Update copyright year

This commit is contained in:
UnknownShadow200 2025-01-02 08:39:57 +11:00
parent 7de040abf9
commit 8397efbb9e
70 changed files with 78 additions and 72 deletions

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@ -21,8 +21,8 @@ jobs:
- name: Compile Mac classic build
id: compile
run: |
make macclassic_68k RETRO68=/Retro68-build/toolchain
make macclassic_ppc RETRO68=/Retro68-build/toolchain
make macclassic_68k RETRO68=/Retro68-build/toolchain
make macclassic_68k RETRO68=/Retro68-build/toolchain ARCH_68040=1
@ -33,6 +33,12 @@ jobs:
WEBHOOK_URL: '${{ secrets.WEBHOOK_URL }}'
- uses: ./.github/actions/upload_build
if: ${{ always() && steps.compile.outcome == 'success' }}
with:
SOURCE_FILE: 'ClassiCube-ppc.dsk'
DEST_NAME: 'ClassiCube-ppc.dsk'
- uses: ./.github/actions/upload_build
if: ${{ always() && steps.compile.outcome == 'success' }}
with:
@ -42,8 +48,8 @@ jobs:
- uses: ./.github/actions/upload_build
if: ${{ always() && steps.compile.outcome == 'success' }}
with:
SOURCE_FILE: 'ClassiCube-ppc.dsk'
DEST_NAME: 'ClassiCube-ppc.dsk'
SOURCE_FILE: 'ClassiCube-68040.dsk'
DEST_NAME: 'ClassiCube-68040.dsk'
- uses: ./.github/actions/notify_success

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@ -3,7 +3,7 @@
#include "Core.h"
/*
Contains everything relating to texture animations (including default water/lava ones)
Copyright 2014-2023 ClassiCube | Licensed under BSD-3
Copyright 2014-2025 ClassiCube | Licensed under BSD-3
*/
CC_BEGIN_HEADER

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@ -2,7 +2,7 @@
#define CC_AUDIO_H
#include "Core.h"
/* Manages playing sound and music.
Copyright 2014-2023 ClassiCube | Licensed under BSD-3
Copyright 2014-2025 ClassiCube | Licensed under BSD-3
*/
CC_BEGIN_HEADER

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@ -2,7 +2,7 @@
#define CC_AXISLINESRENDERER_H
#include "Core.h"
/* Renders 3 lines showing direction of each axis.
Copyright 2014-2023 ClassiCube | Licensed under BSD-3
Copyright 2014-2025 ClassiCube | Licensed under BSD-3
*/
CC_BEGIN_HEADER

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@ -2,7 +2,7 @@
#define CC_BITMAP_H
#include "Core.h"
/* Represents a 2D array of pixels.
Copyright 2014-2023 ClassiCube | Licensed under BSD-3
Copyright 2014-2025 ClassiCube | Licensed under BSD-3
*/
CC_BEGIN_HEADER

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@ -6,7 +6,7 @@
#include "BlockID.h"
/* Stores properties and data for blocks.
Also performs automatic rotation of directional blocks.
Copyright 2014-2023 ClassiCube | Licensed under BSD-3
Copyright 2014-2025 ClassiCube | Licensed under BSD-3
*/
CC_BEGIN_HEADER

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@ -2,7 +2,7 @@
#define CC_BLOCKID_H
#include "Core.h" /* TODO: Remove this include when we move to external defines */
/* List of all core/standard block IDs
Copyright 2014-2023 ClassiCube | Licensed under BSD-3
Copyright 2014-2025 ClassiCube | Licensed under BSD-3
*/
CC_BEGIN_HEADER

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@ -4,7 +4,7 @@
CC_BEGIN_HEADER
/* Implements simple block physics.
Copyright 2014-2023 ClassiCube | Licensed under BSD-3
Copyright 2014-2025 ClassiCube | Licensed under BSD-3
*/
typedef void (*PhysicsHandler)(int index, BlockID block);

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@ -9,7 +9,7 @@ Converts a 16x16x16 chunk into a mesh of vertices
Implements a simple chunk mesh builder, where each block face is a single colour
(whatever lighting engine returns as light colour for given block face at given coordinates)
Copyright 2014-2023 ClassiCube | Licensed under BSD-3
Copyright 2014-2025 ClassiCube | Licensed under BSD-3
*/
struct ChunkInfo;
struct IGameComponent;

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@ -5,7 +5,7 @@ CC_BEGIN_HEADER
/*
Represents a camera, may be first or third person
Copyright 2014-2023 ClassiCube | Licensed under BSD-3
Copyright 2014-2025 ClassiCube | Licensed under BSD-3
*/
struct RayTracer;
struct Camera;

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@ -4,7 +4,7 @@
CC_BEGIN_HEADER
/* Manages sending, adding, logging and handling chat.
Copyright 2014-2023 ClassiCube | Licensed under BSD-3
Copyright 2014-2025 ClassiCube | Licensed under BSD-3
*/
struct IGameComponent;
struct StringsBuffer;

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@ -4,7 +4,7 @@
CC_BEGIN_HEADER
/* Executes actions in response to certain chat input
Copyright 2014-2023 ClassiCube | Licensed under BSD-3
Copyright 2014-2025 ClassiCube | Licensed under BSD-3
*/
struct IGameComponent;
extern struct IGameComponent Commands_Component;

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@ -2,7 +2,7 @@
#define CC_CONSTANTS_H
/*
Defines useful constants
Copyright 2014-2023 ClassiCube | Licensed under BSD-3
Copyright 2014-2025 ClassiCube | Licensed under BSD-3
*/
#define GAME_MAX_CMDARGS 5

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@ -2,7 +2,7 @@
#define CC_CORE_H
/*
Core fixed-size integer types, automatic platform detection, and common small structs
Copyright 2014-2023 ClassiCube | Licensed under BSD-3
Copyright 2014-2025 ClassiCube | Licensed under BSD-3
*/
#if _MSC_VER

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@ -10,7 +10,7 @@ CC_BEGIN_HEADER
https://www.ietf.org/rfc/rfc1951.txt
https://github.com/nothings/stb/blob/master/stb_image.h
https://www.hanshq.net/zip.html
Copyright 2014-2023 ClassiCube | Licensed under BSD-3
Copyright 2014-2025 ClassiCube | Licensed under BSD-3
*/
struct Stream;

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@ -6,7 +6,7 @@ CC_BEGIN_HEADER
/*
Draws the vertices for a cuboid region
Copyright 2014-2023 ClassiCube | Licensed under BSD-3
Copyright 2014-2025 ClassiCube | Licensed under BSD-3
*/
struct VertexTextured;

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@ -5,7 +5,7 @@
CC_BEGIN_HEADER
/* Performs a variety of drawing operations on bitmaps, and converts bitmaps into textures.
Copyright 2014-2023 ClassiCube | Licensed under BSD-3
Copyright 2014-2025 ClassiCube | Licensed under BSD-3
*/
enum FONT_FLAGS { FONT_FLAGS_NONE = 0x00, FONT_FLAGS_BOLD = 0x01, FONT_FLAGS_UNDERLINE = 0x02, FONT_FLAGS_PADDING = 0x04 };

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@ -8,7 +8,7 @@
CC_BEGIN_HEADER
/* Represents an in-game entity.
Copyright 2014-2023 ClassiCube | Licensed under BSD-3
Copyright 2014-2025 ClassiCube | Licensed under BSD-3
*/
struct Model;
struct IGameComponent;

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@ -5,7 +5,7 @@
CC_BEGIN_HEADER
/* Various components for entities.
Copyright 2014-2023 ClassiCube | Licensed under BSD-3
Copyright 2014-2025 ClassiCube | Licensed under BSD-3
*/
struct Entity;

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@ -4,7 +4,7 @@
CC_BEGIN_HEADER
/* Renders supporting objects for entities (shadows and names)
Copyright 2014-2023 ClassiCube | Licensed under BSD-3
Copyright 2014-2025 ClassiCube | Licensed under BSD-3
*/
struct IGameComponent;
extern struct IGameComponent EntityRenderers_Component;

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@ -5,7 +5,7 @@ CC_BEGIN_HEADER
/*
Renders environment of the map (clouds, sky, fog, map sides/edges, skybox, rain/snow)
Copyright 2014-2023 ClassiCube | Licensed under BSD-3
Copyright 2014-2025 ClassiCube | Licensed under BSD-3
*/
struct IGameComponent;
extern struct IGameComponent EnvRenderer_Component;

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@ -2,7 +2,7 @@
#define CC_ERRORS_H
/*
Provides a list list of internal ClassiCube errors
Copyright 2014-2023 ClassiCube | Licensed under BSD-3
Copyright 2014-2025 ClassiCube | Licensed under BSD-3
*/
/* NOTE: When adding errors, remember to keep Logger.c up to date! */

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@ -4,7 +4,7 @@
CC_BEGIN_HEADER
/* Helper methods for using events, and contains all events.
Copyright 2014-2023 ClassiCube | Licensed under BSD-3
Copyright 2014-2025 ClassiCube | Licensed under BSD-3
*/
/* Max callbacks that can be registered for an event. */

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@ -5,7 +5,7 @@ CC_BEGIN_HEADER
/* Simple math functions and constants. Also implements a RNG algorithm, based on
Java's implementation from https://docs.oracle.com/javase/7/docs/api/java/util/Random.html
Copyright 2014-2023 ClassiCube | Licensed under BSD-3
Copyright 2014-2025 ClassiCube | Licensed under BSD-3
*/
#define MATH_PI 3.1415926535897931f

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@ -4,7 +4,7 @@
CC_BEGIN_HEADER
/* Imports/exports a world and associated metadata from/to a particular map file format.
Copyright 2014-2023 ClassiCube | Licensed under BSD-3
Copyright 2014-2025 ClassiCube | Licensed under BSD-3
*/
struct Stream;

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@ -6,7 +6,7 @@ CC_BEGIN_HEADER
/*
Simple function implementations
NOTE: doing min(x++, y) etc will increment x twice!
Copyright 2014-2023 ClassiCube | Licensed under BSD-3
Copyright 2014-2025 ClassiCube | Licensed under BSD-3
*/
#define min(x, y) ((x) < (y) ? (x) : (y))

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@ -4,7 +4,7 @@
CC_BEGIN_HEADER
/* Represents the game and related structures.
Copyright 2014-2023 ClassiCube | Licensed under BSD-3
Copyright 2014-2025 ClassiCube | Licensed under BSD-3
*/
struct Bitmap;

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@ -7,7 +7,7 @@ CC_BEGIN_HEADER
/* Implements flatgrass map generator, and original classic vanilla map generation (with perlin noise)
Based on: https://github.com/ClassiCube/ClassiCube/wiki/Minecraft-Classic-map-generation-algorithm
Thanks to Jerralish for originally reverse engineering classic's algorithm, then preparing a high level overview of the algorithm.
Copyright 2014-2023 ClassiCube | Licensed under BSD-3
Copyright 2014-2025 ClassiCube | Licensed under BSD-3
*/
/* Progress between 0 and 1 for the current step */

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@ -19,7 +19,7 @@ IMPLEMENTATION NOTES:
* altering DEFAULT_GFX_BACKEND for the platform in Core.h
- graphics backends are implemented in Graphics_GL1.c, Graphics_D3D9.c etc
Copyright 2014-2023 ClassiCube | Licensed under BSD-3
Copyright 2014-2025 ClassiCube | Licensed under BSD-3
*/
struct Bitmap;
struct Stream;

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@ -6,7 +6,7 @@
CC_BEGIN_HEADER
/* Describes and manages 2D GUI elements on screen.
Copyright 2014-2023 ClassiCube | Licensed under BSD-3
Copyright 2014-2025 ClassiCube | Licensed under BSD-3
*/
enum GuiAnchor {

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@ -5,7 +5,7 @@ CC_BEGIN_HEADER
/*
Renders the held block/arm at bottom right of game
Copyright 2014-2023 ClassiCube | Licensed under BSD-3
Copyright 2014-2025 ClassiCube | Licensed under BSD-3
*/
struct IGameComponent;
extern struct IGameComponent HeldBlockRenderer_Component;

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@ -7,7 +7,7 @@ CC_BEGIN_HEADER
/*
Aysnchronously performs http GET, HEAD, and POST requests
Typically this is used to download skins, texture packs, etc
Copyright 2014-2023 ClassiCube | Licensed under BSD-3
Copyright 2014-2025 ClassiCube | Licensed under BSD-3
*/
struct IGameComponent;
struct ScheduledTask;

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@ -5,7 +5,7 @@ CC_BEGIN_HEADER
/*
Manages input state and raising input related events
Copyright 2014-2023 ClassiCube | Licensed under BSD-3
Copyright 2014-2025 ClassiCube | Licensed under BSD-3
*/
struct IGameComponent;
struct InputDevice;

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@ -5,7 +5,7 @@ CC_BEGIN_HEADER
/*
Manages base game input handling
Copyright 2014-2023 ClassiCube | Licensed under BSD-3
Copyright 2014-2025 ClassiCube | Licensed under BSD-3
*/
struct IGameComponent;
struct StringsBuffer;

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@ -6,7 +6,7 @@ CC_BEGIN_HEADER
/* Manages inventory hotbar, and ordering of blocks in the inventory menu.
Copyright 2014-2023 ClassiCube | Licensed under BSD-3
Copyright 2014-2025 ClassiCube | Licensed under BSD-3
*/
struct IGameComponent;
extern struct IGameComponent Inventory_Component;

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@ -4,7 +4,7 @@
CC_BEGIN_HEADER
/* Draws 2D isometric blocks for the hotbar and inventory UIs.
Copyright 2014-2023 ClassiCube | Licensed under BSD-3
Copyright 2014-2025 ClassiCube | Licensed under BSD-3
*/
struct VertexTextured;

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@ -5,7 +5,7 @@ CC_BEGIN_HEADER
/*
Abstracts the gui drawing backend for the Launcher
Copyright 2014-2023 ClassiCube | Licensed under BSD-3
Copyright 2014-2025 ClassiCube | Licensed under BSD-3
*/
struct Context2D;
struct LScreen;

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@ -5,7 +5,7 @@ CC_BEGIN_HEADER
/*
Implements all of the screens/menus in the launcher
Copyright 2014-2023 ClassiCube | Licensed under BSD-3
Copyright 2014-2025 ClassiCube | Licensed under BSD-3
*/
struct LWidget;
struct LScreen;

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@ -5,7 +5,7 @@
CC_BEGIN_HEADER
/* Implements asynchronous web tasks for the launcher.
Copyright 2014-2023 ClassiCube | Licensed under BSD-3
Copyright 2014-2025 ClassiCube | Licensed under BSD-3
*/
struct HttpRequest;

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@ -5,7 +5,7 @@
CC_BEGIN_HEADER
/* Describes and manages individual 2D GUI elements in the launcher.
Copyright 2014-2023 ClassiCube | Licensed under BSD-3
Copyright 2014-2025 ClassiCube | Licensed under BSD-3
*/
struct FontDesc;
struct Context2D;

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@ -4,7 +4,7 @@
CC_BEGIN_HEADER
/* Implements the launcher part of the game.
Copyright 2014-2023 ClassiCube | Licensed under BSD-3
Copyright 2014-2025 ClassiCube | Licensed under BSD-3
*/
struct LScreen;
struct FontDesc;

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@ -8,7 +8,7 @@ Abstracts lighting of blocks in the world
Built-in lighting engines:
- ClassicLighting: Uses a simple heightmap, where each block is either in sun or shadow
Copyright 2014-2023 ClassiCube | Licensed under BSD-3
Copyright 2014-2025 ClassiCube | Licensed under BSD-3
*/
struct IGameComponent;
extern struct IGameComponent Lighting_Component;

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@ -5,7 +5,7 @@ CC_BEGIN_HEADER
/*
Logs warnings/errors and also abstracts platform specific logging for fatal errors
Copyright 2014-2023 ClassiCube | Licensed under BSD-3
Copyright 2014-2025 ClassiCube | Licensed under BSD-3
*/
typedef cc_bool (*Logger_DescribeError)(cc_result res, cc_string* dst);

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@ -7,7 +7,7 @@ CC_BEGIN_HEADER
/* Renders the blocks of the world by subdividing it into chunks.
Also manages the process of building/deleting chunk meshes.
Also sorts chunks so nearest chunks are rendered first, and calculates chunk visibility.
Copyright 2014-2023 ClassiCube | Licensed under BSD-3
Copyright 2014-2025 ClassiCube | Licensed under BSD-3
*/
struct IGameComponent;
extern struct IGameComponent MapRenderer_Component;

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@ -6,7 +6,7 @@ CC_BEGIN_HEADER
/* Contains all 2D menu screen implementations.
Copyright 2014-2023 ClassiCube | Licensed under BSD-3
Copyright 2014-2025 ClassiCube | Licensed under BSD-3
*/
struct Screen;
struct MenuInputDesc;

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@ -8,7 +8,7 @@ CC_BEGIN_HEADER
/* Contains various structs and methods for an entity model.
Also contains a list of models and default textures for those models.
Copyright 2014-2023 ClassiCube | Licensed under BSD-3
Copyright 2014-2025 ClassiCube | Licensed under BSD-3
*/
struct Entity;
struct AABB;

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@ -5,7 +5,7 @@ CC_BEGIN_HEADER
/*
Manages loading and saving options
Copyright 2014-2023 ClassiCube | Licensed under BSD-3
Copyright 2014-2025 ClassiCube | Licensed under BSD-3
*/
#define OPT_MUSIC_VOLUME "musicvolume"

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@ -4,7 +4,7 @@
CC_BEGIN_HEADER
/* Manipulates a packed 32 bit RGBA colour, in a format suitable for the native 3D graphics API vertex colours.
Copyright 2014-2023 ClassiCube | Licensed under BSD-3
Copyright 2014-2025 ClassiCube | Licensed under BSD-3
*/
typedef cc_uint32 PackedCol;

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@ -6,7 +6,7 @@ CC_BEGIN_HEADER
/*
Represents particle effects, and manages rendering and spawning particles
Copyright 2014-2023 ClassiCube | Licensed under BSD-3
Copyright 2014-2025 ClassiCube | Licensed under BSD-3
*/
struct IGameComponent;

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@ -8,7 +8,7 @@ Provides various physics related structs and methods such as:
- An axis aligned bounding box, and various methods related to them.
- Various methods for intersecting geometry.
- Calculates all possible blocks that a moving entity can intersect with
Copyright 2014-2023 ClassiCube | Licensed under BSD-3
Copyright 2014-2025 ClassiCube | Licensed under BSD-3
*/
struct Entity;

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@ -6,7 +6,7 @@ CC_BEGIN_HEADER
/*
Provides ray tracer functionality for calculating picking/selecting intersection
e.g. calculating block selected in the world by the user, clipping the camera
Copyright 2014-2023 ClassiCube | Licensed under BSD-3
Copyright 2014-2025 ClassiCube | Licensed under BSD-3
*/
/* Implements a voxel ray tracer

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@ -5,7 +5,7 @@ CC_BEGIN_HEADER
/*
Abstracts platform specific memory management, I/O, etc
Copyright 2014-2023 ClassiCube | Licensed under BSD-3
Copyright 2014-2025 ClassiCube | Licensed under BSD-3
*/
#if defined CC_BUILD_WIN || defined CC_BUILD_XBOX

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@ -5,7 +5,7 @@ CC_BEGIN_HEADER
/*
Implements network protocols for original classic, CPE, and WoM textures
Copyright 2014-2023 ClassiCube | Licensed under BSD-3
Copyright 2014-2025 ClassiCube | Licensed under BSD-3
*/
struct RayTracer;

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@ -4,7 +4,7 @@
CC_BEGIN_HEADER
/* Implements checking, fetching, and patching the default game assets.
Copyright 2014-2023 ClassiCube | Licensed under BSD-3
Copyright 2014-2025 ClassiCube | Licensed under BSD-3
*/
struct HttpRequest;
typedef void (*FetcherErrorCallback)(struct HttpRequest* req);

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@ -5,7 +5,7 @@ CC_BEGIN_HEADER
/*
Wraps a socket connection in a TLS/SSL connection
Copyright 2014-2023 ClassiCube | Licensed under BSD-3
Copyright 2014-2025 ClassiCube | Licensed under BSD-3
*/
void SSLBackend_Init(cc_bool verifyCerts);

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@ -4,7 +4,7 @@
CC_BEGIN_HEADER
/* Contains all 2D non-menu screen implementations.
Copyright 2014-2023 ClassiCube | Licensed under BSD-3
Copyright 2014-2025 ClassiCube | Licensed under BSD-3
*/
struct Screen;
struct InputDevice;

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@ -4,7 +4,7 @@
CC_BEGIN_HEADER
/* Renders an outline around the block the player is looking at.
Copyright 2014-2023 ClassiCube | Licensed under BSD-3
Copyright 2014-2025 ClassiCube | Licensed under BSD-3
*/
struct RayTracer;
struct IGameComponent;

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@ -5,7 +5,7 @@
CC_BEGIN_HEADER
/* Describes a selection box, and contains methods related to the selection box.
Copyright 2014-2023 ClassiCube | Licensed under BSD-3
Copyright 2014-2025 ClassiCube | Licensed under BSD-3
*/
struct IGameComponent;
extern struct IGameComponent Selections_Component;

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@ -5,7 +5,7 @@ CC_BEGIN_HEADER
/*
Represents a connection to either a multiplayer or an internal singleplayer server
Copyright 2014-2023 ClassiCube | Licensed under BSD-3
Copyright 2014-2025 ClassiCube | Licensed under BSD-3
*/
struct IGameComponent;

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@ -6,7 +6,7 @@ CC_BEGIN_HEADER
/* Defines an abstract way of reading and writing data in a streaming manner.
Also provides common helper methods for reading/writing data to/from streams.
Copyright 2014-2023 ClassiCube | Licensed under BSD-3
Copyright 2014-2025 ClassiCube | Licensed under BSD-3
*/
struct Stream;

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@ -8,7 +8,7 @@ Provides various string related operations
Also provides conversions betweens strings and numbers
Also provides converting code page 437 indices to/from unicode
Also provides wrapping a single line of text into multiple lines
Copyright 2014-2023 ClassiCube | Licensed under BSD-3
Copyright 2014-2025 ClassiCube | Licensed under BSD-3
*/
#define STRING_INT_CHARS 24

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@ -4,7 +4,7 @@
CC_BEGIN_HEADER
/* Manages loading and drawing platform specific system fonts
Copyright 2014-2023 ClassiCube | Licensed under BSD-3
Copyright 2014-2025 ClassiCube | Licensed under BSD-3
*/
struct Bitmap;
struct FontDesc;

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@ -8,7 +8,7 @@ Contains everything relating to texture packs
- Extracting the textures from a .zip archive
- Caching terrain atlases and texture packs to avoid redundant downloads
- Terrain atlas (including breaking it down into multiple 1D atlases)
Copyright 2014-2023 ClassiCube | Licensed under BSD-3
Copyright 2014-2025 ClassiCube | Licensed under BSD-3
*/
struct Stream;

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@ -5,7 +5,7 @@ CC_BEGIN_HEADER
/*
Provides various utility functions
Copyright 2014-2023 ClassiCube | Licensed under BSD-3
Copyright 2014-2025 ClassiCube | Licensed under BSD-3
*/
struct Bitmap;

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@ -7,7 +7,7 @@ CC_BEGIN_HEADER
/*
Represents 2 and 3 component vectors, and 4 x 4 matrix
Frustum culling sourced from http://www.crownandcutlass.com/features/technicaldetails/frustum.html
Copyright 2014-2023 ClassiCube | Licensed under BSD-3
Copyright 2014-2025 ClassiCube | Licensed under BSD-3
*/
/* 2 component vector (2D vector) */

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@ -5,7 +5,7 @@ CC_BEGIN_HEADER
/*
Decodes ogg vorbis audio into 16 bit PCM samples
Copyright 2014-2023 ClassiCube | Licensed under BSD-3
Copyright 2014-2025 ClassiCube | Licensed under BSD-3
*/
struct Stream;
#define VORBIS_MAX_CHANS 8

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@ -9,7 +9,7 @@
CC_BEGIN_HEADER
/* Contains all 2D widget implementations.
Copyright 2014-2023 ClassiCube | Licensed under BSD-3
Copyright 2014-2025 ClassiCube | Licensed under BSD-3
*/
struct FontDesc;
struct InputDevice;

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@ -5,7 +5,7 @@ CC_BEGIN_HEADER
/*
Abstracts interaction with a windowing system (creating window, moving cursor, etc)
Copyright 2014-2023 ClassiCube | Licensed under BSD-3
Copyright 2014-2025 ClassiCube | Licensed under BSD-3
*/
struct Bitmap;

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@ -6,7 +6,7 @@ CC_BEGIN_HEADER
/*
Represents a fixed size 3D array of blocks and associated metadata
Copyright 2014-2023 ClassiCube | Licensed under BSD-3
Copyright 2014-2025 ClassiCube | Licensed under BSD-3
*/
struct AABB;
extern struct IGameComponent World_Component;

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@ -2,7 +2,7 @@
#define CC_MAIN_H
#include "String.h"
/* Utility constants and methods for command line arguments
Copyright 2014-2023 ClassiCube | Licensed under BSD-3
Copyright 2014-2025 ClassiCube | Licensed under BSD-3
*/
CC_BEGIN_HEADER