diff --git a/doc/plugin-dev.md b/doc/plugin-dev.md
index 1da08baee..60f02f4ea 100644
--- a/doc/plugin-dev.md
+++ b/doc/plugin-dev.md
@@ -178,7 +178,7 @@ TODO more detailed when I have some more time...
#### Setup
-1) Compile the game, see `Cross compiling for windows` in main readme
+1) Compile the game, see `Compiling - Windows > using Visual Studio` in main readme
2) Find the `ClassiCube.lib` that was generated when compiling the game. Usually it is in either `src\x64\Debug` or `src\x86\Debug`.
3) Add a new `Empty Project` to the ClassiCube solution, then add the plugin .c files to it
@@ -188,7 +188,7 @@ Note: If the plugin provides a .vcxproj file, you can skip step 2 and just open
The simplest way of linking to the `.lib` file is simply adding the following code to one of the plugin's `.c` files
-`C
+```C
#ifdef _MSC_VER
#ifdef _WIN64
#pragma comment(lib, "[GAME SRC FOLDER]/x64/Debug/ClassiCube.lib")
diff --git a/src/ClassiCube.vcxproj b/src/ClassiCube.vcxproj
index dfb1a69cf..83f42cab2 100644
--- a/src/ClassiCube.vcxproj
+++ b/src/ClassiCube.vcxproj
@@ -529,6 +529,9 @@
+
+
+
diff --git a/src/ClassiCube.vcxproj.filters b/src/ClassiCube.vcxproj.filters
index d8c46fbd2..fddbe0628 100644
--- a/src/ClassiCube.vcxproj.filters
+++ b/src/ClassiCube.vcxproj.filters
@@ -591,4 +591,9 @@
Source Files\Game
+
+
+ Resource Files
+
+
\ No newline at end of file