mirror of
https://github.com/ClassiCube/ClassiCube.git
synced 2025-01-22 17:12:25 -05:00
Add framebuffer code.
This commit is contained in:
parent
4a5bddc934
commit
aabbe30dec
6 changed files with 1934 additions and 1746 deletions
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@ -124,6 +124,7 @@
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<Compile Include="GraphicsAPI\OpenGLApi.cs" />
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<Compile Include="Commands\Command.cs" />
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<Compile Include="GraphicsAPI\Shader.cs" />
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<Compile Include="GraphicsAPI\ShadowMap.cs" />
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<Compile Include="GraphicsAPI\VertexFormats.cs" />
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<Compile Include="Ionic.Zlib\DeflateStream.cs" />
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<Compile Include="Ionic.Zlib\Inflate.cs" />
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90
GraphicsAPI/ShadowMap.cs
Normal file
90
GraphicsAPI/ShadowMap.cs
Normal file
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@ -0,0 +1,90 @@
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using System;
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using OpenTK.Graphics.OpenGL;
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namespace ClassicalSharp.GraphicsAPI {
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public sealed class Framebuffer {
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public int Width, Height;
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public int FboId;
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public int ColourTexId, DepthTexId;
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bool depthOnly;
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ClearBufferMask mask = 0;
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public Framebuffer( int width, int height ) {
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Width = width;
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Height = height;
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}
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public unsafe void Initalise( bool attachColour, bool attachDepth, bool depthOnly ) {
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int fboId;
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GL.GenFramebuffers( 1, &fboId );
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FboId = fboId;
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GL.BindFramebuffer( FramebufferTarget.Framebuffer, FboId );
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if( attachColour ) {
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ColourTexId = AttachTexture( FramebufferAttachment.ColorAttachment0,
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PixelInternalFormat.Rgba, PixelFormat.Bgra );
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mask |= ClearBufferMask.ColorBufferBit;
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}
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if( attachDepth ) {
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DepthTexId = AttachTexture( FramebufferAttachment.DepthAttachment,
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PixelInternalFormat.DepthComponent, PixelFormat.DepthComponent );
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mask |= ClearBufferMask.DepthBufferBit;
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}
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this.depthOnly = depthOnly;
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GL.DrawBuffer( depthOnly ? DrawBufferMode.None : DrawBufferMode.ColorAttachment0 );
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GL.ReadBuffer( ReadBufferMode.None );
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FramebufferErrorCode status = GL.CheckFramebufferStatus( FramebufferTarget.Framebuffer );
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if( status != FramebufferErrorCode.FramebufferComplete ) {
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throw new InvalidOperationException( "FBO exception: " + status );
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}
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GL.BindFramebuffer( FramebufferTarget.Framebuffer, 0 );
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}
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unsafe int AttachTexture( FramebufferAttachment attachment, PixelInternalFormat inFormat, PixelFormat format ) {
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int texId;
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GL.GenTextures( 1, &texId );
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GL.BindTexture( TextureTarget.Texture2D, texId );
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GL.TexParameter( TextureTarget.Texture2D, TextureParameterName.TextureMinFilter, (int)TextureMinFilter.Nearest );
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GL.TexParameter( TextureTarget.Texture2D, TextureParameterName.TextureMagFilter, (int)TextureMagFilter.Nearest );
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GL.TexParameter( TextureTarget.Texture2D, TextureParameterName.TextureWrapS, (int)TextureWrapMode.ClampToEdge );
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GL.TexParameter( TextureTarget.Texture2D, TextureParameterName.TextureWrapT, (int)TextureWrapMode.ClampToEdge );
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GL.TexImage2D( TextureTarget.Texture2D, 0, inFormat, Width, Height, 0, format, PixelType.UnsignedByte, IntPtr.Zero );
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GL.FramebufferTexture2D( FramebufferTarget.Framebuffer, attachment, TextureTarget.Texture2D, texId, 0 );
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return texId;
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}
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public void BindForColourReading( int unit ) {
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GL.ActiveTexture( (TextureUnit)( TextureUnit.Texture0 + unit ) );
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GL.BindTexture( TextureTarget.Texture2D, ColourTexId );
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GL.ActiveTexture( TextureUnit.Texture0 );
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}
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public void BindForDepthReading( int unit ) {
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GL.ActiveTexture( (TextureUnit)( TextureUnit.Texture0 + unit ) );
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GL.BindTexture( TextureTarget.Texture2D, DepthTexId );
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GL.ActiveTexture( TextureUnit.Texture0 );
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}
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public void BindForWriting( Game game ) {
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GL.BindFramebuffer( FramebufferTarget.Framebuffer, FboId );
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if( depthOnly ) { // TODO: is this necessary?
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GL.ColorMask( false, false, false, false );
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}
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GL.Viewport( 0, 0, Width, Height );
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GL.Clear( ClearBufferMask.DepthBufferBit );
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}
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public void UnbindFromWriting( Game game ) {
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GL.BindFramebuffer( FramebufferTarget.Framebuffer, 0 );
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if( depthOnly ) {
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GL.ColorMask( true, true, true, true );
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}
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GL.Viewport( 0, 0, game.Width, game.Height );
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}
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}
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}
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@ -51,6 +51,12 @@ namespace OpenTK.Graphics.OpenGL {
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Delegates.glBindBuffer(target, (UInt32)buffer);
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}
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[AutoGenerated(Category = "ArbFramebufferObject", Version = "3.0", EntryPoint = "glBindFramebuffer")]
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public static
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void BindFramebuffer(FramebufferTarget target, Int32 framebuffer) {
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Delegates.glBindFramebuffer(target, (UInt32)framebuffer);
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}
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[AutoGenerated(Category = "Version11", Version = "1.1", EntryPoint = "glBindTexture")]
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public static void BindTexture(TextureTarget target, Int32 texture) {
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Delegates.glBindTexture(target, (UInt32)texture);
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@ -61,6 +67,11 @@ namespace OpenTK.Graphics.OpenGL {
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Delegates.glBlendFunc(sfactor, dfactor);
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}
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[AutoGenerated(Category = "ArbFramebufferObject", Version = "3.0", EntryPoint = "glBlitFramebuffer")]
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public static void BlitFramebuffer(Int32 srcX0, Int32 srcY0, Int32 srcX1, Int32 srcY1, Int32 dstX0, Int32 dstY0, Int32 dstX1, Int32 dstY1, ClearBufferMask mask, BlitFramebufferFilter filter) {
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Delegates.glBlitFramebuffer(srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter);
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}
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[AutoGenerated(Category = "Version15", Version = "1.5", EntryPoint = "glBufferData")]
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public static void BufferData(BufferTarget target, IntPtr size, IntPtr data, BufferUsageHint usage) {
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Delegates.glBufferData(target, size, data, usage);
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@ -95,6 +106,11 @@ namespace OpenTK.Graphics.OpenGL {
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}
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}
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[AutoGenerated(Category = "ArbFramebufferObject", Version = "3.0", EntryPoint = "glCheckFramebufferStatus")]
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public static FramebufferErrorCode CheckFramebufferStatus(FramebufferTarget target) {
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return Delegates.glCheckFramebufferStatus(target);
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}
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[AutoGenerated(Category = "Version10", Version = "1.0", EntryPoint = "glClear")]
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public static void Clear(ClearBufferMask mask) {
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Delegates.glClear(mask);
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@ -110,11 +126,6 @@ namespace OpenTK.Graphics.OpenGL {
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Delegates.glClearDepth(depth);
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}
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[AutoGenerated(Category = "Version13Deprecated", Version = "1.3", EntryPoint = "glClientActiveTexture")]
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public static void ClientActiveTexture(OpenTK.Graphics.OpenGL.TextureUnit texture) {
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Delegates.glClientActiveTexture((OpenTK.Graphics.OpenGL.TextureUnit)texture);
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}
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[AutoGenerated(Category = "Version10", Version = "1.0", EntryPoint = "glColorMask")]
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public static void ColorMask(bool red, bool green, bool blue, bool alpha) {
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Delegates.glColorMask(red, green, blue, alpha);
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@ -146,6 +157,12 @@ namespace OpenTK.Graphics.OpenGL {
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Delegates.glDeleteBuffers(n, (UInt32*)buffers);
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}
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[System.CLSCompliant(false)]
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[AutoGenerated(Category = "ArbFramebufferObject", Version = "3.0", EntryPoint = "glDeleteFramebuffers")]
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public static unsafe void DeleteFramebuffers(Int32 n, Int32* framebuffers) {
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Delegates.glDeleteFramebuffers(n, (UInt32*)framebuffers);
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}
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[AutoGenerated(Category = "Version20", Version = "2.0", EntryPoint = "glDeleteProgram")]
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public static void DeleteProgram(Int32 program) {
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Delegates.glDeleteProgram((UInt32)program);
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@ -197,6 +214,11 @@ namespace OpenTK.Graphics.OpenGL {
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Delegates.glDrawArrays(mode, first, count);
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}
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[AutoGenerated(Category = "Version10", Version = "1.0", EntryPoint = "glDrawBuffer")]
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public static void DrawBuffer(DrawBufferMode mode) {
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Delegates.glDrawBuffer(mode);
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}
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[AutoGenerated(Category = "Version11", Version = "1.1", EntryPoint = "glDrawElements")]
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public static void DrawElements(BeginMode mode, Int32 count, DrawElementsType type, IntPtr indices) {
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Delegates.glDrawElements(mode, count, type, indices);
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@ -222,6 +244,11 @@ namespace OpenTK.Graphics.OpenGL {
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Delegates.glFlush();
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}
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[AutoGenerated(Category = "ArbFramebufferObject", Version = "3.0", EntryPoint = "glFramebufferTexture2D")]
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public static void FramebufferTexture2D(FramebufferTarget target, FramebufferAttachment attachment, TextureTarget textarget, Int32 texture, Int32 level) {
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Delegates.glFramebufferTexture2D(target, attachment, textarget, (UInt32)texture, level);
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}
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[AutoGenerated(Category = "Version10", Version = "1.0", EntryPoint = "glFrontFace")]
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public static void FrontFace(FrontFaceDirection mode) {
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Delegates.glFrontFace(mode);
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@ -233,6 +260,12 @@ namespace OpenTK.Graphics.OpenGL {
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Delegates.glGenBuffers(n, (UInt32*)buffers);
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}
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[System.CLSCompliant(false)]
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[AutoGenerated(Category = "ArbFramebufferObject", Version = "3.0", EntryPoint = "glGenFramebuffers")]
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public static unsafe void GenFramebuffers(Int32 n, [OutAttribute] Int32* framebuffers) {
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Delegates.glGenFramebuffers(n, (UInt32*)framebuffers);
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}
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[System.CLSCompliant(false)]
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[AutoGenerated(Category = "Version11", Version = "1.1", EntryPoint = "glGenTextures")]
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public static unsafe void GenTextures(Int32 n, [OutAttribute] Int32* textures) {
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@ -323,6 +356,11 @@ namespace OpenTK.Graphics.OpenGL {
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return Delegates.glIsBuffer((UInt32)buffer);
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}
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[AutoGenerated(Category = "ArbFramebufferObject", Version = "3.0", EntryPoint = "glIsFramebuffer")]
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public static bool IsFramebuffer(Int32 framebuffer) {
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return Delegates.glIsFramebuffer((UInt32)framebuffer);
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}
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[AutoGenerated(Category = "Version20", Version = "2.0", EntryPoint = "glIsProgram")]
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public static bool IsProgram(Int32 program) {
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return Delegates.glIsProgram((UInt32)program);
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Delegates.glLogicOp(opcode);
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}
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[AutoGenerated(Category = "Version10", Version = "1.0", EntryPoint = "glReadBuffer")]
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public static void ReadBuffer(ReadBufferMode mode) {
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Delegates.glReadBuffer(mode);
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}
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[AutoGenerated(Category = "Version10", Version = "1.0", EntryPoint = "glPixelStoref")]
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public static void PixelStore(PixelStoreParameter pname, Single param) {
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Delegates.glPixelStoref(pname, param);
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@ -40,7 +40,7 @@ namespace OpenTK.Graphics.OpenGL
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{
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[System.Security.SuppressUnmanagedCodeSecurity()]
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[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glActiveTexture", ExactSpelling = true)]
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internal extern static void ActiveTexture(OpenTK.Graphics.OpenGL.TextureUnit texture);
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internal extern static void ActiveTexture(TextureUnit texture);
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[System.Security.SuppressUnmanagedCodeSecurity()]
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[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glAttachShader", ExactSpelling = true)]
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@ -48,27 +48,39 @@ namespace OpenTK.Graphics.OpenGL
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[System.Security.SuppressUnmanagedCodeSecurity()]
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[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glBindBuffer", ExactSpelling = true)]
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internal extern static void BindBuffer(OpenTK.Graphics.OpenGL.BufferTarget target, UInt32 buffer);
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internal extern static void BindBuffer(BufferTarget target, UInt32 buffer);
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[System.Security.SuppressUnmanagedCodeSecurity()]
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[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glBindFramebuffer", ExactSpelling = true)]
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internal extern static void BindFramebuffer(FramebufferTarget target, UInt32 framebuffer);
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[System.Security.SuppressUnmanagedCodeSecurity()]
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[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glBindTexture", ExactSpelling = true)]
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internal extern static void BindTexture(OpenTK.Graphics.OpenGL.TextureTarget target, UInt32 texture);
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internal extern static void BindTexture(TextureTarget target, UInt32 texture);
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[System.Security.SuppressUnmanagedCodeSecurity()]
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[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glBlendFunc", ExactSpelling = true)]
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internal extern static void BlendFunc(OpenTK.Graphics.OpenGL.BlendingFactor sfactor, OpenTK.Graphics.OpenGL.BlendingFactor dfactor);
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internal extern static void BlendFunc(BlendingFactor sfactor, BlendingFactor dfactor);
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[System.Security.SuppressUnmanagedCodeSecurity()]
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[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glBlitFramebuffer", ExactSpelling = true)]
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internal extern static void BlitFramebuffer(Int32 srcX0, Int32 srcY0, Int32 srcX1, Int32 srcY1, Int32 dstX0, Int32 dstY0, Int32 dstX1, Int32 dstY1, ClearBufferMask mask, BlitFramebufferFilter filter);
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[System.Security.SuppressUnmanagedCodeSecurity()]
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[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glBufferData", ExactSpelling = true)]
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internal extern static void BufferData(OpenTK.Graphics.OpenGL.BufferTarget target, IntPtr size, IntPtr data, OpenTK.Graphics.OpenGL.BufferUsageHint usage);
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internal extern static void BufferData(BufferTarget target, IntPtr size, IntPtr data, BufferUsageHint usage);
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[System.Security.SuppressUnmanagedCodeSecurity()]
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[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glBufferSubData", ExactSpelling = true)]
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internal extern static void BufferSubData(OpenTK.Graphics.OpenGL.BufferTarget target, IntPtr offset, IntPtr size, IntPtr data);
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internal extern static void BufferSubData(BufferTarget target, IntPtr offset, IntPtr size, IntPtr data);
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[System.Security.SuppressUnmanagedCodeSecurity()]
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[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glCheckFramebufferStatus", ExactSpelling = true)]
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internal extern static FramebufferErrorCode CheckFramebufferStatus(FramebufferTarget target);
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[System.Security.SuppressUnmanagedCodeSecurity()]
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[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glClear", ExactSpelling = true)]
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internal extern static void Clear(OpenTK.Graphics.OpenGL.ClearBufferMask mask);
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internal extern static void Clear(ClearBufferMask mask);
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[System.Security.SuppressUnmanagedCodeSecurity()]
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[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glClearColor", ExactSpelling = true)]
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@ -78,10 +90,6 @@ namespace OpenTK.Graphics.OpenGL
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[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glClearDepth", ExactSpelling = true)]
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internal extern static void ClearDepth(Double depth);
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[System.Security.SuppressUnmanagedCodeSecurity()]
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[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glClientActiveTexture", ExactSpelling = true)]
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internal extern static void ClientActiveTexture(OpenTK.Graphics.OpenGL.TextureUnit texture);
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[System.Security.SuppressUnmanagedCodeSecurity()]
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[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glColorMask", ExactSpelling = true)]
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internal extern static void ColorMask(bool red, bool green, bool blue, bool alpha);
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[System.Security.SuppressUnmanagedCodeSecurity()]
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[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glCreateShader", ExactSpelling = true)]
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internal extern static Int32 CreateShader(OpenTK.Graphics.OpenGL.ShaderType type);
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internal extern static Int32 CreateShader(ShaderType type);
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[System.Security.SuppressUnmanagedCodeSecurity()]
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[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glCullFace", ExactSpelling = true)]
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internal extern static void CullFace(OpenTK.Graphics.OpenGL.CullFaceMode mode);
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internal extern static void CullFace(CullFaceMode mode);
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[System.Security.SuppressUnmanagedCodeSecurity()]
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[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glDeleteBuffers", ExactSpelling = true)]
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internal extern static unsafe void DeleteBuffers(Int32 n, UInt32* buffers);
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[System.Security.SuppressUnmanagedCodeSecurity()]
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[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glDeleteFramebuffers", ExactSpelling = true)]
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internal extern static unsafe void DeleteFramebuffers(Int32 n, UInt32* framebuffers);
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[System.Security.SuppressUnmanagedCodeSecurity()]
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[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glDeleteProgram", ExactSpelling = true)]
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internal extern static void DeleteProgram(UInt32 program);
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[System.Security.SuppressUnmanagedCodeSecurity()]
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[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glDepthFunc", ExactSpelling = true)]
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internal extern static void DepthFunc(OpenTK.Graphics.OpenGL.DepthFunction func);
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internal extern static void DepthFunc(DepthFunction func);
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[System.Security.SuppressUnmanagedCodeSecurity()]
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[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glDepthMask", ExactSpelling = true)]
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internal extern static void DepthMask(bool flag);
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@ -134,7 +146,7 @@ namespace OpenTK.Graphics.OpenGL
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[System.Security.SuppressUnmanagedCodeSecurity()]
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[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glDisable", ExactSpelling = true)]
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internal extern static void Disable(OpenTK.Graphics.OpenGL.EnableCap cap);
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internal extern static void Disable(EnableCap cap);
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[System.Security.SuppressUnmanagedCodeSecurity()]
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[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glDisableVertexAttribArray", ExactSpelling = true)]
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@ -142,15 +154,19 @@ namespace OpenTK.Graphics.OpenGL
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[System.Security.SuppressUnmanagedCodeSecurity()]
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[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glDrawArrays", ExactSpelling = true)]
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internal extern static void DrawArrays(OpenTK.Graphics.OpenGL.BeginMode mode, Int32 first, Int32 count);
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internal extern static void DrawArrays(BeginMode mode, Int32 first, Int32 count);
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[System.Security.SuppressUnmanagedCodeSecurity()]
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[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glDrawBuffer", ExactSpelling = true)]
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internal extern static void DrawBuffer(DrawBufferMode mode);
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[System.Security.SuppressUnmanagedCodeSecurity()]
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[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glDrawElements", ExactSpelling = true)]
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internal extern static void DrawElements(OpenTK.Graphics.OpenGL.BeginMode mode, Int32 count, OpenTK.Graphics.OpenGL.DrawElementsType type, IntPtr indices);
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internal extern static void DrawElements(BeginMode mode, Int32 count, DrawElementsType type, IntPtr indices);
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[System.Security.SuppressUnmanagedCodeSecurity()]
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[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glEnable", ExactSpelling = true)]
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internal extern static void Enable(OpenTK.Graphics.OpenGL.EnableCap cap);
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internal extern static void Enable(EnableCap cap);
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[System.Security.SuppressUnmanagedCodeSecurity()]
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[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glEnableVertexAttribArray", ExactSpelling = true)]
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@ -164,25 +180,33 @@ namespace OpenTK.Graphics.OpenGL
|
|||
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glFlush", ExactSpelling = true)]
|
||||
internal extern static void Flush();
|
||||
|
||||
[System.Security.SuppressUnmanagedCodeSecurity()]
|
||||
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glFramebufferTexture2D", ExactSpelling = true)]
|
||||
internal extern static void FramebufferTexture2D(FramebufferTarget target, FramebufferAttachment attachment, TextureTarget textarget, UInt32 texture, Int32 level);
|
||||
|
||||
[System.Security.SuppressUnmanagedCodeSecurity()]
|
||||
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glFrontFace", ExactSpelling = true)]
|
||||
internal extern static void FrontFace(OpenTK.Graphics.OpenGL.FrontFaceDirection mode);
|
||||
internal extern static void FrontFace(FrontFaceDirection mode);
|
||||
|
||||
[System.Security.SuppressUnmanagedCodeSecurity()]
|
||||
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glGenBuffers", ExactSpelling = true)]
|
||||
internal extern static unsafe void GenBuffers(Int32 n, [OutAttribute] UInt32* buffers);
|
||||
|
||||
[System.Security.SuppressUnmanagedCodeSecurity()]
|
||||
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glGenFramebuffers", ExactSpelling = true)]
|
||||
internal extern static unsafe void GenFramebuffers(Int32 n, [OutAttribute] UInt32* framebuffers);
|
||||
|
||||
[System.Security.SuppressUnmanagedCodeSecurity()]
|
||||
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glGenTextures", ExactSpelling = true)]
|
||||
internal extern static unsafe void GenTextures(Int32 n, [OutAttribute] UInt32* textures);
|
||||
|
||||
[System.Security.SuppressUnmanagedCodeSecurity()]
|
||||
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glGetActiveAttrib", ExactSpelling = true)]
|
||||
internal extern static unsafe void GetActiveAttrib(UInt32 program, UInt32 index, Int32 bufSize, [OutAttribute] Int32* length, [OutAttribute] Int32* size, [OutAttribute] OpenTK.Graphics.OpenGL.ActiveAttribType* type, [OutAttribute] StringBuilder name);
|
||||
internal extern static unsafe void GetActiveAttrib(UInt32 program, UInt32 index, Int32 bufSize, [OutAttribute] Int32* length, [OutAttribute] Int32* size, [OutAttribute] ActiveAttribType* type, [OutAttribute] StringBuilder name);
|
||||
|
||||
[System.Security.SuppressUnmanagedCodeSecurity()]
|
||||
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glGetActiveUniform", ExactSpelling = true)]
|
||||
internal extern static unsafe void GetActiveUniform(UInt32 program, UInt32 index, Int32 bufSize, [OutAttribute] Int32* length, [OutAttribute] Int32* size, [OutAttribute] OpenTK.Graphics.OpenGL.ActiveUniformType* type, [OutAttribute] StringBuilder name);
|
||||
internal extern static unsafe void GetActiveUniform(UInt32 program, UInt32 index, Int32 bufSize, [OutAttribute] Int32* length, [OutAttribute] Int32* size, [OutAttribute] ActiveUniformType* type, [OutAttribute] StringBuilder name);
|
||||
|
||||
[System.Security.SuppressUnmanagedCodeSecurity()]
|
||||
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glGetAttribLocation", ExactSpelling = true)]
|
||||
|
@ -190,37 +214,37 @@ namespace OpenTK.Graphics.OpenGL
|
|||
|
||||
[System.Security.SuppressUnmanagedCodeSecurity()]
|
||||
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glGetBooleanv", ExactSpelling = true)]
|
||||
internal extern static unsafe void GetBooleanv(OpenTK.Graphics.OpenGL.GetPName pname, [OutAttribute] bool* @params);
|
||||
internal extern static unsafe void GetBooleanv(GetPName pname, [OutAttribute] bool* @params);
|
||||
|
||||
[System.Security.SuppressUnmanagedCodeSecurity()]
|
||||
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glGetError", ExactSpelling = true)]
|
||||
internal extern static OpenTK.Graphics.OpenGL.ErrorCode GetError();
|
||||
internal extern static ErrorCode GetError();
|
||||
|
||||
[System.Security.SuppressUnmanagedCodeSecurity()]
|
||||
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glGetFloatv", ExactSpelling = true)]
|
||||
internal extern static unsafe void GetFloatv(OpenTK.Graphics.OpenGL.GetPName pname, [OutAttribute] Single* @params);
|
||||
internal extern static unsafe void GetFloatv(GetPName pname, [OutAttribute] Single* @params);
|
||||
|
||||
[System.Security.SuppressUnmanagedCodeSecurity()]
|
||||
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glGetIntegerv", ExactSpelling = true)]
|
||||
internal extern static unsafe void GetIntegerv(OpenTK.Graphics.OpenGL.GetPName pname, [OutAttribute] Int32* @params);
|
||||
internal extern static unsafe void GetIntegerv(GetPName pname, [OutAttribute] Int32* @params);
|
||||
|
||||
[System.Security.SuppressUnmanagedCodeSecurity()]
|
||||
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glGetProgramInfoLog", ExactSpelling = true)]
|
||||
internal extern static unsafe void GetProgramInfoLog(UInt32 program, Int32 bufSize, [OutAttribute] Int32* length, [OutAttribute] StringBuilder infoLog);
|
||||
[System.Security.SuppressUnmanagedCodeSecurity()]
|
||||
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glGetProgramiv", ExactSpelling = true)]
|
||||
internal extern static unsafe void GetProgramiv(UInt32 program, OpenTK.Graphics.OpenGL.ProgramParameter pname, [OutAttribute] Int32* @params);
|
||||
internal extern static unsafe void GetProgramiv(UInt32 program, ProgramParameter pname, [OutAttribute] Int32* @params);
|
||||
|
||||
[System.Security.SuppressUnmanagedCodeSecurity()]
|
||||
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glGetShaderInfoLog", ExactSpelling = true)]
|
||||
internal extern static unsafe void GetShaderInfoLog(UInt32 shader, Int32 bufSize, [OutAttribute] Int32* length, [OutAttribute] StringBuilder infoLog);
|
||||
[System.Security.SuppressUnmanagedCodeSecurity()]
|
||||
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glGetShaderiv", ExactSpelling = true)]
|
||||
internal extern static unsafe void GetShaderiv(UInt32 shader, OpenTK.Graphics.OpenGL.ShaderParameter pname, [OutAttribute] Int32* @params);
|
||||
internal extern static unsafe void GetShaderiv(UInt32 shader, ShaderParameter pname, [OutAttribute] Int32* @params);
|
||||
|
||||
[System.Security.SuppressUnmanagedCodeSecurity()]
|
||||
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glGetString", ExactSpelling = true)]
|
||||
internal extern static System.IntPtr GetString(OpenTK.Graphics.OpenGL.StringName name);
|
||||
internal extern static System.IntPtr GetString(StringName name);
|
||||
|
||||
[System.Security.SuppressUnmanagedCodeSecurity()]
|
||||
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glGetUniformLocation", ExactSpelling = true)]
|
||||
|
@ -228,11 +252,15 @@ namespace OpenTK.Graphics.OpenGL
|
|||
|
||||
[System.Security.SuppressUnmanagedCodeSecurity()]
|
||||
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glHint", ExactSpelling = true)]
|
||||
internal extern static void Hint(OpenTK.Graphics.OpenGL.HintTarget target, OpenTK.Graphics.OpenGL.HintMode mode);
|
||||
internal extern static void Hint(HintTarget target, HintMode mode);
|
||||
|
||||
[System.Security.SuppressUnmanagedCodeSecurity()]
|
||||
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glIsBuffer", ExactSpelling = true)]
|
||||
internal extern static bool IsBuffer(UInt32 buffer);
|
||||
|
||||
[System.Security.SuppressUnmanagedCodeSecurity()]
|
||||
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glIsFramebuffer", ExactSpelling = true)]
|
||||
internal extern static bool IsFramebuffer(UInt32 framebuffer);
|
||||
|
||||
[System.Security.SuppressUnmanagedCodeSecurity()]
|
||||
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glIsProgram", ExactSpelling = true)]
|
||||
|
@ -252,22 +280,26 @@ namespace OpenTK.Graphics.OpenGL
|
|||
|
||||
[System.Security.SuppressUnmanagedCodeSecurity()]
|
||||
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glLogicOp", ExactSpelling = true)]
|
||||
internal extern static void LogicOp(OpenTK.Graphics.OpenGL.LogicOp opcode);
|
||||
internal extern static void LogicOp(LogicOp opcode);
|
||||
|
||||
[System.Security.SuppressUnmanagedCodeSecurity()]
|
||||
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glPixelStoref", ExactSpelling = true)]
|
||||
internal extern static void PixelStoref(OpenTK.Graphics.OpenGL.PixelStoreParameter pname, Single param);
|
||||
internal extern static void PixelStoref(PixelStoreParameter pname, Single param);
|
||||
[System.Security.SuppressUnmanagedCodeSecurity()]
|
||||
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glPixelStorei", ExactSpelling = true)]
|
||||
internal extern static void PixelStorei(OpenTK.Graphics.OpenGL.PixelStoreParameter pname, Int32 param);
|
||||
internal extern static void PixelStorei(PixelStoreParameter pname, Int32 param);
|
||||
|
||||
[System.Security.SuppressUnmanagedCodeSecurity()]
|
||||
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glPolygonOffset", ExactSpelling = true)]
|
||||
internal extern static void PolygonOffset(Single factor, Single units);
|
||||
|
||||
[System.Security.SuppressUnmanagedCodeSecurity()]
|
||||
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glReadBuffer", ExactSpelling = true)]
|
||||
internal extern static void ReadBuffer(ReadBufferMode mode);
|
||||
|
||||
[System.Security.SuppressUnmanagedCodeSecurity()]
|
||||
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glReadPixels", ExactSpelling = true)]
|
||||
internal extern static void ReadPixels(Int32 x, Int32 y, Int32 width, Int32 height, OpenTK.Graphics.OpenGL.PixelFormat format, OpenTK.Graphics.OpenGL.PixelType type, [OutAttribute] IntPtr pixels);
|
||||
internal extern static void ReadPixels(Int32 x, Int32 y, Int32 width, Int32 height, PixelFormat format, PixelType type, [OutAttribute] IntPtr pixels);
|
||||
|
||||
[System.Security.SuppressUnmanagedCodeSecurity()]
|
||||
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glShaderSource", ExactSpelling = true)]
|
||||
|
@ -275,19 +307,19 @@ namespace OpenTK.Graphics.OpenGL
|
|||
|
||||
[System.Security.SuppressUnmanagedCodeSecurity()]
|
||||
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glTexImage2D", ExactSpelling = true)]
|
||||
internal extern static void TexImage2D(OpenTK.Graphics.OpenGL.TextureTarget target, Int32 level, OpenTK.Graphics.OpenGL.PixelInternalFormat internalformat, Int32 width, Int32 height, Int32 border, OpenTK.Graphics.OpenGL.PixelFormat format, OpenTK.Graphics.OpenGL.PixelType type, IntPtr pixels);
|
||||
internal extern static void TexImage2D(TextureTarget target, Int32 level, PixelInternalFormat internalformat, Int32 width, Int32 height, Int32 border, PixelFormat format, PixelType type, IntPtr pixels);
|
||||
|
||||
[System.Security.SuppressUnmanagedCodeSecurity()]
|
||||
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glTexParameterf", ExactSpelling = true)]
|
||||
internal extern static void TexParameterf(OpenTK.Graphics.OpenGL.TextureTarget target, OpenTK.Graphics.OpenGL.TextureParameterName pname, Single param);
|
||||
internal extern static void TexParameterf(TextureTarget target, TextureParameterName pname, Single param);
|
||||
|
||||
[System.Security.SuppressUnmanagedCodeSecurity()]
|
||||
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glTexParameteri", ExactSpelling = true)]
|
||||
internal extern static void TexParameteri(OpenTK.Graphics.OpenGL.TextureTarget target, OpenTK.Graphics.OpenGL.TextureParameterName pname, Int32 param);
|
||||
internal extern static void TexParameteri(TextureTarget target, TextureParameterName pname, Int32 param);
|
||||
|
||||
[System.Security.SuppressUnmanagedCodeSecurity()]
|
||||
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glTexSubImage2D", ExactSpelling = true)]
|
||||
internal extern static void TexSubImage2D(OpenTK.Graphics.OpenGL.TextureTarget target, Int32 level, Int32 xoffset, Int32 yoffset, Int32 width, Int32 height, OpenTK.Graphics.OpenGL.PixelFormat format, OpenTK.Graphics.OpenGL.PixelType type, IntPtr pixels);
|
||||
internal extern static void TexSubImage2D(TextureTarget target, Int32 level, Int32 xoffset, Int32 yoffset, Int32 width, Int32 height, PixelFormat format, PixelType type, IntPtr pixels);
|
||||
|
||||
[System.Security.SuppressUnmanagedCodeSecurity()]
|
||||
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glUniform1f", ExactSpelling = true)]
|
||||
|
@ -399,11 +431,11 @@ namespace OpenTK.Graphics.OpenGL
|
|||
|
||||
[System.Security.SuppressUnmanagedCodeSecurity()]
|
||||
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glVertexAttribIPointer", ExactSpelling = true)]
|
||||
internal extern static void VertexAttribIPointer(UInt32 index, Int32 size, OpenTK.Graphics.OpenGL.VertexAttribIPointerType type, Int32 stride, IntPtr pointer);
|
||||
internal extern static void VertexAttribIPointer(UInt32 index, Int32 size, VertexAttribIPointerType type, Int32 stride, IntPtr pointer);
|
||||
|
||||
[System.Security.SuppressUnmanagedCodeSecurity()]
|
||||
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glVertexAttribPointer", ExactSpelling = true)]
|
||||
internal extern static void VertexAttribPointer(UInt32 index, Int32 size, OpenTK.Graphics.OpenGL.VertexAttribPointerType type, bool normalized, Int32 stride, IntPtr pointer);
|
||||
internal extern static void VertexAttribPointer(UInt32 index, Int32 size, VertexAttribPointerType type, bool normalized, Int32 stride, IntPtr pointer);
|
||||
|
||||
[System.Security.SuppressUnmanagedCodeSecurity()]
|
||||
[System.Runtime.InteropServices.DllImport(GL.Library, EntryPoint = "glViewport", ExactSpelling = true)]
|
||||
|
|
|
@ -39,7 +39,7 @@ namespace OpenTK.Graphics.OpenGL
|
|||
internal static partial class Delegates
|
||||
{
|
||||
[System.Security.SuppressUnmanagedCodeSecurity()]
|
||||
internal delegate void ActiveTexture(OpenTK.Graphics.OpenGL.TextureUnit texture);
|
||||
internal delegate void ActiveTexture(TextureUnit texture);
|
||||
internal static ActiveTexture glActiveTexture;
|
||||
|
||||
[System.Security.SuppressUnmanagedCodeSecurity()]
|
||||
|
@ -47,27 +47,39 @@ namespace OpenTK.Graphics.OpenGL
|
|||
internal static AttachShader glAttachShader;
|
||||
|
||||
[System.Security.SuppressUnmanagedCodeSecurity()]
|
||||
internal delegate void BindBuffer(OpenTK.Graphics.OpenGL.BufferTarget target, UInt32 buffer);
|
||||
internal delegate void BindBuffer(BufferTarget target, UInt32 buffer);
|
||||
internal static BindBuffer glBindBuffer;
|
||||
|
||||
[System.Security.SuppressUnmanagedCodeSecurity()]
|
||||
internal delegate void BindTexture(OpenTK.Graphics.OpenGL.TextureTarget target, UInt32 texture);
|
||||
internal delegate void BindFramebuffer(FramebufferTarget target, UInt32 framebuffer);
|
||||
internal static BindFramebuffer glBindFramebuffer;
|
||||
|
||||
[System.Security.SuppressUnmanagedCodeSecurity()]
|
||||
internal delegate void BindTexture(TextureTarget target, UInt32 texture);
|
||||
internal static BindTexture glBindTexture;
|
||||
|
||||
[System.Security.SuppressUnmanagedCodeSecurity()]
|
||||
internal delegate void BlendFunc(OpenTK.Graphics.OpenGL.BlendingFactor sfactor, OpenTK.Graphics.OpenGL.BlendingFactor dfactor);
|
||||
internal delegate void BlendFunc(BlendingFactor sfactor, BlendingFactor dfactor);
|
||||
internal static BlendFunc glBlendFunc;
|
||||
|
||||
[System.Security.SuppressUnmanagedCodeSecurity()]
|
||||
internal delegate void BlitFramebuffer(Int32 srcX0, Int32 srcY0, Int32 srcX1, Int32 srcY1, Int32 dstX0, Int32 dstY0, Int32 dstX1, Int32 dstY1, ClearBufferMask mask, BlitFramebufferFilter filter);
|
||||
internal static BlitFramebuffer glBlitFramebuffer;
|
||||
|
||||
[System.Security.SuppressUnmanagedCodeSecurity()]
|
||||
internal delegate void BufferData(OpenTK.Graphics.OpenGL.BufferTarget target, IntPtr size, IntPtr data, OpenTK.Graphics.OpenGL.BufferUsageHint usage);
|
||||
internal delegate void BufferData(BufferTarget target, IntPtr size, IntPtr data, BufferUsageHint usage);
|
||||
internal static BufferData glBufferData;
|
||||
|
||||
[System.Security.SuppressUnmanagedCodeSecurity()]
|
||||
internal delegate void BufferSubData(OpenTK.Graphics.OpenGL.BufferTarget target, IntPtr offset, IntPtr size, IntPtr data);
|
||||
internal delegate void BufferSubData(BufferTarget target, IntPtr offset, IntPtr size, IntPtr data);
|
||||
internal static BufferSubData glBufferSubData;
|
||||
|
||||
[System.Security.SuppressUnmanagedCodeSecurity()]
|
||||
internal delegate FramebufferErrorCode CheckFramebufferStatus(FramebufferTarget target);
|
||||
internal static CheckFramebufferStatus glCheckFramebufferStatus;
|
||||
|
||||
[System.Security.SuppressUnmanagedCodeSecurity()]
|
||||
internal delegate void Clear(OpenTK.Graphics.OpenGL.ClearBufferMask mask);
|
||||
internal delegate void Clear(ClearBufferMask mask);
|
||||
internal static Clear glClear;
|
||||
|
||||
[System.Security.SuppressUnmanagedCodeSecurity()]
|
||||
|
@ -77,10 +89,6 @@ namespace OpenTK.Graphics.OpenGL
|
|||
[System.Security.SuppressUnmanagedCodeSecurity()]
|
||||
internal delegate void ClearDepth(Double depth);
|
||||
internal static ClearDepth glClearDepth;
|
||||
|
||||
[System.Security.SuppressUnmanagedCodeSecurity()]
|
||||
internal delegate void ClientActiveTexture(OpenTK.Graphics.OpenGL.TextureUnit texture);
|
||||
internal static ClientActiveTexture glClientActiveTexture;
|
||||
|
||||
[System.Security.SuppressUnmanagedCodeSecurity()]
|
||||
internal delegate void ColorMask(bool red, bool green, bool blue, bool alpha);
|
||||
|
@ -95,17 +103,21 @@ namespace OpenTK.Graphics.OpenGL
|
|||
internal static CreateProgram glCreateProgram;
|
||||
|
||||
[System.Security.SuppressUnmanagedCodeSecurity()]
|
||||
internal delegate Int32 CreateShader(OpenTK.Graphics.OpenGL.ShaderType type);
|
||||
internal delegate Int32 CreateShader(ShaderType type);
|
||||
internal static CreateShader glCreateShader;
|
||||
|
||||
[System.Security.SuppressUnmanagedCodeSecurity()]
|
||||
internal delegate void CullFace(OpenTK.Graphics.OpenGL.CullFaceMode mode);
|
||||
internal delegate void CullFace(CullFaceMode mode);
|
||||
internal static CullFace glCullFace;
|
||||
|
||||
[System.Security.SuppressUnmanagedCodeSecurity()]
|
||||
internal unsafe delegate void DeleteBuffers(Int32 n, UInt32* buffers);
|
||||
internal unsafe static DeleteBuffers glDeleteBuffers;
|
||||
|
||||
[System.Security.SuppressUnmanagedCodeSecurity()]
|
||||
internal unsafe delegate void DeleteFramebuffers(Int32 n, UInt32* framebuffers);
|
||||
internal unsafe static DeleteFramebuffers glDeleteFramebuffers;
|
||||
|
||||
[System.Security.SuppressUnmanagedCodeSecurity()]
|
||||
internal delegate void DeleteProgram(UInt32 program);
|
||||
internal static DeleteProgram glDeleteProgram;
|
||||
|
@ -119,7 +131,7 @@ namespace OpenTK.Graphics.OpenGL
|
|||
internal unsafe static DeleteTextures glDeleteTextures;
|
||||
|
||||
[System.Security.SuppressUnmanagedCodeSecurity()]
|
||||
internal delegate void DepthFunc(OpenTK.Graphics.OpenGL.DepthFunction func);
|
||||
internal delegate void DepthFunc(DepthFunction func);
|
||||
internal static DepthFunc glDepthFunc;
|
||||
[System.Security.SuppressUnmanagedCodeSecurity()]
|
||||
internal delegate void DepthMask(bool flag);
|
||||
|
@ -133,7 +145,7 @@ namespace OpenTK.Graphics.OpenGL
|
|||
internal static DetachShader glDetachShader;
|
||||
|
||||
[System.Security.SuppressUnmanagedCodeSecurity()]
|
||||
internal delegate void Disable(OpenTK.Graphics.OpenGL.EnableCap cap);
|
||||
internal delegate void Disable(EnableCap cap);
|
||||
internal static Disable glDisable;
|
||||
|
||||
[System.Security.SuppressUnmanagedCodeSecurity()]
|
||||
|
@ -141,20 +153,24 @@ namespace OpenTK.Graphics.OpenGL
|
|||
internal static DisableVertexAttribArray glDisableVertexAttribArray;
|
||||
|
||||
[System.Security.SuppressUnmanagedCodeSecurity()]
|
||||
internal delegate void DrawArrays(OpenTK.Graphics.OpenGL.BeginMode mode, Int32 first, Int32 count);
|
||||
internal delegate void DrawArrays(BeginMode mode, Int32 first, Int32 count);
|
||||
internal static DrawArrays glDrawArrays;
|
||||
|
||||
[System.Security.SuppressUnmanagedCodeSecurity()]
|
||||
internal delegate void DrawElements(OpenTK.Graphics.OpenGL.BeginMode mode, Int32 count, OpenTK.Graphics.OpenGL.DrawElementsType type, IntPtr indices);
|
||||
internal delegate void DrawBuffer(DrawBufferMode mode);
|
||||
internal static DrawBuffer glDrawBuffer;
|
||||
|
||||
[System.Security.SuppressUnmanagedCodeSecurity()]
|
||||
internal delegate void DrawElements(BeginMode mode, Int32 count, DrawElementsType type, IntPtr indices);
|
||||
internal static DrawElements glDrawElements;
|
||||
|
||||
[System.Security.SuppressUnmanagedCodeSecurity()]
|
||||
internal delegate void Enable(OpenTK.Graphics.OpenGL.EnableCap cap);
|
||||
internal delegate void Enable(EnableCap cap);
|
||||
internal static Enable glEnable;
|
||||
|
||||
[System.Security.SuppressUnmanagedCodeSecurity()]
|
||||
internal delegate void EnableVertexAttribArray(UInt32 index);
|
||||
internal static EnableVertexAttribArray glEnableVertexAttribArray;
|
||||
internal delegate void EnableVertexAttribArray(UInt32 index);
|
||||
internal static EnableVertexAttribArray glEnableVertexAttribArray;
|
||||
|
||||
[System.Security.SuppressUnmanagedCodeSecurity()]
|
||||
internal delegate void Finish();
|
||||
|
@ -165,23 +181,27 @@ namespace OpenTK.Graphics.OpenGL
|
|||
internal static Flush glFlush;
|
||||
|
||||
[System.Security.SuppressUnmanagedCodeSecurity()]
|
||||
internal delegate void FrontFace(OpenTK.Graphics.OpenGL.FrontFaceDirection mode);
|
||||
internal delegate void FrontFace(FrontFaceDirection mode);
|
||||
internal static FrontFace glFrontFace;
|
||||
|
||||
[System.Security.SuppressUnmanagedCodeSecurity()]
|
||||
internal unsafe delegate void GenBuffers(Int32 n, [OutAttribute] UInt32* buffers);
|
||||
internal unsafe static GenBuffers glGenBuffers;
|
||||
|
||||
[System.Security.SuppressUnmanagedCodeSecurity()]
|
||||
internal unsafe delegate void GenFramebuffers(Int32 n, [OutAttribute] UInt32* framebuffers);
|
||||
internal unsafe static GenFramebuffers glGenFramebuffers;
|
||||
|
||||
[System.Security.SuppressUnmanagedCodeSecurity()]
|
||||
internal unsafe delegate void GenTextures(Int32 n, [OutAttribute] UInt32* textures);
|
||||
internal unsafe static GenTextures glGenTextures;
|
||||
|
||||
[System.Security.SuppressUnmanagedCodeSecurity()]
|
||||
internal unsafe delegate void GetActiveAttrib(UInt32 program, UInt32 index, Int32 bufSize, [OutAttribute] Int32* length, [OutAttribute] Int32* size, [OutAttribute] OpenTK.Graphics.OpenGL.ActiveAttribType* type, [OutAttribute] StringBuilder name);
|
||||
internal unsafe delegate void GetActiveAttrib(UInt32 program, UInt32 index, Int32 bufSize, [OutAttribute] Int32* length, [OutAttribute] Int32* size, [OutAttribute] ActiveAttribType* type, [OutAttribute] StringBuilder name);
|
||||
internal unsafe static GetActiveAttrib glGetActiveAttrib;
|
||||
|
||||
[System.Security.SuppressUnmanagedCodeSecurity()]
|
||||
internal unsafe delegate void GetActiveUniform(UInt32 program, UInt32 index, Int32 bufSize, [OutAttribute] Int32* length, [OutAttribute] Int32* size, [OutAttribute] OpenTK.Graphics.OpenGL.ActiveUniformType* type, [OutAttribute] StringBuilder name);
|
||||
internal unsafe delegate void GetActiveUniform(UInt32 program, UInt32 index, Int32 bufSize, [OutAttribute] Int32* length, [OutAttribute] Int32* size, [OutAttribute] ActiveUniformType* type, [OutAttribute] StringBuilder name);
|
||||
internal unsafe static GetActiveUniform glGetActiveUniform;
|
||||
|
||||
[System.Security.SuppressUnmanagedCodeSecurity()]
|
||||
|
@ -189,37 +209,41 @@ namespace OpenTK.Graphics.OpenGL
|
|||
internal static GetAttribLocation glGetAttribLocation;
|
||||
|
||||
[System.Security.SuppressUnmanagedCodeSecurity()]
|
||||
internal unsafe delegate void GetBooleanv(OpenTK.Graphics.OpenGL.GetPName pname, [OutAttribute] bool* @params);
|
||||
internal unsafe delegate void GetBooleanv(GetPName pname, [OutAttribute] bool* @params);
|
||||
internal unsafe static GetBooleanv glGetBooleanv;
|
||||
|
||||
[System.Security.SuppressUnmanagedCodeSecurity()]
|
||||
internal delegate OpenTK.Graphics.OpenGL.ErrorCode GetError();
|
||||
internal delegate ErrorCode GetError();
|
||||
internal static GetError glGetError;
|
||||
|
||||
[System.Security.SuppressUnmanagedCodeSecurity()]
|
||||
internal unsafe delegate void GetFloatv(OpenTK.Graphics.OpenGL.GetPName pname, [OutAttribute] Single* @params);
|
||||
internal unsafe delegate void GetFloatv(GetPName pname, [OutAttribute] Single* @params);
|
||||
internal unsafe static GetFloatv glGetFloatv;
|
||||
|
||||
[System.Security.SuppressUnmanagedCodeSecurity()]
|
||||
internal unsafe delegate void GetIntegerv(OpenTK.Graphics.OpenGL.GetPName pname, [OutAttribute] Int32* @params);
|
||||
internal delegate void FramebufferTexture2D(FramebufferTarget target, FramebufferAttachment attachment, TextureTarget textarget, UInt32 texture, Int32 level);
|
||||
internal static FramebufferTexture2D glFramebufferTexture2D;
|
||||
|
||||
[System.Security.SuppressUnmanagedCodeSecurity()]
|
||||
internal unsafe delegate void GetIntegerv(GetPName pname, [OutAttribute] Int32* @params);
|
||||
internal unsafe static GetIntegerv glGetIntegerv;
|
||||
|
||||
[System.Security.SuppressUnmanagedCodeSecurity()]
|
||||
internal unsafe delegate void GetProgramInfoLog(UInt32 program, Int32 bufSize, [OutAttribute] Int32* length, [OutAttribute] StringBuilder infoLog);
|
||||
internal unsafe static GetProgramInfoLog glGetProgramInfoLog;
|
||||
[System.Security.SuppressUnmanagedCodeSecurity()]
|
||||
internal unsafe delegate void GetProgramiv(UInt32 program, OpenTK.Graphics.OpenGL.ProgramParameter pname, [OutAttribute] Int32* @params);
|
||||
internal unsafe delegate void GetProgramiv(UInt32 program, ProgramParameter pname, [OutAttribute] Int32* @params);
|
||||
internal unsafe static GetProgramiv glGetProgramiv;
|
||||
|
||||
[System.Security.SuppressUnmanagedCodeSecurity()]
|
||||
internal unsafe delegate void GetShaderInfoLog(UInt32 shader, Int32 bufSize, [OutAttribute] Int32* length, [OutAttribute] StringBuilder infoLog);
|
||||
internal unsafe static GetShaderInfoLog glGetShaderInfoLog;
|
||||
[System.Security.SuppressUnmanagedCodeSecurity()]
|
||||
internal unsafe delegate void GetShaderiv(UInt32 shader, OpenTK.Graphics.OpenGL.ShaderParameter pname, [OutAttribute] Int32* @params);
|
||||
internal unsafe delegate void GetShaderiv(UInt32 shader, ShaderParameter pname, [OutAttribute] Int32* @params);
|
||||
internal unsafe static GetShaderiv glGetShaderiv;
|
||||
|
||||
[System.Security.SuppressUnmanagedCodeSecurity()]
|
||||
internal delegate System.IntPtr GetString(OpenTK.Graphics.OpenGL.StringName name);
|
||||
internal delegate System.IntPtr GetString(StringName name);
|
||||
internal static GetString glGetString;
|
||||
|
||||
[System.Security.SuppressUnmanagedCodeSecurity()]
|
||||
|
@ -227,13 +251,17 @@ namespace OpenTK.Graphics.OpenGL
|
|||
internal static GetUniformLocation glGetUniformLocation;
|
||||
|
||||
[System.Security.SuppressUnmanagedCodeSecurity()]
|
||||
internal delegate void Hint(OpenTK.Graphics.OpenGL.HintTarget target, OpenTK.Graphics.OpenGL.HintMode mode);
|
||||
internal delegate void Hint(HintTarget target, HintMode mode);
|
||||
internal static Hint glHint;
|
||||
|
||||
[System.Security.SuppressUnmanagedCodeSecurity()]
|
||||
internal delegate bool IsBuffer(UInt32 buffer);
|
||||
internal static IsBuffer glIsBuffer;
|
||||
|
||||
[System.Security.SuppressUnmanagedCodeSecurity()]
|
||||
internal delegate bool IsFramebuffer(UInt32 framebuffer);
|
||||
internal static IsFramebuffer glIsFramebuffer;
|
||||
|
||||
[System.Security.SuppressUnmanagedCodeSecurity()]
|
||||
internal delegate bool IsProgram(UInt32 program);
|
||||
internal static IsProgram glIsProgram;
|
||||
|
@ -255,10 +283,10 @@ namespace OpenTK.Graphics.OpenGL
|
|||
internal static LogicOp glLogicOp;
|
||||
|
||||
[System.Security.SuppressUnmanagedCodeSecurity()]
|
||||
internal delegate void PixelStoref(OpenTK.Graphics.OpenGL.PixelStoreParameter pname, Single param);
|
||||
internal delegate void PixelStoref(PixelStoreParameter pname, Single param);
|
||||
internal static PixelStoref glPixelStoref;
|
||||
[System.Security.SuppressUnmanagedCodeSecurity()]
|
||||
internal delegate void PixelStorei(OpenTK.Graphics.OpenGL.PixelStoreParameter pname, Int32 param);
|
||||
internal delegate void PixelStorei(PixelStoreParameter pname, Int32 param);
|
||||
internal static PixelStorei glPixelStorei;
|
||||
|
||||
[System.Security.SuppressUnmanagedCodeSecurity()]
|
||||
|
@ -266,7 +294,11 @@ namespace OpenTK.Graphics.OpenGL
|
|||
internal static PolygonOffset glPolygonOffset;
|
||||
|
||||
[System.Security.SuppressUnmanagedCodeSecurity()]
|
||||
internal delegate void ReadPixels(Int32 x, Int32 y, Int32 width, Int32 height, OpenTK.Graphics.OpenGL.PixelFormat format, OpenTK.Graphics.OpenGL.PixelType type, [OutAttribute] IntPtr pixels);
|
||||
internal delegate void ReadBuffer(ReadBufferMode mode);
|
||||
internal static ReadBuffer glReadBuffer;
|
||||
|
||||
[System.Security.SuppressUnmanagedCodeSecurity()]
|
||||
internal delegate void ReadPixels(Int32 x, Int32 y, Int32 width, Int32 height, PixelFormat format, PixelType type, [OutAttribute] IntPtr pixels);
|
||||
internal static ReadPixels glReadPixels;
|
||||
|
||||
[System.Security.SuppressUnmanagedCodeSecurity()]
|
||||
|
@ -274,19 +306,19 @@ namespace OpenTK.Graphics.OpenGL
|
|||
internal unsafe static ShaderSource glShaderSource;
|
||||
|
||||
[System.Security.SuppressUnmanagedCodeSecurity()]
|
||||
internal delegate void TexImage2D(OpenTK.Graphics.OpenGL.TextureTarget target, Int32 level, OpenTK.Graphics.OpenGL.PixelInternalFormat internalformat, Int32 width, Int32 height, Int32 border, OpenTK.Graphics.OpenGL.PixelFormat format, OpenTK.Graphics.OpenGL.PixelType type, IntPtr pixels);
|
||||
internal delegate void TexImage2D(TextureTarget target, Int32 level, PixelInternalFormat internalformat, Int32 width, Int32 height, Int32 border, PixelFormat format, PixelType type, IntPtr pixels);
|
||||
internal static TexImage2D glTexImage2D;
|
||||
|
||||
[System.Security.SuppressUnmanagedCodeSecurity()]
|
||||
internal delegate void TexParameterf(OpenTK.Graphics.OpenGL.TextureTarget target, OpenTK.Graphics.OpenGL.TextureParameterName pname, Single param);
|
||||
internal delegate void TexParameterf(TextureTarget target, TextureParameterName pname, Single param);
|
||||
internal static TexParameterf glTexParameterf;
|
||||
|
||||
[System.Security.SuppressUnmanagedCodeSecurity()]
|
||||
internal delegate void TexParameteri(OpenTK.Graphics.OpenGL.TextureTarget target, OpenTK.Graphics.OpenGL.TextureParameterName pname, Int32 param);
|
||||
internal delegate void TexParameteri(TextureTarget target, TextureParameterName pname, Int32 param);
|
||||
internal static TexParameteri glTexParameteri;
|
||||
|
||||
[System.Security.SuppressUnmanagedCodeSecurity()]
|
||||
internal delegate void TexSubImage2D(OpenTK.Graphics.OpenGL.TextureTarget target, Int32 level, Int32 xoffset, Int32 yoffset, Int32 width, Int32 height, OpenTK.Graphics.OpenGL.PixelFormat format, OpenTK.Graphics.OpenGL.PixelType type, IntPtr pixels);
|
||||
internal delegate void TexSubImage2D(TextureTarget target, Int32 level, Int32 xoffset, Int32 yoffset, Int32 width, Int32 height, PixelFormat format, PixelType type, IntPtr pixels);
|
||||
internal static TexSubImage2D glTexSubImage2D;
|
||||
|
||||
[System.Security.SuppressUnmanagedCodeSecurity()]
|
||||
|
@ -398,11 +430,11 @@ namespace OpenTK.Graphics.OpenGL
|
|||
internal static ValidateProgram glValidateProgram;
|
||||
|
||||
[System.Security.SuppressUnmanagedCodeSecurity()]
|
||||
internal delegate void VertexAttribIPointer(UInt32 index, Int32 size, OpenTK.Graphics.OpenGL.VertexAttribIPointerType type, Int32 stride, IntPtr pointer);
|
||||
internal delegate void VertexAttribIPointer(UInt32 index, Int32 size, VertexAttribIPointerType type, Int32 stride, IntPtr pointer);
|
||||
internal static VertexAttribIPointer glVertexAttribIPointer;
|
||||
|
||||
[System.Security.SuppressUnmanagedCodeSecurity()]
|
||||
internal delegate void VertexAttribPointer(UInt32 index, Int32 size, OpenTK.Graphics.OpenGL.VertexAttribPointerType type, bool normalized, Int32 stride, IntPtr pointer);
|
||||
internal delegate void VertexAttribPointer(UInt32 index, Int32 size, VertexAttribPointerType type, bool normalized, Int32 stride, IntPtr pointer);
|
||||
internal static VertexAttribPointer glVertexAttribPointer;
|
||||
|
||||
[System.Security.SuppressUnmanagedCodeSecurity()]
|
||||
|
|
File diff suppressed because it is too large
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Reference in a new issue