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https://github.com/ClassiCube/ClassiCube.git
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Design initial event framework
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97de676d31
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11 changed files with 619 additions and 495 deletions
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@ -20,7 +20,6 @@ namespace ClassicalSharp.Model {
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BlockID block = Block.Air;
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float height;
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TerrainAtlas1D atlas;
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bool bright;
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Vector3 minBB, maxBB;
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public bool SwitchOrder = false;
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ModelCache cache;
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@ -17,11 +17,8 @@ namespace ClassicalSharp {
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public delegate void Action();
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public delegate void Action<T1, T2>(T1 arg1, T2 arg2);
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public delegate void Action<T1, T2, T3>(T1 arg1, T2 arg2, T3 arg3);
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public delegate void Action<T1, T2, T3, T4>(T1 arg1, T2 arg2, T3 arg3, T4 arg4);
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public delegate TResult Func<TResult>();
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public delegate TResult Func<T1, TResult>(T1 arg1);
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public delegate TResult Func<T1, T2, TResult>(T1 arg1, T2 arg2);
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public delegate TResult Func<T1, T2, T3, TResult>(T1 arg1, T2 arg2, T3 arg3);
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// ################################################################
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public static partial class Utils {
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@ -173,9 +173,12 @@
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<ClInclude Include="BlockID.h" />
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<ClInclude Include="Block.h" />
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<ClInclude Include="Compiler.h" />
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<ClInclude Include="D3D9Api.h" />
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<ClInclude Include="DefaultSet.h" />
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<ClInclude Include="Bitmap.h" />
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<ClInclude Include="ErrorHandler.h" />
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<ClInclude Include="WorldEvents.h" />
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<ClInclude Include="EventHandler.h" />
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<ClInclude Include="FastColour.h" />
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<ClInclude Include="Funcs.h" />
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<ClInclude Include="Game.h" />
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@ -201,9 +204,9 @@
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<ItemGroup>
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<ClCompile Include="Block.c" />
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<ClCompile Include="Compiler.c" />
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<ClCompile Include="D3D9Api.c" />
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<ClCompile Include="DefaultSet.c" />
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<ClCompile Include="Bitmap.c" />
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<ClCompile Include="Direct3D9Api.c" />
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<ClCompile Include="ExtMath.c" />
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<ClCompile Include="FastColour.c" />
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<ClCompile Include="GraphicsCommon.c" />
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@ -70,6 +70,9 @@
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<Filter Include="Source Files\Map">
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<UniqueIdentifier>{cb26e83f-9153-4964-9dc2-13502fbb1d1b}</UniqueIdentifier>
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</Filter>
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<Filter Include="Header Files\Events">
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<UniqueIdentifier>{a912f0d5-3ceb-4e7e-ba4e-28170c634047}</UniqueIdentifier>
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</Filter>
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</ItemGroup>
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<ItemGroup>
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<ClInclude Include="NotchyGenerator.h">
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@ -156,6 +159,15 @@
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<ClInclude Include="WorldEnv.h">
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<Filter>Header Files\Map</Filter>
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</ClInclude>
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<ClInclude Include="D3D9Api.h">
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<Filter>Header Files\Graphics</Filter>
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</ClInclude>
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<ClInclude Include="EventHandler.h">
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<Filter>Header Files\Events</Filter>
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</ClInclude>
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<ClInclude Include="WorldEvents.h">
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<Filter>Header Files\Events</Filter>
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</ClInclude>
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</ItemGroup>
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<ItemGroup>
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<ClCompile Include="NotchyGenerator.c">
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@ -203,9 +215,6 @@
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<ClCompile Include="GraphicsCommon.c">
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<Filter>Source Files\Graphics</Filter>
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</ClCompile>
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<ClCompile Include="Direct3D9Api.c">
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<Filter>Source Files\Graphics</Filter>
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</ClCompile>
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<ClCompile Include="Vector3I.c">
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<Filter>Source Files\Math</Filter>
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</ClCompile>
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@ -218,5 +227,8 @@
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<ClCompile Include="WorldEnv.c">
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<Filter>Source Files\Map</Filter>
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</ClCompile>
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<ClCompile Include="D3D9Api.c">
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<Filter>Source Files\Graphics</Filter>
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</ClCompile>
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</ItemGroup>
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</Project>
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@ -22,6 +22,13 @@ void Gfx_Init(Game* game) {
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}
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bool Gfx_SetTexturing(bool enabled) {
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if (enabled) return;
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ReturnCode hresult = IDirect3DDevice9_SetTexture(device, 0, NULL);
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ErrorHandler_CheckOrFail(hresult, "D3D9_SetTexturing");
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}
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bool d3d9_fogEnable = false;
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void Gfx_SetFog(bool enabled) {
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if (d3d9_fogEnable == enabled) return;
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37
src/Client/EventHandler.h
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37
src/Client/EventHandler.h
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@ -0,0 +1,37 @@
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#ifndef CS_EVENTHANDLER_H
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#define CS_EVENTHANDLER_H
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#include "Typedefs.h"
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/* Helper method for managing events.
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Copyright 2017 ClassicalSharp | Licensed under BSD-3
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*/
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/* Event handler that takes no arguments. */
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typedef void (*Event_Void)(void);
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/* Event handler that takes single 32 bit signed integer argument. */
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typedef void (*Event_Int32)(Int32 argument);
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/* Event handler that takes single floating-point argument. */
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typedef void(*Event_Float32)(Real32 argument);
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/* Maximum number of event handlers that can be registered. */
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#define EventHandler_Size 32
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/* Adds given event handler to handlers list for the given event. */
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void EventHandler_Register(void** handlers, Int32* count, void* handler);
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/* Removes given event handler from handlers list of the given event. */
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void EventHandler_Unregister(void** handlers, Int32* count, void* handler);
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/* Calls handlers for an event that has no arguments.*/
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void EventHandler_Call_Void(Event_Void* handlers, Int32 handlersCount);
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/* Calls handlers for an event that has no arguments.*/
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void EventHandler_Call_Int32(Event_Int32* handlers, Int32 handlersCount);
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/* Calls handlers for an event that has no arguments.*/
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void EventHandler_Call_Float32(Event_Float32* handlers, Int32 handlersCount);
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#endif
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@ -1,6 +1,7 @@
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#ifndef CS_GFXAPI_H
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#define CS_GFXAPI_H
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#include "Typedefs.h"
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#include "EventHandler.h"
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#include "Bitmap.h"
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#include "FastColour.h"
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#include "String.h"
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@ -16,26 +17,28 @@
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void Gfx_Init(Game* game);
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/* Maximum supported length of a dimension (width and height) of a 2D texture. */
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Int32 Gfx_MaxTextureDimensions;
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Int32 Gfx_MaxTextureDimensions = 0;
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/* Minimum near plane value supported by the graphics API. */
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float Gfx_MinZNear;
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float Gfx_MinZNear = 0.0f;
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/* Returns whether this graphics api had a valid context. */
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bool Gfx_LostContext;
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bool Gfx_LostContext = false;
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/* Maximum number of vertices that can be indexed. */
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#define Gfx_MaxIndices (65536 / 4 * 6)
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// TODO: define these, we need an action interface
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/*/// <summary> Event raised when a context is destroyed after having been previously lost. </summary>
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public event Action ContextLost;
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/* Event raised when a context is destroyed after having been previously lost. */
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Event_Void Gfx_ContextLost[EventHandler_Size];
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Int32 Gfx_ContextLostCount = 0;
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/// <summary> Event raised when a context is recreated after having been previously lost. </summary>
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public event Action ContextRecreated;
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/* Event raised when a context is recreated after having been previously lost. */
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Event_Void Gfx_ContextRecreated[EventHandler_Size];
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Int32 Gfx_ContextRecreatedCount = 0;
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/// <summary> Delegate that is invoked when the current context is lost,
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// TODO: IMPLEMENT THIS
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/* /// <summary> Delegate that is invoked when the current context is lost,
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/// and is repeatedly invoked until the context can be retrieved. </summary>
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public Action<ScheduledTask> LostContextFunction;*/
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@ -19,7 +19,7 @@ void GfxCommon_LoseContext(String reason) {
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Platform_Log(String_FromConstant("Lost graphics context:"));
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Platform_Log(reason);
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if (ContextLost != null) ContextLost();
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EventHandler_Call_Void(Gfx_ContextLost, Gfx_ContextLostCount);
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GfxCommon_Free();
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}
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@ -27,7 +27,7 @@ void GfxCommon_RecreateContext() {
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Gfx_LostContext = false;
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Platform_Log(String_FromConstant("Recreating graphics context"));
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if (ContextRecreated != null) ContextRecreated();
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EventHandler_Call_Void(Gfx_ContextRecreated, Gfx_ContextRecreatedCount);
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GfxCommon_Init();
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}
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@ -2,11 +2,12 @@
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#include "BlockID.h"
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#include "ErrorHandler.h"
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#include "String.h"
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#include "WorldEnv.h"
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void World_Reset() {
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World_Width = 0; World_Height = 0; World_Length = 0;
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World_Blocks = NULL; World_BlocksSize = 0;
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Uuid = Guid.NewGuid();
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World_Uuid = Guid.NewGuid();
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}
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void World_SetNewMap(BlockID* blocks, Int32 blocksSize, Int32 width, Int32 height, Int32 length) {
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@ -18,8 +19,12 @@ void World_SetNewMap(BlockID* blocks, Int32 blocksSize, Int32 width, Int32 heigh
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ErrorHandler_Fail(String_FromConstant("Blocks array size does not match volume of map."));
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}
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if (Env.EdgeHeight == -1) Env.EdgeHeight = height / 2;
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if (Env.CloudHeight == -1) Env.CloudHeight = height + 2;
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if (WorldEnv_EdgeHeight == -1) {
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WorldEnv_EdgeHeight = height / 2;
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}
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if (WorldEnv_CloudHeight == -1) {
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WorldEnv_CloudHeight = height + 2;
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}
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}
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BlockID World_GetPhysicsBlock(Int32 x, Int32 y, Int32 z) {
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@ -66,5 +66,5 @@ bool World_IsValidPos(Int32 x, Int32 y, Int32 z);
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bool World_IsValidPos_3I(Vector3I p);
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/* Unpacks the given index into the map's block array into its original world coordinates. */
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Vector3I World_GetCoords(int index);
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Vector3I World_GetCoords(Int32 index);
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#endif
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61
src/Client/WorldEvents.h
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61
src/Client/WorldEvents.h
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@ -0,0 +1,61 @@
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#ifndef CS_WORLDEVENTS_H
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#define CS_WORLDEVENTS_H
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#include "EventHandler.h"
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#include "Typedefs.h"
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/* World related events.
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Copyright 2014-2017 ClassicalSharp | Licensed under BSD-3
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*/
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/* Raised when the player joins and begins loading a new world. */
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Event_Void WorldEvents_NewMap[EventHandler_Size];
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Int32 WorldEvents_NewMapCount = 0;
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/* Raises NewMap event. */
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void WorldEvents_RaiseNewMap();
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/* Raised when a portion of the world is read and decompressed, or generated.
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The floating point argument is progress (from 0 to 1). */
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Event_Float32 WorldEvents_MapLoading[EventHandler_Size];
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Int32 WorldEvents_MapLoadingCount = 0;
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/* Raises MapLoading event. */
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void WorldEvents_RaiseMapLoading(Real32 progress);
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/* Raised when new world has finished loading and the player can now interact with it. */
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Event_Void WorldEvents_NewMapLoaded[EventHandler_Size];
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Int32 WorldEvents_NewMapLoadedCount = 0;
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/* Raises NewMapLoaded event. */
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void WorldEvents_RaiseNewMapLoaded();
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/* Raised when an environment variable of the world is changed by the user, CPE, or WoM config. */
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Event_Int32 WorldEvents_EnvVariableChanged[EventHandler_Size];
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Int32 WorldEvents_EnvVariableChangedCount = 0;
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/* Raises EnvVariableChanged event. */
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void WorldEvents_RaiseEnvVariableChanged(Int32 envVar);
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/* Environment variable identifiers*/
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#define EnvVar_SidesBlock 0
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#define EnvVar_EdgeBlock 1
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#define EnvVar_EdgeLevel 2
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#define EnvVar_CloudsLevel 3
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#define EnvVar_CloudsSpeed 4
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#define EnvVar_Weather 5
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#define EnvVar_SkyCol 6
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#define EnvVar_CloudsCol 7
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#define EnvVar_FogCol 8
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#define EnvVar_SunCol 9
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#define EnvVar_ShadowCol 10
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#define EnvVar_WeatherSpeed 11
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#define EnvVar_WeatherFade 12
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#define EnvVar_ExpFog 13
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#define EnvVar_SidesOffset 14
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#endif
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