mirror of
https://github.com/ClassiCube/ClassiCube.git
synced 2025-01-23 01:21:57 -05:00
Xbox: Try to fix texture allocation failure
This commit is contained in:
parent
450b4c921e
commit
f3a391e9c3
2 changed files with 5 additions and 6 deletions
|
@ -141,8 +141,7 @@ void Gfx_FreeState(void) { }
|
|||
*#########################################################################################################################*/
|
||||
typedef struct CCTexture_ {
|
||||
cc_uint32 width, height;
|
||||
cc_uint32 pitch, pad;
|
||||
cc_uint32 pixels[];
|
||||
cc_uint32* pixels;
|
||||
} CCTexture;
|
||||
|
||||
// See Graphics_Dreamcast.c for twiddling explanation
|
||||
|
@ -195,12 +194,12 @@ static void ConvertTexture(cc_uint32* dst, struct Bitmap* bmp) {
|
|||
}
|
||||
|
||||
static GfxResourceID Gfx_AllocTexture(struct Bitmap* bmp, cc_uint8 flags, cc_bool mipmaps) {
|
||||
int size = 16 + bmp->width * bmp->height * 4;
|
||||
CCTexture* tex = MmAllocateContiguousMemoryEx(size, 0, MAX_RAM_ADDR, 16, PAGE_WRITECOMBINE | PAGE_READWRITE);
|
||||
int size = bmp->width * bmp->height * 4;
|
||||
CCTexture* tex = Mem_Alloc(1, sizeof(struct CCTexture), "GPU texture");
|
||||
tex->pixels = MmAllocateContiguousMemoryEx(size, 0, MAX_RAM_ADDR, 0, PAGE_WRITECOMBINE | PAGE_READWRITE);
|
||||
|
||||
tex->width = bmp->width;
|
||||
tex->height = bmp->height;
|
||||
tex->pitch = bmp->width * 4;
|
||||
ConvertTexture(tex->pixels, bmp);
|
||||
return tex;
|
||||
}
|
||||
|
|
|
@ -234,7 +234,7 @@ static DWORD WINAPI ExecThread(void* param) {
|
|||
|
||||
void Thread_Run(void** handle, Thread_StartFunc func, int stackSize, const char* name) {
|
||||
DWORD threadID;
|
||||
HANDLE thread = CreateThread(NULL, 0, ExecThread, (void*)func, CREATE_SUSPENDED, &threadID);
|
||||
HANDLE thread = CreateThread(NULL, stackSize, ExecThread, (void*)func, CREATE_SUSPENDED, &threadID);
|
||||
if (!thread) Logger_Abort2(GetLastError(), "Creating thread");
|
||||
|
||||
*handle = thread;
|
||||
|
|
Loading…
Reference in a new issue