fix option not being properly set

This commit is contained in:
UnknownShadow200 2019-01-16 08:24:06 +11:00
parent ebc4574d69
commit 6d7ad3b7cc
5 changed files with 22 additions and 22 deletions

View file

@ -321,7 +321,7 @@ static void HelpCommand_Execute(const String* args, int argsCount) {
}
}
static struct ChatCommand HelpCommand_Instance = {
static struct ChatCommand HelpCommand = {
"Help", HelpCommand_Execute, false,
{
"&a/client help [command name]",
@ -339,7 +339,7 @@ static void GpuInfoCommand_Execute(const String* args, int argsCount) {
}
}
static struct ChatCommand GpuInfoCommand_Instance = {
static struct ChatCommand GpuInfoCommand = {
"GpuInfo", GpuInfoCommand_Execute, false,
{
"&a/client gpuinfo",
@ -363,7 +363,7 @@ static void RenderTypeCommand_Execute(const String* args, int argsCount) {
}
}
static struct ChatCommand RenderTypeCommand_Instance = {
static struct ChatCommand RenderTypeCommand = {
"RenderType", RenderTypeCommand_Execute, false,
{
"&a/client rendertype [normal/legacy/legacyfast]",
@ -389,7 +389,7 @@ static void ResolutionCommand_Execute(const String* args, int argsCount) {
}
}
static struct ChatCommand ResolutionCommand_Instance = {
static struct ChatCommand ResolutionCommand = {
"Resolution", ResolutionCommand_Execute, false,
{
"&a/client resolution [width] [height]",
@ -405,7 +405,7 @@ static void ModelCommand_Execute(const String* args, int argsCount) {
}
}
static struct ChatCommand ModelCommand_Instance = {
static struct ChatCommand ModelCommand = {
"Model", ModelCommand_Execute, true,
{
"&a/client model [name]",
@ -508,7 +508,7 @@ static void CuboidCommand_Execute(const String* args, int argsCount) {
cuboid_hooked = true;
}
static struct ChatCommand CuboidCommand_Instance = {
static struct ChatCommand CuboidCommand = {
"Cuboid", CuboidCommand_Execute, true,
{
"&a/client cuboid [block] [persist]",
@ -541,7 +541,7 @@ static void TeleportCommand_Execute(const String* args, int argsCount) {
e->VTABLE->SetLocation(e, &update, false);
}
static struct ChatCommand TeleportCommand_Instance = {
static struct ChatCommand TeleportCommand = {
"TP", TeleportCommand_Execute, true,
{
"&a/client tp [x y z]",
@ -566,13 +566,13 @@ void Chat_Send(const String* text, bool logUsage) {
}
static void Chat_Init(void) {
Commands_Register(&GpuInfoCommand_Instance);
Commands_Register(&HelpCommand_Instance);
Commands_Register(&RenderTypeCommand_Instance);
Commands_Register(&ResolutionCommand_Instance);
Commands_Register(&ModelCommand_Instance);
Commands_Register(&CuboidCommand_Instance);
Commands_Register(&TeleportCommand_Instance);
Commands_Register(&GpuInfoCommand);
Commands_Register(&HelpCommand);
Commands_Register(&RenderTypeCommand);
Commands_Register(&ResolutionCommand);
Commands_Register(&ModelCommand);
Commands_Register(&CuboidCommand);
Commands_Register(&TeleportCommand);
Chat_Logging = Options_GetBool(OPT_CHAT_LOGGING, true);
}

View file

@ -121,7 +121,7 @@ static void Entity_SetBlockModel(struct Entity* e, const String* model) {
if (raw == -1) {
/* use default humanoid model */
e->Model = Human_ModelPtr;
e->Model = Models.Human;
} else {
e->ModelBlock = (BlockID)raw;
e->Model = Model_Get(&block);

View file

@ -2690,6 +2690,7 @@ static void HacksSettingsScreen_ContextRecreated(void* screen) {
Menu_Back(s, 10, &s->Buttons[10], "Done", &s->TitleFont, Menu_SwitchOptions);
widgets[11] = NULL; widgets[12] = NULL; widgets[13] = NULL;
HacksSettingsScreen_CheckHacksAllowed(screen);
}
struct Screen* HacksSettingsScreen_MakeInstance(void) {

View file

@ -14,7 +14,6 @@
#include "Funcs.h"
struct _ModelsData Models;
struct Model* Human_ModelPtr;
#define UV_POS_MASK ((uint16_t)0x7FFF)
#define UV_MAX ((uint16_t)0x8000)
@ -105,7 +104,7 @@ void Model_Render(struct Model* model, struct Entity* entity) {
Matrix_Mul(&m, &entity->Transform, &Gfx_View);
Gfx_LoadMatrix(MATRIX_VIEW, &m);
model->DrawModel(entity);
model->Draw(entity);
Gfx_LoadMatrix(MATRIX_VIEW, &Gfx_View);
}
@ -792,7 +791,7 @@ static struct Model* CorpseModel_GetInstance(void) {
corpse_model = human_model;
corpse_model.Name = "corpse";
corpse_model.MakeParts = Model_NoParts;
corpse_model.DrawModel = CorpseModel_Draw;
corpse_model.Draw = CorpseModel_Draw;
return &corpse_model;
}
@ -1672,7 +1671,7 @@ static void Model_RegisterDefaultModels(void) {
Model_Register(HumanoidModel_GetInstance());
Model_Make(&human_model);
Human_ModelPtr = &human_model;
Models.Human = &human_model;
Model_Register(ChickenModel_GetInstance());
Model_Register(CreeperModel_GetInstance());

View file

@ -50,7 +50,7 @@ struct Model {
/* Creates the ModelParts of this model and fills out vertices. */
void (*MakeParts)(void);
/* Draws/Renders this model for the given entity. */
void (*DrawModel)(struct Entity* entity);
void (*Draw)(struct Entity* entity);
/* Returns height the 'nametag' gets drawn at above the entity's feet. */
float (*GetNameY)(struct Entity* entity);
/* Returns height the 'eye' is located at above the entity's feet. */
@ -110,6 +110,8 @@ CC_VAR extern struct _ModelsData {
/* Maximum number of vertices that can be stored in Vertices. */
/* NOTE: If you change this, you MUST also destroy and recreate the dynamic VB. */
int MaxVertices;
/* Pointer to humanoid/human model.*/
struct Model* Human;
} Models;
/* Initialises fields of a model to default. */
@ -138,8 +140,6 @@ void Model_RenderArm(struct Model* model, struct Entity* entity);
/* Draws the given part with appropriate rotation to produce an arm look. */
CC_API void Model_DrawArmPart(struct ModelPart* part);
extern struct Model* Human_ModelPtr;
/* Returns a pointer to the model whose name caselessly matches given name. */
CC_API struct Model* Model_Get(const String* name);
/* Returns index of the model texture whose name caselessly matches given name. */