= 0)
|
||||
s = s.Replace(',', '.');
|
||||
return Single.Parse(s, style, NumberFormatInfo.InvariantInfo);
|
||||
}
|
||||
|
||||
const NumberStyles style = NumberStyles.AllowLeadingWhite | NumberStyles.AllowTrailingWhite
|
||||
| NumberStyles.AllowLeadingSign | NumberStyles.AllowDecimalPoint;
|
||||
|
||||
|
||||
#if USE16_BIT
|
||||
public static ushort[] UInt8sToUInt16s(byte[] src) {
|
||||
ushort[] dst = new ushort[src.Length];
|
||||
for (int i = 0; i < dst.Length; i++)
|
||||
dst[i] = src[i];
|
||||
return dst;
|
||||
}
|
||||
|
||||
public static byte[] UInt16sToUInt8s(ushort[] src) {
|
||||
byte[] dst = new byte[src.Length];
|
||||
for (int i = 0; i < dst.Length; i++)
|
||||
dst[i] = (byte)src[i];
|
||||
return dst;
|
||||
}
|
||||
#endif
|
||||
}
|
||||
}
|
|
@ -173,9 +173,12 @@
|
|||
<ClInclude Include="BlockID.h" />
|
||||
<ClInclude Include="Block.h" />
|
||||
<ClInclude Include="Compiler.h" />
|
||||
<ClInclude Include="D3D9Api.h" />
|
||||
<ClInclude Include="DefaultSet.h" />
|
||||
<ClInclude Include="Bitmap.h" />
|
||||
<ClInclude Include="ErrorHandler.h" />
|
||||
<ClInclude Include="WorldEvents.h" />
|
||||
<ClInclude Include="EventHandler.h" />
|
||||
<ClInclude Include="FastColour.h" />
|
||||
<ClInclude Include="Funcs.h" />
|
||||
<ClInclude Include="Game.h" />
|
||||
|
@ -201,9 +204,9 @@
|
|||
<ItemGroup>
|
||||
<ClCompile Include="Block.c" />
|
||||
<ClCompile Include="Compiler.c" />
|
||||
<ClCompile Include="D3D9Api.c" />
|
||||
<ClCompile Include="DefaultSet.c" />
|
||||
<ClCompile Include="Bitmap.c" />
|
||||
<ClCompile Include="Direct3D9Api.c" />
|
||||
<ClCompile Include="ExtMath.c" />
|
||||
<ClCompile Include="FastColour.c" />
|
||||
<ClCompile Include="GraphicsCommon.c" />
|
||||
|
|
|
@ -70,6 +70,9 @@
|
|||
<Filter Include="Source Files\Map">
|
||||
<UniqueIdentifier>{cb26e83f-9153-4964-9dc2-13502fbb1d1b}</UniqueIdentifier>
|
||||
</Filter>
|
||||
<Filter Include="Header Files\Events">
|
||||
<UniqueIdentifier>{a912f0d5-3ceb-4e7e-ba4e-28170c634047}</UniqueIdentifier>
|
||||
</Filter>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClInclude Include="NotchyGenerator.h">
|
||||
|
@ -156,6 +159,15 @@
|
|||
<ClInclude Include="WorldEnv.h">
|
||||
<Filter>Header Files\Map</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="D3D9Api.h">
|
||||
<Filter>Header Files\Graphics</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="EventHandler.h">
|
||||
<Filter>Header Files\Events</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="WorldEvents.h">
|
||||
<Filter>Header Files\Events</Filter>
|
||||
</ClInclude>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="NotchyGenerator.c">
|
||||
|
@ -203,9 +215,6 @@
|
|||
<ClCompile Include="GraphicsCommon.c">
|
||||
<Filter>Source Files\Graphics</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="Direct3D9Api.c">
|
||||
<Filter>Source Files\Graphics</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="Vector3I.c">
|
||||
<Filter>Source Files\Math</Filter>
|
||||
</ClCompile>
|
||||
|
@ -218,5 +227,8 @@
|
|||
<ClCompile Include="WorldEnv.c">
|
||||
<Filter>Source Files\Map</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="D3D9Api.c">
|
||||
<Filter>Source Files\Graphics</Filter>
|
||||
</ClCompile>
|
||||
</ItemGroup>
|
||||
</Project>
|
|
@ -22,6 +22,13 @@ void Gfx_Init(Game* game) {
|
|||
}
|
||||
|
||||
|
||||
bool Gfx_SetTexturing(bool enabled) {
|
||||
if (enabled) return;
|
||||
ReturnCode hresult = IDirect3DDevice9_SetTexture(device, 0, NULL);
|
||||
ErrorHandler_CheckOrFail(hresult, "D3D9_SetTexturing");
|
||||
}
|
||||
|
||||
|
||||
bool d3d9_fogEnable = false;
|
||||
void Gfx_SetFog(bool enabled) {
|
||||
if (d3d9_fogEnable == enabled) return;
|
||||
|
|
37
src/Client/EventHandler.h
Normal file
37
src/Client/EventHandler.h
Normal file
|
@ -0,0 +1,37 @@
|
|||
#ifndef CS_EVENTHANDLER_H
|
||||
#define CS_EVENTHANDLER_H
|
||||
#include "Typedefs.h"
|
||||
/* Helper method for managing events.
|
||||
Copyright 2017 ClassicalSharp | Licensed under BSD-3
|
||||
*/
|
||||
|
||||
|
||||
/* Event handler that takes no arguments. */
|
||||
typedef void (*Event_Void)(void);
|
||||
|
||||
/* Event handler that takes single 32 bit signed integer argument. */
|
||||
typedef void (*Event_Int32)(Int32 argument);
|
||||
|
||||
/* Event handler that takes single floating-point argument. */
|
||||
typedef void(*Event_Float32)(Real32 argument);
|
||||
|
||||
|
||||
/* Maximum number of event handlers that can be registered. */
|
||||
#define EventHandler_Size 32
|
||||
|
||||
/* Adds given event handler to handlers list for the given event. */
|
||||
void EventHandler_Register(void** handlers, Int32* count, void* handler);
|
||||
|
||||
/* Removes given event handler from handlers list of the given event. */
|
||||
void EventHandler_Unregister(void** handlers, Int32* count, void* handler);
|
||||
|
||||
|
||||
/* Calls handlers for an event that has no arguments.*/
|
||||
void EventHandler_Call_Void(Event_Void* handlers, Int32 handlersCount);
|
||||
|
||||
/* Calls handlers for an event that has no arguments.*/
|
||||
void EventHandler_Call_Int32(Event_Int32* handlers, Int32 handlersCount);
|
||||
|
||||
/* Calls handlers for an event that has no arguments.*/
|
||||
void EventHandler_Call_Float32(Event_Float32* handlers, Int32 handlersCount);
|
||||
#endif
|
|
@ -1,6 +1,7 @@
|
|||
#ifndef CS_GFXAPI_H
|
||||
#define CS_GFXAPI_H
|
||||
#include "Typedefs.h"
|
||||
#include "EventHandler.h"
|
||||
#include "Bitmap.h"
|
||||
#include "FastColour.h"
|
||||
#include "String.h"
|
||||
|
@ -16,26 +17,28 @@
|
|||
void Gfx_Init(Game* game);
|
||||
|
||||
/* Maximum supported length of a dimension (width and height) of a 2D texture. */
|
||||
Int32 Gfx_MaxTextureDimensions;
|
||||
Int32 Gfx_MaxTextureDimensions = 0;
|
||||
|
||||
/* Minimum near plane value supported by the graphics API. */
|
||||
float Gfx_MinZNear;
|
||||
float Gfx_MinZNear = 0.0f;
|
||||
|
||||
/* Returns whether this graphics api had a valid context. */
|
||||
bool Gfx_LostContext;
|
||||
bool Gfx_LostContext = false;
|
||||
|
||||
/* Maximum number of vertices that can be indexed. */
|
||||
#define Gfx_MaxIndices (65536 / 4 * 6)
|
||||
|
||||
|
||||
// TODO: define these, we need an action interface
|
||||
/*/// <summary> Event raised when a context is destroyed after having been previously lost. </summary>
|
||||
public event Action ContextLost;
|
||||
/* Event raised when a context is destroyed after having been previously lost. */
|
||||
Event_Void Gfx_ContextLost[EventHandler_Size];
|
||||
Int32 Gfx_ContextLostCount = 0;
|
||||
|
||||
/// <summary> Event raised when a context is recreated after having been previously lost. </summary>
|
||||
public event Action ContextRecreated;
|
||||
/* Event raised when a context is recreated after having been previously lost. */
|
||||
Event_Void Gfx_ContextRecreated[EventHandler_Size];
|
||||
Int32 Gfx_ContextRecreatedCount = 0;
|
||||
|
||||
/// <summary> Delegate that is invoked when the current context is lost,
|
||||
// TODO: IMPLEMENT THIS
|
||||
/* /// <summary> Delegate that is invoked when the current context is lost,
|
||||
/// and is repeatedly invoked until the context can be retrieved. </summary>
|
||||
public Action<ScheduledTask> LostContextFunction;*/
|
||||
|
||||
|
|
|
@ -19,7 +19,7 @@ void GfxCommon_LoseContext(String reason) {
|
|||
Platform_Log(String_FromConstant("Lost graphics context:"));
|
||||
Platform_Log(reason);
|
||||
|
||||
if (ContextLost != null) ContextLost();
|
||||
EventHandler_Call_Void(Gfx_ContextLost, Gfx_ContextLostCount);
|
||||
GfxCommon_Free();
|
||||
}
|
||||
|
||||
|
@ -27,7 +27,7 @@ void GfxCommon_RecreateContext() {
|
|||
Gfx_LostContext = false;
|
||||
Platform_Log(String_FromConstant("Recreating graphics context"));
|
||||
|
||||
if (ContextRecreated != null) ContextRecreated();
|
||||
EventHandler_Call_Void(Gfx_ContextRecreated, Gfx_ContextRecreatedCount);
|
||||
GfxCommon_Init();
|
||||
}
|
||||
|
||||
|
|
|
@ -2,11 +2,12 @@
|
|||
#include "BlockID.h"
|
||||
#include "ErrorHandler.h"
|
||||
#include "String.h"
|
||||
#include "WorldEnv.h"
|
||||
|
||||
void World_Reset() {
|
||||
World_Width = 0; World_Height = 0; World_Length = 0;
|
||||
World_Blocks = NULL; World_BlocksSize = 0;
|
||||
Uuid = Guid.NewGuid();
|
||||
World_Uuid = Guid.NewGuid();
|
||||
}
|
||||
|
||||
void World_SetNewMap(BlockID* blocks, Int32 blocksSize, Int32 width, Int32 height, Int32 length) {
|
||||
|
@ -18,8 +19,12 @@ void World_SetNewMap(BlockID* blocks, Int32 blocksSize, Int32 width, Int32 heigh
|
|||
ErrorHandler_Fail(String_FromConstant("Blocks array size does not match volume of map."));
|
||||
}
|
||||
|
||||
if (Env.EdgeHeight == -1) Env.EdgeHeight = height / 2;
|
||||
if (Env.CloudHeight == -1) Env.CloudHeight = height + 2;
|
||||
if (WorldEnv_EdgeHeight == -1) {
|
||||
WorldEnv_EdgeHeight = height / 2;
|
||||
}
|
||||
if (WorldEnv_CloudHeight == -1) {
|
||||
WorldEnv_CloudHeight = height + 2;
|
||||
}
|
||||
}
|
||||
|
||||
BlockID World_GetPhysicsBlock(Int32 x, Int32 y, Int32 z) {
|
||||
|
|
|
@ -66,5 +66,5 @@ bool World_IsValidPos(Int32 x, Int32 y, Int32 z);
|
|||
bool World_IsValidPos_3I(Vector3I p);
|
||||
|
||||
/* Unpacks the given index into the map's block array into its original world coordinates. */
|
||||
Vector3I World_GetCoords(int index);
|
||||
Vector3I World_GetCoords(Int32 index);
|
||||
#endif
|
61
src/Client/WorldEvents.h
Normal file
61
src/Client/WorldEvents.h
Normal file
|
@ -0,0 +1,61 @@
|
|||
#ifndef CS_WORLDEVENTS_H
|
||||
#define CS_WORLDEVENTS_H
|
||||
#include "EventHandler.h"
|
||||
#include "Typedefs.h"
|
||||
/* World related events.
|
||||
Copyright 2014-2017 ClassicalSharp | Licensed under BSD-3
|
||||
*/
|
||||
|
||||
/* Raised when the player joins and begins loading a new world. */
|
||||
Event_Void WorldEvents_NewMap[EventHandler_Size];
|
||||
Int32 WorldEvents_NewMapCount = 0;
|
||||
|
||||
/* Raises NewMap event. */
|
||||
void WorldEvents_RaiseNewMap();
|
||||
|
||||
|
||||
/* Raised when a portion of the world is read and decompressed, or generated.
|
||||
The floating point argument is progress (from 0 to 1). */
|
||||
Event_Float32 WorldEvents_MapLoading[EventHandler_Size];
|
||||
Int32 WorldEvents_MapLoadingCount = 0;
|
||||
|
||||
/* Raises MapLoading event. */
|
||||
void WorldEvents_RaiseMapLoading(Real32 progress);
|
||||
|
||||
|
||||
/* Raised when new world has finished loading and the player can now interact with it. */
|
||||
Event_Void WorldEvents_NewMapLoaded[EventHandler_Size];
|
||||
Int32 WorldEvents_NewMapLoadedCount = 0;
|
||||
|
||||
/* Raises NewMapLoaded event. */
|
||||
void WorldEvents_RaiseNewMapLoaded();
|
||||
|
||||
|
||||
/* Raised when an environment variable of the world is changed by the user, CPE, or WoM config. */
|
||||
Event_Int32 WorldEvents_EnvVariableChanged[EventHandler_Size];
|
||||
Int32 WorldEvents_EnvVariableChangedCount = 0;
|
||||
|
||||
/* Raises EnvVariableChanged event. */
|
||||
void WorldEvents_RaiseEnvVariableChanged(Int32 envVar);
|
||||
|
||||
|
||||
/* Environment variable identifiers*/
|
||||
|
||||
#define EnvVar_SidesBlock 0
|
||||
#define EnvVar_EdgeBlock 1
|
||||
#define EnvVar_EdgeLevel 2
|
||||
#define EnvVar_CloudsLevel 3
|
||||
#define EnvVar_CloudsSpeed 4
|
||||
#define EnvVar_Weather 5
|
||||
|
||||
#define EnvVar_SkyCol 6
|
||||
#define EnvVar_CloudsCol 7
|
||||
#define EnvVar_FogCol 8
|
||||
#define EnvVar_SunCol 9
|
||||
#define EnvVar_ShadowCol 10
|
||||
|
||||
#define EnvVar_WeatherSpeed 11
|
||||
#define EnvVar_WeatherFade 12
|
||||
#define EnvVar_ExpFog 13
|
||||
#define EnvVar_SidesOffset 14
|
||||
#endif
|
Loading…
Reference in a new issue