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https://github.com/ClassiCube/ClassiCube.git
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Also support space in game process command line arguments on unix/android/iOS platform backends
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parent
60a017b951
commit
9d4e8d1e2c
4 changed files with 39 additions and 32 deletions
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@ -27,11 +27,15 @@ void Platform_Log(const char* msg, int len) {
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/*########################################################################################################################*
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*-----------------------------------------------------Process/Module------------------------------------------------------*
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*#########################################################################################################################*/
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static char gameArgsBuffer[512];
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static cc_string gameArgs = String_FromArray(gameArgsBuffer);
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static char gameArgs[GAME_MAX_CMDARGS][STRING_SIZE];
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static int gameNumArgs;
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cc_result Process_StartGame(const cc_string* args) {
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String_Copy(&gameArgs, args);
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cc_result Process_StartGame2(const cc_string* args, int numArgs) {
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for (int i = 0; i < numArgs; i++) {
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String_CopyToRawArray(gameArgs[i], &args[i]);
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}
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gameNumArgs = numArgs;
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return 0;
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}
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@ -94,13 +98,14 @@ void Platform_ShareScreenshot(const cc_string* filename) {
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*-----------------------------------------------------Configuration-------------------------------------------------------*
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*#########################################################################################################################*/
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int Platform_GetCommandLineArgs(int argc, STRING_REF char** argv, cc_string* args) {
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int count = 0;
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if (gameArgs.length) {
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count = String_UNSAFE_Split(&gameArgs, ' ', args, GAME_MAX_CMDARGS);
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/* clear arguments so after game is closed, launcher is started */
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gameArgs.length = 0;
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int count = gameNumArgs;
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for (int i = 0; i < count; i++) {
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args[i] = String_FromRawArray(gameArgs[i]);
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}
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return count;
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// clear arguments so after game is closed, launcher is started
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gameNumArgs = 0;
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return count;
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}
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cc_result Platform_SetDefaultCurrentDirectory(int argc, char **argv) {
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@ -622,25 +622,20 @@ static cc_result Process_RawStart(const char* path, char** argv) {
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static cc_result Process_RawGetExePath(char* path, int* len);
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cc_result Process_StartGame(const cc_string* args) {
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char path[NATIVE_STR_LEN], raw[NATIVE_STR_LEN];
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cc_result Process_StartGame2(const cc_string* args, int numArgs) {
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char raw[GAME_MAX_CMDARGS][NATIVE_STR_LEN];
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char path[NATIVE_STR_LEN];
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int i, j, len = 0;
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char* argv[15];
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cc_result res = Process_RawGetExePath(path, &len);
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if (res) return res;
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path[len] = '\0';
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argv[0] = path;
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Platform_EncodeUtf8(raw, args);
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argv[0] = path; argv[1] = raw;
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/* need to null-terminate multiple arguments */
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for (i = 0, j = 2; raw[i] && i < Array_Elems(raw); i++) {
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if (raw[i] != ' ') continue;
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/* null terminate previous argument */
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raw[i] = '\0';
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argv[j++] = &raw[i + 1];
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for (i = 0, j = 1; i < numArgs; i++, j++) {
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Platform_EncodeUtf8(raw[i], &args[i]);
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argv[j] = raw[i];
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}
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if (defaultDirectory) { argv[j++] = defaultDirectory; }
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@ -85,7 +85,7 @@ static void LimitFPS(void) {
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float cooldown = gfx_targetTime - gfx_actualTime;
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Thread_Sleep((int)(cooldown + 0.5f));
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/* also accumulate Thread_Sleep duration, as actual sleep
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/* also accumulate Thread_Sleep duration, as actual sleep */
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/* duration can significantly deviate from requested time */
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/* (e.g. requested 4ms, but actually slept for 8ms) */
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cc_uint64 sleepEnd = Stopwatch_Measure();
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@ -406,6 +406,9 @@ cc_result Updater_SetNewBuildTime(cc_uint64 t) { return ERR_NOT_SUPPORTED; }
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/*########################################################################################################################*
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*--------------------------------------------------------Platform--------------------------------------------------------*
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*#########################################################################################################################*/
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static char gameArgs[GAME_MAX_CMDARGS][STRING_SIZE];
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static int gameNumArgs;
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cc_result Process_StartOpen(const cc_string* args) {
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char raw[NATIVE_STR_LEN];
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NSURL* url;
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@ -418,19 +421,23 @@ cc_result Process_StartOpen(const cc_string* args) {
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return 0;
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}
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static char gameArgsBuffer[512];
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static cc_string gameArgs = String_FromArray(gameArgsBuffer);
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cc_result Process_StartGame(const cc_string* args) {
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String_Copy(&gameArgs, args);
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cc_result Process_StartGame2(const cc_string* args, int numArgs) {
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for (int i = 0; i < numArgs; i++) {
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String_CopyToRawArray(gameArgs[i], &args[i]);
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}
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gameNumArgs = numArgs;
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return 0;
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}
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int Platform_GetCommandLineArgs(int argc, STRING_REF char** argv, cc_string* args) {
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if (!gameArgs.length) return 0;
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int count = String_UNSAFE_Split(&gameArgs, ' ', args, GAME_MAX_CMDARGS);
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// clear arguments so after game is closed, launcher is started again
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gameArgs.length = 0;
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int count = gameNumArgs;
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for (int i = 0; i < count; i++) {
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args[i] = String_FromRawArray(gameArgs[i]);
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}
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// clear arguments so after game is closed, launcher is started
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gameNumArgs = 0;
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return count;
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}
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