mirror of
https://github.com/ClassiCube/ClassiCube.git
synced 2025-01-23 09:34:35 -05:00
Fix angle of blocks in inventory
This commit is contained in:
parent
2e8b788a35
commit
c117af4c33
1 changed files with 3 additions and 3 deletions
|
@ -39,10 +39,10 @@ namespace ClassicalSharp {
|
||||||
|
|
||||||
static IsometricBlockDrawer() {
|
static IsometricBlockDrawer() {
|
||||||
FastColour.GetShaded(FastColour.White, out colXSide, out colZSide, out colYBottom);
|
FastColour.GetShaded(FastColour.White, out colXSide, out colZSide, out colYBottom);
|
||||||
transform = Matrix4.RotateY(45 * Utils.Deg2Rad) * Matrix4.RotateX(-26.565f * Utils.Deg2Rad);
|
transform = Matrix4.RotateY(45 * Utils.Deg2Rad) * Matrix4.RotateX(-30f * Utils.Deg2Rad);
|
||||||
|
|
||||||
cosX = (float)Math.Cos(26.565f * Utils.Deg2Rad);
|
cosX = (float)Math.Cos(30f * Utils.Deg2Rad);
|
||||||
sinX = (float)Math.Sin(26.565f * Utils.Deg2Rad);
|
sinX = (float)Math.Sin(30f * Utils.Deg2Rad);
|
||||||
cosY = (float)Math.Cos(-45f * Utils.Deg2Rad);
|
cosY = (float)Math.Cos(-45f * Utils.Deg2Rad);
|
||||||
sinY = (float)Math.Sin(-45f * Utils.Deg2Rad);
|
sinY = (float)Math.Sin(-45f * Utils.Deg2Rad);
|
||||||
}
|
}
|
||||||
|
|
Loading…
Add table
Reference in a new issue