mirror of
https://github.com/ClassiCube/ClassiCube.git
synced 2025-01-23 01:21:57 -05:00
Use dispatch table for reading packets, split off CPE reading/writing into a separate file.
This commit is contained in:
parent
9f4d015709
commit
bf314359cd
6 changed files with 541 additions and 527 deletions
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@ -146,12 +146,13 @@
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<Compile Include="Model\ZombieModel.cs" />
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<Compile Include="Network\Enums.cs" />
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<Compile Include="Network\INetworkProcessor.cs" />
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<Compile Include="Network\NetworkProcessor.CPE.cs" />
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<Compile Include="Network\NetworkProcessor.cs" />
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<Compile Include="Network\Utils\AsyncDownloader.cs" />
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<Compile Include="Network\Utils\FastNetReader.cs" />
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<Compile Include="Network\Utils\FixedBufferStream.cs" />
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<Compile Include="Network\Utils\GZipHeaderReader.cs" />
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<Compile Include="Network\WomConfigHandler.cs" />
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<Compile Include="Network\NetworkProcessor.WoM.cs" />
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<Compile Include="Commands\CommandManager.cs" />
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<Compile Include="Commands\CommandReader.cs" />
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<Compile Include="Physics\BoundingBox.cs" />
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@ -42,6 +42,8 @@ namespace ClassicalSharp {
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CpeDefineBlock = 35,
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CpeDefineLiquid = 36,
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CpeRemoveBlockDefinition = 37,
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Max,
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}
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public enum CpeMessage {
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331
ClassicalSharp/Network/NetworkProcessor.CPE.cs
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331
ClassicalSharp/Network/NetworkProcessor.CPE.cs
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@ -0,0 +1,331 @@
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using System;
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using ClassicalSharp.TexturePack;
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using OpenTK.Input;
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namespace ClassicalSharp {
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public partial class NetworkProcessor : INetworkProcessor {
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#region Writing
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public override void SendPlayerClick( MouseButton button, bool buttonDown, byte targetId, PickedPos pos ) {
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Player p = game.LocalPlayer;
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MakePlayerClick( (byte)button, buttonDown, p.YawDegrees, p.PitchDegrees, targetId,
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pos.BlockPos, pos.BlockFace );
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}
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private static void MakeExtInfo( string appName, int extensionsCount ) {
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WriteUInt8( (byte)PacketId.CpeExtInfo );
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WriteString( appName );
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WriteInt16( (short)extensionsCount );
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}
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private static void MakeExtEntry( string extensionName, int extensionVersion ) {
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WriteUInt8( (byte)PacketId.CpeExtEntry );
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WriteString( extensionName );
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WriteInt32( extensionVersion );
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}
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private static void MakeCustomBlockSupportLevel( byte version ) {
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WriteUInt8( (byte)PacketId.CpeCustomBlockSupportLevel );
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WriteUInt8( version );
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}
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private static void MakePlayerClick( byte button, bool buttonDown, float yaw, float pitch, byte targetEntity,
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Vector3I targetPos, CpeBlockFace targetFace ) {
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WriteUInt8( (byte)PacketId.CpePlayerClick );
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WriteUInt8( button );
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WriteUInt8( buttonDown ? (byte)0 : (byte)1 );
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WriteInt16( (short)Utils.DegreesToPacked( yaw, 65536 ) );
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WriteInt16( (short)Utils.DegreesToPacked( pitch, 65536 ) );
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WriteUInt8( targetEntity );
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WriteInt16( (short)targetPos.X );
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WriteInt16( (short)targetPos.Y );
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WriteInt16( (short)targetPos.Z );
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WriteUInt8( (byte)targetFace );
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}
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#endregion
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#region Reading
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int cpeServerExtensionsCount;
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bool sendHeldBlock, useMessageTypes, usingTexturePack;
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static string[] clientExtensions = {
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"EmoteFix", "ClickDistance", "HeldBlock", "BlockPermissions",
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"SelectionCuboid", "MessageTypes", "CustomBlocks", "EnvColors",
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"HackControl", "EnvMapAppearance", "ExtPlayerList", "ChangeModel",
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"EnvWeatherType", "PlayerClick", // NOTE: There are no plans to support TextHotKey.
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};
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void HandleCpeExtInfo() {
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string appName = reader.ReadAsciiString();
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Utils.LogDebug( "Server identified itself as: " + appName );
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cpeServerExtensionsCount = reader.ReadInt16();
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}
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void HandleCpeExtEntry() {
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string extName = reader.ReadAsciiString();
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int extVersion = reader.ReadInt32();
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Utils.LogDebug( "cpe ext: " + extName + " , " + extVersion );
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if( extName == "HeldBlock" ) {
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sendHeldBlock = true;
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} else if( extName == "MessageTypes" ) {
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useMessageTypes = true;
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} else if( extName == "ExtPlayerList" ) {
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UsingExtPlayerList = true;
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} else if( extName == "PlayerClick" ) {
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UsingPlayerClick = true;
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} else if( extName == "EnvMapAppearance" && extVersion == 2 ) {
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usingTexturePack = true;
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}
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cpeServerExtensionsCount--;
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if( cpeServerExtensionsCount == 0 ) {
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MakeExtInfo( Utils.AppName, clientExtensions.Length );
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SendPacket();
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for( int i = 0; i < clientExtensions.Length; i++ ) {
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string name = clientExtensions[i];
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int version = (name == "ExtPlayerList" || name == "EnvMapApperance") ? 2 : 1;
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MakeExtEntry( name, version );
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SendPacket();
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}
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}
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}
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void HandleCpeSetClickDistance() {
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game.LocalPlayer.ReachDistance = reader.ReadInt16() / 32f;
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}
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void HandleCpeCustomBlockSupportLevel() {
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byte supportLevel = reader.ReadUInt8();
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MakeCustomBlockSupportLevel( 1 );
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SendPacket();
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if( supportLevel == 1 ) {
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for( int i = (int)Block.CobblestoneSlab; i <= (int)Block.StoneBrick; i++ ) {
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game.Inventory.CanPlace[i] = true;
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game.Inventory.CanDelete[i] = true;
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}
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game.Events.RaiseBlockPermissionsChanged();
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} else {
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Utils.LogWarning( "Server's block support level is {0}, this client only supports level 1.", supportLevel );
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Utils.LogWarning( "You won't be able to see or use blocks from levels above level 1" );
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}
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}
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void HandleCpeHoldThis() {
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byte blockType = reader.ReadUInt8();
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bool canChange = reader.ReadUInt8() == 0;
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game.Inventory.CanChangeHeldBlock = true;
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game.Inventory.HeldBlock = (Block)blockType;
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game.Inventory.CanChangeHeldBlock = canChange;
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}
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void HandleCpeExtAddPlayerName() {
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short nameId = reader.ReadInt16();
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string playerName = Utils.StripColours( reader.ReadAsciiString() );
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string listName = reader.ReadAsciiString();
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string groupName = reader.ReadAsciiString();
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byte groupRank = reader.ReadUInt8();
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if( nameId >= 0 && nameId <= 255 ) {
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CpeListInfo oldInfo = game.CpePlayersList[nameId];
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CpeListInfo info = new CpeListInfo( (byte)nameId, playerName, listName, groupName, groupRank );
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game.CpePlayersList[nameId] = info;
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if( oldInfo != null ) {
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game.Events.RaiseCpeListInfoChanged( (byte)nameId );
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} else {
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game.Events.RaiseCpeListInfoAdded( (byte)nameId );
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}
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}
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}
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void HandleCpeExtAddEntity() {
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byte entityId = reader.ReadUInt8();
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string displayName = reader.ReadAsciiString();
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string skinName = reader.ReadAsciiString();
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AddEntity( entityId, displayName, skinName, false );
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}
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void HandleCpeExtRemovePlayerName() {
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short nameId = reader.ReadInt16();
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if( nameId >= 0 && nameId <= 255 ) {
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game.Events.RaiseCpeListInfoRemoved( (byte)nameId );
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game.CpePlayersList[nameId] = null;
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}
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}
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void HandleCpeMakeSelection() {
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byte selectionId = reader.ReadUInt8();
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string label = reader.ReadAsciiString();
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short startX = reader.ReadInt16();
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short startY = reader.ReadInt16();
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short startZ = reader.ReadInt16();
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short endX = reader.ReadInt16();
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short endY = reader.ReadInt16();
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short endZ = reader.ReadInt16();
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byte r = (byte)reader.ReadInt16();
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byte g = (byte)reader.ReadInt16();
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byte b = (byte)reader.ReadInt16();
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byte a = (byte)reader.ReadInt16();
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Vector3I p1 = Vector3I.Min( startX, startY, startZ, endX, endY, endZ );
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Vector3I p2 = Vector3I.Max( startX, startY, startZ, endX, endY, endZ );
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FastColour col = new FastColour( r, g, b, a );
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game.SelectionManager.AddSelection( selectionId, p1, p2, col );
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}
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void HandleCpeRemoveSelection() {
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byte selectionId = reader.ReadUInt8();
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game.SelectionManager.RemoveSelection( selectionId );
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}
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void HandleCpeEnvColours() {
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byte variable = reader.ReadUInt8();
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short red = reader.ReadInt16();
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short green = reader.ReadInt16();
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short blue = reader.ReadInt16();
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bool invalid = red < 0 || red > 255 || green < 0 || green > 255 || blue < 0 || blue > 255;
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FastColour col = new FastColour( red, green, blue );
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if( variable == 0 ) { // sky colour
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game.Map.SetSkyColour( invalid ? Map.DefaultSkyColour : col );
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} else if( variable == 1 ) { // clouds colour
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game.Map.SetCloudsColour( invalid ? Map.DefaultCloudsColour : col );
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} else if( variable == 2 ) { // fog colour
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game.Map.SetFogColour( invalid ? Map.DefaultFogColour : col );
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} else if( variable == 3 ) { // ambient light (shadow light)
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game.Map.SetShadowlight( invalid ? Map.DefaultShadowlight : col );
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} else if( variable == 4 ) { // diffuse light (sun light)
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game.Map.SetSunlight( invalid ? Map.DefaultSunlight : col );
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}
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}
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void HandleCpeSetBlockPermission() {
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byte blockId = reader.ReadUInt8();
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bool canPlace = reader.ReadUInt8() != 0;
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bool canDelete = reader.ReadUInt8() != 0;
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Inventory inv = game.Inventory;
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if( blockId == 0 ) {
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for( int i = 1; i < BlockInfo.CpeBlocksCount; i++ ) {
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inv.CanPlace.SetNotOverridable( canPlace, i );
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inv.CanDelete.SetNotOverridable( canDelete, i );
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}
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} else {
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inv.CanPlace.SetNotOverridable( canPlace, blockId );
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inv.CanDelete.SetNotOverridable( canDelete, blockId );
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}
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game.Events.RaiseBlockPermissionsChanged();
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}
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void HandleCpeChangeModel() {
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byte playerId = reader.ReadUInt8();
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string modelName = reader.ReadAsciiString().ToLowerInvariant();
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Player player = game.Players[playerId];
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if( player != null ) {
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player.SetModel( modelName );
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}
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}
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void HandleCpeEnvSetMapApperance() {
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string url = reader.ReadAsciiString();
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byte sideBlock = reader.ReadUInt8();
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byte edgeBlock = reader.ReadUInt8();
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short waterLevel = reader.ReadInt16();
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game.Map.SetWaterLevel( waterLevel );
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game.Map.SetEdgeBlock( (Block)edgeBlock );
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game.Map.SetSidesBlock( (Block)sideBlock );
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if( url == String.Empty ) {
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TexturePackExtractor extractor = new TexturePackExtractor();
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extractor.Extract( game.defaultTexPack, game );
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} else {
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game.Animations.Dispose();
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if( usingTexturePack )
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game.AsyncDownloader.DownloadData( url, true, "texturePack" );
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else
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game.AsyncDownloader.DownloadImage( url, true, "terrain" );
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}
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Utils.LogDebug( "Image url: " + url );
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}
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void HandleCpeEnvWeatherType() {
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game.Map.SetWeather( (Weather)reader.ReadUInt8() );
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}
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void HandleCpeHackControl() {
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game.LocalPlayer.CanFly = reader.ReadUInt8() != 0;
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game.LocalPlayer.CanNoclip = reader.ReadUInt8() != 0;
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game.LocalPlayer.CanSpeed = reader.ReadUInt8() != 0;
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game.LocalPlayer.CanRespawn = reader.ReadUInt8() != 0;
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game.CanUseThirdPersonCamera = reader.ReadUInt8() != 0;
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if( !game.CanUseThirdPersonCamera ) {
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game.SetCamera( false );
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}
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float jumpHeight = reader.ReadInt16() / 32f;
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if( jumpHeight < 0 ) jumpHeight = 1.4f;
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game.LocalPlayer.CalculateJumpVelocity( jumpHeight );
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}
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void HandleCpeExtAddEntity2() {
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byte entityId = reader.ReadUInt8();
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string displayName = reader.ReadAsciiString();
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string skinName = reader.ReadAsciiString();
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AddEntity( entityId, displayName, skinName, true );
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}
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void HandleCpeDefineBlockOrLiquid() {
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byte block = reader.ReadUInt8();
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BlockInfo info = game.BlockInfo;
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info.ResetBlockInfo( block );
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info.Name[block] = reader.ReadAsciiString();
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info.CollideType[block] = (BlockCollideType)reader.ReadUInt8();
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// TODO: Liquid collide type not properly supported.
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info.SpeedMultiplier[block] = (float)Math.Pow( 2, (reader.ReadUInt8() - 128) / 64f );
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info.SetTop( reader.ReadUInt8(), (Block)block );
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info.SetSide( reader.ReadUInt8(), (Block)block );
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info.SetBottom( reader.ReadUInt8(), (Block)block );
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reader.ReadUInt8(); // opacity hint, but we ignore this.
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info.BlocksLight[block] = reader.ReadUInt8() == 0;
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reader.ReadUInt8(); // walk sound, but we ignore this.
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info.EmitsLight[block] = reader.ReadUInt8() != 0;
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if( lastOpcode == PacketId.CpeDefineBlock ) {
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byte shape = reader.ReadUInt8();
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if( shape == 1 ) info.Height[block] = 1;
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else if( shape == 2 ) info.Height[block] = 0.5f;
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// TODO: upside down slab not properly supported
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else if( shape == 3 ) info.Height[block] = 0.5f;
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else if( shape == 4 ) info.IsSprite[block] = true;
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byte blockDraw = reader.ReadUInt8();
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if( blockDraw == 0 ) info.IsOpaque[block] = true;
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else if( blockDraw == 1 ) info.IsTransparent[block] = true;
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else if( blockDraw == 2 ) info.IsTranslucent[block] = true;
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else if( blockDraw == 3 ) info.IsTranslucent[block] = true;
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Console.WriteLine( block + " : " + shape + "," + blockDraw );
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} else {
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byte fogDensity = reader.ReadUInt8();
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info.FogDensity[block] = fogDensity == 0 ? 0 : (fogDensity + 1) / 128f;
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info.FogColour[block] = new FastColour(
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reader.ReadUInt8(), reader.ReadUInt8(), reader.ReadUInt8() );
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}
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info.SetupCullingCache();
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}
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void HandleCpeRemoveBlockDefinition() {
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game.BlockInfo.ResetBlockInfo( reader.ReadUInt8() );
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}
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}
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#endregion
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}
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@ -10,6 +10,7 @@ namespace ClassicalSharp {
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string womEnvIdentifier = "womenv_0", womTerrainIdentifier = "womterrain_0";
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int womCounter = 0;
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bool sendWomId = false, sentWomId = false;
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void CheckForWomEnvironment() {
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DownloadedItem item;
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@ -1,17 +1,16 @@
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using System;
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using System.Drawing;
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using System.IO;
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using System;
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using System.Drawing;
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using System.IO;
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using System.Net;
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using System.Net.Sockets;
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using ClassicalSharp.Network;
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using ClassicalSharp.TexturePack;
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using OpenTK;
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#if __MonoCS__
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using Ionic.Zlib;
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#else
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using System.IO.Compression;
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#endif
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using System.Net;
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using System.Net.Sockets;
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using ClassicalSharp.Network;
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using ClassicalSharp.TexturePack;
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using OpenTK;
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using OpenTK.Input;
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namespace ClassicalSharp {
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@ -19,6 +18,7 @@ namespace ClassicalSharp {
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public NetworkProcessor( Game window ) {
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game = window;
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SetupHandlers();
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}
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public override bool IsSinglePlayer {
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@ -28,9 +28,6 @@ namespace ClassicalSharp {
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Socket socket;
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NetworkStream stream;
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Game game;
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bool sendHeldBlock;
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bool useMessageTypes;
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bool usingTexturePack;
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bool receivedFirstPosition;
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public override void Connect( IPAddress address, int port ) {
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@ -69,12 +66,6 @@ namespace ClassicalSharp {
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SendPacket();
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}
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public override void SendPlayerClick( MouseButton button, bool buttonDown, byte targetId, PickedPos pos ) {
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Player p = game.LocalPlayer;
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MakePlayerClick( (byte)button, buttonDown, p.YawDegrees, p.PitchDegrees, targetId,
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pos.BlockPos, pos.BlockFace );
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}
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public override void Dispose() {
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socket.Close();
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Disconnected = true;
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@ -131,13 +122,6 @@ namespace ClassicalSharp {
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8, 86, 2, 4, 66, 69, 2, 8, 138, 0, 77, 79, 2,
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};
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static string[] clientExtensions = {
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"EmoteFix", "ClickDistance", "HeldBlock", "BlockPermissions",
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"SelectionCuboid", "MessageTypes", "CustomBlocks", "EnvColors",
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"HackControl", "EnvMapAppearance", "ExtPlayerList", "ChangeModel",
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"EnvWeatherType", "PlayerClick", // NOTE: There are no plans to support TextHotKey.
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};
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#region Writing
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@ -176,37 +160,6 @@ namespace ClassicalSharp {
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WriteString( text );
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}
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private static void MakeExtInfo( string appName, int extensionsCount ) {
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WriteUInt8( (byte)PacketId.CpeExtInfo );
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WriteString( appName );
|
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WriteInt16( (short)extensionsCount );
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}
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private static void MakeExtEntry( string extensionName, int extensionVersion ) {
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WriteUInt8( (byte)PacketId.CpeExtEntry );
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WriteString( extensionName );
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WriteInt32( extensionVersion );
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}
|
||||
|
||||
private static void MakeCustomBlockSupportLevel( byte version ) {
|
||||
WriteUInt8( (byte)PacketId.CpeCustomBlockSupportLevel );
|
||||
WriteUInt8( version );
|
||||
}
|
||||
|
||||
private static void MakePlayerClick( byte button, bool buttonDown, float yaw, float pitch, byte targetEntity,
|
||||
Vector3I targetPos, CpeBlockFace targetFace ) {
|
||||
WriteUInt8( (byte)PacketId.CpePlayerClick );
|
||||
WriteUInt8( button );
|
||||
WriteUInt8( buttonDown ? (byte)0 : (byte)1 );
|
||||
WriteInt16( (short)Utils.DegreesToPacked( yaw, 65536 ) );
|
||||
WriteInt16( (short)Utils.DegreesToPacked( pitch, 65536 ) );
|
||||
WriteUInt8( targetEntity );
|
||||
WriteInt16( (short)targetPos.X );
|
||||
WriteInt16( (short)targetPos.Y );
|
||||
WriteInt16( (short)targetPos.Z );
|
||||
WriteUInt8( (byte)targetFace );
|
||||
}
|
||||
|
||||
static void WriteString( string value ) {
|
||||
int count = Math.Min( value.Length, 64 );
|
||||
for( int i = 0; i < count; i++ ) {
|
||||
|
@ -253,464 +206,193 @@ namespace ClassicalSharp {
|
|||
|
||||
|
||||
#region Reading
|
||||
|
||||
FastNetReader reader;
|
||||
int cpeServerExtensionsCount;
|
||||
DateTime receiveStart;
|
||||
DeflateStream gzipStream;
|
||||
GZipHeaderReader gzipHeader;
|
||||
int mapSizeIndex, mapIndex;
|
||||
byte[] mapSize = new byte[4], map;
|
||||
FixedBufferStream gzippedMap;
|
||||
bool sendWomId = false, sentWomId = false;
|
||||
PacketId lastOpcode;
|
||||
|
||||
void ReadPacket( byte opcode ) {
|
||||
reader.Remove( 1 ); // remove opcode
|
||||
lastOpcode = (PacketId)opcode;
|
||||
Action handler;
|
||||
|
||||
switch( (PacketId)opcode ) {
|
||||
case PacketId.Handshake:
|
||||
{
|
||||
byte protocolVer = reader.ReadUInt8();
|
||||
ServerName = reader.ReadAsciiString();
|
||||
ServerMotd = reader.ReadAsciiString();
|
||||
game.LocalPlayer.SetUserType( reader.ReadUInt8() );
|
||||
receivedFirstPosition = false;
|
||||
game.LocalPlayer.ParseHackFlags( ServerName, ServerMotd );
|
||||
} break;
|
||||
|
||||
case PacketId.Ping:
|
||||
break;
|
||||
|
||||
case PacketId.LevelInitialise:
|
||||
{
|
||||
game.Map.Reset();
|
||||
game.SetNewScreen( new LoadingMapScreen( game, ServerName, ServerMotd ) );
|
||||
if( ServerMotd.Contains( "cfg=" ) ) {
|
||||
ReadWomConfigurationAsync();
|
||||
}
|
||||
receivedFirstPosition = false;
|
||||
gzipHeader = new GZipHeaderReader();
|
||||
// Workaround because built in mono stream assumes that the end of stream
|
||||
// has been reached the first time a read call returns 0. (MS.NET doesn't)
|
||||
#if __MonoCS__
|
||||
gzipStream = new DeflateStream( gzippedMap, true );
|
||||
#else
|
||||
gzipStream = new DeflateStream( gzippedMap, CompressionMode.Decompress );
|
||||
if( OpenTK.Configuration.RunningOnMono ) {
|
||||
Utils.LogWarning( "You are running on Mono, but this build does not support the Mono workaround." );
|
||||
Utils.LogWarning( "You should either download the Mono compatible build or define '__MonoCS__' when targeting Mono. " +
|
||||
"(The Mono compiler already defines this by default)" );
|
||||
Utils.LogWarning( "You will likely experience an 'Internal error (no progress possible) ReadInternal' exception when decompressing the map." );
|
||||
}
|
||||
#endif
|
||||
mapSizeIndex = 0;
|
||||
mapIndex = 0;
|
||||
receiveStart = DateTime.UtcNow;
|
||||
} break;
|
||||
|
||||
case PacketId.LevelDataChunk:
|
||||
{
|
||||
int usedLength = reader.ReadInt16();
|
||||
gzippedMap.Position = 0;
|
||||
gzippedMap.SetLength( usedLength );
|
||||
|
||||
if( gzipHeader.done || gzipHeader.ReadHeader( gzippedMap ) ) {
|
||||
if( mapSizeIndex < 4 ) {
|
||||
mapSizeIndex += gzipStream.Read( mapSize, mapSizeIndex, 4 - mapSizeIndex );
|
||||
}
|
||||
if( opcode >= maxHandledPacket || (handler = handlers[opcode]) == null)
|
||||
throw new NotImplementedException( "Unsupported packet:" + (PacketId)opcode );
|
||||
handler();
|
||||
}
|
||||
|
||||
void HandleHandshake() {
|
||||
byte protocolVer = reader.ReadUInt8();
|
||||
ServerName = reader.ReadAsciiString();
|
||||
ServerMotd = reader.ReadAsciiString();
|
||||
game.LocalPlayer.SetUserType( reader.ReadUInt8() );
|
||||
receivedFirstPosition = false;
|
||||
game.LocalPlayer.ParseHackFlags( ServerName, ServerMotd );
|
||||
}
|
||||
|
||||
void HandlePing() {
|
||||
}
|
||||
|
||||
void HandleLevelInit() {
|
||||
game.Map.Reset();
|
||||
game.SetNewScreen( new LoadingMapScreen( game, ServerName, ServerMotd ) );
|
||||
if( ServerMotd.Contains( "cfg=" ) ) {
|
||||
ReadWomConfigurationAsync();
|
||||
}
|
||||
receivedFirstPosition = false;
|
||||
gzipHeader = new GZipHeaderReader();
|
||||
// Workaround because built in mono stream assumes that the end of stream
|
||||
// has been reached the first time a read call returns 0. (MS.NET doesn't)
|
||||
#if __MonoCS__
|
||||
gzipStream = new DeflateStream( gzippedMap, true );
|
||||
#else
|
||||
gzipStream = new DeflateStream( gzippedMap, CompressionMode.Decompress );
|
||||
if( OpenTK.Configuration.RunningOnMono ) {
|
||||
Utils.LogWarning( "You are running on Mono, but this build does not support the Mono workaround." );
|
||||
Utils.LogWarning( "You should either download the Mono compatible build or define '__MonoCS__' when targeting Mono. " +
|
||||
"(The Mono compiler already defines this by default)" );
|
||||
Utils.LogWarning( "You will likely experience an 'Internal error (no progress possible) ReadInternal' exception when decompressing the map." );
|
||||
}
|
||||
#endif
|
||||
|
||||
mapSizeIndex = 0;
|
||||
mapIndex = 0;
|
||||
receiveStart = DateTime.UtcNow;
|
||||
}
|
||||
|
||||
void HandleLevelDataChunk() {
|
||||
int usedLength = reader.ReadInt16();
|
||||
gzippedMap.Position = 0;
|
||||
gzippedMap.SetLength( usedLength );
|
||||
|
||||
if( gzipHeader.done || gzipHeader.ReadHeader( gzippedMap ) ) {
|
||||
if( mapSizeIndex < 4 ) {
|
||||
mapSizeIndex += gzipStream.Read( mapSize, mapSizeIndex, 4 - mapSizeIndex );
|
||||
}
|
||||
|
||||
if( mapSizeIndex == 4 ) {
|
||||
if( map == null ) {
|
||||
int size = mapSize[0] << 24 | mapSize[1] << 16 | mapSize[2] << 8 | mapSize[3];
|
||||
map = new byte[size];
|
||||
}
|
||||
mapIndex += gzipStream.Read( map, mapIndex, map.Length - mapIndex );
|
||||
}
|
||||
}
|
||||
reader.Remove( 1024 );
|
||||
byte progress = reader.ReadUInt8();
|
||||
game.Events.RaiseMapLoading( progress );
|
||||
} break;
|
||||
|
||||
case PacketId.LevelFinalise:
|
||||
{
|
||||
game.SetNewScreen( new NormalScreen( game ) );
|
||||
int mapWidth = reader.ReadInt16();
|
||||
int mapHeight = reader.ReadInt16();
|
||||
int mapLength = reader.ReadInt16();
|
||||
|
||||
double loadingMs = ( DateTime.UtcNow - receiveStart ).TotalMilliseconds;
|
||||
Utils.LogDebug( "map loading took:" + loadingMs );
|
||||
game.Map.UseRawMap( map, mapWidth, mapHeight, mapLength );
|
||||
game.Events.RaiseOnNewMapLoaded();
|
||||
map = null;
|
||||
gzipStream.Dispose();
|
||||
if( sendWomId && !sentWomId ) {
|
||||
SendChat( "/womid WoMClient-2.0.7" );
|
||||
sentWomId = true;
|
||||
}
|
||||
gzipStream = null;
|
||||
GC.Collect( 0 );
|
||||
} break;
|
||||
|
||||
case PacketId.SetBlock:
|
||||
{
|
||||
int x = reader.ReadInt16();
|
||||
int y = reader.ReadInt16();
|
||||
int z = reader.ReadInt16();
|
||||
byte type = reader.ReadUInt8();
|
||||
|
||||
if( game.Map.IsNotLoaded )
|
||||
Utils.LogWarning( "Server tried to update a block while still sending us the map!" );
|
||||
else if( !game.Map.IsValidPos( x, y, z ) )
|
||||
Utils.LogWarning( "Server tried to update a block at an invalid position!" );
|
||||
else
|
||||
game.UpdateBlock( x, y, z, type );
|
||||
} break;
|
||||
|
||||
case PacketId.AddEntity:
|
||||
{
|
||||
byte entityId = reader.ReadUInt8();
|
||||
string name = reader.ReadAsciiString();
|
||||
AddEntity( entityId, name, name, true );
|
||||
} break;
|
||||
|
||||
case PacketId.EntityTeleport:
|
||||
{
|
||||
byte entityId = reader.ReadUInt8();
|
||||
ReadAbsoluteLocation( entityId, true );
|
||||
} break;
|
||||
|
||||
case PacketId.RelPosAndOrientationUpdate:
|
||||
ReadRelativeLocation();
|
||||
break;
|
||||
|
||||
case PacketId.RelPosUpdate:
|
||||
ReadRelativePosition();
|
||||
break;
|
||||
|
||||
case PacketId.OrientationUpdate:
|
||||
ReadOrientation();
|
||||
break;
|
||||
|
||||
case PacketId.RemoveEntity:
|
||||
{
|
||||
byte entityId = reader.ReadUInt8();
|
||||
Player player = game.Players[entityId];
|
||||
if( entityId != 0xFF && player != null ) {
|
||||
game.Events.RaiseEntityRemoved( entityId );
|
||||
player.Despawn();
|
||||
game.Players[entityId] = null;
|
||||
}
|
||||
} break;
|
||||
|
||||
case PacketId.Message:
|
||||
{
|
||||
byte messageType = reader.ReadUInt8();
|
||||
string text = reader.ReadChatString( ref messageType, useMessageTypes );
|
||||
game.Chat.Add( text, (CpeMessage)messageType );
|
||||
} break;
|
||||
|
||||
case PacketId.Kick:
|
||||
{
|
||||
string reason = reader.ReadAsciiString();
|
||||
game.Disconnect( "&eLost connection to the server", reason );
|
||||
Dispose();
|
||||
} break;
|
||||
|
||||
case PacketId.SetPermission:
|
||||
{
|
||||
game.LocalPlayer.SetUserType( reader.ReadUInt8() );
|
||||
} break;
|
||||
|
||||
case PacketId.CpeExtInfo:
|
||||
{
|
||||
string appName = reader.ReadAsciiString();
|
||||
Utils.LogDebug( "Server identified itself as: " + appName );
|
||||
cpeServerExtensionsCount = reader.ReadInt16();
|
||||
} break;
|
||||
|
||||
case PacketId.CpeExtEntry:
|
||||
{
|
||||
string extName = reader.ReadAsciiString();
|
||||
int extVersion = reader.ReadInt32();
|
||||
Utils.LogDebug( "cpe ext: " + extName + " , " + extVersion );
|
||||
if( extName == "HeldBlock" ) {
|
||||
sendHeldBlock = true;
|
||||
} else if( extName == "MessageTypes" ) {
|
||||
useMessageTypes = true;
|
||||
} else if( extName == "ExtPlayerList" ) {
|
||||
UsingExtPlayerList = true;
|
||||
} else if( extName == "PlayerClick" ) {
|
||||
UsingPlayerClick = true;
|
||||
} else if( extName == "EnvMapAppearance" && extVersion == 2 ) {
|
||||
usingTexturePack = true;
|
||||
}
|
||||
cpeServerExtensionsCount--;
|
||||
|
||||
if( cpeServerExtensionsCount == 0 ) {
|
||||
MakeExtInfo( Utils.AppName, clientExtensions.Length );
|
||||
SendPacket();
|
||||
for( int i = 0; i < clientExtensions.Length; i++ ) {
|
||||
string name = clientExtensions[i];
|
||||
int version = (name == "ExtPlayerList" || name == "EnvMapApperance") ? 2 : 1;
|
||||
MakeExtEntry( name, version );
|
||||
SendPacket();
|
||||
}
|
||||
}
|
||||
} break;
|
||||
|
||||
case PacketId.CpeSetClickDistance:
|
||||
{
|
||||
game.LocalPlayer.ReachDistance = reader.ReadInt16() / 32f;
|
||||
} break;
|
||||
|
||||
case PacketId.CpeCustomBlockSupportLevel:
|
||||
{
|
||||
byte supportLevel = reader.ReadUInt8();
|
||||
MakeCustomBlockSupportLevel( 1 );
|
||||
SendPacket();
|
||||
|
||||
if( supportLevel == 1 ) {
|
||||
for( int i = (int)Block.CobblestoneSlab; i <= (int)Block.StoneBrick; i++ ) {
|
||||
game.Inventory.CanPlace[i] = true;
|
||||
game.Inventory.CanDelete[i] = true;
|
||||
}
|
||||
game.Events.RaiseBlockPermissionsChanged();
|
||||
} else {
|
||||
Utils.LogWarning( "Server's block support level is {0}, this client only supports level 1.", supportLevel );
|
||||
Utils.LogWarning( "You won't be able to see or use blocks from levels above level 1" );
|
||||
}
|
||||
} break;
|
||||
|
||||
case PacketId.CpeHoldThis:
|
||||
{
|
||||
byte blockType = reader.ReadUInt8();
|
||||
bool canChange = reader.ReadUInt8() == 0;
|
||||
game.Inventory.CanChangeHeldBlock = true;
|
||||
game.Inventory.HeldBlock = (Block)blockType;
|
||||
game.Inventory.CanChangeHeldBlock = canChange;
|
||||
} break;
|
||||
|
||||
case PacketId.CpeExtAddPlayerName:
|
||||
{
|
||||
short nameId = reader.ReadInt16();
|
||||
string playerName = Utils.StripColours( reader.ReadAsciiString() );
|
||||
string listName = reader.ReadAsciiString();
|
||||
string groupName = reader.ReadAsciiString();
|
||||
byte groupRank = reader.ReadUInt8();
|
||||
if( nameId >= 0 && nameId <= 255 ) {
|
||||
CpeListInfo oldInfo = game.CpePlayersList[nameId];
|
||||
CpeListInfo info = new CpeListInfo( (byte)nameId, playerName, listName, groupName, groupRank );
|
||||
game.CpePlayersList[nameId] = info;
|
||||
|
||||
if( oldInfo != null ) {
|
||||
game.Events.RaiseCpeListInfoChanged( (byte)nameId );
|
||||
} else {
|
||||
game.Events.RaiseCpeListInfoAdded( (byte)nameId );
|
||||
}
|
||||
}
|
||||
} break;
|
||||
|
||||
case PacketId.CpeExtAddEntity:
|
||||
{
|
||||
byte entityId = reader.ReadUInt8();
|
||||
string displayName = reader.ReadAsciiString();
|
||||
string skinName = reader.ReadAsciiString();
|
||||
AddEntity( entityId, displayName, skinName, false );
|
||||
} break;
|
||||
|
||||
case PacketId.CpeExtRemovePlayerName:
|
||||
{
|
||||
short nameId = reader.ReadInt16();
|
||||
if( nameId >= 0 && nameId <= 255 ) {
|
||||
game.Events.RaiseCpeListInfoRemoved( (byte)nameId );
|
||||
game.CpePlayersList[nameId] = null;
|
||||
}
|
||||
} break;
|
||||
|
||||
case PacketId.CpeMakeSelection:
|
||||
{
|
||||
byte selectionId = reader.ReadUInt8();
|
||||
string label = reader.ReadAsciiString();
|
||||
short startX = reader.ReadInt16();
|
||||
short startY = reader.ReadInt16();
|
||||
short startZ = reader.ReadInt16();
|
||||
short endX = reader.ReadInt16();
|
||||
short endY = reader.ReadInt16();
|
||||
short endZ = reader.ReadInt16();
|
||||
|
||||
byte r = (byte)reader.ReadInt16();
|
||||
byte g = (byte)reader.ReadInt16();
|
||||
byte b = (byte)reader.ReadInt16();
|
||||
byte a = (byte)reader.ReadInt16();
|
||||
|
||||
Vector3I p1 = Vector3I.Min( startX, startY, startZ, endX, endY, endZ );
|
||||
Vector3I p2 = Vector3I.Max( startX, startY, startZ, endX, endY, endZ );
|
||||
FastColour col = new FastColour( r, g, b, a );
|
||||
game.SelectionManager.AddSelection( selectionId, p1, p2, col );
|
||||
} break;
|
||||
|
||||
case PacketId.CpeRemoveSelection:
|
||||
{
|
||||
byte selectionId = reader.ReadUInt8();
|
||||
game.SelectionManager.RemoveSelection( selectionId );
|
||||
} break;
|
||||
|
||||
case PacketId.CpeEnvColours:
|
||||
{
|
||||
byte variable = reader.ReadUInt8();
|
||||
short red = reader.ReadInt16();
|
||||
short green = reader.ReadInt16();
|
||||
short blue = reader.ReadInt16();
|
||||
bool invalid = red < 0 || red > 255 || green < 0 || green > 255 || blue < 0 || blue > 255;
|
||||
FastColour col = new FastColour( red, green, blue );
|
||||
|
||||
if( variable == 0 ) { // sky colour
|
||||
game.Map.SetSkyColour( invalid ? Map.DefaultSkyColour : col );
|
||||
} else if( variable == 1 ) { // clouds colour
|
||||
game.Map.SetCloudsColour( invalid ? Map.DefaultCloudsColour : col );
|
||||
} else if( variable == 2 ) { // fog colour
|
||||
game.Map.SetFogColour( invalid ? Map.DefaultFogColour : col );
|
||||
} else if( variable == 3 ) { // ambient light (shadow light)
|
||||
game.Map.SetShadowlight( invalid ? Map.DefaultShadowlight : col );
|
||||
} else if( variable == 4 ) { // diffuse light (sun light)
|
||||
game.Map.SetSunlight( invalid ? Map.DefaultSunlight : col );
|
||||
}
|
||||
} break;
|
||||
|
||||
case PacketId.CpeSetBlockPermission:
|
||||
{
|
||||
byte blockId = reader.ReadUInt8();
|
||||
bool canPlace = reader.ReadUInt8() != 0;
|
||||
bool canDelete = reader.ReadUInt8() != 0;
|
||||
Inventory inv = game.Inventory;
|
||||
|
||||
if( blockId == 0 ) {
|
||||
for( int i = 1; i < BlockInfo.CpeBlocksCount; i++ ) {
|
||||
inv.CanPlace.SetNotOverridable( canPlace, i );
|
||||
inv.CanDelete.SetNotOverridable( canDelete, i );
|
||||
}
|
||||
} else {
|
||||
inv.CanPlace.SetNotOverridable( canPlace, blockId );
|
||||
inv.CanDelete.SetNotOverridable( canDelete, blockId );
|
||||
}
|
||||
game.Events.RaiseBlockPermissionsChanged();
|
||||
} break;
|
||||
|
||||
case PacketId.CpeChangeModel:
|
||||
{
|
||||
byte playerId = reader.ReadUInt8();
|
||||
string modelName = reader.ReadAsciiString().ToLowerInvariant();
|
||||
Player player = game.Players[playerId];
|
||||
if( player != null ) {
|
||||
player.SetModel( modelName );
|
||||
}
|
||||
} break;
|
||||
|
||||
case PacketId.CpeEnvSetMapApperance:
|
||||
{
|
||||
string url = reader.ReadAsciiString();
|
||||
byte sideBlock = reader.ReadUInt8();
|
||||
byte edgeBlock = reader.ReadUInt8();
|
||||
short waterLevel = reader.ReadInt16();
|
||||
game.Map.SetWaterLevel( waterLevel );
|
||||
game.Map.SetEdgeBlock( (Block)edgeBlock );
|
||||
game.Map.SetSidesBlock( (Block)sideBlock );
|
||||
if( url == String.Empty ) {
|
||||
TexturePackExtractor extractor = new TexturePackExtractor();
|
||||
extractor.Extract( game.defaultTexPack, game );
|
||||
} else {
|
||||
game.Animations.Dispose();
|
||||
if( usingTexturePack )
|
||||
game.AsyncDownloader.DownloadData( url, true, "texturePack" );
|
||||
else
|
||||
game.AsyncDownloader.DownloadImage( url, true, "terrain" );
|
||||
|
||||
}
|
||||
Utils.LogDebug( "Image url: " + url );
|
||||
} break;
|
||||
|
||||
case PacketId.CpeEnvWeatherType:
|
||||
game.Map.SetWeather( (Weather)reader.ReadUInt8() );
|
||||
break;
|
||||
|
||||
case PacketId.CpeHackControl:
|
||||
{
|
||||
game.LocalPlayer.CanFly = reader.ReadUInt8() != 0;
|
||||
game.LocalPlayer.CanNoclip = reader.ReadUInt8() != 0;
|
||||
game.LocalPlayer.CanSpeed = reader.ReadUInt8() != 0;
|
||||
game.LocalPlayer.CanRespawn = reader.ReadUInt8() != 0;
|
||||
game.CanUseThirdPersonCamera = reader.ReadUInt8() != 0;
|
||||
if( !game.CanUseThirdPersonCamera ) {
|
||||
game.SetCamera( false );
|
||||
}
|
||||
float jumpHeight = reader.ReadInt16() / 32f;
|
||||
if( jumpHeight < 0 ) jumpHeight = 1.4f;
|
||||
game.LocalPlayer.CalculateJumpVelocity( jumpHeight );
|
||||
} break;
|
||||
|
||||
case PacketId.CpeExtAddEntity2:
|
||||
{
|
||||
byte entityId = reader.ReadUInt8();
|
||||
string displayName = reader.ReadAsciiString();
|
||||
string skinName = reader.ReadAsciiString();
|
||||
AddEntity( entityId, displayName, skinName, true );
|
||||
} break;
|
||||
|
||||
case PacketId.CpeDefineBlock:
|
||||
case PacketId.CpeDefineLiquid:
|
||||
{
|
||||
byte block = reader.ReadUInt8();
|
||||
BlockInfo info = game.BlockInfo;
|
||||
info.ResetBlockInfo( block );
|
||||
|
||||
info.Name[block] = reader.ReadAsciiString();
|
||||
info.CollideType[block] = (BlockCollideType)reader.ReadUInt8();
|
||||
// TODO: Liquid collide type not properly supported.
|
||||
info.SpeedMultiplier[block] = (float)Math.Pow( 2, (reader.ReadUInt8() - 128) / 64f );
|
||||
info.SetTop( reader.ReadUInt8(), (Block)block );
|
||||
info.SetSide( reader.ReadUInt8(), (Block)block );
|
||||
info.SetBottom( reader.ReadUInt8(), (Block)block );
|
||||
reader.ReadUInt8(); // opacity hint, but we ignore this.
|
||||
info.BlocksLight[block] = reader.ReadUInt8() == 0;
|
||||
reader.ReadUInt8(); // walk sound, but we ignore this.
|
||||
info.EmitsLight[block] = reader.ReadUInt8() != 0;
|
||||
|
||||
if( opcode == (byte)PacketId.CpeDefineBlock ) {
|
||||
byte shape = reader.ReadUInt8();
|
||||
if( shape == 1 ) info.Height[block] = 1;
|
||||
else if( shape == 2 ) info.Height[block] = 0.5f;
|
||||
// TODO: upside down slab not properly supported
|
||||
else if( shape == 3 ) info.Height[block] = 0.5f;
|
||||
else if( shape == 4 ) info.IsSprite[block] = true;
|
||||
|
||||
byte blockDraw = reader.ReadUInt8();
|
||||
if( blockDraw == 0 ) info.IsOpaque[block] = true;
|
||||
else if( blockDraw == 1 ) info.IsTransparent[block] = true;
|
||||
else if( blockDraw == 2 ) info.IsTranslucent[block] = true;
|
||||
else if( blockDraw == 3 ) info.IsTranslucent[block] = true;
|
||||
|
||||
Console.WriteLine( block + " : " + shape + "," + blockDraw );
|
||||
} else {
|
||||
byte fogDensity = reader.ReadUInt8();
|
||||
info.FogDensity[block] = fogDensity == 0 ? 0 : (fogDensity + 1) / 128f;
|
||||
info.FogColour[block] = new FastColour(
|
||||
reader.ReadUInt8(), reader.ReadUInt8(), reader.ReadUInt8() );
|
||||
}
|
||||
info.SetupCullingCache();
|
||||
} break;
|
||||
|
||||
case PacketId.CpeRemoveBlockDefinition:
|
||||
game.BlockInfo.ResetBlockInfo( reader.ReadUInt8() );
|
||||
break;
|
||||
|
||||
default:
|
||||
throw new NotImplementedException( "Unsupported packet:" + (PacketId)opcode );
|
||||
if( mapSizeIndex == 4 ) {
|
||||
if( map == null ) {
|
||||
int size = mapSize[0] << 24 | mapSize[1] << 16 | mapSize[2] << 8 | mapSize[3];
|
||||
map = new byte[size];
|
||||
}
|
||||
mapIndex += gzipStream.Read( map, mapIndex, map.Length - mapIndex );
|
||||
}
|
||||
}
|
||||
|
||||
reader.Remove( 1024 );
|
||||
byte progress = reader.ReadUInt8();
|
||||
game.Events.RaiseMapLoading( progress );
|
||||
}
|
||||
|
||||
void HandleLevelFinalise() {
|
||||
game.SetNewScreen( new NormalScreen( game ) );
|
||||
int mapWidth = reader.ReadInt16();
|
||||
int mapHeight = reader.ReadInt16();
|
||||
int mapLength = reader.ReadInt16();
|
||||
|
||||
double loadingMs = ( DateTime.UtcNow - receiveStart ).TotalMilliseconds;
|
||||
Utils.LogDebug( "map loading took:" + loadingMs );
|
||||
game.Map.UseRawMap( map, mapWidth, mapHeight, mapLength );
|
||||
game.Events.RaiseOnNewMapLoaded();
|
||||
|
||||
map = null;
|
||||
gzipStream.Dispose();
|
||||
if( sendWomId && !sentWomId ) {
|
||||
SendChat( "/womid WoMClient-2.0.7" );
|
||||
sentWomId = true;
|
||||
}
|
||||
gzipStream = null;
|
||||
GC.Collect();
|
||||
}
|
||||
|
||||
void HandleSetBlock() {
|
||||
int x = reader.ReadInt16();
|
||||
int y = reader.ReadInt16();
|
||||
int z = reader.ReadInt16();
|
||||
byte type = reader.ReadUInt8();
|
||||
|
||||
if( game.Map.IsNotLoaded )
|
||||
Utils.LogWarning( "Server tried to update a block while still sending us the map!" );
|
||||
else if( !game.Map.IsValidPos( x, y, z ) )
|
||||
Utils.LogWarning( "Server tried to update a block at an invalid position!" );
|
||||
else
|
||||
game.UpdateBlock( x, y, z, type );
|
||||
}
|
||||
|
||||
void HandleAddEntity() {
|
||||
byte entityId = reader.ReadUInt8();
|
||||
string name = reader.ReadAsciiString();
|
||||
AddEntity( entityId, name, name, true );
|
||||
}
|
||||
|
||||
void HandleEntityTeleport() {
|
||||
byte entityId = reader.ReadUInt8();
|
||||
ReadAbsoluteLocation( entityId, true );
|
||||
}
|
||||
|
||||
void HandleRelPosAndOrientationUpdate() {
|
||||
byte playerId = reader.ReadUInt8();
|
||||
float x = reader.ReadInt8() / 32f;
|
||||
float y = reader.ReadInt8() / 32f;
|
||||
float z = reader.ReadInt8() / 32f;
|
||||
|
||||
float yaw = (float)Utils.PackedToDegrees( reader.ReadUInt8() );
|
||||
float pitch = (float)Utils.PackedToDegrees( reader.ReadUInt8() );
|
||||
LocationUpdate update = LocationUpdate.MakePosAndOri( x, y, z, yaw, pitch, true );
|
||||
UpdateLocation( playerId, update, true );
|
||||
}
|
||||
|
||||
void HandleRelPositionUpdate() {
|
||||
byte playerId = reader.ReadUInt8();
|
||||
float x = reader.ReadInt8() / 32f;
|
||||
float y = reader.ReadInt8() / 32f;
|
||||
float z = reader.ReadInt8() / 32f;
|
||||
|
||||
LocationUpdate update = LocationUpdate.MakePos( x, y, z, true );
|
||||
UpdateLocation( playerId, update, true );
|
||||
}
|
||||
|
||||
void HandleOrientationUpdate() {
|
||||
byte playerId = reader.ReadUInt8();
|
||||
float yaw = (float)Utils.PackedToDegrees( reader.ReadUInt8() );
|
||||
float pitch = (float)Utils.PackedToDegrees( reader.ReadUInt8() );
|
||||
|
||||
LocationUpdate update = LocationUpdate.MakeOri( yaw, pitch );
|
||||
UpdateLocation( playerId, update, true );
|
||||
}
|
||||
|
||||
void HandleRemoveEntity() {
|
||||
byte entityId = reader.ReadUInt8();
|
||||
Player player = game.Players[entityId];
|
||||
if( entityId != 0xFF && player != null ) {
|
||||
game.Events.RaiseEntityRemoved( entityId );
|
||||
player.Despawn();
|
||||
game.Players[entityId] = null;
|
||||
}
|
||||
}
|
||||
|
||||
void HandleMessage() {
|
||||
byte messageType = reader.ReadUInt8();
|
||||
string text = reader.ReadChatString( ref messageType, useMessageTypes );
|
||||
game.Chat.Add( text, (CpeMessage)messageType );
|
||||
}
|
||||
|
||||
void HandleKick() {
|
||||
string reason = reader.ReadAsciiString();
|
||||
game.Disconnect( "&eLost connection to the server", reason );
|
||||
Dispose();
|
||||
}
|
||||
|
||||
void HandleSetPermission() {
|
||||
game.LocalPlayer.SetUserType( reader.ReadUInt8() );
|
||||
}
|
||||
|
||||
|
||||
void AddEntity( byte entityId, string displayName, string skinName, bool readPosition ) {
|
||||
if( entityId != 0xFF ) {
|
||||
Player oldPlayer = game.Players[entityId];
|
||||
|
@ -729,39 +411,12 @@ namespace ClassicalSharp {
|
|||
}
|
||||
}
|
||||
}
|
||||
|
||||
void ReadRelativeLocation() {
|
||||
byte playerId = reader.ReadUInt8();
|
||||
float x = reader.ReadInt8() / 32f;
|
||||
float y = reader.ReadInt8() / 32f;
|
||||
float z = reader.ReadInt8() / 32f;
|
||||
float yaw = (float)Utils.PackedToDegrees( reader.ReadUInt8() );
|
||||
float pitch = (float)Utils.PackedToDegrees( reader.ReadUInt8() );
|
||||
LocationUpdate update = LocationUpdate.MakePosAndOri( x, y, z, yaw, pitch, true );
|
||||
UpdateLocation( playerId, update, true );
|
||||
}
|
||||
|
||||
void ReadOrientation() {
|
||||
byte playerId = reader.ReadUInt8();
|
||||
float yaw = (float)Utils.PackedToDegrees( reader.ReadUInt8() );
|
||||
float pitch = (float)Utils.PackedToDegrees( reader.ReadUInt8() );
|
||||
LocationUpdate update = LocationUpdate.MakeOri( yaw, pitch );
|
||||
UpdateLocation( playerId, update, true );
|
||||
}
|
||||
|
||||
void ReadRelativePosition() {
|
||||
byte playerId = reader.ReadUInt8();
|
||||
float x = reader.ReadInt8() / 32f;
|
||||
float y = reader.ReadInt8() / 32f;
|
||||
float z = reader.ReadInt8() / 32f;
|
||||
LocationUpdate update = LocationUpdate.MakePos( x, y, z, true );
|
||||
UpdateLocation( playerId, update, true );
|
||||
}
|
||||
|
||||
|
||||
void ReadAbsoluteLocation( byte playerId, bool interpolate ) {
|
||||
float x = reader.ReadInt16() / 32f;
|
||||
float y = ( reader.ReadInt16() - 51 ) / 32f; // We have to do this.
|
||||
if( playerId == 255 ) y += 22/32f;
|
||||
|
||||
float z = reader.ReadInt16() / 32f;
|
||||
float yaw = (float)Utils.PackedToDegrees( reader.ReadUInt8() );
|
||||
float pitch = (float)Utils.PackedToDegrees( reader.ReadUInt8() );
|
||||
|
@ -778,6 +433,29 @@ namespace ClassicalSharp {
|
|||
player.SetLocation( update, interpolate );
|
||||
}
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
Action[] handlers;
|
||||
int maxHandledPacket;
|
||||
|
||||
void SetupHandlers() {
|
||||
maxHandledPacket = (int)PacketId.Max;
|
||||
handlers = new Action[] { HandleHandshake, HandlePing, HandleLevelInit,
|
||||
HandleLevelDataChunk, HandleLevelFinalise, null, HandleSetBlock,
|
||||
HandleAddEntity, HandleEntityTeleport, HandleRelPosAndOrientationUpdate,
|
||||
HandleRelPositionUpdate, HandleOrientationUpdate, HandleRemoveEntity,
|
||||
HandleMessage, HandleKick, HandleSetPermission,
|
||||
|
||||
HandleCpeExtInfo, HandleCpeExtEntry, HandleCpeSetClickDistance,
|
||||
HandleCpeCustomBlockSupportLevel, HandleCpeHoldThis, null,
|
||||
HandleCpeExtAddPlayerName, HandleCpeExtAddEntity, HandleCpeExtRemovePlayerName,
|
||||
HandleCpeEnvColours, HandleCpeMakeSelection, HandleCpeRemoveSelection,
|
||||
HandleCpeSetBlockPermission, HandleCpeChangeModel, HandleCpeEnvSetMapApperance,
|
||||
HandleCpeEnvWeatherType, HandleCpeHackControl, HandleCpeExtAddEntity2,
|
||||
null, HandleCpeDefineBlockOrLiquid, HandleCpeDefineBlockOrLiquid,
|
||||
HandleCpeRemoveBlockDefinition
|
||||
};
|
||||
}
|
||||
}
|
||||
}
|
|
@ -56,6 +56,7 @@ namespace ClassicalSharp {
|
|||
result.R = (byte)( value.R * t );
|
||||
result.G = (byte)( value.G * t );
|
||||
result.B = (byte)( value.B * t );
|
||||
result.A = 50;
|
||||
return result;
|
||||
}
|
||||
|
||||
|
|
Loading…
Reference in a new issue