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Add a generic (but unused) SDL window backend
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license.txt
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@ -261,480 +261,3 @@ Legal Terms
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--- end of FTL.TXT ---
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SharpWave license
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=================
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Although SharpWave itself is licensed under BSD-3, it includes a modified version of csvorbis,
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which is licensed under LGPL. Thus, this means that as long as csvorbis is included with the source code of SharpWave,
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the entirety of SharpWave must also be treated as if it was licensed under LGPL.
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If you wish to use SharpWave under a different license, you must remove csvorbis from the project.
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Copyright (c) 2013-2015, UnknownShadow200
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* Neither the name of SharpWave nor the names of its
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csvorbis license
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=================
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The vorbis codec is modified from csvorbis
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which is available from https://github.com/mono/csvorbis
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GNU LIBRARY GENERAL PUBLIC LICENSE
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Version 2, June 1991
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|
||||
12. If the distribution and/or use of the Library is restricted in
|
||||
certain countries either by patents or by copyrighted interfaces, the
|
||||
original copyright holder who places the Library under this License may add
|
||||
an explicit geographical distribution limitation excluding those countries,
|
||||
so that distribution is permitted only in or among countries not thus
|
||||
excluded. In such case, this License incorporates the limitation as if
|
||||
written in the body of this License.
|
||||
|
||||
13. The Free Software Foundation may publish revised and/or new
|
||||
versions of the Library General Public License from time to time.
|
||||
Such new versions will be similar in spirit to the present version,
|
||||
but may differ in detail to address new problems or concerns.
|
||||
|
||||
Each version is given a distinguishing version number. If the Library
|
||||
specifies a version number of this License which applies to it and
|
||||
"any later version", you have the option of following the terms and
|
||||
conditions either of that version or of any later version published by
|
||||
the Free Software Foundation. If the Library does not specify a
|
||||
license version number, you may choose any version ever published by
|
||||
the Free Software Foundation.
|
||||
|
||||
14. If you wish to incorporate parts of the Library into other free
|
||||
programs whose distribution conditions are incompatible with these,
|
||||
write to the author to ask for permission. For software which is
|
||||
copyrighted by the Free Software Foundation, write to the Free
|
||||
Software Foundation; we sometimes make exceptions for this. Our
|
||||
decision will be guided by the two goals of preserving the free status
|
||||
of all derivatives of our free software and of promoting the sharing
|
||||
and reuse of software generally.
|
||||
|
||||
NO WARRANTY
|
||||
|
||||
15. BECAUSE THE LIBRARY IS LICENSED FREE OF CHARGE, THERE IS NO
|
||||
WARRANTY FOR THE LIBRARY, TO THE EXTENT PERMITTED BY APPLICABLE LAW.
|
||||
EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT HOLDERS AND/OR
|
||||
OTHER PARTIES PROVIDE THE LIBRARY "AS IS" WITHOUT WARRANTY OF ANY
|
||||
KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO, THE
|
||||
IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
|
||||
PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE
|
||||
LIBRARY IS WITH YOU. SHOULD THE LIBRARY PROVE DEFECTIVE, YOU ASSUME
|
||||
THE COST OF ALL NECESSARY SERVICING, REPAIR OR CORRECTION.
|
||||
|
||||
16. IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN
|
||||
WRITING WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MAY MODIFY
|
||||
AND/OR REDISTRIBUTE THE LIBRARY AS PERMITTED ABOVE, BE LIABLE TO YOU
|
||||
FOR DAMAGES, INCLUDING ANY GENERAL, SPECIAL, INCIDENTAL OR
|
||||
CONSEQUENTIAL DAMAGES ARISING OUT OF THE USE OR INABILITY TO USE THE
|
||||
LIBRARY (INCLUDING BUT NOT LIMITED TO LOSS OF DATA OR DATA BEING
|
||||
RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD PARTIES OR A
|
||||
FAILURE OF THE LIBRARY TO OPERATE WITH ANY OTHER SOFTWARE), EVEN IF
|
||||
SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH
|
||||
DAMAGES.
|
||||
|
|
|
@ -723,7 +723,7 @@ ReturnCode Cw_Load(struct Stream* stream) {
|
|||
/*########################################################################################################################*
|
||||
*-------------------------------------------------Minecraft .dat format---------------------------------------------------*
|
||||
*#########################################################################################################################*/
|
||||
/* ClassicWorld is a NBT tag based map format. Tags not listed below are discarded.
|
||||
/* .dat is a java serialised map format. Rather than bothering following this, I skip a lot of it.
|
||||
Stream BlockData BlockDataTiny BlockDataLong
|
||||
|--------------| |---------------| |---------------| |---------------|
|
||||
| U16 Magic | |>BlockDataTiny | | TC_BLOCKDATA | | TC_BLOCKLONG |
|
||||
|
|
|
@ -90,7 +90,7 @@ bool Launcher_ConnectToServer(const String* hash) {
|
|||
*#########################################################################################################################*/
|
||||
static void Launcher_MaybeRedraw(void* obj) {
|
||||
/* Only redraw when launcher has been initialised */
|
||||
if (Launcher_Screen) Launcher_Redraw();
|
||||
if (Launcher_Screen && Window_Exists) Launcher_Redraw();
|
||||
}
|
||||
|
||||
static void Launcher_ReqeustRedraw(void* obj) {
|
||||
|
|
359
src/Window.c
359
src/Window.c
|
@ -1935,9 +1935,7 @@ static OSStatus Window_ProcessMouseEvent(EventRef inEvent) {
|
|||
|
||||
case kEventMouseMoved:
|
||||
case kEventMouseDragged:
|
||||
if (mousePos.X != Mouse_X || mousePos.Y != Mouse_Y) {
|
||||
Mouse_SetPosition(mousePos.X, mousePos.Y);
|
||||
}
|
||||
return eventNotHandledErr;
|
||||
}
|
||||
return eventNotHandledErr;
|
||||
|
@ -2503,3 +2501,360 @@ void GLContext_SetVSync(bool enabled) {
|
|||
aglSetInteger(ctx_handle, AGL_SWAP_INTERVAL, &value);
|
||||
}
|
||||
#endif
|
||||
|
||||
|
||||
/*########################################################################################################################*
|
||||
*-------------------------------------------------------SDL window--------------------------------------------------------*
|
||||
*#########################################################################################################################*/
|
||||
#ifdef CC_BUILD_SDL
|
||||
#include <SDL2/SDL.h>
|
||||
static SDL_Window* win_handle;
|
||||
|
||||
static void Window_RefreshBounds(void) {
|
||||
Rect2D r;
|
||||
SDL_GetWindowPosition(win_handle, &r.X, &r.Y);
|
||||
SDL_GetWindowSize(win_handle, &r.Width, &r.Height);
|
||||
|
||||
Window_ClientBounds = r;
|
||||
/* TODO: get border size somehow */
|
||||
Window_Bounds = r;
|
||||
}
|
||||
|
||||
static void Window_SDLFail(const char* place) {
|
||||
char strBuffer[256];
|
||||
String str;
|
||||
String_InitArray_NT(str, strBuffer);
|
||||
|
||||
String_Format2(&str, "Error when %c: %c", place, SDL_GetError());
|
||||
str.buffer[str.length] = '\0';
|
||||
Logger_Abort(str.buffer);
|
||||
}
|
||||
|
||||
void Window_Create(int x, int y, int width, int height, struct GraphicsMode* mode) {
|
||||
/* TODO: Don't set this flag for launcher window */
|
||||
win_handle = SDL_CreateWindow(NULL, x, y, width, height, SDL_WINDOW_OPENGL);
|
||||
if (!win_handle) Window_SDLFail("creating window");
|
||||
|
||||
Window_Exists = true;
|
||||
Window_RefreshBounds();
|
||||
}
|
||||
|
||||
void Window_SetTitle(const String* title) {
|
||||
char str[600];
|
||||
Platform_ConvertString(str, title);
|
||||
SDL_SetWindowTitle(win_handle, str);
|
||||
}
|
||||
|
||||
void Window_GetClipboardText(String* value) {
|
||||
char* ptr = SDL_GetClipboardText();
|
||||
if (!ptr) return;
|
||||
|
||||
int len = String_CalcLen(ptr, UInt16_MaxValue);
|
||||
Convert_DecodeUtf8(value, ptr, len);
|
||||
SDL_free(ptr);
|
||||
}
|
||||
|
||||
void Window_SetClipboardText(const String* value) {
|
||||
char str[600];
|
||||
Platform_ConvertString(str, value);
|
||||
SDL_SetClipboardText(str);
|
||||
}
|
||||
|
||||
bool Window_GetVisible(void) {
|
||||
return (SDL_GetWindowFlags(win_handle) & SDL_WINDOW_SHOWN) != 0;
|
||||
}
|
||||
|
||||
void Window_SetVisible(bool visible) {
|
||||
if (visible) {
|
||||
SDL_ShowWindow(win_handle);
|
||||
} else {
|
||||
SDL_HideWindow(win_handle);
|
||||
}
|
||||
}
|
||||
|
||||
void* Window_GetWindowHandle(void) { return win_handle; }
|
||||
|
||||
int Window_GetWindowState(void) {
|
||||
Uint32 flags = SDL_GetWindowFlags(win_handle);
|
||||
if (flags & SDL_WINDOW_MINIMIZED) return WINDOW_STATE_MINIMISED;
|
||||
if (flags & SDL_WINDOW_MAXIMIZED) return WINDOW_STATE_MAXIMISED;
|
||||
|
||||
if (flags & SDL_WINDOW_FULLSCREEN_DESKTOP) return WINDOW_STATE_FULLSCREEN;
|
||||
return WINDOW_STATE_NORMAL;
|
||||
}
|
||||
|
||||
void Window_SetWindowState(int state) {
|
||||
switch (state) {
|
||||
case WINDOW_STATE_NORMAL:
|
||||
SDL_RestoreWindow(win_handle);
|
||||
break;
|
||||
case WINDOW_STATE_FULLSCREEN:
|
||||
SDL_SetWindowFullscreen(win_handle, SDL_WINDOW_FULLSCREEN_DESKTOP);
|
||||
break;
|
||||
case WINDOW_STATE_MAXIMISED:
|
||||
SDL_MaximizeWindow(win_handle);
|
||||
break;
|
||||
case WINDOW_STATE_MINIMISED:
|
||||
SDL_MinimizeWindow(win_handle);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
void Window_SetLocation(int x, int y) {
|
||||
SDL_SetWindowPosition(win_handle, x, y);
|
||||
}
|
||||
|
||||
void Window_SetSize(int width, int height) {
|
||||
SDL_SetWindowSize(win_handle, width, height);
|
||||
}
|
||||
|
||||
void Window_Close(void) {
|
||||
SDL_Event e;
|
||||
e.type = SDL_QUIT;
|
||||
SDL_PushEvent(&e);
|
||||
}
|
||||
|
||||
static Key Window_MapKey(SDL_Keycode k) {
|
||||
if (k >= SDLK_0 && k <= SDLK_9) { return '0' + (k - SDLK_0); }
|
||||
if (k >= SDLK_a && k <= SDLK_z) { return 'A' + (k - SDLK_a); }
|
||||
if (k >= SDLK_F1 && k <= SDLK_F12) { return KEY_F1 + (k - SDLK_F1); }
|
||||
if (k >= SDLK_F13 && k <= SDLK_F24) { return KEY_F13 + (k - SDLK_F13); }
|
||||
/* SDLK_KP_0 isn't before SDLK_KP_1 */
|
||||
if (k >= SDLK_KP_1 && k <= SDLK_KP_9) { return KEY_KP1 + (k - SDLK_KP_1); }
|
||||
|
||||
switch (k) {
|
||||
case SDLK_RETURN: return KEY_ENTER;
|
||||
case SDLK_ESCAPE: return KEY_ESCAPE;
|
||||
case SDLK_BACKSPACE: return KEY_BACKSPACE;
|
||||
case SDLK_TAB: return KEY_TAB;
|
||||
case SDLK_SPACE: return KEY_SPACE;
|
||||
case SDLK_QUOTE: return KEY_QUOTE;
|
||||
case SDLK_PLUS: return KEY_PLUS;
|
||||
case SDLK_COMMA: return KEY_COMMA;
|
||||
case SDLK_MINUS: return KEY_MINUS;
|
||||
case SDLK_PERIOD: return KEY_PERIOD;
|
||||
case SDLK_SLASH: return KEY_SLASH;
|
||||
case SDLK_SEMICOLON: return KEY_SEMICOLON;
|
||||
case SDLK_LEFTBRACKET: return KEY_LBRACKET;
|
||||
case SDLK_BACKSLASH: return KEY_BACKSLASH;
|
||||
case SDLK_RIGHTBRACKET: return KEY_RBRACKET;
|
||||
case SDLK_BACKQUOTE: return KEY_TILDE;
|
||||
case SDLK_CAPSLOCK: return KEY_CAPSLOCK;
|
||||
case SDLK_PRINTSCREEN: return KEY_PRINTSCREEN;
|
||||
case SDLK_SCROLLLOCK: return KEY_SCROLLLOCK;
|
||||
case SDLK_PAUSE: return KEY_PAUSE;
|
||||
case SDLK_INSERT: return KEY_INSERT;
|
||||
case SDLK_HOME: return KEY_HOME;
|
||||
case SDLK_PAGEUP: return KEY_PAGEUP;
|
||||
case SDLK_DELETE: return KEY_DELETE;
|
||||
case SDLK_END: return KEY_END;
|
||||
case SDLK_PAGEDOWN: return KEY_PAGEDOWN;
|
||||
case SDLK_RIGHT: return KEY_RIGHT;
|
||||
case SDLK_LEFT: return KEY_LEFT;
|
||||
case SDLK_DOWN: return KEY_DOWN;
|
||||
case SDLK_UP: return KEY_UP;
|
||||
|
||||
case SDLK_NUMLOCKCLEAR: return KEY_NUMLOCK;
|
||||
case SDLK_KP_DIVIDE: return KEY_KP_DIVIDE;
|
||||
case SDLK_KP_MULTIPLY: return KEY_KP_MULTIPLY;
|
||||
case SDLK_KP_MINUS: return KEY_KP_MINUS;
|
||||
case SDLK_KP_PLUS: return KEY_KP_PLUS;
|
||||
case SDLK_KP_ENTER: return KEY_KP_ENTER;
|
||||
case SDLK_KP_0: return KEY_KP0;
|
||||
case SDLK_KP_PERIOD: return KEY_KP_DECIMAL;
|
||||
|
||||
case SDLK_LCTRL: return KEY_LCTRL;
|
||||
case SDLK_LSHIFT: return KEY_LSHIFT;
|
||||
case SDLK_LALT: return KEY_LALT;
|
||||
case SDLK_LGUI: return KEY_LWIN;
|
||||
case SDLK_RCTRL: return KEY_RCTRL;
|
||||
case SDLK_RSHIFT: return KEY_RSHIFT;
|
||||
case SDLK_RALT: return KEY_RALT;
|
||||
case SDLK_RGUI: return KEY_RWIN;
|
||||
}
|
||||
return KEY_NONE;
|
||||
}
|
||||
|
||||
static void Window_HandleKeyEvent(const SDL_Event* e) {
|
||||
bool pressed = e->key.state == SDL_PRESSED;
|
||||
Key key = Window_MapKey(e->key.keysym.sym);
|
||||
if (key) Key_SetPressed(key, pressed);
|
||||
}
|
||||
|
||||
static void Window_HandleMouseEvent(const SDL_Event* e) {
|
||||
bool pressed = e->button.state == SDL_PRESSED;
|
||||
switch (e->button.button) {
|
||||
case SDL_BUTTON_LEFT:
|
||||
Mouse_SetPressed(MOUSE_LEFT, pressed); break;
|
||||
case SDL_BUTTON_MIDDLE:
|
||||
Mouse_SetPressed(MOUSE_MIDDLE, pressed); break;
|
||||
case SDL_BUTTON_RIGHT:
|
||||
Mouse_SetPressed(MOUSE_RIGHT, pressed); break;
|
||||
case SDL_BUTTON_X1:
|
||||
Key_SetPressed(KEY_XBUTTON1, pressed); break;
|
||||
case SDL_BUTTON_X2:
|
||||
Key_SetPressed(KEY_XBUTTON2, pressed); break;
|
||||
}
|
||||
}
|
||||
|
||||
static void Window_HandleTextEvent(const SDL_Event* e) {
|
||||
char buffer[SDL_TEXTINPUTEVENT_TEXT_SIZE];
|
||||
String str;
|
||||
int i, len;
|
||||
|
||||
String_InitArray(str, buffer);
|
||||
len = String_CalcLen(e->text.text, SDL_TEXTINPUTEVENT_TEXT_SIZE);
|
||||
Convert_DecodeUtf8(&str, e->text.text, len);
|
||||
|
||||
for (i = 0; i < str.length; i++) {
|
||||
Event_RaiseInt(&KeyEvents.Press, str.buffer[i]);
|
||||
}
|
||||
}
|
||||
|
||||
static void Window_HandleWindowEvent(const SDL_Event* e) {
|
||||
switch (e->window.event) {
|
||||
case SDL_WINDOWEVENT_SHOWN:
|
||||
case SDL_WINDOWEVENT_HIDDEN:
|
||||
Event_RaiseVoid(&WindowEvents.VisibilityChanged);
|
||||
break;
|
||||
case SDL_WINDOWEVENT_EXPOSED:
|
||||
Event_RaiseVoid(&WindowEvents.Redraw);
|
||||
break;
|
||||
case SDL_WINDOWEVENT_MOVED:
|
||||
Window_RefreshBounds();
|
||||
Event_RaiseVoid(&WindowEvents.Moved);
|
||||
break;
|
||||
case SDL_WINDOWEVENT_SIZE_CHANGED:
|
||||
Window_RefreshBounds();
|
||||
Event_RaiseVoid(&WindowEvents.Resized);
|
||||
break;
|
||||
case SDL_WINDOWEVENT_MINIMIZED:
|
||||
case SDL_WINDOWEVENT_MAXIMIZED:
|
||||
case SDL_WINDOWEVENT_RESTORED:
|
||||
Event_RaiseVoid(&WindowEvents.StateChanged);
|
||||
break;
|
||||
case SDL_WINDOWEVENT_FOCUS_GAINED:
|
||||
Window_Focused = true;
|
||||
Event_RaiseVoid(&WindowEvents.FocusChanged);
|
||||
break;
|
||||
case SDL_WINDOWEVENT_FOCUS_LOST:
|
||||
Window_Focused = false;
|
||||
Event_RaiseVoid(&WindowEvents.FocusChanged);
|
||||
break;
|
||||
case SDL_WINDOWEVENT_CLOSE:
|
||||
Window_Close();
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
void Window_ProcessEvents(void) {
|
||||
SDL_Event e;
|
||||
while (SDL_PollEvent(&e)) {
|
||||
switch (e.type) {
|
||||
|
||||
case SDL_KEYDOWN:
|
||||
case SDL_KEYUP:
|
||||
Window_HandleKeyEvent(&e); break;
|
||||
case SDL_MOUSEBUTTONDOWN:
|
||||
case SDL_MOUSEBUTTONUP:
|
||||
Window_HandleMouseEvent(&e); break;
|
||||
case SDL_MOUSEWHEEL:
|
||||
Mouse_SetWheel(Mouse_Wheel + e.wheel.y);
|
||||
break;
|
||||
case SDL_MOUSEMOTION:
|
||||
Mouse_SetPosition(e.motion.x, e.motion.y);
|
||||
break;
|
||||
case SDL_TEXTINPUT:
|
||||
Window_HandleTextEvent(&e); break;
|
||||
case SDL_WINDOWEVENT:
|
||||
Window_HandleWindowEvent(&e); break;
|
||||
|
||||
case SDL_QUIT:
|
||||
Window_Exists = false;
|
||||
Event_RaiseVoid(&WindowEvents.Closing);
|
||||
|
||||
SDL_DestroyWindow(win_handle);
|
||||
Event_RaiseVoid(&WindowEvents.Closed);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Point2D Cursor_GetScreenPos(void) {
|
||||
Point2D p;
|
||||
SDL_GetGlobalMouseState(&p.X, &p.Y);
|
||||
//SDL_GetMouseState(&p.X, &p.Y);
|
||||
//p.X += Window_ClientBounds.X;
|
||||
//p.Y += Window_ClientBounds.Y;
|
||||
return p;
|
||||
}
|
||||
|
||||
void Cursor_SetScreenPos(int x, int y) {
|
||||
SDL_WarpMouseGlobal(x, y);
|
||||
//x -= Window_ClientBounds.X;
|
||||
//y -= Window_ClientBounds.Y;
|
||||
//SDL_WarpMouseInWindow(win_handle, x, y);
|
||||
}
|
||||
|
||||
void Cursor_SetVisible(bool visible) {
|
||||
SDL_ShowCursor(visible ? SDL_ENABLE : SDL_DISABLE);
|
||||
}
|
||||
|
||||
void Window_ShowDialog(const char* title, const char* msg) {
|
||||
SDL_ShowSimpleMessageBox(0, title, msg, win_handle);
|
||||
}
|
||||
|
||||
static SDL_Surface* surface;
|
||||
void Window_InitRaw(Bitmap* bmp) {
|
||||
surface = SDL_GetWindowSurface(win_handle);
|
||||
if (!surface) Window_SDLFail("getting window surface");
|
||||
|
||||
if (SDL_MUSTLOCK(surface)) {
|
||||
int ret = SDL_LockSurface(surface);
|
||||
if (ret < 0) Window_SDLFail("locking window surface");
|
||||
}
|
||||
bmp->Scan0 = surface->pixels;
|
||||
}
|
||||
|
||||
void Window_DrawRaw(Rect2D r) {
|
||||
SDL_Rect rect;
|
||||
rect.x = r.X; rect.w = r.Width;
|
||||
rect.y = r.Y; rect.h = r.Height;
|
||||
SDL_UpdateWindowSurfaceRects(win_handle, &rect, 1);
|
||||
}
|
||||
|
||||
#ifndef CC_BUILD_D3D9
|
||||
static SDL_GLContext win_ctx;
|
||||
void GLContext_Init(struct GraphicsMode* mode) {
|
||||
SDL_GL_SetAttribute(SDL_GL_RED_SIZE, mode->R);
|
||||
SDL_GL_SetAttribute(SDL_GL_GREEN_SIZE, mode->G);
|
||||
SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, mode->B);
|
||||
SDL_GL_SetAttribute(SDL_GL_ALPHA_SIZE, mode->A);
|
||||
|
||||
SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, mode->DepthBits);
|
||||
SDL_GL_SetAttribute(SDL_GL_STENCIL_SIZE, mode->StencilBits);
|
||||
SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, true);
|
||||
|
||||
win_ctx = SDL_GL_CreateContext(win_handle);
|
||||
if (!win_ctx) Window_SDLFail("creating OpenGL context");
|
||||
}
|
||||
|
||||
void GLContext_Update(void) { }
|
||||
void GLContext_Free(void) {
|
||||
SDL_GL_DeleteContext(win_ctx);
|
||||
win_ctx = NULL;
|
||||
}
|
||||
|
||||
void* GLContext_GetAddress(const char* function) {
|
||||
return SDL_GL_GetProcAddress(function);
|
||||
}
|
||||
|
||||
void GLContext_SwapBuffers(void) {
|
||||
SDL_GL_SwapWindow(win_handle);
|
||||
}
|
||||
|
||||
void GLContext_SetVSync(bool enabled) {
|
||||
SDL_GL_SetSwapInterval(enabled);
|
||||
}
|
||||
#endif
|
||||
#endif
|
||||
|
|
Loading…
Reference in a new issue