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N64/Saturn/PS1: Disable multiplayer stuff on main menu
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parent
8c014a5d26
commit
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2 changed files with 11 additions and 2 deletions
4
Makefile
4
Makefile
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@ -201,8 +201,8 @@ $(C_OBJECTS): $(BUILD_DIR)/%.o : $(SOURCE_DIR)/%.c
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endif
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# === Platform specific file compiling ===
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$(BUILD_DIR)/interop_cocoa.o: $(SOURCE_DIR)/interop_cocoa.m
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$(BUILD_DIR)/%.o: $(SOURCE_DIR)/%.m
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$(CC) $(CFLAGS) -c $< -o $@
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$(BUILD_DIR)/interop_BeOS.o: $(SOURCE_DIR)/interop_BeOS.cpp
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$(BUILD_DIR)/%.o: $(SOURCE_DIR)/%.cpp
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$(CC) $(CFLAGS) -c $< -o $@
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@ -887,16 +887,20 @@ static void MainScreen_Activated(struct LScreen* s_) {
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s->iptPassword.inputType = KEYBOARD_TYPE_PASSWORD;
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s->lblUpdate.small = true;
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#ifdef CC_BUILD_NETWORKING
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LInput_Add(s, &s->iptUsername, 280, "Username..", main_iptUsername);
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LInput_Add(s, &s->iptPassword, 280, "Password..", main_iptPassword);
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LButton_Add(s, &s->btnLogin, 100, 35, "Sign in",
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MainScreen_Login, main_btnLogin);
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LButton_Add(s, &s->btnResume, 100, 35, "Resume",
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MainScreen_Resume, main_btnResume);
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#endif
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LLabel_Add(s, &s->lblStatus, "", main_lblStatus);
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#ifdef CC_BUILD_NETWORKING
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LButton_Add(s, &s->btnDirect, 200, 35, "Direct connect",
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SwitchToDirectConnect, main_btnDirect);
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#endif
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LButton_Add(s, &s->btnSPlayer, 200, 35, "Singleplayer",
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MainScreen_Singleplayer, main_btnSPlayer);
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#ifdef CC_BUILD_SPLITSCREEN
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@ -1043,7 +1047,12 @@ void MainScreen_SetActive(void) {
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s->LoadState = MainScreen_Load;
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s->Tick = MainScreen_Tick;
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s->title = "ClassiCube";
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#ifdef CC_BUILD_NETWORKING
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s->onEnterWidget = (struct LWidget*)&s->btnLogin;
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#else
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s->onEnterWidget = (struct LWidget*)&s->btnSPlayer;
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#endif
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Launcher_SetScreen((struct LScreen*)s);
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}
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