Fix compilation errors

This commit is contained in:
UnknownShadow200 2021-10-30 15:33:53 +11:00
parent 542a6ff65d
commit 7b7fdbbeff
2 changed files with 22 additions and 19 deletions

View file

@ -108,39 +108,39 @@ GLAPI void APIENTRY glCallList(GLuint list);
GLAPI void APIENTRY glClear(GLuint mask);
GLAPI void APIENTRY glClearColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
GLAPI void APIENTRY glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
GLAPI void APIENTRY glColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
GLAPI void APIENTRY glColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid* pointer);
GLAPI void APIENTRY glDeleteLists(GLuint list, GLsizei range);
GLAPI void APIENTRY glDeleteTextures(GLsizei n, const GLuint *textures);
GLAPI void APIENTRY glDeleteTextures(GLsizei n, const GLuint* textures);
GLAPI void APIENTRY glDepthFunc(GLenum func);
GLAPI void APIENTRY glDepthMask(GLboolean flag);
GLAPI void APIENTRY glDisable(GLenum cap);
GLAPI void APIENTRY glDisableClientState(GLenum array);
GLAPI void APIENTRY glDrawArrays(GLenum mode, GLint first, GLsizei count);
GLAPI void APIENTRY glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices);
GLAPI void APIENTRY glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid* indices);
GLAPI void APIENTRY glEnable(GLenum cap);
GLAPI void APIENTRY glEnableClientState(GLenum array);
GLAPI void APIENTRY glEndList(void);
GLAPI void APIENTRY glFogf(GLenum pname, GLfloat param);
GLAPI void APIENTRY glFogfv(GLenum pname, const GLfloat *params);
GLAPI void APIENTRY glFogfv(GLenum pname, const GLfloat* params);
GLAPI void APIENTRY glFogi(GLenum pname, GLint param);
GLAPI void APIENTRY glFogiv(GLenum pname, const GLint *params);
GLAPI void APIENTRY glFogiv(GLenum pname, const GLint* params);
GLAPI GLuint APIENTRY glGenLists(GLsizei range);
GLAPI void APIENTRY glGenTextures(GLsizei n, GLuint *textures);
GLAPI void APIENTRY glGenTextures(GLsizei n, GLuint* textures);
GLAPI GLenum APIENTRY glGetError(void);
GLAPI void APIENTRY glGetFloatv(GLenum pname, GLfloat *params);
GLAPI void APIENTRY glGetIntegerv(GLenum pname, GLint *params);
GLAPI const GLubyte * APIENTRY glGetString(GLenum name);
GLAPI void APIENTRY glGetFloatv(GLenum pname, GLfloat* params);
GLAPI void APIENTRY glGetIntegerv(GLenum pname, GLint* params);
GLAPI const GLubyte* APIENTRY glGetString(GLenum name);
GLAPI void APIENTRY glHint(GLenum target, GLenum mode);
GLAPI void APIENTRY glLoadIdentity(void);
GLAPI void APIENTRY glLoadMatrixf(const GLfloat *m);
GLAPI void APIENTRY glLoadMatrixf(const GLfloat* m);
GLAPI void APIENTRY glMatrixMode(GLenum mode);
GLAPI void APIENTRY glNewList(GLuint list, GLenum mode);
GLAPI void APIENTRY glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels);
GLAPI void APIENTRY glTexCoordPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
GLAPI void APIENTRY glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
GLAPI void APIENTRY glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid* pixels);
GLAPI void APIENTRY glTexCoordPointer(GLint size, GLenum type, GLsizei stride, const GLvoid* pointer);
GLAPI void APIENTRY glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid* pixels);
GLAPI void APIENTRY glTexParameteri(GLenum target, GLenum pname, GLint param);
GLAPI void APIENTRY glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels);
GLAPI void APIENTRY glVertexPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
GLAPI void APIENTRY glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid* pixels);
GLAPI void APIENTRY glVertexPointer(GLint size, GLenum type, GLsizei stride, const GLvoid* pointer);
GLAPI void APIENTRY glViewport(GLint x, GLint y, GLsizei width, GLsizei height);
/* === END OPENGL HEADERS === */
@ -469,7 +469,7 @@ static void APIENTRY fake_glBufferSubData(GLenum target, cc_uintptr offset, cc_u
Mem_Copy(buffer->data, data, size);
}
static void GL_CheckSupport(void) {
static void GLBackend_Init(void) {
static const struct DynamicLibSym coreVboFuncs[5] = {
DynamicLib_Sym2("glBindBuffer", glBindBuffer), DynamicLib_Sym2("glDeleteBuffers", glDeleteBuffers),
DynamicLib_Sym2("glGenBuffers", glGenBuffers), DynamicLib_Sym2("glBufferData", glBufferData),

View file

@ -1,14 +1,17 @@
#define _GL_TEXTURE_MAX_LEVEL 0x813D
#define _GL_BGRA_EXT 0x80E1
#define _GL_UNSIGNED_INT_8_8_8_8_REV 0x8367
#if defined CC_BUILD_WEB || defined CC_BUILD_ANDROID
#define PIXEL_FORMAT GL_RGBA
#else
#define PIXEL_FORMAT GL_BGRA_EXT
#define PIXEL_FORMAT _GL_BGRA_EXT
#endif
#define _GL_TEXTURE_MAX_LEVEL 0x813D
#if defined CC_BIG_ENDIAN
/* Pixels are stored in memory as A,R,G,B but GL_UNSIGNED_BYTE will interpret as B,G,R,A */
/* So use GL_UNSIGNED_INT_8_8_8_8_REV instead to remedy this */
#define TRANSFER_FORMAT GL_UNSIGNED_INT_8_8_8_8_REV
#define TRANSFER_FORMAT _GL_UNSIGNED_INT_8_8_8_8_REV
#else
/* Pixels are stored in memory as B,G,R,A and GL_UNSIGNED_BYTE will interpret as B,G,R,A */
/* So fine to just use GL_UNSIGNED_BYTE here */