Release 0.8. This will likely be the last work done on the client for a while.

This commit is contained in:
UnknownShadow200 2015-07-10 07:40:25 +10:00
parent f7b40a3d21
commit 7c1479526a
5 changed files with 9 additions and 26 deletions

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@ -39,7 +39,7 @@
<IntermediateOutputPath>obj\$(Configuration)\</IntermediateOutputPath>
</PropertyGroup>
<PropertyGroup Condition=" '$(Platform)' == 'AnyCPU' ">
<PlatformTarget>x86</PlatformTarget>
<PlatformTarget>AnyCPU</PlatformTarget>
<RegisterForComInterop>False</RegisterForComInterop>
<GenerateSerializationAssemblies>Auto</GenerateSerializationAssemblies>
<BaseAddress>4194304</BaseAddress>
@ -62,7 +62,8 @@
<DebugType>None</DebugType>
<Optimize>True</Optimize>
<CheckForOverflowUnderflow>False</CheckForOverflowUnderflow>
<DefineConstants>TRACE</DefineConstants>
<DefineConstants>TRACE;</DefineConstants>
<BaseIntermediateOutputPath>obj\</BaseIntermediateOutputPath>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)' == 'Debug_DX32' ">
<PlatformTarget>x86</PlatformTarget>

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@ -1,22 +0,0 @@
using System;
using System.Collections.Generic;
using System.Text;
namespace OpenTK.Graphics
{
/// <summary>
/// Thrown when an operation that required GraphicsContext is performed, when no
/// GraphicsContext is current in the calling thread.
/// </summary>
public class GraphicsContextMissingException : GraphicsContextException
{
/// <summary>
/// Constructs a new GraphicsContextMissingException.
/// </summary>
public GraphicsContextMissingException()
: base(String.Format(
"No context is current in the calling thread (ThreadId: {0}).",
System.Threading.Thread.CurrentThread.ManagedThreadId))
{ }
}
}

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@ -66,7 +66,6 @@
<Compile Include="Graphics\GraphicsContext.cs" />
<Compile Include="Graphics\GraphicsContextBase.cs" />
<Compile Include="Graphics\GraphicsContextException.cs" />
<Compile Include="Graphics\GraphicsContextMissingException.cs" />
<Compile Include="Graphics\GraphicsExceptions.cs" />
<Compile Include="Graphics\GraphicsMode.cs" />
<Compile Include="Graphics\GraphicsModeException.cs" />

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@ -19,7 +19,7 @@ namespace ClassicalSharp {
public static class Utils {
public static string AppName = "ClassicalSharp 0.7";
public static string AppName = "ClassicalSharp 0.8";
public static void Clamp( ref float value, float min, float max ) {
if( value < min ) value = min;

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@ -3,6 +3,11 @@ ClassicalSharp is a custom Minecraft Classic client written in C# that works on
You can get the latest binaries [here](https://github.com/UnknownShadow200/ClassicalSharp/releases).
### Note on the project
Due to time constraints, **I am no longer actively working on the project.** Reported bugs and the like will probably still be fixed, but work on version 2.0 has stopped for now.
Version 0.8 (released along with this message) implements the entire CPE specification (excluding TextHotKey), and should be stable and fast enough for you to use.
#### What ClassicalSharp is
* Works with both minecraft.net and classicube.net accounts.
* Lightweight, minimal memory usage compared to the standard client.