UnknownShadow200
89e47e7a2a
iOS: Split up general interop and launcher backend
2024-06-29 07:49:26 +10:00
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4cb9e200ed
Support mc:// urls as command line argument
2024-06-26 23:30:04 +10:00
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7ef901715c
Build fixes
2024-05-22 18:09:40 +10:00
UnknownShadow200
6f0918ee95
iOS: Set deployment target to 6.0
2024-05-04 08:57:39 +10:00
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d6c51983ac
Simplify fallback terrain loading
2024-04-27 21:20:25 +10:00
UnknownShadow200
6b8c1c118b
iOS: Fix missing touch UI
2024-04-15 17:56:06 +10:00
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7d881ad452
iOS: Add missing files to xcode project
2024-02-07 21:45:40 +11:00
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3945e4e938
iOS: Again try to improve older version compatibility
2024-01-17 22:40:23 +11:00
UnknownShadow200
9f1eeb4a20
Fix can't compile android/iOS projects due to PickedPosRenderer.c having been renamed to SelOutlineRenderer.c, less warnings when compiling with modern gcc
2024-01-15 18:19:59 +11:00
UnknownShadow200
b168adc7fe
iOS: Update the XCode project so it compiles again
2023-10-20 19:10:37 +11:00
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3112d607dc
iOS: Attempt to add app icons
2022-10-23 21:52:05 +11:00
UnknownShadow200
46ccf99c67
iOS: Add app icons
2022-10-15 16:42:54 +11:00
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511c66e405
iOS: Get 'load file' support actually working
2022-10-15 12:14:41 +11:00
UnknownShadow200
9f94ec814b
iOS: Add ios-specific app name, and fix User-Agent not being set to app name in http requests
2022-09-03 12:21:17 +10:00
UnknownShadow200
202947e4a7
fix ios info.plist not working with command line build
2022-07-08 07:51:02 +10:00
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7d793da679
iOS: WIP on app display name and icon
2022-06-30 18:37:53 +10:00
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17740f8664
Fix window showing garbage when resizing on 64 bit macOS (Thanks popdymc, fixes #957 ). Also change .vcxproj so that you show no longer need to change SDK version/platform toolset when compiling on a platform that isn't Windows 7 + VS 2015
...
The issue happened because
a) when resizing the window, cocoa runs in the blocking resizing window event loop (i.e. effectively pauses/suspends the launcher's event loop)
b) due to recent changes to the launcher content drawing until absolutely necessary, the contents would only get redrawn when LBackend_Tick was called
However because of a), this meant that although resize events were delivered to the game which hence reallocated the framebuffer, the framebuffer did not actually get drawn to because LBackend_Tick never got called - hence why garbage appeared on screen
2022-06-30 17:14:45 +10:00
UnknownShadow200
7812483682
ios: Fix buttons appearing corrupted, screenshot saving crashing app, passwords not saving to storage
2022-04-05 20:21:32 +10:00