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Remove Platform_Log4 in NDS Gfx_AllocTexture
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@ -184,8 +184,6 @@ GfxResourceID Gfx_AllocTexture(struct Bitmap* bmp, int rowWidth, cc_uint8 flags,
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}
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}
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Platform_Log4("Texformat %i %i %i %i", &texFormat, &bmp->width, &bmp->height, &pal_size);
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// Load texture in vram
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int textureID;
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glGenTextures(1, &textureID);
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