Make Xbox 360 port compile at least

This commit is contained in:
UnknownShadow200 2023-11-19 16:15:34 +11:00
parent 3adc437dbe
commit 7bbfd61f63
6 changed files with 376 additions and 13 deletions

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@ -160,7 +160,7 @@ dreamcast:
xbox:
$(MAKE) -f misc/xbox/Makefile PLAT=xbox
xbox360:
$(MAKE) -f src/xbox360/Makefile PLAT=xbox360
$(MAKE) -f misc/xbox360/Makefile PLAT=xbox360
n64:
$(MAKE) -f misc/n64/Makefile PLAT=n64

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@ -28,7 +28,7 @@ export AR := xenon-ar
# INCLUDES is a list of directories containing extra header files
#---------------------------------------------------------------------------------
TARGET := ClassiCube-xbox360
BUILD := build
BUILD := build-360
SOURCES := src
#---------------------------------------------------------------------------------

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@ -156,6 +156,10 @@ double Math_Atan2(double x, double y) { return atan2(y, x); }
* appendix.
*/
/* NOTE: NaN/Infinity checking was removed from Cos/Sin functions, */
/* since ClassiCube does not care about the exact return value */
/* from the mathematical functions anyways */
/* Global constants */
#define PI 3.141592653589793238462643383279502884197169399
#define DIV_2_PI (1.0 / (2.0 * PI))
@ -245,9 +249,6 @@ static double SinStage3(double x) {
double Math_Sin(double x) {
double x_div_pi;
if (x == POS_INF || x == NEG_INF || x == DBL_NAN)
return DBL_NAN;
x_div_pi = x * DIV_2_PI;
return SinStage3(x_div_pi - Floord(x_div_pi));
}
@ -265,9 +266,6 @@ double Math_Sin(double x) {
double Math_Cos(double x) {
double x_div_pi_shifted;
if (x == POS_INF || x == NEG_INF || x == DBL_NAN)
return DBL_NAN;
x_div_pi_shifted = x * DIV_2_PI + 0.25;
return SinStage3(x_div_pi_shifted - Floord(x_div_pi_shifted));
}

369
src/Graphics_Xbox360.c Normal file
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@ -0,0 +1,369 @@
#include "Core.h"
#ifdef CC_BUILD_XBOX360
#include "_GraphicsBase.h"
#include "Errors.h"
#include "Window.h"
#include <xenos/xe.h>
static struct XenosDevice device;
static struct XenosDevice* xe;
void Gfx_Create(void) {
xe = &device;
Xe_Init(xe);
struct XenosSurface *fb = Xe_GetFramebufferSurface(xe);
Xe_SetRenderTarget(xe, fb);
Gfx.Created = true;
Gfx.MaxTexWidth = 512;
Gfx.MaxTexHeight = 512;
}
cc_bool Gfx_TryRestoreContext(void) {
return true;
}
void Gfx_Free(void) {
Gfx_FreeState();
}
static void Gfx_FreeState(void) {
FreeDefaultResources();
}
static void Gfx_RestoreState(void) {
Gfx_SetFaceCulling(false);
InitDefaultResources();
gfx_format = -1;
Xe_SetAlphaFunc(xe, XE_CMP_GREATER);
Xe_SetAlphaRef(xe, 0.5f);
Xe_SetDestBlend(xe, XE_BLEND_SRCALPHA);
Xe_SetSrcBlend(xe, XE_BLEND_INVSRCALPHA);
Xe_SetZFunc(xe, XE_CMP_LESSEQUAL);
}
/*########################################################################################################################*
*---------------------------------------------------------Textures--------------------------------------------------------*
*#########################################################################################################################*/
static void SetTextureData(struct XenosSurface* xtex, struct Bitmap* bmp) {
void* dst = Xe_Surface_LockRect(xe, xtex, 0, 0, bmp->width, bmp->height, XE_LOCK_WRITE);
cc_uint32 size = Bitmap_DataSize(bmp->width, bmp->height);
Mem_Copy(dst, bmp->scan0, size);
Xe_Surface_Unlock(xe, xtex);
}
static void SetTexturePartData(struct XenosSurface* xtex, int x, int y, const struct Bitmap* bmp, int rowWidth, int lvl) {
void* dst = Xe_Surface_LockRect(xe, xtex, x, y, bmp->width, bmp->height, XE_LOCK_WRITE);
CopyTextureData(dst, bmp->width * 4, bmp, rowWidth << 2);
Xe_Surface_Unlock(xe, xtex);
}
static GfxResourceID Gfx_AllocTexture(struct Bitmap* bmp, cc_uint8 flags, cc_bool mipmaps) {
struct XenosSurface* xtex = Xe_CreateTexture(xe, bmp->width, bmp->height, 1, XE_FMT_8888, 0);
SetTextureData(xtex, bmp);
return xtex;
}
void Gfx_UpdateTexture(GfxResourceID texId, int x, int y, struct Bitmap* part, int rowWidth, cc_bool mipmaps) {
struct XenosSurface* xtex = (struct XenosSurface*)texId;
SetTexturePartData(xtex, x, y, part, rowWidth, 0);
}
void Gfx_UpdateTexturePart(GfxResourceID texId, int x, int y, struct Bitmap* part, cc_bool mipmaps) {
Gfx_UpdateTexture(texId, x, y, part, part->width, mipmaps);
}
void Gfx_BindTexture(GfxResourceID texId) {
struct XenosSurface* xtex = (struct XenosSurface*)texId;
Xe_SetTexture(xe, 0, xtex);
}
void Gfx_DeleteTexture(GfxResourceID* texId) {
struct XenosSurface* xtex = (struct XenosSurface*)(*texId);
if (xtex) Xe_DestroyTexture(xe, xtex);
*texId = NULL;
}
void Gfx_SetTexturing(cc_bool enabled) { }
void Gfx_EnableMipmaps(void) { } // TODO
void Gfx_DisableMipmaps(void) { } // TODO
/*########################################################################################################################*
*-----------------------------------------------------State management----------------------------------------------------*
*#########################################################################################################################*/
static cc_bool gfx_alphaTesting, gfx_alphaBlending;
void Gfx_SetFaceCulling(cc_bool enabled) {
Xe_SetCullMode(xe, enabled ? XE_CULL_CW : XE_CULL_NONE);
}
void Gfx_SetFog(cc_bool enabled) {
// TODO
}
void Gfx_SetFogCol(PackedCol color) {
// TODO
}
void Gfx_SetFogDensity(float value) {
// TODO
}
void Gfx_SetFogEnd(float value) {
// TODO
}
void Gfx_SetFogMode(FogFunc func) {
// TODO
}
void Gfx_SetAlphaTest(cc_bool enabled) {
if (gfx_alphaTesting == enabled) return;
gfx_alphaTesting = enabled;
Xe_SetAlphaTestEnable(xe, enabled);
}
void Gfx_SetAlphaBlending(cc_bool enabled) {
if (gfx_alphaBlending == enabled) return;
gfx_alphaBlending = enabled;
if (Gfx.LostContext) return;
//IDirect3DDevice9_SetRenderState(device, D3DRS_ALPHABLENDENABLE, enabled);
// TODO
}
void Gfx_SetAlphaArgBlend(cc_bool enabled) {
// TODO
}
void Gfx_ClearCol(PackedCol color) {
Xe_SetClearColor(xe, color);
}
void Gfx_SetColWriteMask(cc_bool r, cc_bool g, cc_bool b, cc_bool a) {
// TODO
}
void Gfx_SetDepthTest(cc_bool enabled) {
Xe_SetZEnable(xe, enabled);
}
void Gfx_SetDepthWrite(cc_bool enabled) {
Xe_SetZWrite(xe, enabled);
}
void Gfx_DepthOnlyRendering(cc_bool depthOnly) {
// TODO
}
/*########################################################################################################################*
*-------------------------------------------------------Index buffers-----------------------------------------------------*
*#########################################################################################################################*/
GfxResourceID Gfx_CreateIb2(int count, Gfx_FillIBFunc fillFunc, void* obj) {
int size = count * 2;
struct XenosIndexBuffer* xib = Xe_CreateIndexBuffer(xe, size, XE_FMT_INDEX16);
void* dst = Xe_IB_Lock(xe, xib, 0, size, XE_LOCK_WRITE);
fillFunc((cc_uint16*)dst, count, obj);
Xe_IB_Unlock(xe, xib);
}
void Gfx_BindIb(GfxResourceID ib) {
struct XenosIndexBuffer* xib = (struct XenosIndexBuffer*)ib;
Xe_SetIndices(xe, xib);
}
void Gfx_DeleteIb(GfxResourceID* ib) {
struct XenosIndexBuffer* xib = (struct XenosIndexBuffer*)(*ib);
if (xib) Xe_DestroyIndexBuffer(xe, xib);
*ib = NULL;
}
/*########################################################################################################################*
*------------------------------------------------------Vertex buffers-----------------------------------------------------*
*#########################################################################################################################*/
static GfxResourceID Gfx_AllocStaticVb(VertexFormat fmt, int count) {
int size = count * strideSizes[fmt];
return Xe_CreateVertexBuffer(xe, size);
}
void Gfx_DeleteVb(GfxResourceID* vb) {
struct XenosVertexBuffer* xvb = (struct XenosVertexBuffer*)(*vb);
if (xvb) Xe_DestroyVertexBuffer(xe, xvb);
*vb = NULL;
}
void Gfx_BindVb(GfxResourceID vb) {
struct XenosVertexBuffer* xvb = (struct XenosVertexBuffer*)vb;
Xe_SetStreamSource(xe, 0, xvb, 0, gfx_stride);
}
void* Gfx_LockVb(GfxResourceID vb, VertexFormat fmt, int count) {
struct XenosVertexBuffer* xvb = (struct XenosVertexBuffer*)vb;
int size = count * strideSizes[fmt];
return Xe_VB_Lock(xe, xvb, 0, size, XE_LOCK_WRITE);
}
void Gfx_UnlockVb(GfxResourceID vb) {
struct XenosVertexBuffer* xvb = (struct XenosVertexBuffer*)vb;
Xe_VB_Unlock(xe, xvb);
}
/*########################################################################################################################*
*--------------------------------------------------Dynamic vertex buffers-------------------------------------------------*
*#########################################################################################################################*/
static GfxResourceID Gfx_AllocDynamicVb(VertexFormat fmt, int maxVertices) {
return Gfx_AllocStaticVb(fmt, maxVertices);
}
void Gfx_DeleteDynamicVb(GfxResourceID* vb) { Gfx_DeleteVb(vb); }
void Gfx_BindDynamicVb(GfxResourceID vb) { Gfx_BindVb(vb); }
void* Gfx_LockDynamicVb(GfxResourceID vb, VertexFormat fmt, int count) {
return Gfx_LockVb(vb, fmt, count);
}
void Gfx_UnlockDynamicVb(GfxResourceID vb) { Gfx_UnlockVb(vb); }
/*########################################################################################################################*
*-----------------------------------------------------Vertex rendering----------------------------------------------------*
*#########################################################################################################################*/
void Gfx_SetVertexFormat(VertexFormat fmt) {
if (fmt == gfx_format) return;
gfx_format = fmt;
if (fmt == VERTEX_FORMAT_COLOURED) {
/* it's necessary to unbind the texture, otherwise the alpha from the last bound texture */
/* gets used - because D3DTSS_ALPHAOP texture stage state is still set to D3DTOP_SELECTARG1 */
Xe_SetTexture(xe, 0, NULL);
/* IDirect3DDevice9_SetTextureStageState(device, 0, D3DTSS_COLOROP, fmt == VERTEX_FORMAT_COLOURED ? D3DTOP_DISABLE : D3DTOP_MODULATE); */
/* IDirect3DDevice9_SetTextureStageState(device, 0, D3DTSS_ALPHAOP, fmt == VERTEX_FORMAT_COLOURED ? D3DTOP_DISABLE : D3DTOP_SELECTARG1); */
/* SetTexture(NULL) seems to be enough, not really required to call SetTextureStageState */
}
// TODO
}
void Gfx_DrawVb_Lines(int verticesCount) {
/* NOTE: Skip checking return result for Gfx_DrawXYZ for performance */
Xe_DrawPrimitive(xe, XE_PRIMTYPE_LINELIST, 0, verticesCount >> 1);
}
void Gfx_DrawVb_IndexedTris(int verticesCount) {
Xe_DrawIndexedPrimitive(xe, XE_PRIMTYPE_TRIANGLELIST,
0, 0, verticesCount, 0, verticesCount >> 1);
}
void Gfx_DrawVb_IndexedTris_Range(int verticesCount, int startVertex) {
Xe_DrawIndexedPrimitive(xe, XE_PRIMTYPE_TRIANGLELIST,
startVertex, 0, verticesCount, 0, verticesCount >> 1);
}
void Gfx_DrawIndexedTris_T2fC4b(int verticesCount, int startVertex) {
Xe_DrawIndexedPrimitive(xe, XE_PRIMTYPE_TRIANGLELIST,
startVertex, 0, verticesCount, 0, verticesCount >> 1);
}
/*########################################################################################################################*
*---------------------------------------------------------Matrices--------------------------------------------------------*
*#########################################################################################################################*/
void Gfx_LoadMatrix(MatrixType type, const struct Matrix* matrix) {
// TODO
}
void Gfx_LoadIdentityMatrix(MatrixType type) {
// TODO
}
void Gfx_EnableTextureOffset(float x, float y) {
// TODO
}
void Gfx_DisableTextureOffset(void) {
// TODO
}
void Gfx_CalcOrthoMatrix(struct Matrix* matrix, float width, float height, float zNear, float zFar) {
// TODO verify this
*matrix = Matrix_Identity;
matrix->row1.X = 2.0f / width;
matrix->row2.Y = -2.0f / height;
matrix->row3.Z = 1.0f / (zNear - zFar);
matrix->row4.X = -1.0f;
matrix->row4.Y = 1.0f;
matrix->row4.Z = zNear / (zNear - zFar);
}
static double Cotangent(double x) { return Math_Cos(x) / Math_Sin(x); }
void Gfx_CalcPerspectiveMatrix(struct Matrix* matrix, float fov, float aspect, float zFar) {
// TODO verify this
float zNear = 0.1f;
float c = (float)Cotangent(0.5f * fov);
*matrix = Matrix_Identity;
matrix->row1.X = c / aspect;
matrix->row2.Y = c;
matrix->row3.Z = zFar / (zNear - zFar);
matrix->row3.W = -1.0f;
matrix->row4.Z = (zNear * zFar) / (zNear - zFar);
matrix->row4.W = 0.0f;
}
/*########################################################################################################################*
*-----------------------------------------------------------Misc----------------------------------------------------------*
*#########################################################################################################################*/
cc_result Gfx_TakeScreenshot(struct Stream* output) {
return ERR_NOT_SUPPORTED;
}
void Gfx_SetFpsLimit(cc_bool vsync, float minFrameMs) {
gfx_minFrameMs = minFrameMs;
gfx_vsync = vsync;
}
void Gfx_BeginFrame(void) {
}
void Gfx_Clear(void) {
// Xe_Clear is just a Resolve anyways
}
void Gfx_EndFrame(void) {
Xe_Resolve(xe);
Xe_Sync(xe);
if (gfx_minFrameMs) LimitFPS();
}
cc_bool Gfx_WarnIfNecessary(void) { return false; }
void Gfx_GetApiInfo(cc_string* info) {
int pointerSize = sizeof(void*) * 8;
String_Format1(info, "-- Using XBox 360 (%i bit) --\n", &pointerSize);
String_Format2(info, "Max texture size: (%i x %i)\n", &Gfx.MaxTexWidth, &Gfx.MaxTexHeight);
}
void Gfx_OnWindowResize(void) {
}
#endif

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@ -272,10 +272,6 @@ cc_result Socket_CheckWritable(cc_socket s, cc_bool* writable) {
/*########################################################################################################################*
*--------------------------------------------------------Platform---------------------------------------------------------*
*#########################################################################################################################*/
cc_result Process_StartOpen(const cc_string* args) {
return ERR_NOT_SUPPORTED;
}
void Platform_Init(void) {
xenos_init(VIDEO_MODE_AUTO);
console_init();

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@ -45,7 +45,7 @@ void Window_Init(void) {
WindowInfo.Focused = true;
WindowInfo.Exists = true;
Input.GamepadSource = true;
Input.Sources = INPUT_SOURCE_GAMEPAD;
usb_init();
usb_do_poll();