mirror of
https://github.com/ClassiCube/ClassiCube.git
synced 2025-01-22 09:01:57 -05:00
Rename Window_Close to Window_RequestClose to better reflect what it does, also ignore game files in root directory for .gitignore
This commit is contained in:
parent
936abbf453
commit
dda2f34523
27 changed files with 51 additions and 105 deletions
86
.gitignore
vendored
86
.gitignore
vendored
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@ -1,7 +1,7 @@
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## Ignore Visual Studio temporary files, build results, and
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## files generated by popular Visual Studio add-ons.
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# User-specific files
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# Visual studio User-specific files
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*.suo
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*.user
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*.sln.docstates
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@ -28,11 +28,13 @@ android/local.properties
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x64/
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x86/
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build/
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bld/
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[Bb]in/
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[Oo]bj/
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[Oo]utput/
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[Pp]rofilingSessions/
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src/.vs/
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# ClassiCube game files
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src/audio
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src/texpacks
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src/maps
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@ -42,7 +44,18 @@ src/options.txt
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src/ClassiCube*
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src/screenshots
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src/fontscache.txt
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src/.vs/
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# ClassiCube game files
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audio
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texpacks
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maps
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texturecache
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logs
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options.txt
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ClassiCube*
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screenshots
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fontscache.txt
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#GCC object files
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*.o
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@ -87,9 +100,6 @@ dlldata.c
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*.svclog
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*.scc
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# Chutzpah Test files
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_Chutzpah*
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# Visual C++ cache files
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ipch/
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*.aps
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@ -103,61 +113,14 @@ ipch/
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*.vsp
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*.vspx
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# TFS 2012 Local Workspace
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$tf/
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# Guidance Automation Toolkit
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*.gpState
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# ReSharper is a .NET coding add-in
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_ReSharper*/
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*.[Rr]e[Ss]harper
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*.DotSettings.user
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# JustCode is a .NET coding addin-in
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.JustCode
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# TeamCity is a build add-in
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_TeamCity*
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# DotCover is a Code Coverage Tool
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*.dotCover
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# NCrunch
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_NCrunch_*
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.*crunch*.local.xml
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# MightyMoose
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*.mm.*
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AutoTest.Net/
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# Web workbench (sass)
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.sass-cache/
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# Installshield output folder
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[Ee]xpress/
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# DocProject is a documentation generator add-in
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DocProject/buildhelp/
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DocProject/Help/*.HxT
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DocProject/Help/*.HxC
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DocProject/Help/*.hhc
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DocProject/Help/*.hhk
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DocProject/Help/*.hhp
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DocProject/Help/Html2
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DocProject/Help/html
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# Click-Once directory
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publish/
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# Publish Web Output
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*.[Pp]ublish.xml
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*.azurePubxml
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# TODO: Comment the next line if you want to checkin your web deploy settings
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# but database connection strings (with potential passwords) will be unencrypted
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*.pubxml
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*.publishproj
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# NuGet Packages
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*.nupkg
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# The packages folder can be ignored because of Package Restore
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@ -184,11 +147,6 @@ ClientBin/
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*.dbmdl
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*.dbproj.schemaview
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*.pfx
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*.publishsettings
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node_modules/
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# RIA/Silverlight projects
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Generated_Code/
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# Backup & report files from converting an old project file
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# to a newer Visual Studio version. Backup files are not needed,
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@ -197,15 +155,3 @@ _UpgradeReport_Files/
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Backup*/
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UpgradeLog*.XML
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UpgradeLog*.htm
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# SQL Server files
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*.mdf
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*.ldf
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# Business Intelligence projects
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*.rdl.data
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*.bim.layout
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*.bim_*.settings
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# Microsoft Fakes
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FakesAssemblies/
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@ -15,7 +15,7 @@ Note: The explicit integer size typedefs may not have been defined if you aren't
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### Strings
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A custom string type (`cc_string`) is used rather than `char*` strings in most places (see [strings](doc/strings.md) page for more details)
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A custom string type (`cc_string`) is used rather than `char*` strings in most places (see [strings](strings.md) page for more details)
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*Note: Several functions will take raw `char*` for performance, but this is not encouraged*
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@ -1090,7 +1090,7 @@ static void OnInputDown(void* obj, int key, cc_bool was) {
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if (InputHandler_IsShutdown(key)) {
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/* TODO: Do we need a separate exit function in Game class? */
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Window_Close(); return;
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Window_RequestClose(); return;
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} else if (KeyBind_Claims(KEYBIND_SCREENSHOT, key) && !was) {
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Game_ScreenshotRequested = true; return;
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}
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@ -293,7 +293,7 @@ void Launcher_Run(void) {
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if (res) Logger_SysWarn(res, action);
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}
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if (WindowInfo.Exists) Window_Close();
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if (WindowInfo.Exists) Window_RequestClose();
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#endif
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}
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@ -500,7 +500,7 @@ static struct PauseScreen {
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struct TextWidget title;
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} PauseScreen;
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static void PauseScreenBase_Quit(void* a, void* b) { Window_Close(); }
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static void PauseScreenBase_Quit(void* a, void* b) { Window_RequestClose(); }
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static void PauseScreenBase_Game(void* a, void* b) { Gui_Remove((struct Screen*)&PauseScreen); }
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static void PauseScreenBase_ContextRecreated(struct PauseScreen* s, struct FontDesc* titleFont) {
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@ -330,7 +330,7 @@ cc_bool Process_OpenSupported = true;
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void Process_Exit(cc_result code) {
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/* 'Window' (i.e. the web canvas) isn't implicitly closed when process is exited */
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if (code) Window_Close();
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if (code) Window_RequestClose();
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/* game normally calls exit with code = 0 due to async IndexedDB loading */
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if (code) exit(code);
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}
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@ -2058,7 +2058,7 @@ static void DisconnectScreen_OnReconnect(void* s, void* w) {
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Gui_ShowDefault();
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Server.BeginConnect();
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}
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static void DisconnectScreen_OnQuit(void* s, void* w) { Window_Close(); }
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static void DisconnectScreen_OnQuit(void* s, void* w) { Window_RequestClose(); }
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static void DisconnectScreen_Init(void* screen) {
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struct DisconnectScreen* s = (struct DisconnectScreen*)screen;
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@ -121,9 +121,9 @@ void Window_Show(void);
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/* Sets the size of the internal bounds of the window in pixels. */
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/* NOTE: This size excludes the bounds of borders + title */
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void Window_SetSize(int width, int height);
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/* Closes then destroys the window. */
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/* Raises the WindowClosing and WindowClosed events. */
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void Window_Close(void);
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/* Attempts to close the window. (And on some backends also destroys the window) */
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/* May raise the WindowClosing and WindowClosed events. */
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void Window_RequestClose(void);
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/* Processes all pending window messages/events. */
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void Window_ProcessEvents(double delta);
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@ -69,7 +69,7 @@ int Window_IsObscured(void) { return 0; }
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void Window_Show(void) { }
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void Window_SetSize(int width, int height) { }
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void Window_Close(void) {
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void Window_RequestClose(void) {
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Event_RaiseVoid(&WindowEvents.Closing);
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}
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@ -198,7 +198,7 @@ static void JNICALL java_onPause(JNIEnv* env, jobject o) {
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static void JNICALL java_onDestroy(JNIEnv* env, jobject o) {
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Platform_LogConst("APP - ON DESTROY");
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if (WindowInfo.Exists) Window_Close();
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if (WindowInfo.Exists) Window_RequestClose();
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/* TODO: signal to java code we're done */
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/* JavaICall_Void(env, JAVA_processedDestroyed", NULL); */
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}
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@ -355,7 +355,7 @@ int Window_IsObscured(void) { return 0; }
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void Window_Show(void) { } /* Window already visible */
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void Window_SetSize(int width, int height) { }
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void Window_Close(void) {
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void Window_RequestClose(void) {
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WindowInfo.Exists = false;
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Event_RaiseVoid(&WindowEvents.Closing);
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/* TODO: Do we need to call finish here */
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}
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static pascal OSErr HandleQuitMessage(const AppleEvent* ev, AppleEvent* reply, long handlerRefcon) {
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Window_Close();
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Window_RequestClose();
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return 0;
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}
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@ -544,7 +544,7 @@ void Window_SetSize(int width, int height) {
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SizeWindow(win_handle, width, height, true);
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}
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void Window_Close(void) {
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void Window_RequestClose(void) {
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/* DisposeWindow only sends a kEventWindowClosed */
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Event_RaiseVoid(&WindowEvents.Closing);
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if (WindowInfo.Exists) DisposeWindow(win_handle);
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@ -61,7 +61,7 @@ int Window_IsObscured(void) { return 0; }
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void Window_Show(void) { }
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void Window_SetSize(int width, int height) { }
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void Window_Close(void) {
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void Window_RequestClose(void) {
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Event_RaiseVoid(&WindowEvents.Closing);
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}
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@ -30,7 +30,7 @@ int Display_ScaleY(int y) { return y; }
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static void OnPowerOff(void) {
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WindowInfo.Exists = false;
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Window_Close();
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Window_RequestClose();
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}
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static void InitVideo(void) {
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// Initialise the video system
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launcherMode = false;
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}
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void Window_Close(void) {
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void Window_RequestClose(void) {
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Event_RaiseVoid(&WindowEvents.Closing);
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}
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@ -56,7 +56,7 @@ int Window_IsObscured(void) { return 0; }
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void Window_Show(void) { }
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void Window_SetSize(int width, int height) { }
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void Window_Close(void) {
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void Window_RequestClose(void) {
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Event_RaiseVoid(&WindowEvents.Closing);
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}
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@ -77,7 +77,7 @@ int Window_IsObscured(void) { return 0; }
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void Window_Show(void) { }
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void Window_SetSize(int width, int height) { }
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void Window_Close(void) {
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void Window_RequestClose(void) {
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Event_RaiseVoid(&WindowEvents.Closing);
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}
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switch (status) {
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case SYSUTIL_EXIT_GAME:
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WindowInfo.Exists = false;
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Window_Close();
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Window_RequestClose();
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break;
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}
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}
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void Window_Show(void) { }
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void Window_SetSize(int width, int height) { }
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void Window_Close(void) {
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void Window_RequestClose(void) {
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Event_RaiseVoid(&WindowEvents.Closing);
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}
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@ -57,7 +57,7 @@ int Window_IsObscured(void) { return 0; }
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void Window_Show(void) { }
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void Window_SetSize(int width, int height) { }
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void Window_Close(void) {
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void Window_RequestClose(void) {
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Event_RaiseVoid(&WindowEvents.Closing);
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}
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@ -77,7 +77,7 @@ int Window_IsObscured(void) { return 0; }
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void Window_Show(void) { }
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void Window_SetSize(int width, int height) { }
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void Window_Close(void) {
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void Window_RequestClose(void) {
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Event_RaiseVoid(&WindowEvents.Closing);
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}
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@ -96,7 +96,7 @@ void Window_SetSize(int width, int height) {
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SDL_SetWindowSize(win_handle, width, height);
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}
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void Window_Close(void) {
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void Window_RequestClose(void) {
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SDL_Event e;
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e.type = SDL_QUIT;
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SDL_PushEvent(&e);
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Event_RaiseVoid(&WindowEvents.FocusChanged);
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break;
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case SDL_WINDOWEVENT_CLOSE:
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Window_Close();
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Window_RequestClose();
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break;
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}
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}
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@ -183,7 +183,7 @@ static const char* OnBeforeUnload(int type, const void* ev, void *data) {
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emscripten_exit_pointerlock();
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return "You have unsaved changes. Are you sure you want to quit?";
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}
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Window_Close();
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Window_RequestClose();
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return NULL;
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}
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UpdateWindowBounds();
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}
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void Window_Close(void) {
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void Window_RequestClose(void) {
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WindowInfo.Exists = false;
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Event_RaiseVoid(&WindowEvents.Closing);
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/* If the game is closed while in fullscreen, the last rendered frame stays */
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@ -507,7 +507,7 @@ void Window_SetSize(int width, int height) {
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Rect_Width(rect), Rect_Height(rect), SWP_NOMOVE);
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}
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void Window_Close(void) {
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void Window_RequestClose(void) {
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PostMessageA(win_handle, WM_CLOSE, 0, 0);
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}
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@ -449,7 +449,7 @@ void Window_SetSize(int width, int height) {
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Window_ProcessEvents(0.0);
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}
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void Window_Close(void) {
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void Window_RequestClose(void) {
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XEvent ev = { 0 };
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ev.type = ClientMessage;
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ev.xclient.format = 32;
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@ -100,7 +100,7 @@ int Window_IsObscured(void) { return 0; }
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void Window_Show(void) { }
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void Window_SetSize(int width, int height) { }
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void Window_Close(void) {
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void Window_RequestClose(void) {
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Event_RaiseVoid(&WindowEvents.Closing);
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}
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@ -69,7 +69,7 @@ int Window_IsObscured(void) { return 0; }
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void Window_Show(void) { }
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void Window_SetSize(int width, int height) { }
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void Window_Close(void) {
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void Window_RequestClose(void) {
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/* TODO implement */
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}
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@ -512,7 +512,7 @@ void Window_SetSize(int width, int height) {
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win_handle->Unlock();
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}
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void Window_Close(void) {
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void Window_RequestClose(void) {
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BMessage* msg = new BMessage(B_QUIT_REQUESTED);
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app_handle->PostMessage(msg);
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}
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@ -36,7 +36,7 @@ static void Window_CommonInit(void) {
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}
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static pascal OSErr HandleQuitMessage(const AppleEvent* ev, AppleEvent* reply, long handlerRefcon) {
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Window_Close();
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Window_RequestClose();
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return 0;
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}
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@ -431,7 +431,7 @@ void Window_SetSize(int width, int height) {
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[winHandle setFrame:rect display:YES];
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}
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void Window_Close(void) {
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void Window_RequestClose(void) {
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[winHandle close];
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}
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@ -403,7 +403,7 @@ void Window_Show(void) {
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[win_handle makeKeyAndVisible];
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}
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void Window_Close(void) {
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void Window_RequestClose(void) {
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WindowInfo.Exists = false;
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Event_RaiseVoid(&WindowEvents.Closing);
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}
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