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https://github.com/ClassiCube/ClassiCube.git
synced 2025-01-22 17:12:25 -05:00
Release 0.8. This will likely be the last work done on the client for a while.
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parent
f7b40a3d21
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5 changed files with 9 additions and 26 deletions
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@ -39,7 +39,7 @@
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<IntermediateOutputPath>obj\$(Configuration)\</IntermediateOutputPath>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Platform)' == 'AnyCPU' ">
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<PlatformTarget>x86</PlatformTarget>
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<PlatformTarget>AnyCPU</PlatformTarget>
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<RegisterForComInterop>False</RegisterForComInterop>
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<GenerateSerializationAssemblies>Auto</GenerateSerializationAssemblies>
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<BaseAddress>4194304</BaseAddress>
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@ -62,7 +62,8 @@
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<DebugType>None</DebugType>
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<Optimize>True</Optimize>
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<CheckForOverflowUnderflow>False</CheckForOverflowUnderflow>
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<DefineConstants>TRACE</DefineConstants>
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<DefineConstants>TRACE;</DefineConstants>
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<BaseIntermediateOutputPath>obj\</BaseIntermediateOutputPath>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)' == 'Debug_DX32' ">
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<PlatformTarget>x86</PlatformTarget>
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@ -1,22 +0,0 @@
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using System;
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using System.Collections.Generic;
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using System.Text;
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namespace OpenTK.Graphics
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{
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/// <summary>
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/// Thrown when an operation that required GraphicsContext is performed, when no
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/// GraphicsContext is current in the calling thread.
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/// </summary>
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public class GraphicsContextMissingException : GraphicsContextException
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{
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/// <summary>
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/// Constructs a new GraphicsContextMissingException.
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/// </summary>
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public GraphicsContextMissingException()
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: base(String.Format(
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"No context is current in the calling thread (ThreadId: {0}).",
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System.Threading.Thread.CurrentThread.ManagedThreadId))
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{ }
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}
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}
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@ -66,7 +66,6 @@
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<Compile Include="Graphics\GraphicsContext.cs" />
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<Compile Include="Graphics\GraphicsContextBase.cs" />
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<Compile Include="Graphics\GraphicsContextException.cs" />
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<Compile Include="Graphics\GraphicsContextMissingException.cs" />
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<Compile Include="Graphics\GraphicsExceptions.cs" />
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<Compile Include="Graphics\GraphicsMode.cs" />
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<Compile Include="Graphics\GraphicsModeException.cs" />
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@ -19,7 +19,7 @@ namespace ClassicalSharp {
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public static class Utils {
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public static string AppName = "ClassicalSharp 0.7";
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public static string AppName = "ClassicalSharp 0.8";
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public static void Clamp( ref float value, float min, float max ) {
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if( value < min ) value = min;
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@ -3,6 +3,11 @@ ClassicalSharp is a custom Minecraft Classic client written in C# that works on
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You can get the latest binaries [here](https://github.com/UnknownShadow200/ClassicalSharp/releases).
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### Note on the project
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Due to time constraints, **I am no longer actively working on the project.** Reported bugs and the like will probably still be fixed, but work on version 2.0 has stopped for now.
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Version 0.8 (released along with this message) implements the entire CPE specification (excluding TextHotKey), and should be stable and fast enough for you to use.
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#### What ClassicalSharp is
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* Works with both minecraft.net and classicube.net accounts.
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* Lightweight, minimal memory usage compared to the standard client.
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