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https://github.com/ClassiCube/ClassiCube.git
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DS: Implement texture offseting, partially
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9f04e9f1a2
commit
b0aad823b2
2 changed files with 42 additions and 25 deletions
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@ -723,4 +723,4 @@ static void GLBackend_Init(void) {
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}
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}
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#endif
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#endif
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#endif
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@ -109,6 +109,46 @@ void Gfx_EndFrame(void) {
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/*########################################################################################################################*
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*---------------------------------------------------------Textures--------------------------------------------------------*
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*#########################################################################################################################*/
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static int texOffsetX, texOffsetY;
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static void UpdateTextureMatrix(void) {
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int width = 0;
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int height = 0;
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glGetInt(GL_GET_TEXTURE_WIDTH, &width);
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glGetInt(GL_GET_TEXTURE_HEIGHT, &height);
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// Scale uvm to fit into texture size
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MATRIX_CONTROL = 3;
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MATRIX_IDENTITY = 0;
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MATRIX_SCALE = width << 6; // X scale
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MATRIX_SCALE = height << 6; // Y scale
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MATRIX_SCALE = 0; // Z scale
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if (texOffsetX || texOffsetY) {
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MATRIX_TRANSLATE = (texOffsetX * width ); // X
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MATRIX_TRANSLATE = (texOffsetY * height); // Y
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MATRIX_TRANSLATE = 0; // Z
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}
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MATRIX_CONTROL = matrix_modes[lastMatrix];
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}
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void Gfx_EnableTextureOffset(float x, float y) {
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// Looks bad due to low uvm precision
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// TODO: Right for negative x/y ?
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// TODO speed probably isn't quite right
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texOffsetX = (int)(x * 32768) & (32768 - 1);
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texOffsetY = (int)(y * 32768) & (32768 - 1);
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UpdateTextureMatrix();
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}
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void Gfx_DisableTextureOffset(void) {
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texOffsetX = 0;
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texOffsetY = 0;
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UpdateTextureMatrix();
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}
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static int FindColorInPalette(cc_uint16* pal, int pal_size, cc_uint16 col) {
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if ((col >> 15) == 0) return 0;
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@ -205,17 +245,7 @@ GfxResourceID Gfx_AllocTexture(struct Bitmap* bmp, int rowWidth, cc_uint8 flags,
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void Gfx_BindTexture(GfxResourceID texId) {
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glBindTexture(0, (int)texId);
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int width = 0;
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int height = 0;
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glGetInt(GL_GET_TEXTURE_WIDTH, &width);
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glGetInt(GL_GET_TEXTURE_HEIGHT, &height);
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// Scale uvm to fit into texture size
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MATRIX_CONTROL = 3;
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MATRIX_IDENTITY = 0;
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glScalef32(width << 6, height << 6, 0);
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MATRIX_CONTROL = matrix_modes[lastMatrix];
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UpdateTextureMatrix();
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}
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void Gfx_UpdateTexture(GfxResourceID texId, int x, int y, struct Bitmap* part, int rowWidth, cc_bool mipmaps) {
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@ -595,19 +625,6 @@ void Gfx_LoadMVP(const struct Matrix* view, const struct Matrix* proj, struct Ma
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Matrix_Mul(mvp, view, proj);
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}
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static struct Matrix texMatrix = Matrix_IdentityValue;
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void Gfx_EnableTextureOffset(float x, float y) {
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// Looks bad due to low uvm precision
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/*texMatrix.row4.x = x * 4096; texMatrix.row4.y = y * 4096;
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Gfx_LoadMatrix(2, &texMatrix);*/
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}
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void Gfx_DisableTextureOffset(void) {
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/*texMatrix.row4.x = 0; texMatrix.row4.y = 0;
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Gfx_LoadMatrix(2, &texMatrix);*/
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}
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/*########################################################################################################################*
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*--------------------------------------------------------Rendering--------------------------------------------------------*
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