32x: Launcher displays better now

This commit is contained in:
UnknownShadow200 2024-09-10 18:39:20 +10:00
parent 12d127248c
commit f77b5897fa
11 changed files with 628 additions and 40 deletions

5
.gitignore vendored
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@ -154,6 +154,11 @@ openvcl/
*.pidb
*.svclog
*.scc
*.map
# Binary files
*.bin
*.elf
# Visual C++ cache files
ipch/

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@ -136,11 +136,8 @@ void Hw32xScreenClear()
Hw32xSetFGColor(255,31,31,31);
Hw32xSetBGColor(0,0,0,0);
X = Y = 0;
}
extern unsigned char msx[];
void Hw32xDelay(int ticks)
{
unsigned long ct = MARS_SYS_COMM12 + ticks;

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@ -304,6 +304,9 @@ void LBackend_ThemeChanged(void) { LBackend_Redraw(); }
void LBackend_Tick(void) {
int i;
/* Window backend requires always redrawing entire frame - slow */
/* Most window backends do not require this though */
if (DisplayInfo.FullRedraw && pendingRedraw) pendingRedraw |= REDRAW_ALL;
DoRedraw();
if (pendingFullDraws) {

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@ -18,6 +18,7 @@
#include "_PlatformConsole.h"
#include "../misc/32x/32x.h"
#include "../misc/32x/hw_32x.h"
#include "../third_party/tinyalloc/tinyalloc.c"
const cc_result ReturnCode_FileShareViolation = 1000000000; // not used
const cc_result ReturnCode_FileNotFound = 99999;
@ -37,25 +38,24 @@ cc_bool Platform_ReadonlyFilesystem = true;
void* Mem_TryAlloc(cc_uint32 numElems, cc_uint32 elemsSize) {
cc_uint32 size = CalcMemSize(numElems, elemsSize);
Platform_Log1(" MALLOC: %i", &size);
void* ptr = size ? malloc(size) : NULL;
void* ptr = size ? ta_alloc(size) : NULL;
Platform_Log1("MALLOCED: %x", &ptr);
return ptr;
}
void* Mem_TryAllocCleared(cc_uint32 numElems, cc_uint32 elemsSize) {
Platform_Log1(" CALLOC: %i", &numElems);
void* ptr = calloc(numElems, elemsSize);
void* ptr = ta_calloc(numElems, elemsSize);
Platform_Log1("CALLOCED: %x", &ptr);
return ptr;
}
void* Mem_TryRealloc(void* mem, cc_uint32 numElems, cc_uint32 elemsSize) {
cc_uint32 size = CalcMemSize(numElems, elemsSize);
return size ? realloc(mem, size) : NULL;
return NULL; // TODO
}
void Mem_Free(void* mem) {
if (mem) free(mem);
if (mem) ta_free(mem);
}
@ -94,8 +94,10 @@ cc_uint64 Stopwatch_ElapsedMicroseconds(cc_uint64 beg, cc_uint64 end) {
return 1;
}
extern void _bss_end;
static void Stopwatch_Init(void) {
// TODO
ta_init(&_bss_end, (void*)(0x0603FFFF - 16384), 256, 16, 4);
}
@ -161,6 +163,7 @@ cc_result File_Length(cc_file file, cc_uint32* len) {
*#########################################################################################################################*/
void Thread_Sleep(cc_uint32 milliseconds) {
// TODO sleep a bit
Hw32xDelay(1);
}
void Thread_Run(void** handle, Thread_StartFunc func, int stackSize, const char* name) {

View file

@ -143,7 +143,7 @@ static void SPConnection_BeginConnect(void) {
#endif
World_SetDimensions(horSize, verSize, horSize);
#if defined CC_BUILD_N64 || defined CC_BUILD_NDS || defined CC_BUILD_PS1 || defined CC_BUILD_SATURN
#if defined CC_BUILD_N64 || defined CC_BUILD_NDS || defined CC_BUILD_PS1 || defined CC_BUILD_SATURN || defined CC_BUILD_32X
Gen_Active = &FlatgrassGen;
#else
Gen_Active = &NotchyGen;

View file

@ -40,6 +40,9 @@ CC_VAR extern struct _DisplayData {
cc_bool ShowingSoftKeyboard;
/* Whether the cursor is currently visible */
cc_bool CursorVisible;
/* Whether the framebuffer must always be entirely redrawn */
/* NOTE: Currently only the Sega 32X requires this */
cc_bool FullRedraw;
/* Amount to offset content near the edges of the window by */
/* Mainly intended for when the game is rendered on TV displays, where */
/* pixels on the edges of the screen may be hidden due to overscan */

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@ -43,6 +43,7 @@ void Window_Init(void) {
DisplayInfo.ContentOffsetX = 10;
DisplayInfo.ContentOffsetY = 10;
DisplayInfo.FullRedraw = true;
Hw32xInit(MARS_VDP_MODE_32K, 0);
}
@ -128,39 +129,9 @@ void Window_AllocFramebuffer(struct Bitmap* bmp, int width, int height) {
bmp->height = height;
}
// TODO ????
static void DrawFramebuffer(Rect2D r, struct Bitmap* bmp, int mode) {
MARS_VDP_FBCTL = mode;
while ((MARS_VDP_FBCTL & MARS_VDP_FS) != mode);
Platform_LogConst("DRAW");
}
void Window_DrawFramebuffer(Rect2D r, struct Bitmap* bmp) {
DrawFramebuffer(r, bmp, 0);
DrawFramebuffer(r, bmp, 1);
Hw32xScreenFlip(true);
}
/*
MARS_VDP_FBCTL = 1;
while ((MARS_VDP_FBCTL & MARS_VDP_FS) != 1);
Hw32xSetFGColor(255,31,31,31);
Hw32xSetBGColor(0,0,0,0);
volatile uint16_t* vram = &MARS_FRAMEBUFFER + 0x100;
Platform_LogConst("DRAW");
// TODO: Partial redraws seem to produce some corrupt pixels ???
for (int y = r.y; y < r.y + r.height; y++)
{
BitmapCol* row = Bitmap_GetRow(bmp, y);
for (int x = r.x; x < r.x + r.width; x++)
{
// TODO optimise
vram[x + (y * 320)] = 0x8FFF;
}
}
}*/
void Window_FreeFramebuffer(struct Bitmap* bmp) {
}

201
third_party/tinyalloc/LICENSE vendored Normal file
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@ -0,0 +1,201 @@
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115
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@ -0,0 +1,115 @@
# thi.ng/tinyalloc
Tiny replacement for `malloc` / `free` in unmanaged, linear memory situations, e.g. [WASM](http://webassembly.org) and [embedded devices](https://github.com/thi-ng/ws-ldn-12).
## Updates
For an updated version (written in TypeScript, but still targetting the same linear
memory setup) with more features and improved block splitting/coalescing, please visit:
[thi.ng/malloc](https://github.com/thi-ng/umbrella/tree/develop/packages/malloc).
For an in-depth discussion and comparison with other allocators, please see:
- [Toward Specialization of Memory
Management in Unikernels (Hugo Lefeuvre)](https://os.itec.kit.edu/downloads/2020_BA_Lefeuvre_Toward_Specialization_of_Memory_Management_in_Unikernels.pdf)
## Features
- written in standalone C11, no dependencies, C runtime or syscalls used
- configurable address region (and max. block count) for heap space
- configurable pointer alignment in heap space
- optional compaction of consecutive free blocks
- optional block splitting during alloc (if re-using larger free'd blocks)
- tiny, the WASM binary is 1.5KB (1.1KB w/ compaction disabled)
## Details
**tinyalloc** maintains 3 linked lists: fresh blocks, used blocks, free blocks. All lists are stored in the same fixed sized array so the memory overhead can be controlled at compile time via the [configuration vars](#configuration) listed below. During initialization all blocks are added to the list of fresh blocks.
The difference between free & fresh blocks is the former already have an associated heap address and size from previous usage. OTOH fresh blocks are uninitialized and are only used if no existing free blocks satisfy an allocation request.
The diagram illustrates the state of having 1 freed block (green), 2 used blocks (red) and the beginning of the fresh (unused) block list:
![memory layout](tinyalloc.png)
### Allocation
When a new chunk of memory is requested, all previously freed blocks are checked for potential re-use. If a block is found, is larger than the requested size and the size difference is greater than the configured threshold (`TA_SPLIT_THRESH`), then the block is first split, the chunks added to the used & free lists respectively and the pointer to the first chunk returned to the user. If no blocks in the free list qualify, a new block is allocated at the current heap top address, moved from the "fresh" to the "used" block list and the pointer returned to the caller.
Note: All returned pointers are aligned to `TA_ALIGN` word boundaries. Same goes for allocated block sizes. Also, allocation will fail when all blocks in the fixed size block array are used, even though there might still be ample space in the heap memory region...
### Freeing & compaction
The list of freed blocks is sorted by block start address. When a block is being freed, **tinyalloc** uses insertion sort to add the block at the right list position and then runs a compaction procedure, merging blocks as long as they form consecutive chunks of memory (with no gaps in between them). The resulting obsolete blocks are re-added to the list of available blocks.
## API
### ta\_init(void \*base, void \*limit, size_t heap_blocks, size_t split_thresh, size_t alignment)
Initializes the control datastructure. MUST be called prior to any other **tinyalloc** function.
| Argument | Description |
|----------|-------------|
| `base` | Address of **tinyalloc** control structure, typically at the beginning of your heap |
| `limit` | Heap space end address |
| `heap_blocks` | Max. number of memory chunks (e.g. 256) |
| `split_thresh` | Size threshold for splitting chunks (a good default is 16) |
| `alignment` | Word size for pointer alignment (e.g. 8) |
- `alignment` is assumed to be >= native word size
- `base` must be an address in RAM (on embedded devices)
### void* ta\_alloc(size\_t num)
Like standard `malloc`, returns aligned pointer to address in heap space, or `NULL` if allocation failed.
### void* ta\_calloc(size\_t num, size\_t t)
Like standard `calloc`, returns aligned pointer to zeroed memory in heap space, or `NULL` if allocation failed.
### bool ta\_free(void \*ptr)
Like `free`, but returns boolean result (true, if freeing succeeded). By default, any consecutive memory blocks are being merged during the freeing operation.
### bool ta\_check()
Structural validation. Returns `true` if internal heap structure is ok.
## Building
### Configuration
| Define | Default | Comment |
|--------|---------|---------|
| `TA_DEBUG` | undefined | Trace debug information |
| `TA_DISABLE_COMPACT` | undefined | Disable free block compaction |
| `TA_DISABLE_SPLIT` | undefined | Disable free block splitting during re-alloc |
On a 32bit system, the default configuration causes an overhead of 3088 bytes in RAM, but can be reduced if fewer memory blocks are needed.
**Notes:**
If building in debug mode (if `TA_DEBUG` symbol is defined), two externally defined functions are required:
- `print_s(char *)` - to print a single string
- `print_i(size_t)` - to print a single unsigned int
### Building for WASM
(Requires [emscripten](http://emscripten.org))
```sh
emcc -Oz -s WASM=1 -s SIDE_MODULE=1 -o tinyalloc.wasm tinyalloc.c
```
#### Disassemble to WAST
(Requires [WABT](https://github.com/WebAssembly/wabt))
```sh
wasm2wast --generate-names tinyalloc.wasm > tinyalloc.wast
```
## License
&copy; 2016 - 2017 Karsten Schmidt - Apache Software License 2.0 (see [LICENSE](./LICENSE))

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#include "tinyalloc.h"
#include <stdint.h>
#ifdef TA_DEBUG
extern void print_s(char *);
extern void print_i(size_t);
#else
#define print_s(X)
#define print_i(X)
#endif
typedef struct Block Block;
struct Block {
void *addr;
Block *next;
size_t size;
};
typedef struct {
Block *free; // first free block
Block *used; // first used block
Block *fresh; // first available blank block
size_t top; // top free addr
} Heap;
static Heap *heap = NULL;
static const void *heap_limit = NULL;
static size_t heap_split_thresh;
static size_t heap_alignment;
static size_t heap_max_blocks;
/**
* If compaction is enabled, inserts block
* into free list, sorted by addr.
* If disabled, add block has new head of
* the free list.
*/
static void insert_block(Block *block) {
#ifndef TA_DISABLE_COMPACT
Block *ptr = heap->free;
Block *prev = NULL;
while (ptr != NULL) {
if ((size_t)block->addr <= (size_t)ptr->addr) {
print_s("insert");
print_i((size_t)ptr);
break;
}
prev = ptr;
ptr = ptr->next;
}
if (prev != NULL) {
if (ptr == NULL) {
print_s("new tail");
}
prev->next = block;
} else {
print_s("new head");
heap->free = block;
}
block->next = ptr;
#else
block->next = heap->free;
heap->free = block;
#endif
}
#ifndef TA_DISABLE_COMPACT
static void release_blocks(Block *scan, Block *to) {
Block *scan_next;
while (scan != to) {
print_s("release");
print_i((size_t)scan);
scan_next = scan->next;
scan->next = heap->fresh;
heap->fresh = scan;
scan->addr = 0;
scan->size = 0;
scan = scan_next;
}
}
static void compact() {
Block *ptr = heap->free;
Block *prev;
Block *scan;
while (ptr != NULL) {
prev = ptr;
scan = ptr->next;
while (scan != NULL &&
(size_t)prev->addr + prev->size == (size_t)scan->addr) {
print_s("merge");
print_i((size_t)scan);
prev = scan;
scan = scan->next;
}
if (prev != ptr) {
size_t new_size =
(size_t)prev->addr - (size_t)ptr->addr + prev->size;
print_s("new size");
print_i(new_size);
ptr->size = new_size;
Block *next = prev->next;
// make merged blocks available
release_blocks(ptr->next, prev->next);
// relink
ptr->next = next;
}
ptr = ptr->next;
}
}
#endif
bool ta_init(const void *base, const void *limit, const size_t heap_blocks, const size_t split_thresh, const size_t alignment) {
heap = (Heap *)base;
heap_limit = limit;
heap_split_thresh = split_thresh;
heap_alignment = alignment;
heap_max_blocks = heap_blocks;
heap->free = NULL;
heap->used = NULL;
heap->fresh = (Block *)(heap + 1);
heap->top = (size_t)(heap->fresh + heap_blocks);
Block *block = heap->fresh;
size_t i = heap_max_blocks - 1;
while (i--) {
block->next = block + 1;
block++;
}
block->next = NULL;
return true;
}
bool ta_free(void *free) {
Block *block = heap->used;
Block *prev = NULL;
while (block != NULL) {
if (free == block->addr) {
if (prev) {
prev->next = block->next;
} else {
heap->used = block->next;
}
insert_block(block);
#ifndef TA_DISABLE_COMPACT
compact();
#endif
return true;
}
prev = block;
block = block->next;
}
return false;
}
static Block *alloc_block(size_t num) {
Block *ptr = heap->free;
Block *prev = NULL;
size_t top = heap->top;
num = (num + heap_alignment - 1) & -heap_alignment;
while (ptr != NULL) {
const int is_top = ((size_t)ptr->addr + ptr->size >= top) && ((size_t)ptr->addr + num <= (size_t)heap_limit);
if (is_top || ptr->size >= num) {
if (prev != NULL) {
prev->next = ptr->next;
} else {
heap->free = ptr->next;
}
ptr->next = heap->used;
heap->used = ptr;
if (is_top) {
print_s("resize top block");
ptr->size = num;
heap->top = (size_t)ptr->addr + num;
#ifndef TA_DISABLE_SPLIT
} else if (heap->fresh != NULL) {
size_t excess = ptr->size - num;
if (excess >= heap_split_thresh) {
ptr->size = num;
Block *split = heap->fresh;
heap->fresh = split->next;
split->addr = (void *)((size_t)ptr->addr + num);
print_s("split");
print_i((size_t)split->addr);
split->size = excess;
insert_block(split);
#ifndef TA_DISABLE_COMPACT
compact();
#endif
}
#endif
}
return ptr;
}
prev = ptr;
ptr = ptr->next;
}
// no matching free blocks
// see if any other blocks available
size_t new_top = top + num;
if (heap->fresh != NULL && new_top <= (size_t)heap_limit) {
ptr = heap->fresh;
heap->fresh = ptr->next;
ptr->addr = (void *)top;
ptr->next = heap->used;
ptr->size = num;
heap->used = ptr;
heap->top = new_top;
return ptr;
}
return NULL;
}
void *ta_alloc(size_t num) {
Block *block = alloc_block(num);
if (block != NULL) {
return block->addr;
}
return NULL;
}
static void memclear(void *ptr, size_t num) {
size_t *ptrw = (size_t *)ptr;
size_t numw = (num & -sizeof(size_t)) / sizeof(size_t);
while (numw--) {
*ptrw++ = 0;
}
num &= (sizeof(size_t) - 1);
uint8_t *ptrb = (uint8_t *)ptrw;
while (num--) {
*ptrb++ = 0;
}
}
void *ta_calloc(size_t num, size_t size) {
num *= size;
Block *block = alloc_block(num);
if (block != NULL) {
memclear(block->addr, num);
return block->addr;
}
return NULL;
}
static size_t count_blocks(Block *ptr) {
size_t num = 0;
while (ptr != NULL) {
num++;
ptr = ptr->next;
}
return num;
}
size_t ta_num_free() {
return count_blocks(heap->free);
}
size_t ta_num_used() {
return count_blocks(heap->used);
}
size_t ta_num_fresh() {
return count_blocks(heap->fresh);
}
bool ta_check() {
return heap_max_blocks == ta_num_free() + ta_num_used() + ta_num_fresh();
}

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#ifdef __cplusplus
extern "C" {
#endif
#include <stdbool.h>
#include <stddef.h>
bool ta_init(const void *base, const void *limit, const size_t heap_blocks, const size_t split_thresh, const size_t alignment);
void *ta_alloc(size_t num);
void *ta_calloc(size_t num, size_t size);
bool ta_free(void *ptr);
size_t ta_num_free();
size_t ta_num_used();
size_t ta_num_fresh();
bool ta_check();
#ifdef __cplusplus
}
#endif